Fridays battle continues, in the part 3.....
- Space Marines go first
- Terminator Detachment teleported and no BM’s were added
- Knights saves are still a a knife edge, since if you don't save enough of them, the unit will break pretty quickly(Yes as Britt's said above, I was lucky to make my saves and it can be frustrating, when this happens)
- Custodians are about right points cost wise and I'm quite happy for them to have only one weapon choice..
- I need to test the other units like the Wardens and the other titans..
|Victory Condition||SPACE MARIES||MORTIMER KNIGHT WORLD ARMY LIST(1.6)|
|2. Break their sprit||no||no|
|3. Defend the Flag||no||Yes|
|4. Take and Hold||no||no|
|5. They Shall not Pass||no||no|
May the dice roll high for you