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Showing posts with label Necron Sautekh. Show all posts
Showing posts with label Necron Sautekh. Show all posts

Monday, May 1, 2017

Codex Astartes V’s Necron Sautekh Legion (Developmental V1.1) GAME 4

Ok so my first game at Briscon17 and It was 3000 point per side and it was between Necron Sautekh Legion (Developmental V1.1) and Codex Astartes

Ok sorry not many in game shots and army shots don't much the board we played on, in most cases..

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Armies used

Codex Astartes  3000

Tactical Detachment 400

6xTactical

Supreme Commander

Razorback

Devastator Detachment 400

4xDevastator

2xLand Raider

Terminator Detachment 400

4xTerminator

Chaplain

Bike Detachment 200

2xAttack Bike

3xBike

Land Speeder Detachment 200

2xLand Speeder Tornado

3xLand Speeder

Land Raider Detachment 325

4xLand Raider

Predator Detachment 325

4xPredator Annihilator

Hunter

Whirlwind Detachment 375

4xWhirlwind

Hunter

Thunderhawk 200

Thunderhawk Gunship

Thunderbolt Squadron 175

2xThunderbolt Fighter-Bomber

DSCF0710

Necron Sautekh Legion (Developmental V1.1)
WARBARQUES [300]
1 Warbarque
TESSERACT VAULT [300]
1 Tesseract Vault
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
WARRIOR PHALANX [350]
9 Sautekh Warrior unit, Necron Overlord
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
BLADE MANIPLE [200]
6 Tomb Blade units
BLADE MANIPLE [200]
6 Tomb Blade units
MONOLITH MANIPLE [175]
2 Monolith
MONOLITH MANIPLE [175]
2 Monolith

DSCF0708

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Deployment

DSCF0673

SM OBJECTIVE PLACEMENT:

  • Blitz was place over on the right flank about foot in from the edge..
  • One objective marker was placed in the small ruins..
  • One objective marker was placed in open in front of the buildings

SL OBJECTIVE PLACEMENT:

  • Blitz was place over on the right flank behind low dune....
  • One objective marker was placed in the large building’s..
  • One objective marker was placed in right corner of the oil tanks..

Well I deployed both Doom arks on each flank corner so to speak.Geoff deployed tactical, whirlwind near blitz and deploys Devastator Detachment near the oil tanks and the Predators and land raiders near by. The Bike are deploy next to the whirlwinds and the Land speeders are put on garrison…

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Turn 1

  smg turn1smg turn1.1

END OF TURN SHOT

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Turn 2

smg turn2smg turn2.1

END OF TURN SHOT

DSCF0711

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Turn 3

 smg turn3smg turn3.1

Victory Condition SM SL
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO Yes
4. Take and Hold No no
5. They Shall not Pass NO Yes
END OF TURN SHOT

 DSCF0712

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Summary
 
So another fun game..I planned on denning ground to the space marines, so both Doom arks were placed on the flanks, and were place on overwatch asap..Then I focus on one Flank and dropped most of the heavy shit there and try working my way down the base line and clearing the formations out as I went..Well he sent stuff to the flank and in the end, it manage to draw in about 1200 points…I had some thing go may way on some of the engagements and Then struck god, when I got a critical on the Thundehawk flying in to engage monoliths..which blew it out of the sky with the Terminators in it..
 
another a interesting game and thank you Geoff for the game too..
 
Geoff Feedback..(yes I had to go over the writing with darker pen..)
 
smg feed back
 
 
Regards
Greg

Saturday, April 29, 2017

Necron Sautekh Legion (Developmental V1.1) and Dark Eldar Kabal of Pain's Way 2017 (NetEA 2017) Game 5

Ok so this was my fifth game at Briscon17 and It was 3000 point per side and it was between Necron Sautekh Legion (Developmental V1.1) and Dark Eldar Kabal of Pain's Way 2017 (NetEA 2017)

Ok sorry not many in game shots and army shots don't much the board we played on, in most cases..

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Armies used

Dark Eldar Kabal of Pain's Way 2017 (NetEA 2017) 
KABAL COTERIE [250]
4 Incubi, 1 Archon character, 2 Raider

WEBWAY PORTAL [50]

PORTABLE WEBWAY PORTAL [50]

KABAL SYNDICATE [250]
6 Warriors, Dracon, 3 Raider

MANDRAKES [200]
6 Mandrakes

RAZORWING FIGHTERS [200]
2 Razorwing

HEAVY BARGE [250]
1 Vessel of Pain

SCOURGES [250]
6 Scourges

VOIDRAVEN BOMBERS [225]
2 Voidravens

HEAVY BARGE [250]
1 Vessel of Pain

KABAL SYNDICATE [200]
6 Warriors, 3 Raider

TALOS [375]
4 Talos, 3 Talos

RAZORWING FIGHTERS [200]
2 Razorwing

HEAVY BARGE [250]
1 Vessel of Pain

DSCF0709

Necron Sautekh Legion (Developmental V1.1)
WARBARQUES [300]
1 Warbarque
TESSERACT VAULT [300]
1 Tesseract Vault
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
WARRIOR PHALANX [350]
9 Sautekh Warrior unit, Necron Overlord
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
BLADE MANIPLE [200]
6 Tomb Blade units
BLADE MANIPLE [200]
6 Tomb Blade units
MONOLITH MANIPLE [175]
2 Monolith
MONOLITH MANIPLE [175]
2 Monolith

DSCF0708

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Deployment

  DSCF0673

Well I deployed both Doom arks on each flank corner so to speak. My blitz was in the right flank behind low level dune(just out of shot).Then I placed my other markers in the following way one in the middle of the building’s, that was almost dead centre of the table and place the other marker in the ruins(radar thing in picture)..Jim place his blitz(Wraith gate) behind the oil tanks at the back.Then he place one maker on his left table edge in my half and the other in the open to the left of the buildings..Then he place his KABAL COTERIE in front of his wraith gate and then three vessels of pain, two to the left side of the KABAL COTERIE and one to the right..

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Turn 1

  de turn 1

de turn 1.1

END OF TURN SHOT

Sorry No shots

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Turn 2

de turn 2

de turn 2.1

START OF TURN SHOT

DSCF0713

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Turn 3

de turn 3de turn 3.1
 

Victory Condition SL DE
1. Blitz NO Yes
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No Yes
5. They Shall not Pass NO no
END OF TURN SHOT(well kind of) 

 DSCF0714

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Summary
 
Yes Jim was going to be the one to beat..He had pretty much won the Tournament after 4 games, by the time we had gotten to our game, and yes he’s bloody good player ..The game was fun,tense and could had gone either way..I just need few different dice rolls on some of the engagements and it may have been a 2-0 win to me…But I’m total happy to keep him 2-0 lost, since it was on the cards he could have gone a 4-0 win….
 
Yeah, the plan was to drop the TESSERACT VAULT and WARBARQUES near his wraith gate and slow him right down and tie him up with the two W/E and for turn and half that’s want they did, he use 1500 points to kill 600 points..and so it gave me time to move other stuff around and place this on OW in later turns..There were two things I could have down different I think, in turn 1 ignore the bloody DE aircraft and used the portals and take on the vessel of pains in FF, and should have broken them and this would have cut his TK shots down..chances are that I would have lost both aircraft, but could have broken two of his formations…
 
The second was not call intermingled when using the tomb blades to take on the Kabal..but I got greedy and wanted the Broken talos, but this drag in every one of my W/E and all his FF support..I should have just take the Warriors on and then focus on killing the Broken talos, later with my Two W/E’s..but live and learn..
 
At the end of the day, the game was bloody fun and Thanks Jim and it was nice to meet you..So there is grudge match on mate….next time mate, next time….
 
 
Feedback from JimXII
 

Necron Sautekh Legion (Developmental V1.1)

1….Did any of the test-list's units appear overpowered? Did any of the test-list's units appear under powered?

Both the ghost arks and the tomb blades appeared overpowered to me, but in the end didn't have too much of an effect on the game.  The tomb blades 2 ff attacks may still be a bit op for a 200 point unit.  It may be better to make the 1xff 4+ attack instead.

2…..Would you change the costs of any units?

Maybe the tomb blades if they remain at 2xff5+

3….Did this list appear substantially better than the primary army of its 40K race, or simply a different spin on the army? Was it clear that the test list had weaknesses to offset strengths, and vice versa?

The last seems okay. The plane portals seem a bit overpowered... and the and or weapon options throughout the last should be cleared up.

I'm not sure there is any significant weakness in the list though. And at the moment it just seems to be a better version of the cron list.

4….Did this list play like a one-trick-pony (all air assault, all amour, all CC etc)… If yes, was that thematically accurate to the army's background?

Not a one trick pony.  The list seemed heavily thematic.

5….On a scale of 1 to 10, how happy would you be to see this become and official army list?

About a 7 at the moment. 1 being least happy and 10 being a hobby boner happy!

 
 
Regards
Greg

Friday, April 28, 2017

CODEX ASTARTES v’s Necron Sautekh Legion (Developmental V1.1) GAME 3

Ok so this my third game at Briscon17 and It was 3000 point per side and it was between Necron Sautekh Legion (Developmental V1.1) and CODEX ASTARTES …

Ok sorry not many in game shots and army shots don't much the board we played on, in most cases..

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Armies used

Necron Sautekh Legion (Developmental V1.1)
WARBARQUES [300]
1 Warbarque
TESSERACT VAULT [300]
1 Tesseract Vault
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
WARRIOR PHALANX [350]
9 Sautekh Warrior unit, Necron Overlord
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
BLADE MANIPLE [200]
6 Tomb Blade units
BLADE MANIPLE [200]
6 Tomb Blade units
MONOLITH MANIPLE [175]
2 Monolith
MONOLITH MANIPLE [175]
2 Monolith

DSCF0708

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Deployment

 DSCF0694

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Turn 1

smg turn1 

smj turn1.1

END OF TURN SHOT

No pictures sorry

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Turn 2

smj turn2smj turn2.1smj turn2.2

START OF TURN SHOT

DSCF0695

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Turn 3

smj turn3smj turn3.1

END OF TURN SHOT

DSCF0697

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Turn 4

smj turn4smj turn4.1

END OF TURN SHOT

NO PICTURE SORRY

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Turn 5

smj turn5
 

Victory Condition SM SL
1. Blitz NO no
2. Break their sprit Yes NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 NO PICTURE SORRY

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Summary
 
Oh yeah…Wow, in all my time test armies I have never gone to a turn 5 in Epic A…The game was see-saw, just when I think I was getting in front,he would find way to contest or break something to stuff my plans up…
 
I was trying to work a flank and move down it and clear out formations as I went, it kind of worked, in that pulled formations to that flank. The big thing in some cases was dice rolling, I would roll 12 dice and get 1 hit, john would or wouldn't make the armour save and then John would roll low on the resolution and I would either roll well or just beat him..So yeah I would love rematch of this game against john again..at some point in the far off distance future….
 
So thanks John for the fun and interesting game..
 
Tomb blades did their job again, fine that using the portal on the Monoliths or Night scythes a big boost to them..If you choose the right target too, they general can win their combat..if not, then it not to much of points sink if you don’t
 
Feed back from Joh…..
 

Necron Sautekh Legion (Developmental V1.1) Army faced:

1….Did any of the test-list's units appear overpowered? Did any of the test-list's units appear under powered?

This seemed to be a fair and balanced list. 

2…..Would you change the costs of any units?

No

3….Did this list appear substantially better than the primary army of its 40K race, or simply a different spin on the army? Was it clear that the test list had weaknesses to offset strengths, and vice versa?

This list seemed to be balanced and measured.

4….Did this list play like a one-trick-pony (all air assault, all amour, all CC etc)… If yes, was that thematically accurate to the army's background?

No

5….On a scale of 1 to 10, how happy would you be to see this become and official army list?

9

 
Regards
Greg

Speed Freeks V’s Necron Sautekh Legion (Developmental V1.1) Game 2

Ok so my game two at Briscon17 and It was 3000 point per side and it was between Necron Sautekh Legion (Developmental V1.1) and Speed Freeks…

Ok sorry not many in game shots and army shots don't much the board we played on, in most cases..

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Armies used

DSCF0706

Necron Sautekh Legion (Developmental V1.1)
WARBARQUES [300]
1 Warbarque
TESSERACT VAULT [300]
1 Tesseract Vault
NIGHT SCYTHES [175]
2 Night Scythes
NIGHT SCYTHES [175]
2 Night Scythes
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
WARRIOR PHALANX [350]
9 Sautekh Warrior unit, Necron Overlord
WARRIOR PHALANX [225]
Necron Lord, 7 Sautekh Warrior unit
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
IUDICIUM MANIPLE [250]
5 Doomsday Ark units
BLADE MANIPLE [200]
6 Tomb Blade units
BLADE MANIPLE [200]
6 Tomb Blade units
MONOLITH MANIPLE [175]
2 Monolith
MONOLITH MANIPLE [175]
2 Monolith

DSCF0708

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Deployment

  DSCF0675

SF MARKER PLACEMENT:

  • Blitz placed in the middle of the base line roughly..
  • Two objective markers placed in the open….

SL MARKER PLACEMENT:

  • Blitz placed in the middle of the Woods roughly..
  • one objective markers placed in the ruins….
  • one objective markers placed in the crater….

I deployed the two Doom arks formations, one behind the ruins on the left and the other behind other ruins on the right and all other formations were off the board..Lucas deployed his forces across his base line, between the ruins and craters..

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Turn 1

speed feek turn1speed feek turn1.1

END OF TURN SHOT

NO PICTURE SORRY

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Turn 2

speed feek turn2 (2)speed feek turn2.1speed feek turn2.2

START OF TURN SHOT(KIND OF) 

DSCF0686

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Turn 3

 speed feek turn3speed feek turn3.1

Victory Condition SF SL
1. Blitz Yes no
2. Break their sprit NO NO
3. Defend the Flag Yes no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 DSCF0687

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Summary
 
This was another game that was very interesting and fun..If facing the force again, I think I would push more on one flank and try and limit his movement more.As it was he spent a lot of time with the Fighta, shooting doom arks, since they were cutting his move down.. By the start of turn three I wasn't going to stop him claiming 2-0 win, So I work on keeping him to that number and making sure I didn't given anymore points away…By the end I think he had only 6 formation left and I had 5..I just could not get to spot to force it to turn 4 though….
 
Thanks Lucas for the very fun game, it always nice to face the little green skins..
 
 
Lucas feed back….(I have written over in darker pen since, since it was written in light pencil..)
 
 speed feek feedback (2)
 
Regards
Greg