Friday, December 30, 2011


Well manage to finish the dreadnought and destroyers for the Directorat. So here they are. They are painted in differant colour.

Sunday, December 18, 2011


Hi Everyone,
This week we did our first N@W game, the points was 1100pts. There are couple of things first up, 1) bases sizes are differant, then want they use in N@W and 2) the figures are not Men at war figures.
So bases sizes are
25mmx32mm for infantry
50mmx32mm for cavalry and Artillery.
32mmx50mm for all commanders.
The following is the break down of the forces, Well it will be the following:
1st unit 450 points
1sub commander
2 line
1 light
2nd unit 450 points
1sub commander
2 line
1 light
1st artillery battery(4 guns) 190 points.
1st unit  180 points
3 line
2nd  unit 180 points
3 line 
3rd unit 270 points
3 jager 
1st artillery battery(6 guns) 200 points
1st heavy artillery battery(6 guns) 230 points.
As always Brit writes the report and i take the pictures

Greg, Trent, & I had our first game of “Napoleon at War” 15mm Napoleonics Rules. More of a playtest/learn-the –rules game than anything else. Trent commanded the Russians, Britt the French, and Greg GM’d and taught us the rules. Thanks Greg!

   The terrain was essentially a “T” road junction bisecting the battlefield with numerous woods and rolling hills. There were no cavalry present, but the French had 6 units of infantry and a Medium Battery or Artillery while the Russians had more infantry and a battery of Heavy Artillery as well.

   Both sides set up along the battlefield, placing the French medium guns and Russian Heavies on the large hills on the west flank. The infantry was set up in an east-west line, though I deployed one unit of Infantry, my ‘reserve’ in a central wood.

   The artillery duel was rather one sided, the French guns being blasted off its hill. On the east flank, numerous firefights developed and a Russian charge carried the day, breaking a unit of French. This see-sawed back and forth until casualties eventually routed a Russian unit and allowed the French there room to deploy in attack column. This ‘rolled-up’ another Russian unit and the east Flank was secured for the French.

   In the far west, one unit of French holds up 2 of the Russians, but in the face of the Russian artillery, couldn’t hope for a breakthrough. The ‘French Reserve’ in the woods dares not leave it as to do so would mean certain death!

   A fight develops for the central woods. Some Russians are routed, but the French again are held at bay by the Russian Medium guns. Night closes on the battlefield with the Russians taking more serious losses, but the battle inconclusive.

naw 001naw 002naw 003naw 004naw 005naw 006naw 007naw 008naw 009naw 010naw 011naw 012naw 013naw 014naw 015naw 016naw 017naw 018naw 019naw 020naw 021naw 022naw 023naw 024naw 025naw 026naw 027naw 028naw 029naw 030naw 031naw 032naw 033naw 034naw 035naw 036naw 037naw 038naw 039

May the dice roll high.


Monday, November 28, 2011

HotT’s Game


Well after two weeks of have a house full of sick people, manage to get a Hott game in last night with Britt. Any ways as always Britt reports and i take the pictures.

Greg & Trent came over tonight for yet another game of Hordes of the Things. This has always been a favourite of mine & much more like the fantasy novels in their use of magic and large battles. We had a full 72 points of Undead Hordes facing a similar sized Aquilonian force. Trent commanded the Undead while Greg gave them advice and “spiritual leadership” while I commanded the Aquilonians.

   The terrain was a series of low hills and a thin forest bisecting the left third of the battlefield. It was determined that the skeletal hordes had invaded fair Aquilonia, so I put out my Castle while Trent started deploying the masses of Behemoth Rats, Skeletal Knights, Catapults, Blades, and hordes of Hordes! As defender, I had the advantage of deploying second. My army was composed of Knights, Bowmen (Bosnian archers), Spearmen, and a few medium horse (Riders).

   On my left, things got off to a very shaky start indeed. While this was Trent’s smallest command, it contained 3 Giant Rats (Behemoths) backed up by Blade wielding skeletons! My Knights rolled in…and died! Fortunately, my Bowmen killed off this threat, but not before my Sub-General on this flank had died (among others), halving my “PiP” roll on this flank for the rest of the game. The surviving Knights fought ineffectually against the Undead Blades.

   The fight in the centre was pretty much a draw. My Knights killed lots of Undead Hordes, but they just came back when resurrected.  My Spearmen killed off the Catapults, but these “infernal engines” proved hard to kill and took many a valiant spearman with them. I was smarter this game and kept my C-in-C out of the battle line. Losing him cost me the last game.

   It was on my right flank that most of the real brawling occurred. The Skeletal Knights punched through the extreme right, pushing back two Aquilonian Riders. One soon died, but the other held his ground….well, actually he retreated the whole game, but he kept two enemy Knight units ‘amused’. While that was happening my Knights on the hill fought a see-saw battle up & down the hill there with the Skeletal Knights backed up by Hordes. Aquilonia finally prevailed, but the cost was high.

   Eventually The Undead Hordes ran out of…undead! That is to say, I won by destroying half his force. Mind you, Aquilonia wasn’t in a great position either. At least the Castle was saved!


Any ways may the dice roll high