Translate

Friday, April 29, 2016

Saim-Hann Craftworld(4.2.2) Vs Necrons (NetEA Tournament Pack 2013)

we manage another game of epic. It was 3000 point per side and it was between Saim-Hann Craftworld (4.2.2) and Necrons (NetEA Tournament Pack 2013)

I played Saim-Hann Craftworld (4.2.2) and Dan played the Necrons (NetEA Tournament Pack 2013)…………………..

********************************************************************************************************************

Armies used

Saim-Hann Craftworld (4.2)
WILD RIDER CLAN WARHOST (LARGE) [425]
Wild Rider, 8 Jetbike, 4 Vyper, Farseer
WILD RIDER CLAN WARHOST (LARGE) [475]
Wild Rider, 8 Jetbike, 4 Vyper, Wild Rider Chieftain
WILD RIDER CLAN WARHOST (MEDIUM) [350]
Wild Rider, 9 Jetbike,, Farseer
SHINING SPEARS ASPECT WARRIOR WARHOST [350]
8 Shining Spears, 2 Exarch
AVATAR [0]
SWORDS OF VAUL TROUPE [250]
4 Falcon, 1 Fire Storm
SWORDS OF VAUL TROUPE [250]
4 Falcon, 1 Fire Storm
HORNET TROUPE [250]
5 Hornets
HORNET TROUPE [250]
5 Hornets
Scout rider troupe[200]
4 Jetbike, 2 Vyper
Scout rider troupe[200]
4 Jetbike, 2 Vyper

DSCF4829

Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [365]
Necron Lord, 6 Warriors, Pariahs, 2 Immortals
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
VENATOR MANIPLE [200]
6 Flayed Ones
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
WARBARQUE [350]
Supreme Commander
WARBARQUE [300]
PYLON [200]

DSCF4830

*********************************************************************************************************************

Deployment

  • Deployment of and Saim-Hann Craftworld Objective markers..

DSCF4831

  • Off board forces..

  DSCF4832

********************************************************************************************************************

Turn 1

  • Necrons teleport in 2 x WARBARQUE and PYLON..

DSCF4833DSCF4834

  • Necrons win SR and go first…
  • Necrons do sustain fire with WARBARQUE(Photo1) and shoots the hornet Troupe, killing four and breaking it, so it flees behind ruin(Photo2)

DSCF4835DSCF4836

  • Necrons do engage action with WARBARQUE, and using its command ability brings in the other WARBARQUE,and target the SHINING SPEARS ASPECT WARRIOR WARHOST(Photo1). the dice are rolled and the 2xWARBARQUE win the combat and the SHINING SPEARS ASPECT WARRIOR WARHOST is broken(Photo2).The SPEARS ASPECT WARRIOR WARHOST flees in front of the ruins and the 2xWARBARQUE consolidate 5(Photo3)..rechecking the ruling on this, I feel it was done wrong..

DSCF4837DSCF4838DSCF4840

  • Saim Hann double move SoV(Photo1),and shoot the WARBARQUE, killing it out right(Photo2)…

DSCF4841DSCF4842

  • Saim Hann do a engage action with the WILD RIDER CLAN WARHOST and target the WARBARQUE(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST are the winners and the WARBARQUE is broken(Photo2) and the WILD RIDER CLAN WARHOST consolidate a full move backwards and the WARBARQUE stays put(Photo3)…

DSCF4843DSCF4844DSCF4845

  • Saim-Hann move Scout rider troupe, so it holding 3 objective markers(Photo1)

DSCF4846

  • Necrons place PYLON on overwatch(Photo1)..

DSCF4847

  • Saim-Hann place WILD RIDER CLAN WARHOST on overwatch(Photo1)..

DSCF4848

  • Saim-Hann place WILD RIDER CLAN WARHOST on overwatch(Photo1)..

DSCF4849

  • Saim-Hann place SoV on overwatch(Photo1)..

DSCF4850

  • Saim-Hann place Scout rider troupe on overwatch(Photo1)..Guard Duty

DSCF4851

  • Both sides remove BM’s

END OF TURN SHOT

DSCF4852

********************************************************************************************************************

Turn 2

  • Necrons teleport in 3 x MONOLITH PHALANX

DSCF4853DSCF4854DSCF4855

  • Saim-Hann win SR and go first..
  • Saim Hann do a engage action with the WILD RIDER CLAN WARHOST and target the WARBARQUE(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(3BM) are the winners and the WARBARQUE is broken(Photo2) and the WILD RIDER CLAN WARHOST consolidate a full move backwards and the WARBARQUE stays put(Photo3)…

DSCF4856DSCF4857DSCF4858

  • Saim Hann fail to activate SoV, so take the BM and shoot the MONOLITH PHALANX, giving it a BM(Photo1)

DSCF4859

  • Necrons do engage action with INFANTRY PHALANX(BM from OWF)(Support from MONOLITH PHALANX)and target the SoV(Photo1)The dice are rolled and the INFANTRY PHALANX(2BM) wins the combat and the SoV is wiped from the board(Photo2)The INFANTRY PHALANX consolidate 5(Photo3)

DSCF4860DSCF4861DSCF4862

  • Necrons do sustain fire with MONOLITH PHALANX(Photo1) and shoots the Hornet troupe, giving it a BM(Photo2)..

DSCF4863DSCF4864

  • Saim Hann move hornet troupe(Photo1) and shoots the MONOLITH PHALANX, killing the formation outright(Photo2)…

DSCF4865DSCF4866

  • Saim Hann double move WILD RIDER CLAN WARHOST(Photo1) and shoots INFANTRY PHALANX, killing 1 and breaking it, so it flees towards the WARBARQUE(Photo2)

DSCF4867DSCF4869

  • Saim-Hann do marshalling action with SPEARS ASPECT WARRIOR WARHOST,so move and than remove all BM’s(Photo1)..

DSCF4870

  • Necrons keep PYLON on overwatch(Photo1)..

DSCF4871

  • Saim-Hann double move SoV(1K/2BM from OWF)(Photo1) and shoots the MONOLITH PHALANX, killing two and breaking the formation(Photo2)..

DSCF4872DSCF4873

  • Necrons do engage action with INFANTRY PHALANX and target the Scout rider troupe(Photo1)The dice are rolled and the Scout rider troupe(BM) wins the combat and the INFANTRY PHALANX is broken.The INFANTRY PHALANX flees towards the hill and the Scout rider troupe stay put (Photo2)

DSCF4874DSCF4875

  • Saim-Hann do marshalling action with Hornets troupe,so move and than remove all BM’s(Photo1)..

DSCF4876

  • Saim-Hann do marshalling action with Scout rider troupe,so move and than remove all BM’s(Photo1)..

DSCF4877

  • Necrons double move INFANTRY PHALANX, on to board and shoot Hornet troupe, giving it a BM(Photo1)…

DSCF4878

  • Saim-Hann keep WILD RIDER CLAN WARHOST on overwatch(Photo1)..

DSCF4879

  • Necrons double move INFANTRY PHALANX, on to board and shoot Scout rider troupe, giving it a BM(Photo1)…

DSCF4880

  • Necron don’t rally INFANTRY PHALANX…

END OF TURN SHOT

NO END OF TURN SHOT

********************************************************************************************************************

Turn 3

  • Necrons teleport in MONOLITH PHALANX and VENATOR MANIPLE..

DSCF4881

  • Saim-Hann win SR and go first..
  • Saim-Hann move Hornet troupe up and shoot MONOLITH PHALANX, giving them a BM(Photo1)

DSCF4882

  • Saim-Hann do sustain fire with Hornet troupe and shoot MONOLITH PHALANX, killing the last one(Photo1)

DSCF4883

  • Saim-Hann move SoV up and shoot PYLON, doing a DC and breaking it due to BM’(Photo1)

DSCF4884

  • Necrons do engage action with INFANTRY PHALANX and target the Scout rider troupe(Photo1)The dice are rolled and the INFANTRY PHALANX(3BM) wins the combat and the Scout rider troupe is wiped from the board(Photo2)The INFANTRY PHALANX consolidate 5(Photo3)

DSCF4885DSCF4886DSCF4887

  • Necrons move VENATOR MANIPLE into the ruins(Photo1)..

DSCF4888

  • Saim Hann do a engage action with the WILD RIDER CLAN WARHOST and target the VENATOR MANIPLE (Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST are the winners and the VENATOR MANIPLE is broken(Photo2) and the WILD RIDER CLAN WARHOST consolidate a full move down base line and the VENATOR MANIPLE flee back behind INFANTRY PHALANX(Photo3)…

DSCF4889DSCF4891DSCF4892

  • Saim Hann do a engage action with the WILD RIDER CLAN WARHOST(support from WILD RIDER CLAN WARHOST) and target the INFANTRY PHALANX and calls intermingled and drags in broken VENATOR MANIPLE (Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST are the winners and the INFANTRY PHALANX&VENATOR MANIPLE  are wiped from the board(Photo2) and the WILD RIDER CLAN WARHOST consolidate a full move forward(Photo3)…

DSCF4893DSCF4894DSCF4895

  • Necrons double move WARBARQUE and shoot WILD RIDER CLAN WARHOST, giving them a BM(Photo1)..

DSCF4896

  • Necrons do engage action with INFANTRY PHALANX(Support from MONOLITH PHALANX)and target the Hornet troupe(Photo1)The dice are rolled and the INFANTRY PHALANX wins the combat and the Hornet troupe is broken(Photo2)The INFANTRY PHALANX consolidate 5 and the Hornet troupe flees behind the ruins(Photo3)

DSCF4897DSCF4898DSCF4899

  • Saim Hann do a engage action with the SHINING SPEARS(support WILD RIDER CLAN WARHOST)and target the WARBARQUE(Photo1).The dice are rolled and the SHINING SPEARS(Broken) is the winner and the WARBARQUE is wiped from the board(Photo2) The SHINING SPEARS flee behind the ruin(Photo3)….

DSCF4900DSCF4901DSCF4902

  • Necrons double move INFANTRY PHALANX onto the board(Photo1)…

DSCF4903

  • Saim-Hann place Scout rider troupe on overwatch(Photo1)..Guard Duty

DSCF4904

  • Necrons double move MONOLITH PHALANX(Photo1) and shoots Broken Hornet troupe, killing one all up(Photo2)..

DSCF4905DSCF4906

  • Saim-Hann move WILD RIDER CLAN WARHOST(MEDIUM) into Necrons half of the table(Photo1)..

DSCF4907

  • Saim-Hann don’t rally SHINING SPEARS ASPECT WARRIOR WARHOST and HORNET TROUPE.
  • Saim-Hann win 3-0..
Victory Condition Saim-Hann Necrons
1. Blitz Yes no
2. Break their sprit Yes NO
3. Defend the Flag Yes no
4. Take and Hold No no
5. They Shall not Pass Yes no
END OF TURN SHOT

 DSCF4908

********************************************************************************************************************

Summary
 
Ok, I asked Dan if he setup all the objective, why pop on the other. He explain I want you to think, I was coming on that flank. I said If you had and brought in two MONOLITH PHALANX too, it may have been a different game…I must say he had some pretty bad dice rolls..Losing to the scouts by 1 pip, was not the greatest moment or not make RA saves on a MONOLITH PHALANX..
 
Anyway chatted to Dan after the game about the Points increase on the scouts, hornets set at 5 and the Expert rider rule not been used..He was not to worried about the points increase, but the Expert rider rule not used with the smaller WILD RIDER CLAN WARHOST, may cause a issue..So we are planning a game with smaller formation and see how they go…
 
 
Regards
Greg

No comments:

Post a Comment