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Thursday, April 14, 2016

Red Corsairs (3.4) Vs Steel Legion (NetEA 2014)

Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Steel Legion(NetEA Army Compendium v2014)

I played the Red Corsairs (3.4) and Trent Played the Steel Legion(NetEA Army Compendium v2014)

Link to the Red Corsairs (3.4)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=29908

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Armies used

Red Corsairs (3.4) 

RENEGADE WARBAND [515]
4 Havoc units, 4 Noise Marine units, Chaos Hunter, 4 Chaos Rhino, Chaos Warlord
RENEGADE WARBAND [375]
4 Havoc units, 4 Noise Marine units, Sorceror Lord
RENEGADE WARBAND [375]
4 Havoc units, 4 Noise Marine units, Sorceror Lord
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
RAPTOR CULT [315]
Chaos Lord, 8 Raptor Unit
RAPTOR CULT [315]
Chaos Lord, 8 Raptor Unit
ONE HARBINGER BOMBER [400]
ARMOURED COMPANY [300]
6 Chaos Predator

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Steel Legion (NetEA Army Compendium v2014)

SUPER-HEAVY TANK COMPANY [550]

3 Baneblade, Hydra

ARTILLERY BATTERY [250]

3 Basilisks

FLAK BATTERY [150]

3 Hydra

REGIMENTAL HQ [500]

Supreme Commander, 12 Infantry, 7 Chimera

THUNDERBOLT FIGHTERS [150]

2 Thunderbolts

THUNDERBOLT FIGHTERS [150]

2 Thunderbolts

MECHANISED INFANTRY COMPANY [450]

Commander, 12 Infantry, 7 Chimera, Hydra

TANK COMPANY [825]

10 Leman Russ, Tank Squadron (3 Leman Russ)

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Deployment

  •  Deployment of Red Corsairs,Steel Legion and objective markers..

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(After this shot, the SL player realised, he was down two Chimera)

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Turn 1

  • Red Corsairs win SR and go first..
  • Red Corsairs bring in HARBINGER BOMBER, and shoot the REGIMENTAL HQ, killing 12 and giving it 14 BM’s and breaking it and so it flees around the corner of the ruins(Photo1)..was hoping to break it

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  • Red Corsairs double move RAPTOR CULT(one lost to DTT) into the ruins(Photo1)..getting ready for next turn

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  • Steel Legion place THUNDERBOLT FIGHTERS on CAP(Photo1)..

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  • Steel legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the RENEGADE WARBAND,killing 4 and giving it 5 BM’s(Photo2)..was hoping to break it

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  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the SH TANK COMPANY(Photo1).The dice are rolled and the SH TANK COMPANY wins the combat and the Broken RENEGADE WARBAND flees AND chaos thunder hawk is destroyed(Photo2).The Broken RENEGADE WARBAND flees back into the ruins and the SH TANK COMPANY consolidates 5 (Photo3)..well didn’t go according to plan..

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  • Red Corsairs move ARMOURED COMPANY up behind the Woods on the left flank(Photo1)..getting ready for next turn

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  • Steel Legion place THUNDERBOLT FIGHTERS on CAP(Photo1)..

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  • Red Corsairs do marshalling action on RENEGADE WARBAND, so move and than remove all BM’s(Photo1)..Guard duty

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  • Steel Legion fail to activate MECHANISED INFANTRY COMPANY(SC reroll used) and so move up(Photo1)..

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  • Red Corsairs double move RAPTOR CULT to the side of the ruins(Photo1)..getting ready for next turn

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  • Steel Legion double move SH TANK COMPANY up(Photo1) and shoot Broken RENEGADE WARBAND, killing 2 all up(Photo2)…was hoping to kill it out right, love fearless

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  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND (BM/DC from CAP, CAP lose one to AA fire) and target the Broken REGIMENTAL HQ (Photo1).The dice are rolled and the CHAOS THUNDERHAWK&RENEGADE WARBAND wins the combat and the Broken REGIMENTAL flees(Photo2).The Broken REGIMENTAL HQ flees back into the ruins and the RENEGADE WARBAND consolidates 5 (Photo3)..was going for kill points

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  • Steel Legion double move TANK COMPANY up(Photo1) and shoot RAPTOR CULT, killing 2 and giving it 3 BM’s(Photo2)…wanted to add some BM’s

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  • Steel Legion move FLAK BATTERY up, increase AA cover (Photo1)…let light the sky up in tracer rounds

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  • Red Corsairs don’t rally RENEGADE WARBAND and Steel Legion don’t rally REGIMENTAL HQ .Both sides remove BM’s
  • No aircraft were lost in the disengage section..

END OF TURN SHOT

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Turn 2

  • Steel legion win SR and go first..
  • Steel legion place TANK COMPANY on over watch, which over looks ruins to it’s front(Photo1)..

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  • Steel legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoots the ARMOURED COMPANY, giving it a BM(Photo2)..was hoping to break it

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  • Red Corsairs bring in CHAOS THUNDERHAWK(BM from CAP)(Photo1) and shoots the FLAK BATTERY, giving it a BM(Photo2)..

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  • Steel Legion do double move with SHT Company(Photo1) and shoot the ARMOURED COMPANY, killing 4 and breaking it, which flees into the woods(Photo2)..wanted to cut down on activations

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  • Red Corsairs bring in HARBINGER BOMBER, and shoot the MECHANISED INFANTRY COMPANY, killing 9 and giving it 11 BM’s(Photo1)..was hoping to break it

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  • Steel Legion do marshalling action on MECHANISED INFANTRY COMPANY, so move and remove 5 BM’s(Photo1)..was getting ready for next turn

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  • Red Corsairs do a engagement with RENEGADE WARBAND and target the Broken REGIMENTAL HQ(Photo1).The dice are rolled and the RENEGADE WARBAND wins the combat and the REGIMENTAL HQ is  is destroyed(Photo2)The RENEGADE WARBAND consolidate 5 in the build up area (Photo3)..was trying to cut down on activations..

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  • Steel Legion bring in THUNDERBOLT FIGHTER and shoot HARBINGER BOMBER, doing a DC and confirming a critical and so blowing it out of the sky(Photo1)…Only bloody Trent can do that

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  • Red Corsairs move RAPTOR CULT in ruins, up(Photo1)..next turn.

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  • Steel Legion move FLAK BATTERY up, increase AA cover (Photo1)…let light the sky up in tracer rounds

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  • Red Corsairs place RENEGADE WARBAND on overwatch(Photo1)..Guard duty.

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  • Red Corsairs move RAPTOR CULT around to other side of ruins(Photo1)..next turn.

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  • Red Corsairs don’t rally RENEGADE WARBAND.Steel legion don’t remove BM’s from MECHANISED INFANTRY COMPANY
  • No aircraft were lost in the disengage section..

END OF TURN SHOT

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Turn 3

  • Red Corsairs win SR and go first..
  • Red Corsairs bring in CHAOS THUNDERHAWK(Yeah missing the DC marker)(Photo1) and shoots the ARTILLERY BATTERY, killing 1 and breaking it, so it flees forward(Photo2)..

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  • Steel Legion move FLAK BATTERY to guard the blitz(Photo1)…

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  • Steel Legion fail to activate MECHANISED INFANTRY COMPANY and so regroup(Photo1)..

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  • Red Corsairs move RENEGADE WARBAND back to be closer to the objective marker(Photo1)..Guard duty.

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  • Steel Legion bring in THUNDERBOLT FIGHTER and shoot ARMOURED COMPANY, breaking the formation which flee forward to the objective marker (Photo1)..want to cut down on activation and push it off a objective marker in the woods

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  • Red Corsairs Keep RENEGADE WARBAND on overwatch(Photo1)..Guard duty.

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  • Steel Legion fail to bring in THUNDERBOLT FIGHTERS(Photo1)..

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  • Red Corsairs place RAPTOR CULT on overwatch(Photo1)..next turn.

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  • Steel Legion keep TANK COMPANY on overwatch(Photo1)..guard duty for the flank of SUPER HEAVY TANK COMANY

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  • Red Corsairs place RAPTOR CULT on overwatch(Photo1)..next turn.

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  • Steel Legion fail to activate SUPER-HEAVY TANK COMPANY and so regroup(Photo1)..

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  • Both sides remove BM’s…
  • No aircraft were lost in the disengage section..
  • Timed called and the Steel legion win on count back 575 to 1035
Victory Condition Red Corsairs Steel Legion
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

Sorry no end of turn shoot

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Summary
 
Ok that didn’t go well..I put the RENEGADE WARBAND in the Thunder hawks, so that I could do the assaults, but then have a Firebase that could lay down fire…Well it didn't work that way fully..Next time I will swap one of the RENEGADE WARBAND for a RAPTOR CULT and see how that goes.
 
The HARBINGER BOMBER, now that was fun..although was help by steel legion in packing things together.As why and he explain maximum AA coverage for all formation.Yeah i can see his point..
 
Anyway hoping to get another game in soon.. 
 
Regards
Greg

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