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Tuesday, August 16, 2016

Red Corsairs (3.4) Vs Death Korps of Krieg (NetEA DKoK 2.0)

Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Death Korps of Krieg (NetEA DKoK 2.0)

Trent played the Red Corsairs (3.4) and Me/Britt Played the Death Korps of Krieg (NetEA DKoK 2.0)

Link to the Red Corsairs (3.4)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=29908  

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Armies used 

Red Corsairs (3.4)

RENEGADE WARBAND [325]

4 Chaos Space Marine units, 4 Thousand Sons units, Sorceror Lord

RENEGADE WARBAND [325]

4 Chaos Space Marine units, 4 Thousand Sons units, Sorceror Lord

RENEGADE WARBAND [365]

8 Chaos Space Marine units, 4 Chaos Rhino, Chaos Warlord

CHAOS THUNDERHAWK [200]

1 Chaos Thunderhawk Gunship

CHAOS THUNDERHAWK [200]

1 Chaos Thunderhawk Gunship

ARMOURED COMPANY [300]

6 Chaos Predator

ARMOURED COMPANY [300]

6 Chaos Predator

THREE HELLBLADE INTERCEPTORS [200]

DEFILER ASSAUT FORCE [275]

4 Defilers

DEFILER ASSAUT FORCE [275]

4 Defilers

TWO HELL TALON FIGHTER-BOMBERS [225]

DSCF6614

Death Korps of Krieg (NetEA DKoK 2.0)

TRENCHWORKS [75]
80cm of Trenches, 20cm of Razor Wire, 4 Bunkers
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
TANK PLATOON [380]
5 Leman Russ, Leman Russ Thunderer
WARHOUND PACK [500]
2 Warhounds
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [500]
Death Korps Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
WARHOUND TITAN [275]

DSCF6615

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Deployment

  • Deployment of Red Corsairs, DKoK 2.0 and Objective markers.

  DSCF6616

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Turn 1

  • Red Corsairs win SR and go first..
  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the LIGHT SUPPORT BATTERY and call intermingled and drags in the TANK PLATOON(Photo1).The dice are rolled and the CHAOS THUNDERHAWK&RENEGADE WARBAND wins the combat and the LIGHT SUPPORT BATTERY&TANK PLATOON are broken(Photo2)The LIGHT SUPPORT BATTERY&TANK PLATOON flees and the RENEGADE WARBAND consolidate 5(Photo3)..

DSCF6617DSCF6618DSCF6619

  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the INFANTRY COMPANY and call intermingled and drags in the WARHOUND&DEATHSTRIKE SILO(Photo1).The dice are rolled and the INFANTRY COMPANY(4BM’s),WARHOUND&DEATHSTRIKE wins the combat and the CHAOS THUNDERHAWK(Destroyed)&RENEGADE WARBAND are broken(Photo2)..The RENEGADE WARBAND flees into the building and the INFANTRY COMPANY(4BM’s), WARHOUND consolidate 5(Photo3)..

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  • DKoK 2.0 do sustain fire with DEATHSTRIKE SILO(Photo1) and targets the THUNDERHAWK, killing it out right(Photo2)..

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  • DKoK 2.0 move WARHOUND(Photo1) and shoots RENEGADE WARBAND, giving it a BM(Photo2)

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  • Red Corsairs march move DEFILER ASSAUT FORCE down their right flank(Photo1)

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  • DKoK 2.0 fail to activate INFANTRY COMPANY and so regroup(Photo1)..

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  • Red Corsairs march move DEFILER ASSAUT FORCE down their left flank(Photo1)

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  • DKoK 2.0 place THUNDERBOLT FIGHTERS on CAP(Photo1).

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  • Red Corsairs place HELLBLADE INTERCEPTORS on CAP(Photo1)..

DSCF6633

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, giving them a BM(Photo2)..

DSCF6634DSCF6635

  • Red Corsairs bring in HELL TALON FIGHTER-BOMBERS(BM from CAP) and shoot the broken TANK PLATOON, killing three all up(Photo1)..

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  • DKoK 2.0 keep INFANTRY COMPANY on overwatch(Photo1)..

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  • Red Corsairs place RENEGADE WARBAND on overwatch(Photo1)…

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  • DKoK 2.0 keep INFANTRY COMPANY on overwatch(Photo1)..

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  • Red Corsairs double move ARMOURED COMPANY up behind building(Photo1).

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  • DKoK 2.0 do sustain fire with WARHOUND PACK(Photo1) and shoot broken RENEGADE WARBAND, killing it out right(Photo2).

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  • Red Corsairs double move ARMOURED COMPANY(Photo1) and shoots INFANTRY COMPANY, killing 2 and giving it 3 BM’s(Photo2)..

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  • DKoK 2.0 don't rally LIGHT SUPPORT BATTERY.Red Corsairs don’t remove BM’s from DEFILER ASSAUT FORCE.
  • No aircraft were shot down in the disengage section 

END OF TURN SHOT

NO END OF TURN SHOT

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Turn 2

  • Red Corsairs win SR and go first..
  • Red Corsairs fail to bring in HELL TALON FIGHTER-BOMBERS(SC reroll used)(Photo1).

DSCF6647

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, giving them a BM(Photo2)..

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  • Red Corsairs move ARMOURED COMPANY(OWF) up and shoots TANK PLATOON, giving it a BM(Sorry no Pic’s)
  • Red Corsairs sustain fire with ARMOURED COMPANY(Photo1) and shoots INFANTRY COMPANY, killing 1 and giving it 2 BM’s(Photo2)

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  • DKoK 2.0 move WARHOUND PACK up(Photo1) and shoot ARMOURED COMPANY, giving it a BM(Photo2).

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  • DKoK 2.0 do sustain fire with WARHOUND titan(Photo1) and shoot RENEGADE WARBAND, killing 2 and giving it 3 BM’s(Photo2).

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  • Red Corsairs fail to activate RENEGADE WARBAND and so regroups(Photo1)..

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  • DKoK 2.0 fail to activate TANK PLATOON and so it breaks and flees behind building..(Photo1)..

DSCF6659

  • Red Corsairs double move DEFILER ASSAUT FORCE(OWF) down their right flank, so it’s beside building and shoots INFANTRY COMPANY, giving it a BM(Sorry no Pic’s)
  • DKoK 2.0 place THUNDERBOLT FIGHTERS on CAP(Photo1).

DSCF6664

  • Red Corsairs keep RENEGADE WARBAND on overwatch(Photo1)…

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  • DKoK 2.0 double move INFANTRY COMPANY and shoots the RENEGADE WARBAND,killing 1 and giving it 2 BM’s(Photo1).

DSCF6666

  • Red Corsairs do a engage action with DEFILER ASSAUT FORCE(Supporting fire from ARMOURED COMPANY) and target the INFANTRY COMPANY.The dice are rolled and the INFANTRY COMPANY(3BM) wins combat and the DEFILER ASSAUT FORCE is broken.The DEFILER ASSAUT FORCE flees back near the objective marker and the INFANTRY COMPANY consolidate 5.The ARMOURED COMPANY, gets BM for supporting failed assault.(Sorry no Pic’s)…
  • DKoK 2.0 fail to activate DEATHSTRIKE SILO and so regroup(Photo1)..

DSCF6670

  • DKoK 2.0 don't rally LIGHT SUPPORT BATTERY and TANK PLATOON.Red Corsairs don't rally DEFILER ASSAUT FORCE.Both sides remove BM’s
  • No aircraft were shot down in the disengage section

END OF TURN SHOT

  • Hey better than having no end of turn shot..

DSCF6613

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Turn 3

  • Red Corsairs win SR and go first..
  • Red Corsairs do a engage action with DEFILER ASSAUT FORCE and target the WARHOUND PACK(Photo1).The dice are rolled and the DEFILER ASSAUT FORCE(BM) wins combat and the WARHOUND PACK is broken(Photo2).The WARHOUND PACK flees to the woods and the DEFILER ASSAUT FORCE consolidate 5(Photo3)

DSCF6671DSCF6672DSCF6674

  • Red Corsairs bring on HELL TALON FIGHTER-BOMBERS, only to have them jumped by CAP and blown out of the sky(Photo1)..

DSCF6675

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, breaking them due to BM’s, so they stay put..(Photo2)..

DSCF6676DSCF6677

  • Death Korps of Krieg do a engage action with INFANTRY COMPANY and target the ARMOURED COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY(4BM) wins the combat and the ARMOURED COMPANY is destroyed(Photo2).The INFANTRY COMPANY consolidates 5(Photo3)..

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  • Red Corsairs keep RENEGADE WARBAND on overwatch(Photo1)…

DSCF6681

  • Death Korps of Krieg do a engage action with INFANTRY COMPANY and target the ARMOURED COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY wins the combat and the ARMOURED COMPANY is Broken(Photo2).The INFANTRY COMPANY consolidates 5 and the ARMOURED COMPANY flees back to it’s deployment zone(Photo3)..

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  • Red Corsairs double move RENEGADE WARBAND into the rough going(Photo1).

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  • DKoK 2.0 march move WARHOUND TITAN up right flank and claim objective marker(Photo1)

DSCF6686

  • DKoK 2.0 do sustain fire with DEATHSTRIKE SILO(Photo1) and target the broken ARMOURED COMPANY, killing it out right(Photo2)..

DSCF6687DSCF6688

  • DKoK 2.0 double move INFANTRY COMPANY and shoots the RENEGADE WARBAND, giving it a BM(Photo1).

DSCF6689

  • Red Corsairs don't rally DEFILER ASSAUT FORCE. DKoK 2.0 don't rally LIGHT SUPPORT BATTERY,TANK PLATOON and WARHOUND PACK.Both side remove BM’s
  • No aircraft were shot down in the disengage section
  • DKoK 2.0 win 2-0
Victory Condition Red Corsairs (3.4) DKoK 2.0
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO Yes
4. Take and Hold No Yes
5. They Shall not Pass NO no
END OF TURN SHOT

No end of turn shot

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Summary
 
Another fun game…Open-mouthed smile
 
Regards
Greg

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