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Tuesday, July 5, 2016

Tau Third Phase Expansion (6.8 Approved) and Salamanders (NetEA Tournament Pack 2013)

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Salamanders (NetEA Tournament Pack 2013)…

Mathew played the Tau Third Phase Expansion (6.8 Approved), Me and Trent played the Salamanders (NetEA Tournament Pack 2013)…  

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Armies used

Tau Third Phase Expansion (6.8 Approved)

CRISIS BATTLESUIT CADRE [325]
4 XV8 Crisis Battlesuit, Shas'o
FIRE WARRIOR CADRE [425]
3 Piranhas, 10 Fire Warriors, 5 Devilfish
FIRE WARRIOR CADRE [400]
6 Fire Warriors, 3 Devilfish, 3 Piranhas, Skyray
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra
BARRACUDA SQUADRON [150]
2 Barracuda Fighters

tauforcfestauhdhd

Salamanders (NetEA Tournament Pack 2013)

DEVASTATOR [450]
4 Devastator units, Chaplain, 2 Land Raider Redeemer

LAND RAIDER [675]
4 Land Raider Helios, 2 Land Raider Helios, Chaplain

TERMINATOR [375]
4 Terminator units, Chaplain

TACTICAL [400]
6 Tactical units, Chaplain, Hunter, Rhinos

TACTICAL [400]
6 Tactical units, Chaplain, Hunter, Rhinos

TERMINATOR [375]
4 Terminator units, Chaplain

VINDICATOR [275]
4 Vindicators, Chaplain

salamder

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Deployment

  • Deployment of Tau Third Phase Expansion (6.8 Approved) and Salamanders (NetEA Tournament Pack 2013) and objective markers..

 deployment

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Turn 1

  • Salamanders TELEPORT TERMINATOR in

telpeorting in

  •  Salamanders win SR and go first..
  • Salamanders do engage action with TERMINATOR(left flank) and target the RECON SKIMMER GROUP and calls intermingled and drags in the other RECON SKIMMER GROUP.The dice are rolled and the 2xRECON SKIMMER GROUP(1 gets 2 BM’s) wins the combat and the TERMINATOR is broken.The TERMINATOR flees down the side line..
  • Salamanders do engage action with TERMINATOR(right flank)(BM from OWF) and target the RECON SKIMMER GROUP.The dice are rolled and the RECON SKIMMER GROUP(BM) wins the combat and the TERMINATOR is broken.The TERMINATOR flees down the side line..
  • Tau Third Phase place FIRE WARRIOR CADRE on overwatch..
  • Salamanders double move VINDICATOR(BM from OWF) up, to claim objective marker and shoots RECON SKIMMER GROUP..

turn1part1

  • Tau Third Phase double move ARMOUR SUPPORT GROUP down their left flank and shoots TACTICAL, killing 1 and giving it 2 BM’s..
  • Salamanders double move TACTICAL up near the VINDICATOR..
  • Tau Third Phase does coordinate fire with RECON SKIMMER GROUP left(SC reroll used), so double moves  RECON SKIMMER GROUP up..Than single moves 2 x ARMOUR SUPPORT GROUP up and than shoots the TACTICAL, killing 8 and breaking the formation.Which flees back to it Deployment zone..
  • Salamanders double move DEVASTATOR up and shoots RECON SKIMMER GROUP, killing 1 and giving it 2 BM’s..

turn1part2

  • Tau Third Phase fail to activate RECON SKIMMER GROUP(right flank) and so regroup..
  • Salamanders double move TACTICAL up and shoots ARMOUR SUPPORT GROUP, giving it a BM.
  • Tau Third Phase place CRISIS BATTLESUIT CADRE on overwatch, near Blitz..
  • Salamanders double move LAND RAIDER up and shoots RECON SKIMMER GROUP, killing 3 and giving it 5 BM’s

turn1part3

  • Tau Third Phase place FIRE WARRIOR CADRE on overwatch..
  • Tau Third Phase fail to activate RECON SKIMMER GROUP(central) and so regroup..
  • Tau Third Phase fail to activate RECON SKIMMER GROUP(left flank) and so regroup..
  • Tau Third Phase bring Barramundi and target the broken TERMINATOR, doing nothing.

turn1part4

  • Tau Third Phase lose Barramundi in the disengaged section..
  • Salamanders don't rally 2 x TERMINATOR.Tau Third Phase don't remove BM’s from 2 x RECON SKIMMER GROUP, ARMOUR SUPPORT GROUP

END OF TURN SHOT

end of turn1

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Turn 2

  •  Salamanders win SR and go first..
  • Salamanders double move LAND RAIDER(BM from OWF) up and shoots ARMOUR SUPPORT GROUP,giving it 2 BM’s..
  • Salamanders do engage action with VINDICATOR and target the RECON SKIMMER GROUP.The dice are rolled and the VINDICATOR(BM) win the combat and the RECON SKIMMER GROUP is broken.The RECON SKIMMER GROUP flees back to it deployment zone.
  • Tau Third Phase fail to activate RECON SKIMMER GROUP(right flank) and breaks due to BM’s. So flees back to it deployment zone...
  • Salamanders double move TACTICAL up and shoots ARMOUR SUPPORT GROUP, giving it a BM.

turn2part

  • Tau Third Phase does coordinate fire with RECON SKIMMER GROUP, so double moves RECON SKIMMER GROUP up..Than double moves second RECON SKIMMER GROUP up. Single move ARMOUR SUPPORT GROUP up and than shoots the DEVASTATOR, killing 2 and giving it 3BM....
  • Salamanders do sustain fire with DEVASTATOR and shoot RECON SKIMMER GROUP, killing 2 and giving it 3BM’s..
  • Tau Third Phase double move RECON SKIMMER GROUP on right flank..
  • Salamanders march move TACTICAL back to Blitz..

turn2part

  • Tau Third Phase move RECON SKIMMER GROUP on left flank and target the broken TERMINATOR, doing nothing...
  • Tau Third Phase double move ARMOUR SUPPORT GROUP(SC reroll used) and shoots VINDICATOR, giving it a BM..
  • Tau Third Phase double move ARMOUR SUPPORT GROUP(right flank) and shoots TACTICAL,killing 2 and giving it 3 BM’s
  • Tau Third Phase do sustain with FIRE WARRIOR CADRE and targets the TACTICAL, killing 1 and giving it 2 BM’s
  • Tau Third Phase bring Barramundi and target the TACTICAL,giving it a BM.
  • Tau Third Phase keeps CRISIS BATTLESUIT CADRE on overwatch, near Blitz..

turn2part3

  • No aircraft were lost in the disengaged section..
  • Salamanders don't rally TERMINATOR.Salamanders don't remove BM’s from TACTICAL. Tau Third Phase don't  rally RECON SKIMMER GROUP.   

END OF TURN SHOT

end of turn2

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Turn 3

  •  Salamanders win SR and go first..
  • Salamanders do sustain fire with LAND RAIDER and shoots ARMOUR SUPPORT GROUP and manages to clip the CRISIS BATTLESUIT CADRE.The ARMOUR SUPPORT GROUP is wiped from the board and the CRISIS BATTLESUIT CADRE, gets 2 BM’s..
  • Salamanders do engage action with VINDICATOR and target the RECON SKIMMER GROUP.The dice are rolled and the RECON SKIMMER GROUP win the combat and the VINDICATOR is broken.The VINDICATOR flees back to objective marker...
  • Tau Third Phase bring Barramundi and target the TACTICAL,giving it a BM.
  • Salamanders fail to activate TERMINATOR, so take BM and shoot RECON SKIMMER GROUP, giving it a BM…

turn3part1

  • Tau Third Phase fail to activate RECON SKIMMER GROUP, so take BM and shoot TERMINATOR, giving it a BM…
  • Salamanders do sustain fire with TACTICAL and shoots ARMOUR SUPPORT GROUP, killing 2 and breaking the formation, which flees forward..
  • Tau Third Phase does coordinate fire with RECON SKIMMER GROUP, so moves RECON SKIMMER GROUP..and than shoots with ARMOUR SUPPORT GROUP and targets the DEVASTATOR, killing 1 and giving it 3BM....
  • Tau Third Phase do sustain with FIRE WARRIOR CADRE(SC reroll is used) and targets the DEVASTATOR, killing 1 and breaking it so it flee forwards..

Turn3part2

  • Salamanders fail to activate TACTICAL and so it breaks and flees..
  • Tau Third Phase march move with FIRE WARRIOR CADRE, so move and deploy and claim objective marker.
  • Tau Third Phase march move with RECON SKIMMER GROUP and claim Blitz
  • Salamanders don't rally TACTICAL and DEVASTATOR.
  • No aircraft were lost in the disengaged section..
Victory Condition Tau Third Phase Salamanders
1. Blitz Yes no
2. Break their sprit NO NO
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn 3

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Summary
 
 OK another interesting game..I’m looking forward to the next one..on Friday night against Mathew..
 
Regards
Greg

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