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Thursday, July 7, 2016

Alaitoc Craftworld (4.2.0) Vs Knight World (NetEA v2.2.2 *APPROVED*)

We manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Knight World (NetEA v2.2.2 *APPROVED*)

Trent played Alaitoc Craftworld (4.2.0), me and Britt played the Knight World (NetEA v2.2.2 *APPROVED*)

The below is the link to Alaitoc Craftworld (4.2.0)…

Yep, not up on taccom…. I’m still waiting on a fix, to allow me to log back in, after the 11th Feb hiccup..

Changes that were tested.. ..

· Changes made to the Alaitoc Ranger Warhost.

· Added War Walker Warhost.

· Pathfinders were brought in line with the UK version. 

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Armies used

Alaitoc Craftworld (4.2.0)

ALAITOC RANGER WARHOST [200] 8 Rangers

ALAITOC RANGER WARHOST [200] 8 Rangers

WAR WALKER WARHOST [250] 8 War Walker

WAR WALKER WARHOST [250] 8 War Walker

SWORDS OF VAUL TROUPE [300] 4 Falcon, 2 Firestorms

ENGINE OF VAUL TROUPE [250] Storm serpent

VAMPIRE [200]

REVENANT TITANS [650] 2 Revenant Titans

GUARDIANS [200] Farseer, 7 Guardians. 3 support weapons

PATHFINDER TROUPE [225] 6 Pathfinder

ASPECT WARRIOR TROUPE [250] Exarch, 6 Swooping Hawk

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Knight World (NetEA v2.2.2 *APPROVED*)

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [630]
4 Knight Errant, Baron
CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
ROUGH RIDER PLATOON [150]
6 Rough Riders
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

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Deployment

  • Deployment of Alaitoc Craftworld(4.2.0),Knight World(NetEA v2.2.2 *APPROVED*)and objective markers..

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  • Off board forces..

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Turn 1

  • Alaitoc Craftworld win SR and go first..
  • Alaitoc Craftworld bring Vampire and shoot KNIGHT HOUSEHOLD&Baron,Doing a DC and giving it 2 BM’s(Photo1)..

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  • Knight World double move CUSTODIAN HOUSEHOLD up(Photo1) and shoots the SoV,Killing 1 and giving it 3 BM’s(Photo2)

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  • Alaitoc Craftworld double move WAR WALKER WARHOST(Photo1) and shoots CUSTODIAN HOUSEHOLD, Kill 2W/E(Critical confirmed), which breaks the formation, so it flees to the left table corner(Photo2)..Just love it 3 hits and three failed saves and than to add salt to the wound a critical is confirmed.

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  • Knight World double move KNIGHT HOUSEHOLD&Baron up(Photo1) and shoots the WAR WALKER WARHOST, killing 3 and giving it 3 BM’s(Photo2)

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  • Alaitoc Craftworld keep ALAITOC RANGER WARHOST on overwatch(Photo1)

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  • Knights bring on THUNDERBOLT SQUADRON and shoots the VAMPIRE, giving it a BM(Photo1)

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  • Alaitoc Craftworld keep ALAITOC RANGER WARHOST on overwatch(Photo1)

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  • Knight World double move KNIGHT HOUSEHOLD up(Photo1) and shoots the SoV, killing 1 and breaking it and so it flees(Photo2)..pic 2 is shot before it flees.

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  • Alaitoc Craftworld double move WAR WALKER WARHOST(Photo1) and shoots KNIGHT HOUSEHOLD, doing a DC and giving it 2 BM’s(Photo2). 

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  • Knight World move KNIGHT HOUSEHOLD(Suffer a DC to failed DTT) into ruins to claim their Blitz(Photo1)

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  • Alaitoc Craftworld march move EoV up their left flank(Photo1)

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  • Knight World move KNIGHT HOUSEHOLD up on the hill(Photo1) and target EoV, giving it a BM(Photo1)

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  • Alaitoc Craftworld double move REVENANT TITANS(Photo1) and shoots KNIGHT HOUSEHOLD&Baron, killing 1 W/E and giving it 3 BM’s(Photo2)..

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  • Knight World double move KNIGHT HOUSEHOLD up(Photo1) and shoots the WAR WALKER WARHOST, breaking it and so it flees(Photo2)

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  • Alaitoc Craftworld fail to activate Guardians(Portal), come on table with BM(Photo1).

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  • Knights do a engage action with ROUGH RIDER PLATOON(1K/2BM’S from OWF) and targets REVENANT TITANS(Photo1). The dice are rolled and the REVENANT TITANS(DC) win combat and the ROUGH RIDER PLATOON is wiped from the board(Photo2).The REVENANT TITANS consolidate 5(Photo3)..

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  • Knight World don’t rally CUSTODIAN HOUSEHOLD and don’t remove BM’s from KNIGHT HOUSEHOLD.
  • No aircraft were shoot down in the disengage section.

END OF TURN SHOT

No end of turn shot..

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Turn 2

  • Alaitoc Craftworld teleport in ASPECT WARRIOR TROUPE(Photo1)

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  • Alaitoc Craftworld win SR and go first..
  • Alaitoc Craftworld move REVENANT TITANS(Photo1) and shoots KNIGHT HOUSEHOLD &Baron, killing 2 W/E and break the formation, which flees back down bases line(Photo2)..

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  • Alaitoc Craftworld do sustain fire with WAR WALKER WARHOST(Photo1) and shoots KNIGHT HOUSEHOLD,giving it a BM(Photo2).. 

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  • Alaitoc Craftworld fail to activate WAR WALKER WARHOST and so regroup(Photo1)

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  • Knights do a engage action with KNIGHT HOUSEHOLD and targets WAR WALKER WARHOST(Support from ALAITOC RANGER WARHOST)(Photo1). The dice are rolled and the KNIGHT HOUSEHOLD win combat and get’s BM for hit suffered and the WAR WALKER WARHOST is broken(Photo2). The WAR WALKER WARHOST flee to the hill and the ALAITOC RANGER WARHOST gets BM for failed assault. The KNIGHT HOUSEHOLD  consolidate 5(Photo3)

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  • Alaitoc Craftworld double move Guardians up the right flank and shoot the KNIGHT HOUSEHOLD, giving it a BM(Photo1)..

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  • Alaitoc Craftworld fail to activate EoV and so move up the flank(Photo1)

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  • Knights do a engage action with KNIGHT HOUSEHOLD and targets Guardians(Support from EoV)(Photo1). The dice are rolled and the Guardians win combat and get’s 2 BM’s for hits suffered and the KNIGHT HOUSEHOLD is broken(Photo2).The KNIGHT HOUSEHOLD flee forward and the Guardians consolidate 5(Photo3)

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  • Alaitoc Craftworld bring Vampire and shoot broken KNIGHT HOUSEHOLD&Baron,killing one all up(Photo1)..

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  • Alaitoc Craftworld do engage action with PATHFINDER TROUPE(Portal) and targets KNIGHT HOUSEHOLD(Photo1).After two rounds of combat dice, the KNIGHT HOUSEHOLD(DC) wins and the PATHFINDER TROUPE is destroyed(Photo2).The KNIGHT HOUSEHOLD consolidate 5(Photo3)..

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  • Knight World do sustain fire with KNIGHT HOUSEHOLD and target EoV, giving it a BM(Photo1)..4 dice at 3+ to hit and we manage to roll a 1 and 3 2”s.. sums up our dice rolling for the game

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  • Alaitoc Craftworld fail to activate ASPECT WARRIOR TROUPE and so regroup(Photo1)

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  • Knight World fail to activate KNIGHT HOUSEHOLD and so regroups(Photo1)

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  • Alaitoc Craftworld place ALAITOC RANGER WARHOST on overwatch(Photo1)

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  • Alaitoc Craftworld fail to activate SoV and so regroup(Photo1)

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  • Knight World don’t bring in THUNDERBOLT SQUADRON(Photo1)

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  • Alaitoc Craftworld keep ALAITOC RANGER WARHOST on overwatch(Photo1)

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  • Knight World don’t rally KNIGHT HOUSEHOLD and don’t remove BM’s from KNIGHT HOUSEHOLD.Alaitoc Craftworld don’t rally WAR WALKER WARHOST
  • No aircraft were shoot down in the disengage section.
  •  Knight World conceded…
Victory Condition Alaitoc Craftworld Knight World
1. Blitz Yes no
2. Break their sprit Yes NO
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

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Summary
 
Well that went well not..Buy the end of turn two we were down to 5 activations all up and when we looked at it, either way the Alaitoc Craftworld, would win on goals or count back…
 
Till next time..
 
Regards
Greg

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