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Thursday, November 19, 2015

Saim-Hann (4.2.1) and Gargant Bigmob (3.2.1 - Developmental)

Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.1) and Gargant Bigmob (3.2.1 - Developmental)

I used the Saim-Hann (4.2.1) and Britt used the Gargant Bigmob (3.2.1 - Developmental)

The below is the link to Saim-Hann Craftworld (4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

  • Expert rider rule added…
    SR went from 3 to 4.
    Drop the points of the Farseer character.
  • Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.

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Armies used

Saim-Hann (4.2.1)

350 Shining Spears (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
250 Wild Rider clan
250 Wild Rider clan
250 Falcons inc 2x Firestorms
275 Guardians in WS + Farseer inc 1x support weapon
275 Guardians in WS + Farseer inc 1x support weapon
250 Guardians in WS inc 1x support weapon
200 Wind rider host/troupe inc 1x Vyper
200 Wind rider host/troupe inc 1x Vyper
200 Wind rider host/troupe inc 1x Vyper
175 Night Spinners

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Gargant Bigmob (3.2.1 - Developmental)

GARGANT [700]
2 Twin Soopagun, Gatling Kannon, (Kustom) Extra Armour Bitz, (Kustom) Power Fields
GARGANT [675]
2 Twin Soopagun, Gatling Kannon, (Kustom) Extra Armour Bitz
LOOTA WARBAND (NORMAL) [175]
6 Boyz, 2 Grotz, 2 Killa Kan
LOOTA WARBAND (NORMAL) [175]
6 Boyz, 2 Grotz, 2 Killa Kan
LOOTA WARBAND (BIG) [375]
12 Boyz, 4 Grotz, 4 Killa Kan
LOOTA WARBAND (BIG) [375]
12 Boyz, 4 Grotz, 4 Killa Kan
LOOTA WARBAND (BIG) [375]
12 Boyz, 4 Grotz, 4 Killa Kan
FIGHTA-BOMMERS [150]
3 Fighta-Bommers

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Deployment

  • Deployment of Gargant Bigmob,Saim-Hann and objective makers…

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  • Off board forces..(Yes the ork Player was trying to encourage his dice)

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Turn 1

  • Saim-Hann won the SR and went first..
  • Saim-Hann fail to activate Night Spinners(SC rerolled used)(Photo1)..good start to the game

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  • Gargant Bigmob put FIGHTA-BOMMERS on CAP(Photo1)..Ok I just smiled

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  • Saim-Hann double move Guardians in WS up left flank and claim objective marker(Photo1)..was done to claim objective marker.

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  • Saim-Hann double move Wild Rider clan + Wild Rider chieftain (SC), up left flank(Photo1)..was done to turn flank

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  • Saim-Hann double move WIND RIDER up behind rocky outcrop, to contest objective marker(Photo1)

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  • Gargant Bigmob double move LOOTA WARBAND(BIG)(Photo1)..

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  • Saim-Hann double move Guardians in WS up right flank(Photo1) and shoots LOOTA WARBAND(BIG)(Photo2)..was prepping

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  • Gargant Bigmob fail to activate LOOTA WARBAND (NORMAL) and so regroup(Photo1)…putting them on overwatch, if memory serves me correctly.

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  • Saim-Hann double move WILD RIDER CLAN up right flank(Photo1)..getting ready for turn 2

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  • Gargant Bigmob move Gargant(Photo1) and shoot the WILD RIDER CLAN, killing 1 and giving it 3 BM’s(Photo2)..was hoping to break the formation

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  • Saim-Hann keep Wind rider host/troupe on Overwatch(Photo1)..Guard duty

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  • Gargant Bigmob place LOOTA WARBAND (NORMAL) on overwatch(Photo1)..guard duty

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  • Saim-Hann double move SHINNING SPEARS up, so that they are behind the wind riders(Photo1)..setting up for the next turn

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  • Gargant Bigmob keep LOOTA WARBAND (BIG) on overwatch(Photo1)..guard duty

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  • Saim-Hann keep Wind rider host/troupe on Overwatch(Photo1)..Guard duty

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  • Gargant Bigmob keep LOOTA WARBAND (BIG) on overwatch(Photo1)..guard duty

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  • Saim-Hann double move Wild Rider clan to the right flank(Photo1)..was done to help flank

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  • Gargant Bigmob move Gargant(Photo1) and shoot the WILD RIDER CLAN, giving it 2 BM’s(Photo2)..was hoping to break the formation

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  • Saim-Hann double move Guardians in WS to the flank(Photo1)..getting ready turn 2

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  • Saim-Hann double move SoV to the right flank(Photo1)

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  • Both sides remove BM’s..
  • NO aircraft were lost in the disengage section…

    END OF TURN SHOT

    SORRY NO PICTURE…..

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    Turn 2

    •  Saim-Hann won the SR and went first..
    • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LOOTA WARBAND (BIG), killing 2 and giving it 7 BM’s(Photo2)… was done for prepping…

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    • Saim-Hann do a engage action with Guardians in WS, uses the commander ability and brings in the other WILD RIDER CLAN WARHOST(SMALL) and targets the LOOTA WARBAND(BIG)(Photo1).The dice are rolled and the Guardians in WS& WILD RIDER CLAN WARHOST(SMALL) wins the combat, and the LOOTA WARBAND(BIG) is wiped from the board(Photo2).The Guardians in WS move back behind the oasis and the  WILD RIDER CLAN WARHOST(SMALL) consolidates forward a full move and than is hit by overwatch fire(3 killed) and breaks and flees back to objective marker(Photo3).was done to try and cut activation down..Also I wanted to trip overwatch

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    • Saim Hann move Wind rider host/troupe to claim objective and hope to entice the overwatch fire, from the orks, which didn't happen(Photo1)

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    • Gargant Bigmob do sustain fire with Gargant(Photo1) and shoot the Guardians in WS, killing 3 and giving it 5 BM’s(Photo2)..was hoping to break the formation

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    • Saim Hann double move SoV(Photo1) and shoot the Gargant, taking down 2 shields and giving it a BM(Photo2),,was hoping to take down few shields

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    • Saim-Hann fail to activate Guardians in WS and so it breaks due to BM’s and flees back to its blitz marker(SC reroll used)(Photo1)

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    • Gargant Bigmob fail to activate LOOTA WARBAND (NORMAL) and so regroup(Photo1)…

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    • Saim-Hann march move Wild Rider clan up the Gargant Bigmob base line, on their right flank(Photo1)…setting up for turn 3

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    • Gargant Bigmob bring in FIGHTA-BOMMERS and shoot the Wild Rider clan + Wild Rider chieftain (SC),killing 2 and giving it 3 BM’s(Photo1)..he was looking for a easy target..

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    • Saim-Hann double move Wild Rider clan, so it was with in 15cm of LOOTA WARBAND(BIG)(Photo1).. was done to give support in coming assault.

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    • Saim-Hann do a engage action with Wind rider host/troupe(Support from WIND RIDER and WILD RIDER )and targets the LOOTA WARBAND (BIG)(Photo1).The dice are rolled and the LOOTA WARBAND(BIG) wins the combat, and the Wind rider host/troupe is BROKEN, both supporting formations get BM(Photo2).The Wind rider host/troupe flees back to its deployment zone(Photo3)and the LOOTA WARBAND (BIG) consolidates 5 cm’s(Photo4)….was done to try and cut activation down and to claim the TAH goal..

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    • Gargant Bigmob do sustain fire with Gargant(Photo1) and shoot the Wild Rider clan, killing 4 and breaking the formation due to BM’s, so it flees behind rocky outcrop(Photo2)..was hoping to break the formation

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    • Saim-Hann keep Wind rider host/troupe on Overwatch(Photo1)..Guard duty

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    • Gargant Bigmob keep LOOTA WARBAND (BIG) on overwatch(Photo1)..guard duty

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    • Saim-Hann place Guardians in WS on Overwatch(Photo1)..guard duty

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    • Gargant Bigmob keep LOOTA WARBAND (NORMAL) on overwatch(Photo1)..guard duty

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    • Saim Hann move shinning spears up, behind rocky out crop(Photo1)

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  • Saim-Hann don't rally Wild Rider clan. Both sides remove BM’s..
  • NO aircraft were lost in the disengage section…

    END OF TURN SHOT

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    Turn 3

    • Saim-Hann won the SR and went first..
    • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LOOTA WARBAND (BIG), killing 2 and giving it 5 BM’s(Photo2)… was done for prepping…

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    • Saim Hann shoot the Gargant with SoV,giving it a BM(Photo1) and than double move back behind large rocky outcrop(Photo2)…was hoping to take down more shields

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    • Saim-Hann do a engage action with SHINNING SPEARS(Support from WIND RIDER )and targets the LOOTA WARBAND (BIG)(Photo1).The dice are rolled and the SHINNING SPEARS wins the combat, and the LOOTA WARBAND(BIG) is BROKEN(Photo2).The SHINNING SPEARS fall back a full move and the LOOTA WARBAND (BIG) flee to the rocky outcrop (Photo3)….was done to try and cut activation down and to claim the TAH goal..

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    • Gargant Bigmob do sustain fire with Gargant(Photo1) and shoot the WIND RIDER, killing 1 and giving it 3 BM’s(Photo2)..was hoping to break the formation

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    • Saim-Hann do marshalling action with Wind Rider, and so move and than remove all BM’s(Photo1)…

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    • Gargant Bigmob fail to activate FIGHTA-BOMMERS(Photo1)..pilots down at the local water hole, drinking fungi beer.

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    • Saim-Hann do marshalling action with Guardians in WS and so move and than remove all BM’s(Photo1)…was done, so the formation was ready for next turn

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    • Gargant Bigmob fail to activate Gargant(Photo1) and shoot Wind Rider, killing three and breaking the formation,which flees back to it deployment zone(Photo2)..was done to denied TAH goal to the Saim Hann

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    • Saim-Hann double move Wild Rider clan, across table to be near Objective marker and also to act as a speed bump(Photo1)

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    • Gargant Bigmob fail to activate LOOTA WARBAND (NORMAL) and so regroup(Photo1)…

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    • Saim-Hann place Guardians in WS on Overwatch(Photo1)..was done, since i wanted the orks to come to me

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    • Gargant Bigmob fail to activate LOOTA WARBAND (NORMAL) and so move the formation, so that it’s more than 5 cms from the other LOOTA WARBAND (NORMAL)(Photo1)

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    • Saim-Hann keep Wind rider host/troupe on Overwatch(Photo1)..Guard duty

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    • Gargant Bigmob move LOOTA WARBAND (BIG)(Photo1) and shoot Wild Rider clan, killing one and breaking the formation. which flees back to it deployment zone(Photo2)..was done to denied TAH goal to the Saim Hann

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    • Saim-Hann keep Guardians in WS on Overwatch(Photo1)..Guard duty

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    • Saim-Hann move Wild Rider clan + Wild Rider chieftain (SC), up behind rocky outcrop(Photo1).. setting up for next turn..

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  • Saim-Hann don't rally Wind Rider. Gargant Bigmob don't remove BM’s from Gargant..
  • NO aircraft were lost in the disengage section…
  • Saim Hann win 2-0
    Victory Condition Gargant Bigmob (3.2.1 - Developmental) Saim-Hann (4.2.1)
    1. Blitz NO no
    2. Break their sprit NO NO
    3. Defend the Flag NO YES
    4. Take and Hold No no
    5. They Shall not Pass NO YES
    END OF TURN SHOT

    SORRY NO PICTURE

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    Summary
     
    That was enjoyable game, My plan was simple, pend them into a sector and keep them there for 3 turns. I was lucky in that Britt had really bad shooting rolls, and some failed activations at the wrong times I guess…Although I do think he could have been more aggressive with the Gargant’s and pushed into my half of the table, there was not a lot of shooting options open to me. So yeah he could have pushed up the middle and possible threated my blitz..
     
     
    Regards
    Greg
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