Translate

Tuesday, March 10, 2015

The Death Of Incentives’

 

Well it Tuesday and so we did another scenario…

Anyways Me and Britt used the Emperor's Children(Force B) (4.0) and Trent used the Dark Angels 3.0(Force A)…

Armies

Both sides choose armies to an agreed point’s total. This game is recommended for armies of between 2,000 and 3,000 points, with the Force B will have 25% more points available to them in all cases than the Force A (so, for example, if  the Force A have 2,000 points to spend, then the Force B would have 2,500 points and so on).

The Battlefield

This battle is played on a 6 ft x 4 ft table divided into three sections as shown in the diagram below. Set up the terrain on the battlefield in a mutually agreed manner, with at least three sizable (minimum 15cm across) pieces of terrain placed in each table section. At least three piece of terrain must be water type…The Force A side may choose a single piece of terrain within the middle table section to represent Force A rallying point.

Deployment

Before deployment both sides roll a dice and the highest score, can choose to be Force A or Force B .The Force A player deploys their entire army within the table's central section. No Force A formations may be held in reserve even if they would normally be able to do so. The Force B splits his force into to equal forces points wise. The deploys one of each of these forces in Force B deployment zone. Teleporting, planetfall formation/units, can enter play from Turn 2 for force B.

First Turn

The Force B automatically has the first tum. Then from 2 turn on, roll to see who goes first…

Battlefield Terrain:

Mysterious Rivers, lakes and pools rules are to be used in this scenario.

Game Length

This mission has a game length of at least six turns. At the end of the sixth rum, roll a D6. On the result of a 4+, a seventh and final turn is played.

Victory Conditions

At the end of the game the player with the most Victory points has won the game. If both players have the same number of Victory point’s the game is a draw.

Main Objectives

Absolute Annihilation (Force B): At the end of the game Force B receives 1 victory point for each enemy unit that has been completely destroyed. Formations that are broken at the end of the game, or formations that are not on the board at the end of the game, count as having been destroyed (bombers/Fighter Bombers/Fighter don’t count). War engines are worth 2 victory points if destroyed and if a Supreme commander is slain this is worth 3 victory points.

We Still Bear (Force A):  For every Force A formation still surviving at the end of the battle, the Force A player gains 2 Victory points.

Armies used

Dark Angels 3.0(Force A)

Ravenwing detachment 400
4 land speeders
Interrogator Chaplain

Ravenwing support detachment 250
5 landspeeders
Labrian

Deathwing detachment 575
4 terminator
2 terminator
chaplain

line company detachment 525
6 tactical plasma
grand master
2 predator exctiour
2 rasorback

Iron wing detachment 400
4 predator excutiors
2 predatoer excutiors
chaplain

ironwing support detachment 375
4 whirlewinds
1 hunter

Iron wing detachment 475
4 predator excutiors
2 predatoer excutiors
chaplain
1 hunter

tuesday 002

Emperor's Children (4.0)(force B)

RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units, Sorcerer Lord
QUESTOR TITAN [300]
QUESTOR TITAN [300]

tuesday 001

**********************************************************************************************************************

Deployment

  • TABLE LAY OUT

tuesday 003

  • Dark Angels Deployment Left flank(Photo1) and right flank(Photo2)

tuesday 004tuesday 005

  • Emperor's Children Deployment Left flank(Photo1) and right flank(Photo2)

tuesday 006tuesday 007

**********************************************************************************************************************

Turn1

  • Emperor's Children go first..
  • Emperor's Children double move Retinue(Photo1)

tuesday 008

  • Dark Angels double move Ravenwing support detachment(Photo1) and shoot Retinue, killing 1 and giving the formation 2 BM’s(Photo2)

tuesday 009tuesday 010

  • Emperor's Children move Retinue(Photo1) and shoot Iron wing detachment, killing 3 and giving it 4 BM’s(Photo2)

tuesday 011tuesday 012

  • Emperor's Children double move QUESTOR TITAN(Photo1) and shoots ironwing support detachment, Killing 3 and breaking the formation, which flees back to bridge(Photo2)

tuesday 013tuesday 016

  • Dark Angels double moves Ravenwing support detachment (Photo1) and shoots QUESTOR TITAN,giving it a BM(Photo2)

tuesday 017tuesday 018

  • Emperor's Children double move Retinue(Photo1) and shoot broken ironwing support detachment , killing the last unit(Photo2)

tuesday 019tuesday 020

  • Dark Angels does a marshalling action on Iron wing detachment(Photo1) and shoots the Retinue, killing 1 and giving it 2 BM’s(Photo2), and then removing 3BM’s(Photo1)

tuesday 021tuesday 022tuesday 023

  • Emperor's Children move QUESTOR TITAN(Photo1) and shoots Iron wing detachment, killing 2 and braking the formation, so it flees back to swamp(Photo2)

tuesday 024tuesday 026

  • Dark Angels moves the Iron wing detachment(Photo1) and shoots Retinue,Killing 5 and breaking the formation, which flees back to the building(Photo2)

tuesday 027tuesday 029

  • Emperor's Children double move Retinue(Photo1) and shoot line company support detachment, giving it a BM(Photo2)

tuesday 030tuesday 031

  • Dark Angels do a engage action with line company detachment and target Retinue(Photo1).The dice are rolled and the line company detachment loses the combat and is broken(Photo2).so it flees back down beside the woods(Photo3)

tuesday 032tuesday 034tuesday 035

  • Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment,giving it a BM’s(Photo2)

tuesday 036tuesday 037

  • Emperor's Children double move Retinue(Photo1)and shoot Broken Iron wing detachment, doing nothing(Photo2)

tuesday 038tuesday 039

  • Emperor's Children don’t remove BM’s From RETINUE and don’t rally RETINUE . Dark Angels don’t rally Tactical and Predators.

**********************************************************************************************************************

Turn2

  • Dark Angels go first..
  • Dark Angels march move Ravenwing support detachment(Photo1)

tuesday 040

  • Emperor's Children double move QUESTOR TITAN, and shoot Broken Iron wing detachment, doing nothing(Photo1)

tuesday 042

  • Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, Killing 1 and giving it 2BM(Photo2)

tuesday 043tuesday 044

  • Emperor's Children double move Retinue and shoot Broken Iron wing detachment, doing nothing(Photo1)

tuesday 045

  • Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots QUESTOR TITAN, killing it out right(Photo2)

tuesday 046tuesday 047

  • Emperor's Children march move Retinue(Photo1)

tuesday 048

  • Dark Angels march move Ravenwing support detachment(Photo1)

tuesday 050

  • Emperor's Children place Retinue on overwatch(Photo1)

tuesday 051

  • Emperor's Children march move QUESTOR TITAN(Photo1)

tuesday 052

  • Emperor's Children place Retinue on overwatch(Photo1)

tuesday 053

  • Emperor's Children don’t remove BM’s From RETINUE. Dark Angels don’t rally Tactical.

**********************************************************************************************************************

Turn3

  • Dark Angels go first..
  • Dark Angels double move Ravenwing support detachment and shoot QUESTOR TITAN and give it a BM(Photo1)

tuesday 054

  • Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots Retinue, killing 6 and breaking the formation due to BM’s and so it flees back to hill(Photo2)

tuesday 055tuesday 056

  • Emperor's Children do sustain fire with Retinue and shoot broken Iron wing detachment, killing the last unit(Photo1)

tuesday 057

  • Dark Angels move Ravenwing support detachment(Photo1) and shoot Retinue, killing 2 and breaking the formation, so it flees behind building(Photo2)

tuesday 058tuesday 060

  • Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoot the Ravenwing support detachment,Killing all four units(Photo2)

tuesday 061tuesday 062

  • Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)

tuesday 063tuesday 064

  • Emperor's Children keep Retinue on overwatch(Photo1)

tuesday 065

  • Emperor's Children march move Retinue(Photo1)

tuesday 066

  • Both side remove blast markers…

**********************************************************************************************************************

Turn4

  • Dark Angels go first..
  • Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots Retinue, killing 2 and giving it 3 BM’s(Photo2)

tuesday 067tuesday 068

  • Dark Angels does a marshalling action on line company support detachment, moving and then removing 4BM’s(Photo1)

tuesday 069

  • Emperor's Children does a marshalling action on Retinue, moving and then removing all BM’s(Photo1)

tuesday 070

  • Dark Angels march move Ravenwing support detachment(Photo1)

tuesday 071

  • Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment, killing 1 and giving it 2 BM’s(Photo2)

tuesday 072tuesday 074

  • Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)

tuesday 075tuesday 076

  • Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)

tuesday 077tuesday 078

  • Emperor's Children double move QUESTOR TITAN(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)

tuesday 079tuesday 080

  • Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)

tuesday 081tuesday 082

  • Emperor's Children don’t remove BM’s From RETINUE.

**********************************************************************************************************************

Turn5

  • Emperor's Children go first…
  • Emperor's Children does engage action with Retinue and targets Iron wing detachment(Photo1) and so the dice are rolled and Iron wing detachment wins the combat and the Retinue is broken(Photo2), the Retinue flees back down the river(Photo3) and the Iron wing detachment gets 2 Bm’s(Photo4)

tuesday 083tuesday 086tuesday 087tuesday 088

  • Dark Angels does a marshalling action on Iron wing detachment, moving and then removing all BM’s(Photo1)

tuesday 089

  • Dark Angels march move Ravenwing support detachment(Photo1)

tuesday 090

  • Emperor's Children does a marshalling action on Retinue(Photo1) and so shoots the Iron wing detachment, giving it a BM(Photo2) and then manages to remove all BM’s(Photo3)

tuesday 091tuesday 092tuesday 093

  • Dark Angels march move line company support detachment(Photo1)

tuesday 094

  • Emperor's Children double move Retinue(Photo1) and shoot the Iron wing detachment,Killing 2 and this breaks the formation, flees to the corner were the line company is(Photo2)

tuesday 095tuesday 097

  • Emperor's Children double move Retinue(Photo1) and shoot the broken Iron wing detachment,doing nothing to it(Photo2)

tuesday 098tuesday 100

  • Emperor's Children double move QUESTOR TITAN(Photo1) and shoot the broken Iron wing detachment,killing the last unit(Photo2)

tuesday 101tuesday 102

  • Emperor's Children march move Retinue(Photo1)

tuesday 103

  • Emperor's Children march move Retinue(Photo1)

tuesday 105

  • Both side remove blast markers…

**********************************************************************************************************************

Turn6

  • Dark Angels go first..
  • Dark Angels march move Ravenwing support detachment(Photo1)

tuesday 106

  • Dark Angels do sustain fire with line company detachment(Photo1) and shoot QUESTOR TITAN, taking down shield, doing a DC, causing a critical and giving it 2 BM’s(Photo2)

tuesday 107tuesday 108

  • Emperor's Children double move Retinue(Photo1) and shoot line company detachment, killing 1 and giving it 2 BM’s(Photo2)

tuesday 109tuesday 110

  • Emperor's Children double move Retinue(Photo1) and shoot line company detachment, killing 1 and giving it 2 BM’s(Photo2)

tuesday 111tuesday 112

  • Emperor's Children do sustain fire with QUESTOR TITAN and shoot the line company detachment,giving it a BM(Photo1)

tuesday 113

  • Emperor's Children double move Retinue(Photo1) and shoot line company detachment, giving it a BM(Photo2)

tuesday 114tuesday 115

  • Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment, killing 1 and giving it 2 BM’s(Photo2)

tuesday 116tuesday 117

  • Emperor's Children march move Retinue(Photo1)

tuesday 118

  • Emperor's Children march move Retinue(Photo1)

tuesday 119

  • Emperor's Children don’t remove BM’s From QUESTOR TITAN.
  • No aircraft were shoots down in the disengaged section.
  • Emperor's Children/ Dark Angels Draw 4/4 …..

    Summary

    Well that was interesting. After the way it went for Dark Angels in turn 1, I thought they would lose the game. Anyway we are going to try the scenario again next week with different armies.

  • I need to tweak the terrain rules for the river etc..

  • Tweak the length of the game maybe..

  • Look at overwatch for Force A

  • Regards

    Greg…

    No comments:

    Post a Comment