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Friday, March 20, 2015

Biel-tan 4.2 and Necrons (NetEA Tournament Pack 2013) Take 2

Well It Saturday again and we manage another game of epic…So we switch back to Biel-tan 4.2 testing.The following will be tested..

1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.

2) Swords of Vaul: Replace any number of Falcons with an equal number of Fire prisms for free.
3) Engine of Vaul: The second engine cost is now 200 points

Game 5

The game was 3000 points and was between Biel-tan 4.2 and Necrons (NetEA Tournament Pack 2013)

Armies used

Biel-Tan Craftworld (NetEA v4.2)

WRAITHGATE [50]
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
SWORDS OF VAUL TROUPE [250]
Fire Storm, 4 Fire Prisms
SWORDS OF VAUL TROUPE [250]
4 Fire Prisms, Fire Storm
WARLOCK TITAN [850]
ASPECT WARRIOR WARHOST [350]
4 Howling Banshee, 4 Warp Spider, 2 Exarch
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
AVATAR [0]
ENGINE OF VAUL TROUPE [450]
Scorpion x 2

Necrons (NetEA Tournament Pack 2013)

INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs

INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors,
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
HARVESTER ENGINE [750]
Aeonic Orb

Deployment

  • Biel-Tan Craftworld deployment from Right(Photo1) to Left(Photo2) Flank and off board forces(Photo3)

saturday 001saturday 002saturday 003

  • Necrons deployment (Photo1)and off board forces(Photo2)

saturday 004cdsedfrt 005

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Turn 1

  • Necrons teleport MONOLITH PHALANX(BM for tele-roll)(Photo1)

saturday 005

  • Biel-Tan Craftworld go first…
  • Biel-Tan fail to activate EoV and so regroups(Photo1)

saturday 006

  • Necrons move INFANTRY PHALANX onto board through portal(Photo1)

saturday 007

  • Biel-Tan fail to activate EoV and so regroups(Photo1)

saturday 008

  • Necrons move INFANTRY PHALANX onto board through portal(Photo1)

saturday 009

  • Biel-Tan march move GUARDIAN WARHOST (MOUNTED) (Photo1)

saturday 010

  • Necrons do a marshalling action on MONOLITH PHALANX, so move and then remove all BM’s(Photo1)

saturday 011

  • Biel-Tan do sustain fire SoV(Photo1) and shoot the MONOLITH PHALANX,killing 1 and breaking the formation and it stay where it is(Photo2)

saturday 012saturday 013

  • Biel-Tan double move SoV(Photo1) and shoot the broken MONOLITH PHALANX, doing nothing (Photo2)

saturday 014saturday 015

  • Necrons does a engage action with INFANTRY PHALANX (Bring it through portal) and targets the SoV(Photo1).The dice are rolled and the INFANTRY PHALANX are the winners(Get’s BM due to Kill and pulls back into the ruins for the consolidation move) and the SoV is wiped from the board(Photo2).

saturday 016saturday 018

  • Biel-Tan move warlock up(Photo1) and shoot broken MONOLITH PHALANX, and manages to clip the INFANTRY PHALANX.The INFANTRY PHALANX gets a BM and the broken MONOLITH PHALANX, loses a unit(Photo2)

saturday 019saturday 020

  • Biel-Tan do a engage action with ASPECT WARRIOR WARHOST and target the INFANTRY PHALANX and calls intermingled and drags in the broken MONOLITH PHALANX, and the Warlock give support(Photo1).The dice are rolled and the ASPECT WARRIOR WARHOST wins the combat(gets BM’s).The INFANTRY PHALANX is wiped from the board and the broken MONOLITH PHALANX, stays were it is (Photo2).The ASPECT WARRIOR WARHOST consolidate a full move back to the deployment zone(Photo3)

saturday 021saturday 022saturday 023

  • Necrons double move HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the ASPECT WARRIOR WARHOST,doing 3 BM’s to each unit and ASPECT WARRIOR WARHOST lose 1 and break, due to BM’s(Photo2).The ASPECT WARRIOR WARHOST, flee back behind hill…(Photo3)

saturday 025saturday 026saturday 027

  • Necrons don't rally MONOLITH PHALANX, Biel-Tan Craftworld don’t rally ASPECT WARRIOR WARHOST. Both side removed Blast markers…

**********************************************************************************************************************

Turn 2

  • Necrons teleport MONOLITH PHALANX(BM for tele-roll)(Photo1) and (Photo2)

saturday 028saturday 029

  • Biel-Tan Craftworld go first…
  • Biel-Tan do sustain fire Warlock(Photo1) and shoot the HARVESTER ENGINE and manages to clip the INFANTRY PHALANX.The INFANTRY PHALANX loses 1 and gets 3 BM’s and the HARVESTER ENGINE, sufferers a  DC and is giving it 2 BM’s(Photo2)

saturday 030saturday 035

  • Biel-Tan move EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)

saturday 032saturday 035

  • Biel-Tan double move EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)

saturday 033saturday 036

  • Necrons do sustain fire HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the EoV,doing 3 BM’s to each unit and the Warlock gets a another since it suffered a DC(Photo2)

saturday 036saturday 037

  • Biel-Tan fail to activate SoV and so regroups(Photo1)

saturday 038

  • Necrons move VENATOR MANIPLE onto board through portal(Photo1)

saturday 039

  • Biel-Tan move GUARDIAN WARHOST (MOUNTED) forward(Photo1)

saturday 040

  • Necrons do a double move with MONOLITH PHALANX, and shoot the GUARDIAN WARHOST (MOUNTED) and gives it a BM(Photo1)

saturday 042

  • Necrons does a engage action with VENATOR MANIPLE(Bring it through portal) and targets the GUARDIAN WARHOST (MOUNTED) and gets support from MONOLITH PHALANX, (Photo1).The dice are rolled and the VENATOR MANIPLE are the winners and the GUARDIAN WARHOST (MOUNTED) is broken and flees back to it deployment zone(Photo2).The VENATOR MANIPLE get a BM(Photo3).

saturday 043saturday 044saturday 045

  • Necrons do a marshalling action on MONOLITH PHALANX, so move and then remove all BM’s(Photo1)

saturday 046

  • Necrons move INFANTRY PHALANX onto board through portal(Photo1)

saturday 047

  • Necrons place INFANTRY PHALANX on overwatch(Photo1)

saturday 048

  • Necrons place INFANTRY PHALANX on overwatch(Photo1)

saturday 049

  • Biel-Tan Craftworld don’t rally GUARDIAN WARHOST (MOUNTED). Necrons removed Blast markers, Biel-Tan don't remove BM’s off Warlock...

**********************************************************************************************************************

Turn 3

  • Biel-Tan Craftworld go first…
  • Biel-Tan fail to activate Warlock and so regroup(Photo1)

saturday 050

  • Necrons fails to activate HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the EoV,doing 3 BM’s to each unit(Photo2)

saturday 051saturday 052

  • Biel-Tan do sustain fire EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)

saturday 053saturday 054

  • Biel-Tan marshalling action with EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2) and the EoV removes all BM’s(Photo1)

saturday 055saturday 056

  • Necrons place VENATOR MANIPLE on overwatch(Photo1)

saturday 057

  • Biel-Tan move SoV(Photo1) and shoot the HARVESTER ENGINE, breaking the formation due to BM’s, so it stays were it is(Photo2)

saturday 058saturday 059

  • Necrons keep INFANTRY PHALANX on overwatch(Photo1)

saturday 060

  • Biel-Tan do a marshalling action on Aspect warriors, so move and then remove all BM’s(Photo1)

saturday 061

  • Necrons Keep INFANTRY PHALANX on overwatch(Photo1)

saturday 062

  • Necrons place MONOLITH PHALANX on overwatch(Photo1)

saturday 063

  • Necrons place VENATOR MANIPLE on overwatch(Photo1)

saturday 064

  • Necrons place MONOLITH PHALANX on overwatch(Photo1)

saturday 065

  • Necrons place INFANTRY PHALANX on overwatch(Photo1)

saturday 066

  • Necrons don't rally HARVESTER ENGINE. Both side removed Blast markers…
  • Game called Necrons win 3-0

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Victory Condition

Victory Condition Biel-Tan Craftworld Necrons
1. Blitz no Yes
2. Break their sprit no no
3. Defend the Flag no Yes
4. Take and Hold no no
5. They Shall not Pass no yes

Summary

Well that was interesting game. It was a far different game then the one on Friday… I forgot to place the Avatar and turn three, was the best time and near the Warlock, would have help greatly and may have taken two points off the Necrons and a Turn four…Any ways on to the other stuff

1) SoV- Well, I find it still better to take the falcon over the Fire prism IHMO and that statement wont change and I believe that it should be a free upgrade..

2) Warlock and farsight- Well I didn't get to use this since I didn’t place him on the tableWinking smile

3) EoV-  I don't see a great issue with the second vehicle begin 200 points.

Regards

Greg

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