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Tuesday, August 16, 2016

Red Corsairs (3.4) Vs Death Korps of Krieg (NetEA DKoK 2.0)

Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Death Korps of Krieg (NetEA DKoK 2.0)

Trent played the Red Corsairs (3.4) and Me/Britt Played the Death Korps of Krieg (NetEA DKoK 2.0)

Link to the Red Corsairs (3.4)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=29908  

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Armies used 

Red Corsairs (3.4)

RENEGADE WARBAND [325]

4 Chaos Space Marine units, 4 Thousand Sons units, Sorceror Lord

RENEGADE WARBAND [325]

4 Chaos Space Marine units, 4 Thousand Sons units, Sorceror Lord

RENEGADE WARBAND [365]

8 Chaos Space Marine units, 4 Chaos Rhino, Chaos Warlord

CHAOS THUNDERHAWK [200]

1 Chaos Thunderhawk Gunship

CHAOS THUNDERHAWK [200]

1 Chaos Thunderhawk Gunship

ARMOURED COMPANY [300]

6 Chaos Predator

ARMOURED COMPANY [300]

6 Chaos Predator

THREE HELLBLADE INTERCEPTORS [200]

DEFILER ASSAUT FORCE [275]

4 Defilers

DEFILER ASSAUT FORCE [275]

4 Defilers

TWO HELL TALON FIGHTER-BOMBERS [225]

DSCF6614

Death Korps of Krieg (NetEA DKoK 2.0)

TRENCHWORKS [75]
80cm of Trenches, 20cm of Razor Wire, 4 Bunkers
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
TANK PLATOON [380]
5 Leman Russ, Leman Russ Thunderer
WARHOUND PACK [500]
2 Warhounds
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [500]
Death Korps Commander, 19 Death Korps Infantry, Siege Transports (2 Gorgons)
WARHOUND TITAN [275]

DSCF6615

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Deployment

  • Deployment of Red Corsairs, DKoK 2.0 and Objective markers.

  DSCF6616

********************************************************************************************************************

Turn 1

  • Red Corsairs win SR and go first..
  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the LIGHT SUPPORT BATTERY and call intermingled and drags in the TANK PLATOON(Photo1).The dice are rolled and the CHAOS THUNDERHAWK&RENEGADE WARBAND wins the combat and the LIGHT SUPPORT BATTERY&TANK PLATOON are broken(Photo2)The LIGHT SUPPORT BATTERY&TANK PLATOON flees and the RENEGADE WARBAND consolidate 5(Photo3)..

DSCF6617DSCF6618DSCF6619

  • Red Corsairs bring in CHAOS THUNDERHAWK&RENEGADE WARBAND and target the INFANTRY COMPANY and call intermingled and drags in the WARHOUND&DEATHSTRIKE SILO(Photo1).The dice are rolled and the INFANTRY COMPANY(4BM’s),WARHOUND&DEATHSTRIKE wins the combat and the CHAOS THUNDERHAWK(Destroyed)&RENEGADE WARBAND are broken(Photo2)..The RENEGADE WARBAND flees into the building and the INFANTRY COMPANY(4BM’s), WARHOUND consolidate 5(Photo3)..

DSCF6620DSCF6622DSCF6623

  • DKoK 2.0 do sustain fire with DEATHSTRIKE SILO(Photo1) and targets the THUNDERHAWK, killing it out right(Photo2)..

DSCF6624DSCF6625

  • DKoK 2.0 move WARHOUND(Photo1) and shoots RENEGADE WARBAND, giving it a BM(Photo2)

DSCF6626DSCF6627

  • Red Corsairs march move DEFILER ASSAUT FORCE down their right flank(Photo1)

DSCF6628

  • DKoK 2.0 fail to activate INFANTRY COMPANY and so regroup(Photo1)..

DSCF6629

  • Red Corsairs march move DEFILER ASSAUT FORCE down their left flank(Photo1)

DSCF6630

  • DKoK 2.0 place THUNDERBOLT FIGHTERS on CAP(Photo1).

DSCF6631

  • Red Corsairs place HELLBLADE INTERCEPTORS on CAP(Photo1)..

DSCF6633

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, giving them a BM(Photo2)..

DSCF6634DSCF6635

  • Red Corsairs bring in HELL TALON FIGHTER-BOMBERS(BM from CAP) and shoot the broken TANK PLATOON, killing three all up(Photo1)..

DSCF6638

  • DKoK 2.0 keep INFANTRY COMPANY on overwatch(Photo1)..

DSCF6639

  • Red Corsairs place RENEGADE WARBAND on overwatch(Photo1)…

DSCF6640

  • DKoK 2.0 keep INFANTRY COMPANY on overwatch(Photo1)..

DSCF6641

  • Red Corsairs double move ARMOURED COMPANY up behind building(Photo1).

DSCF6642

  • DKoK 2.0 do sustain fire with WARHOUND PACK(Photo1) and shoot broken RENEGADE WARBAND, killing it out right(Photo2).

DSCF6643DSCF6644

  • Red Corsairs double move ARMOURED COMPANY(Photo1) and shoots INFANTRY COMPANY, killing 2 and giving it 3 BM’s(Photo2)..

DSCF6645DSCF6646

  • DKoK 2.0 don't rally LIGHT SUPPORT BATTERY.Red Corsairs don’t remove BM’s from DEFILER ASSAUT FORCE.
  • No aircraft were shot down in the disengage section 

END OF TURN SHOT

NO END OF TURN SHOT

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Turn 2

  • Red Corsairs win SR and go first..
  • Red Corsairs fail to bring in HELL TALON FIGHTER-BOMBERS(SC reroll used)(Photo1).

DSCF6647

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, giving them a BM(Photo2)..

DSCF6648DSCF6649

  • Red Corsairs move ARMOURED COMPANY(OWF) up and shoots TANK PLATOON, giving it a BM(Sorry no Pic’s)
  • Red Corsairs sustain fire with ARMOURED COMPANY(Photo1) and shoots INFANTRY COMPANY, killing 1 and giving it 2 BM’s(Photo2)

DSCF6652DSCF6653

  • DKoK 2.0 move WARHOUND PACK up(Photo1) and shoot ARMOURED COMPANY, giving it a BM(Photo2).

DSCF6654DSCF6655

  • DKoK 2.0 do sustain fire with WARHOUND titan(Photo1) and shoot RENEGADE WARBAND, killing 2 and giving it 3 BM’s(Photo2).

DSCF6656DSCF6657

  • Red Corsairs fail to activate RENEGADE WARBAND and so regroups(Photo1)..

DSCF6658

  • DKoK 2.0 fail to activate TANK PLATOON and so it breaks and flees behind building..(Photo1)..

DSCF6659

  • Red Corsairs double move DEFILER ASSAUT FORCE(OWF) down their right flank, so it’s beside building and shoots INFANTRY COMPANY, giving it a BM(Sorry no Pic’s)
  • DKoK 2.0 place THUNDERBOLT FIGHTERS on CAP(Photo1).

DSCF6664

  • Red Corsairs keep RENEGADE WARBAND on overwatch(Photo1)…

DSCF6665

  • DKoK 2.0 double move INFANTRY COMPANY and shoots the RENEGADE WARBAND,killing 1 and giving it 2 BM’s(Photo1).

DSCF6666

  • Red Corsairs do a engage action with DEFILER ASSAUT FORCE(Supporting fire from ARMOURED COMPANY) and target the INFANTRY COMPANY.The dice are rolled and the INFANTRY COMPANY(3BM) wins combat and the DEFILER ASSAUT FORCE is broken.The DEFILER ASSAUT FORCE flees back near the objective marker and the INFANTRY COMPANY consolidate 5.The ARMOURED COMPANY, gets BM for supporting failed assault.(Sorry no Pic’s)…
  • DKoK 2.0 fail to activate DEATHSTRIKE SILO and so regroup(Photo1)..

DSCF6670

  • DKoK 2.0 don't rally LIGHT SUPPORT BATTERY and TANK PLATOON.Red Corsairs don't rally DEFILER ASSAUT FORCE.Both sides remove BM’s
  • No aircraft were shot down in the disengage section

END OF TURN SHOT

  • Hey better than having no end of turn shot..

DSCF6613

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Turn 3

  • Red Corsairs win SR and go first..
  • Red Corsairs do a engage action with DEFILER ASSAUT FORCE and target the WARHOUND PACK(Photo1).The dice are rolled and the DEFILER ASSAUT FORCE(BM) wins combat and the WARHOUND PACK is broken(Photo2).The WARHOUND PACK flees to the woods and the DEFILER ASSAUT FORCE consolidate 5(Photo3)

DSCF6671DSCF6672DSCF6674

  • Red Corsairs bring on HELL TALON FIGHTER-BOMBERS, only to have them jumped by CAP and blown out of the sky(Photo1)..

DSCF6675

  • DKoK 2.0 do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and target the DEFILER ASSAUT FORCE, breaking them due to BM’s, so they stay put..(Photo2)..

DSCF6676DSCF6677

  • Death Korps of Krieg do a engage action with INFANTRY COMPANY and target the ARMOURED COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY(4BM) wins the combat and the ARMOURED COMPANY is destroyed(Photo2).The INFANTRY COMPANY consolidates 5(Photo3)..

DSCF6678DSCF6679DSCF6680

  • Red Corsairs keep RENEGADE WARBAND on overwatch(Photo1)…

DSCF6681

  • Death Korps of Krieg do a engage action with INFANTRY COMPANY and target the ARMOURED COMPANY(Photo1).The dice are rolled and the INFANTRY COMPANY wins the combat and the ARMOURED COMPANY is Broken(Photo2).The INFANTRY COMPANY consolidates 5 and the ARMOURED COMPANY flees back to it’s deployment zone(Photo3)..

DSCF6682DSCF6683DSCF6684

  • Red Corsairs double move RENEGADE WARBAND into the rough going(Photo1).

DSCF6685

  • DKoK 2.0 march move WARHOUND TITAN up right flank and claim objective marker(Photo1)

DSCF6686

  • DKoK 2.0 do sustain fire with DEATHSTRIKE SILO(Photo1) and target the broken ARMOURED COMPANY, killing it out right(Photo2)..

DSCF6687DSCF6688

  • DKoK 2.0 double move INFANTRY COMPANY and shoots the RENEGADE WARBAND, giving it a BM(Photo1).

DSCF6689

  • Red Corsairs don't rally DEFILER ASSAUT FORCE. DKoK 2.0 don't rally LIGHT SUPPORT BATTERY,TANK PLATOON and WARHOUND PACK.Both side remove BM’s
  • No aircraft were shot down in the disengage section
  • DKoK 2.0 win 2-0
Victory Condition Red Corsairs (3.4) DKoK 2.0
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO Yes
4. Take and Hold No Yes
5. They Shall not Pass NO no
END OF TURN SHOT

No end of turn shot

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Summary
 
Another fun game…Open-mouthed smile
 
Regards
Greg

Sunday, August 14, 2016

Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)Vs VIOR'LA TAU

Well we manage another game of epic. It was 3000 point per side and it was between Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013) and VIOR'LA TAU

I played the Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013) and Matt played the VIOR'LA TAU..

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Armies used

Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
WARBAND (BIG) [460]
4 Nobz, 12 Boyz, 4 Grotz, Oddboy, Flakwagon, Big Gun, Warlord

WARBAND [310]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Gunwagon, Big Gun

WARBAND [275]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Big Gun

LANDA [200]

KULT OF SPEED [200]
8 Warbike

FIGHTA SKWADRON [200]
4 Fighta Bomba

MEKBOY GUNZMOB [210]
5 Big Gunz, Oddboy, Flakwagon

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [350]
16 Skorcha

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [385]
16 Skorcha, Flakwagon

ork force 2ork force

VIOR'LA TAU

5 Crisis Battlesuit Cadre
Vior'la Fire Warrior Cadre - Supreme Commander, Sky Ray

4 Hammer Heads, Sky Ray
4 Tetra, 1 Piranha
4 Tetra, 1 Piranha

1 KV128 Stormsurge
4 Riptides
3 Riptides

Sun Shark Bomber Squadron
Orca Dropship
Baracudas
Baracudas

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Deployment

  •  Deployment of Ghazgkhull Thraka's War Horde, VIOR'LA TAU and objective makers..

Deployment

  • Off board forces..

OFF BOARD FORCES,,

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Turn 1

  • Ghazgkhull Thraka's War Horde win SR and go first..
  • Ghazgkhull Thraka's War Horde place FIGHTA SKWADRON on CAP..
  • VIOR'LA TAU place Baracudas on CAP..
  • Ghazgkhull Thraka's War Horde bring FIGHTA SKWADRON(lose 2 to AA fire/4 BM’s) and shoot Riptides on flank, doing a BM..
  • VIOR'LA TAU place Baracudas on CAP..

Turn 1 part1

  • Ghazgkhull Thraka's War double move KULT OF SPEED (BIG), to be behind buildings..
  • VIOR'LA TAU do sustain fire with STORMSURGE and target KULT OF SPEED (BIG), in deployment zone. Killing 2 and giving it 3 BM’s..
  • Ghazgkhull Thraka's War Horde bring FIGHTA SKWADRON(lose 3 to AA fire/5 BM’s) and shoot Hammerheads behind woods, doing a BM..
  • VIOR'LA TAU march move Vior'la Fire Warrior Cadre up behind building..

 turn1 part 2

  • Ghazgkhull Thraka's War place WARBAND (BIG), on overwatch..
  • VIOR'LA TAU keep left Tetra,on over watch and fail, so take BM..
  • Ghazgkhull Thraka's War place MEKBOY GUNZMOB on overwatch..
  • VIOR'LA TAU move Tetra up(BM from OWF) and shoot WARBAND, giving it a BM..

turn1 part 3

  • Ghazgkhull Thraka's War double move KULT OF SPEED (BIG), to claim objective marker..
  • VIOR'LA TAU move riptide on left flank up and shoots the KULT OF SPEED (BIG),Killing 1 and giving it 2 BM’s(lots of bullets and only two hits and one was saved..Smile) and then they use their jump rule..
  • Ghazgkhull Thraka's War double move WARBAND and shoots Tetra, killing 1 and giving it 2 BM’s
  • VIOR'LA TAU move Hammerheads up and shoot WARBAND, killing 1 and giving it 2 BM’s

Turn1 part 4

  • Ghazgkhull Thraka's War bring in LANDA(BM from AA)&KULT OF SPEED and target the STORMSURGE.The dice are rolled and the LANDA&KULT OF SPEED win the combat and the STORMSURGE is wiped from the board.The KULT OF SPEED, consolidate 5..
  • VIOR'LA TAU bring in Sunshark Bombers and shoot the KULT OF SPEED and clips the LANDA..So KULT OF SPEED loses three and gets 4 BM’s and the LANDA gets a BM.
  • VIOR'LA TAU do sustain fire with Riptides and target the LANDA, killing the W/E out right due to double critical been rolled..
  • VIOR'LA TAU stand down Orca Dropship..

Turn 1 part 5

  • No aircraft were shot down in the disengage section. Ghazgkhull Thraka's War keep FIGHTA SKWADRON on CAP..
  • VIOR'LA TAU don’t remove BM’s from Tetra and Ghazgkhull Thraka's War don't remove BM’s from KULT OF SPEED.

END OF TURN SHOT

End of turn 1 shoot.

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Turn 2

  • VIOR'LA TAU win SR and go first..
  • VIOR'LA TAU double move Vior'la Fire Warrior Cadre and shoot KULT OF SPEED, near blitz, Killing 2 and breaking the formation.Which flees forward..
  • VIOR'LA TAU move Tetra up and shoot WARBAND, Killing 1 and giving it 2 BM’s..
  • Ghazgkhull Thraka's War Horde fail to bring in FIGHTA SKWADRON..
  • VIOR'LA TAU sustain fire with Hammerheads and shoots WARBAND, killing 2 and giving it 3 BM’s.

 Turn2 part1

  • Ghazgkhull Thraka's War double move WARBAND and shoots Tetra, killing 2 and breaking the formation.Which flees back to it deployment zone..
  • VIOR'LA TAU place Baracudas on CAP..
  • Ghazgkhull Thraka's War double move WARBAND, into building..
  • VIOR'LA TAU move riptide on left flank up and shoots the KULT OF SPEED (BIG),Killing 3 and giving it 4 BM’s and then they use their jump rule..

Turn 2 part 2

  • Ghazgkhull Thraka's War Horde fail to activate KULT OF SPEED (BIG),and so regroup..
  • VIOR'LA TAU double move Tetra back and shoot broken KULT OF SPEED, Killing 1 all up.
  • Ghazgkhull Thraka's War double move KULT OF SPEED (BIG),and shoot Hammerheads, giving them a BM..
  • VIOR'LA TAU bring in Sunshark Bombers and shoot the KULT OF SPEED, killing 2 and giving it 3 BM’s.

 Turn 2 part 3

  • Ghazgkhull Thraka's War Horde fail to bring in FIGHTA SKWADRON..
  • VIOR'LA TAU move riptide on right flank up and shoots the KULT OF SPEED (BIG),Killing 5 and the formation breaks and so it flee back behind building..
  • Ghazgkhull Thraka's War keep WARBAND (BIG), on overwatch..
  • VIOR'LA TAU bring in Baracudas and shoot the broken KULT OF SPEED, Killing 1 all up.
  • Ghazgkhull Thraka's War keep MEKBOY GUNZMOB on overwatch..
  • VIOR'LA TAU stand down Orca Dropship..

turn 2 part 4

  • No aircraft were shot down in the disengage section. Ghazgkhull Thraka's War keep FIGHTA SKWADRON on CAP..
  • VIOR'LA TAU don’t remove BM’s from Hammerhead and Ghazgkhull Thraka's War don't rally 2 x KULT OF SPEED, also don’t remove BM’s from KULT OF SPEED.

END OF TURN SHOT

end of turn shoot 2

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Turn 3

  • Ghazgkhull Thraka's War Horde win SR and go first..(tie dice)
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON, only to have it shoot out of the sky....
  • VIOR'LA TAU bring in Sunshark Bombers(BM from AA fire) and shoot the KULT OF SPEED, killing 2 and giving it 3 BM’s.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON, only to have it shoot out of the sky, by intercepted and AA fire..
  • VIOR'LA TAU march move Vior'la Fire Warrior Cadre back to claim Blitz objective..

turn3part1

  • Ghazgkhull Thraka's War double move WARBAND and shoots Riptide left flank, giving it a BM.
  • VIOR'LA TAU fail to activate Tetra,and so it break from BM’s and so it flees backwards to the woods/building..
  • Ghazgkhull Thraka's War bring in KULT OF SPEED and target the Riptides.The dice are rolled and the Riptides(2BM/2DC) win the combat and the KULT OF SPEED is broken..The KULT OF SPEED, flees down base line and the Riptides consolidate 5..
  • VIOR'LA TAU double move Tetra back and shoot broken KULT OF SPEED, wiping it from the board.

Turn 3 part 2

  • Ghazgkhull Thraka's War double move WARBAND and shoots Riptide left flank, giving it a BM.
  • VIOR'LA TAU move riptide on left flank up and shoots the WARBAND,Killing 4 and breaking the formation, which flees back to the woods. Then use their jump pack rule..
  • Ghazgkhull Thraka's War keep MEKBOY GUNZMOB on overwatch..
  • VIOR'LA TAU double move riptide on right flank up and shoots the broken KULT OF SPEED (BIG),Killing 7 all..

Turn3 part 3

  • Ghazgkhull Thraka's War keep WARBAND (BIG), on overwatch..
  • VIOR'LA TAU double move Hammerheads and shoots WARBAND in building, giving it a BM..
  • VIOR'LA TAU bring in Orca Dropship(BM from CAP(lose 1 FB to AA fire))&Crisis Battlesuit Cadre and shoots the WARBAND, killing a shit load and breaking the formation.Which flees forward into the building..
  • VIOR'LA TAU bring in Baracudas and shoots the FIGHTA SKWADRON, killing 1..

 Turn3 part4

  • No aircraft were shot down in the disengage section.
  • VIOR'LA TAU don’t remove BM’s from Tetra and Ghazgkhull Thraka's War don't rally 2 x KULT OF SPEED and 2 x WARBANDS.
  • VIOR'LA TAU win 3-0
Victory Condition Ghazgkhull Thraka's War VIOR'LA TAU
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO YES
4. Take and Hold No YES
5. They Shall not Pass NO YES
END OF TURN SHOT

end of turn shoot 3

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Summary
 
Thanks for the game Matt..most enjoyable.
 
Over all the plan was to try and stop the Orca coming in and taking the Blitz. I guess it worked since he didn't bring it in till the third turn and not on the Blitz. As for the rest, well that didn't got to plan and in the last turn, I lost few activations. If I had shot his Orca down and rally my broken formation, than we would have went to turn 4..I still think he would have won the game, on goals..
 
Regards
Greg

Friday, August 12, 2016

Tau Third Phase Expansion (6.8 Approved) V’s Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Mathew played the Tau Third Phase Expansion (6.8 Approved),Trent and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

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Armies used

Tau Third Phase Expansion (6.8 Approved) 

CRISIS BATTLESUIT CADRE [325]

4 XV8 Crisis Battlesuit, Shas'o

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [375]

4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead), Skyray

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

Tau forces

Legio Gryphonicus (NetEA v3.24 *APPROVED*)
WARHOUND TITAN [300] (bobcat 100)
Vulcan Megabolter, Inferno Gun, Veteran Princeps
WARHOUND TITAN [325](bobcat 200)
2 Inferno Gun, Single Weapon System Surcharge, Veteran Princeps
REAVER TITAN [825](bobcat 300)
Legate, Veteran Princeps, Carapace Multi-Lasers, Sacred Icon, 2 Gatling Blaster, Plasma Cannon
REAVER TITAN [750](bobcat 400)
Veteran Princeps, Carapace Multi-Lasers, Sacred Icon, 2 Laser Burner, Melta Cannon
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
FORGE KNIGHT MANIPLE [250]
5 Forge Knights
FORGE KNIGHT MANIPLE [250]
5 Forge Knights

atml forces

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Deployment

  •  Deployment of  Tau Third Phase Expansion, Legio Gryphonicus and objective markers..

Deployemnt

  • Off board forces..

Off board

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Turn 1

  • Legio Gryphonicus wins the SR and goes first..
  • Legio Gryphonicus fails to active forge knights(left flank) and so takes BM and moves up..
  • Tau Third Phase do sustain fire with FIRE WARRIOR CADRE on their left and shoots CRUSADER SCOUT MANIPLE, killing 1 and giving it a BM..
  • Legio Gryphonicus double move REAVER TITAN up left flank and shoots ARMOUR SUPPORT GROUP, killing 3 and breaking the formation.Which flees back to table corner.
  • Tau Third Phase do sustain fire with FIRE WARRIOR CADRE on their left and shoots CRUSADER SCOUT MANIPLE, killing 2 and breaking it. So it flees back to its deployment zone...

turn1part1

  • Legio Gryphonicus fails to active forge knights(right flank) and so takes BM and moves up..
  • Tau Third Phase bring in barramundis and target the CRUSADER SCOUT MANIPLE, killing three and breaking it.So it flees back to bridge…
  • Legio Gryphonicus march move WARHOUND TITAN up right flank..
  • Tau Third Phase bring in barramundis(BM from AA fire) and target the WARHOUND TITAN,giving it a BM…

turn1part2

  • Legio Gryphonicus march move WARHOUND TITAN up left flank..
  • Tau Third Phase move CRISIS BATTLESUIT CADRE(lose 1 to DTT) and shoot WARHOUND TITAN, taking a shield down and giving it a BM..
  • Legio Gryphonicus double move REAVER TITAN up right flank and shoots RECON SKIMMER GROUP, killing 1 and giving it 2 BM’s.
  • Tau Third Phase do coordinate fire and so move RECON SKIMMER GROUP 2 and shoot WARHOUND TITAN, taking a shield down and breaking it due to BM’s and so it flees back to half of the table..The ARMOUR SUPPORT GROUP move up and shoots broken WARHOUND TITAN, doing a DC..

turn1part3

  • Tau Third Phase fail to activate RECON SKIMMER GROUP 5 and so regroup..
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 4 and shoot broken WARHOUND TITAN, doing nothing..The ARMOUR SUPPORT GROUP does sustain and kills broken WARHOUND TITAN..
  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP and shoots REAVER TITAN, taking a shield down and giving it a BM..
  • Tau Third Phase sustain fire with RECON SKIMMER GROUP 3 and shoots REAVER TITAN, taking a shield down and giving it a BM..
  • Tau Third Phase marshal RECON SKIMMER GROUP 1, so move and remove 1 BM..

Turn1part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally ARMOUR SUPPORT GROUP..Both sides remove BM’s

END OF TURN SHOT

End of tur shot

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Turn 2

  • Tau Third Phase wins the SR and goes first..
  • Tau Third Phase fail to do coordinate fire and  RECON SKIMMER GROUP 5(SC reroll used) and so regroup..
  • Legio Gryphonicus double move WARHOUND TITAN on right flank and shoots the FIRE WARRIOR CADRE, giving it 2 BM’s..
  • Legio Gryphonicus double move REAVER TITAN, and shoots RECON SKIMMER GROUP 4, killing three and Breaking it, so it flees back to it deployment zone..
  • Tau Third Phase double move RECON SKIMMER GROUP 1, and shoot CRUSADER SCOUT MANIPLE, breaking it due to BM’s and so it flees back over the bridge..

turn2part1

  • Legio Gryphonicus does a engage action with forge knights(SC reroll used) and target the RECON SKIMMER GROUP 1.The dice are rolled and the forge knights win and the RECON SKIMMER GROUP 1 is broken.The RECON SKIMMER GROUP 1 flee back and the forge knights consolidate 5..
  • Legio Gryphonicus double move REAVER TITAN,up onto hill…
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 3 and shoot WARHOUND TITAN, giving it a BM..The FIRE WARRIOR CADRE move and shoots WARHOUND TITAN, taking 2 shields down and giving it a BM..
  • Legio Gryphonicus double move CRUSADER SCOUT MANIPLE, back to Blitz..

turn2part2

  • Tau Third Phase fail to activate FIRE WARRIOR CADRE and so regroups..
  • Legio Gryphonicus double move forge knights and shoots RECON SKIMMER GROUP 2, killing 1 and giving it 2 BM’s
  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP(BTS) and shoots WARHOUND TITAN, killing it out right…
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 2 and shoot forge knights, giving it a BM..The ARMOUR SUPPORT GROUP move and shoots forge knights, killing 1 and giving it 2 BM’s..

Turn2part3

  • Tau Third Phase move ARMOUR SUPPORT GROUP up and shoots forge knights,killing 1 and breaking it due to BM’s.So it flees back to its deployment zone.
  • Tau Third Phase fail to bring on barramundis..
  • Tau Third Phase fail to bring on barramundis..
  • Tau Third Phase place CRISIS BATTLESUIT CADRE on overwatch…

Turn2part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally RECON SKIMMER GROUP 4.Legio Gryphonicus don’t rally CRUSADER SCOUT MANIPLE..Both sides remove BM’s.

END OF TURN SHOT

end of turn 2

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Turn 3

  • Tau Third Phase wins the SR and goes first..
  • Tau Third Phase marshal RECON SKIMMER GROUP 1, so move and remove all BM’s..
  • Tau Third Phase bring in barramundis and target the CRUSADER SCOUT MANIPLE, near blitz, killing it out right…
  • Legio Gryphonicus move REAVER TITAN up and shoot ARMOUR SUPPORT GROUP(BTS)wiping the formation off the board…
  • Tau Third Phase bring in barramundis and target the forge knights, giving it a BM..

Turn3part1

  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP and shoots forge knights, killing 1 and breaking it.So it flees back to the blitz…
  • Legio Gryphonicus does a engage action with REAVER TITAN and target the RECON SKIMMER GROUP 1.The dice are rolled and the REAVER TITAN win and the RECON SKIMMER GROUP 1 is broken.The RECON SKIMMER GROUP 1 flee back and the REAVER TITAN consolidate 5..
  • Tau Third Phase fail to activate RECON SKIMMER GROUP 5(SC rerolled used) and so regroups..
  • Legio Gryphonicus does a engage action with forge knights(SC reroll used) and target the RECON SKIMMER GROUP 3.The dice are rolled and the forge knights win and the RECON SKIMMER GROUP 3 is broken.The RECON SKIMMER GROUP 3 flee back and the forge knights consolidate 5..

Turn3part2

  • Tau Third Phase march moves ARMOUR SUPPORT GROUP and claim Blitz..
  • Tau Third Phase march moves FIRE WARRIOR CADRE up their left flank and claim objective marker.
  • Tau Third Phase place FIRE WARRIOR CADRE on over watch..
  • Tau Third Phase keeps CRISIS BATTLESUIT CADRE on overwatch…
  •  Tau Third Phase place RECON SKIMMER GROUP 2 on over watch..

TURN3PART3

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2XRECON SKIMMER GROUP.Legio Gryphonicus don’t rally forge knights..Both sides remove BM’s.
  •  Tau Third Phase wins 3-1
Victory Condition Tau Third Phase Legio Gryphonicus
1. Blitz Yes no
2. Break their sprit NO Yes
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn shoot 3

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Summary
 
Well another interesting game with Mathew…We have another one planned for Wednesday. The ATML list was done by Trent and he played the first two turns of the game and I got the last one in..
 
Regards
Greg