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Friday, February 5, 2016

White Scars (NetEA Tournament Pack 2013) V’s Saim Hann(4.2.2) Take 2

Well we manage another game of Epic and this time, I played the marines. It was 3000 point per side and it was between Saim Hann(4.2.2) and White Scars (NetEA Tournament Pack 2013)

Trent played Saim Hann(4.2.2). and I played the White Scars (NetEA Tournament Pack 2013)

The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..

  • Expert rider rule added…
  • SR went from 3 to 4.
  • Drop the points of the Farseer character
  • Scout Rider Troupe has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Hornets have had a change too the main weapon. Twin Hornet Pulse Laser 30cm 2xAT4+

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    Armies used

    Saim-Hann (4.2.2)

    350 Shining Spears+ Exarch characters (BTS)

    325 Wild Rider clan + Wild Rider chieftain (SC)

    275 Wild Rider clan+ Farseer inc

    275 Wild Rider clan + Farseer inc

    360 4 Fire Prism, 2x Firestorms

    300 4 Falcons, 2x Firestorms

    250 Hornets 5  

    175 Scout Rider Troupe inc 2x Vyper

    175 Night Spinners

    275 Vampire Hunter

    250 Hornets 5  

    0 Avatar

    DSCF1823

    White Scars (NetEA Tournament Pack 2013)
    BIKE [425]
    8 Bike Unit, Chaplain

    BIKE [475]
    8 Bike Unit, Supreme Commander

    LAND SPEEDER [250]
    5 Landspeeder, Librarian

    LAND SPEEDER [250]
    5 Landspeeder, Librarian

    PREDATOR [375]
    4 Annihilator, Chaplain, Hunter

    THUNDERBOLT FIGHTERS [175]
    2 Fighters

    WHIRLWINDS [425]
    4 Whirlwinds, Hunter, Chaplain

    PREDATOR [300]
    4 Destructor, Chaplain

    PREDATOR [300]
    4 Destructor, Chaplain

    DSCF1824


    ********************************************************************************************************************* Deployment

  • Deployment Saim Hann, White Scars and objective markers

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  • Off board forces

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    Turn 1

  • Saim Hann win SR and make White Scars go first
  • White Scars place THUNDERBOLT FIGHTERS on CAP(Photo1)…

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  • Saim Hann bring on Vampire Hunter(BM’s from CAP and AA)and shoot Predators, killing three and breaking it(Photo1).The Predators flee forward, so that they are behind the woods(Photo2)…Oh I love rolling three 1’s

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  • Saim Hann fail to activate Wild Rider clan, takes BM and so behind the woods, they go(Photo1)…want to keep the SC reroll for later

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  • White Scars place Land speeders on over watch on the left flank, near the blitz(Photo1)…guard duty..DSCF1900

  • Saim Hann fail to activate Wild Rider clan, takes BM and so behind the woods, they go(Photo1)…want to keep the SC reroll for later

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  • White Scars do sustain fire with Whirlwinds(Photo1) and shoots Wild Rider clan,killing 2 and giving it 3 BM’s(Photo2)..was hoping to do enough kills to break it

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  • Saim Hann Move SoV up(Photo1) and then shoot the LANDSPEEDERS, giving them a BM(Photo2).Then move back to their starting spot(Photo3)..was hoping to break the scout screen.

    DSCF1904DSCF1905DSCF1906

  • White Scars march move bike formation up the center and stop just inside the woods, to just be in range to contested the objective marker(1 lost to DTT)(Photo1)..getting ready for turn 2

    DSCF1907

  • Saim Hann fail to activate Wild Rider clan, takes BM and so behind the woods, they go(Photo1)…Yep that right all the wild rider clan formation failed activations. three 1’s..yes he keep the SC reroll for later..

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  • White Scars place PREDATORS on over watch(Photo1)..getting ready for next turn

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  • Saim Hann do sustain fire with Night spinners(Photo1) and target the bike formation(SC),killing 1 and giving it 2 BM’s(Photo2)…wanted to add a few BM

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  • White Scars move PREDATORS up, behind hill(Photo1)..getting ready for next turn

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  • Saim Hann double move Hornets(1K/2BM from OWF)(Photo1) and shoots the Predators, giving them a BM(Photo2)

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  • White Scars do engage action with BIKE and target the Hornets(Photo1). The dice are rolled and the BIKE(BM) win combat and the Hornets are wiped off the board(Photo2).The BIKES consolidate 5(Photo3)..want to clear the area of enemy formations

    DSCF1915DSCF1916

  • Saim Hann double move shinning spears up to be on lower part of hill(Photo1)…needs to get turn two

    DSCF1917

  • Saim Hann march move SoV down left flank into the White Scars,deployment zone(Photo1)..needs to get turn two

    DSCF1918

  • Saim Hann move SoV(Photo1) and shoot Land speeders, killing 2 and giving it 3 BM’s(Photo2)..getting ready for turn 2

    DSCF1919DSCF1920

  • White Scars keep Land speeders on over watch(sorry no pic)
  • White Scars don’t remove BM’s from both Bike formations.Both sides remove Blast markers.
  • No aircraft were shoot down in the disengage section..
    END OF TURN SHOT

    DSCF1921

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    Turn 2 

  • White Scars win SR and go first…
  • White Scars do engage action with BIKE and target the SoV(Photo1).The dice are rolled and the Bike(2BM)win combat and the SoV is wiped off the board(Photo2).The bike consolidate 5CM(Photo3)..want to clear my deployment area…

    DSCF1922DSCF1923DSCF1924

  • White Scars move Predators(Photo1) and shoots Shinning spears and getting crossfire, killing 1 and giving it 3 BM’s(Photo2)..was hoping to do enough kills to break it

    DSCF1925DSCF1926

  • Saim Hann do engage with Wild Rider clan(1K/2BM from OWF) and target the Land speeder formation(Photo1).The dice are rolled and the Wild Rider clan(1BM) win the combat and the Land speeder formation is wiped from the board(Photo2).The Wild Rider clan consolidate side ways to be near the Bikes(Photo3)..wanted to clear the area, so that he could claim TAH

    DSCF1927DSCF1928DSCF1929

  • Saim Hann do a engage action with SHINNING SPEARS and target the PREDATORS(Photo1)The dice are rolled and the SHINNING SPEARS wins the combat and the PREDATORS are wiped from the board(Photo2).The SHINNING SPEARS consolidate forward a full move(Photo3)…ouch DSCF1930DSCF1931DSCF1932
  • Saim Hann Move SoV up(Photo1) and then shoot the LANDSPEEDERS,killing 2 and giving them 3 BM’s(Photo2)…..was hoping to break them.

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  • White Scars do sustain fire with Whirlwinds(Photo1) and shoots Shinning spears, killing 1 and giving it 2 BM’s(Photo2)..was hoping to do enough kills to break it

    DSCF1935DSCF1936

  • White Scars fail to activate Predator formation, so take the BM and move up behind the hill(Photo1)..getting ready for next turn

    DSCF1937

  • Saim Hann don’t bring on Vampire Hunter(Photo1)

    DSCF1938

  • White Scars bring on THUNDERBOLT FIGHTERS and shoot the SHINNING SPEARS,killing 1 and breaking the formation(Photo1)Which flees towards the only AA cover on the table(Photo2)..

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  • Saim Hann do sustain fire with Night spinners(Photo1) and target the Bike, giving it a BM(Photo2)…was hoping to place more BM’s on it.

    DSCF1941DSCF1942

  • White Scars do engage action with Bike and target the Wild Rider clan(Photo1)The dice are rolled and the BIKES(BM), win combat and the Wild Rider clan(SC) is wiped off the board(Photo2).The bike consolidate 5(Photo3)…I was hoping to clear the area..

    DSCF1943DSCF1945DSCF1946

  • Saim Hann fail to activate Wild Rider clan, takes BM and so around the woods they go(Photo1)…getting ready for turn 3

    DSCF1947

  • White Scars do marshalling action on Land speeders, move and then removing all BM’s(Photo1)..getting ready for turn 3

    DSCF1948

  • Saim Hann march move the Hornets troupe up on the right side of the board, into the deployment zone of the white scars(Photo1).. bold move and he is also contesting blitz

    DSCF1949

  • White Scars do marshalling action on PREDATORS, move and then removing all BM’s(Photo1)..getting ready for turn 3

    DSCF1950

  • Saim Hann Move Wild Rider clan into the woods to claim objective marker(Losing 3 to DTT)(Photo1)…

    DSCF1951

  • Saim Hann keep the Scout Rider Troupe on over watch(Photo1)..Doing guard duty, holding two objective markers

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  • Saim Hann don't rally SHINNING SPEARS. Both sides remove blast markers.
  • No aircraft were shoot down in the disengage section..

    END OF TURN SHOT

     DSCF1953

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    Turn 3

  • Saim Hann win SR and go first
  • Saim Hann do sustain fire with Hornet troupe(Photo1) and shoot the Whirlwinds, giving it a BM(Photo2)…was hoping to break it

    DSCF1954DSCF1955

  • Saim Hann do engage with Wild Rider clan and target the BIKE formation(Photo1)The dice are rolled and the BIKE(2BM) win the combat and the Wild Rider clan is broken(Photo2).The Wild Rider clan flees back behind the woods and the BIKE consolidate 5(Photo3)..he wanted to clear the area

    DSCF1956DSCF1957DSCF1958

  • White Scars do sustain fire with Whirlwinds(Photo1) and shoots broken Shinning spears, killing 3 all up(Photo2)..was hoping to wipe it off the board, not he make 3 saves all 6’s

    DSCF1959DSCF1960

  • White Scars double move PREDATOR across(Photo1) and shoots the Hornets,Killing one and giving it 2 BM’s(Photo2)..was hoping to break it

    DSCF1961DSCF1962

  • Saim Hann bring on Vampire Hunter(BM from AA) and shoot the Land speeder, killing 2 and breaking it(Photo1)So it flees to the other side of the woods(Photo2)..hoping to kill a few

    DSCF1963DSCF1964

  • Saim Hann do sustain fire with Night spinners(Photo1) and target the Bike,Killing 2 and breaking it, so it flee to hill(Photo2)…was hoping to place more BM’s on it.

    DSCF1965DSCF1966

  • White Scars bring on THUNDERBOLT FIGHTERS and shoot the Hornets,killing 1 and breaking the formation(Photo1)Which flees into the table corner(Photo2)..

    DSCF1967DSCF1968

  • Saim Hann place Wild Rider clan on over watch(Photo1)..

    DSCF1969

  • White Scars move Predators up(BM from OWF) and contest Objective marker(Photo1)..

    DSCF1970

  • Saim Hann fail to activate SoV and so regroup formation(Photo1)..

    DSCF1971

  • White Scars march move Bikes and contest two objective markers(Photo1)..

    DSCF1972

  • Saim Hann don't rally Hornets. Both sides remove blast markers.
  • No aircraft were shoot down in the disengage section..
  • Game called due to time, White Scars win, on count back 1040 to 1440.

    Victory Condition White Scars Saim Hann
    1. Blitz NO no
    2. Break their sprit NO NO
    3. Defend the Flag NO NO
    4. Take and Hold No NO
    5. They Shall not Pass NO NO

    END OF TURN SHOT

    DSCF1973

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    Summary

    That was very interesting game,but if time had not run out and we went the extra turn, than the Saim Hann would have won on goals…

    I did plan on using the bikes and Destructor together, but found these pesky point eared begins in my backyard and that went out the door, since I was trying to clear my deployment zone and try and hold the line..always fun.

    Regards

    Greg

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