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Wednesday, September 16, 2015

Necrons (NetEA Tournament Pack 2013) and Iron Hands. Take 2

Well we manage another game of epic. It was 3000 point per side and it was between Necrons (NetEA Tournament Pack 2013) and Iron Hands.Take 2

Trent played the Iron hands and I played the Necrons..

Also been tested is the 3+ save for Tactical and Devastator units…..as mention in the below thread..

Proposed stats from Jimmy for the Iron Hands Iron Clad:
Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Seige Drill (assault weapons), EA+1 MW

Link to Iron Hands List…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218

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Armies used

Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
HARVESTER ENGINE [750]
Abattoir

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CODEX IRON HANDS ARMY LIST V1.11

(1+) Iron Hands Clan 425 pts
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
1 Hunter

Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport

Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport

Assault 250
4 Assault units
1 Veteran Sergeant
iron father

Assault 250
4 Assault units
1 Veteran Sergeant
iron father

Dreadnought Talon 475
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought Veteran Sergeant
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)

Predator 350
5 Predators
Iron Father

Land Raider 375
4 Land Raiders
iron father

Predator 250
4 Predators

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Deployment

  • Deployment of IRON HANDS, Necrons and Objective markers..(Note all Iron Infantry started in their vehicles)

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  • Off board forces

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Turn 1

  • The dice are rolled for the SR and the Iron Hands win and pass the turn over to the Necrons..…
  • Necrons double move the INFANTRY PHALANX(Portal), and place it in the ruin, near the Blitz(Photo1)…guard duty

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  • Iron Hands double move Iron Hands Clan, up their right flank, into the ruins and not far from the objective markers(Photo1)

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  • Necrons double move the HARVESTER ENGINE, so that it’s behind the ruins(Photo1)..

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  • Iron Hands double move Dreadnought Talon into the ruins, to claim objective marker(Photo1)..

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  • Iron Hands double move Assault to support the Iron Hands Clan next turn(Photo1)

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  • Iron Hands march move Predators up to claim objective marker in the centre(Photo1)..

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  • Iron Hands double move Iron Hands Clan, up their left flank, between two hills(Photo1)

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  • Iron Hands double move Iron Hands Clan, up their left flank, to claim objective marker(Photo1)

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  • Iron Hands march move Predators up(Photo1)..

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  • Iron Hands double move Landraiders up(Photo1)..

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  • Iron Hands move the Assault to claim blitz(Photo1)..guard duty

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  • Both sides remove BM’s

END OF TURN SHOT

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Turn 2

  • Necrons teleport in the following: 3 x MONOLITH PHALANX

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  • The dice are rolled for the SR and the Iron Hands go first…
  • Iron Hands do sustain fire with Predators(Photo1) and shoot the HARVESTER ENGINE, doing 6 DC and giving it 7 BM’s(Photo2)..talk about not making save..shiiit

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  • Iron Hands move Predators up(Photo1) and shoot the HARVESTER ENGINE, killing the it outright(Photo2)..talk about not making save..bloody hell and no I was not rolling a shit load of 1’s

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  • Necrons move the MONOLITH PHALANX and shoot the Iron Hands Clan, giving it a BM(Photo1)…prepping for the coming assault…

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  • Necrons does a engage action with INFANTRY PHALANX(portal)(Supporting fire from MONOLITH PHALANX) and targets the Iron hands clan(Photo1). The dice are rolled and the INFANTRY PHALANX(2BM) wins combat and the Iron hands clan is broken and flees(Photo2).The INFANTRY PHALANX consolidates 5cms(Photo3)..done to cut down on activations

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  • Iron Hands double move Landraiders towards the Necron Blitz(Photo1)..

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  • Necrons move the MONOLITH PHALANX and shoot the Assault,giving it a BM(Photo1)…prepping for the coming assault…

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  • Necrons does a engage action with INFANTRY PHALANX(portal)(Supporting fire from MONOLITH PHALANX) and targets the Assault(Photo1). The dice are rolled and the INFANTRY PHALANX(BM) wins combat and the Assault is wiped from the board(Photo2).The INFANTRY PHALANX consolidates 5cms(Photo3)..done to cut down on activations

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  • Iron Hands do a engage action with the Iron hand clan and target the MONOLITH PHALANX(Photo1).The dice are rolled and the Iron Hands Assaults wins combat and the MONOLITH PHALANX, is broken and stays were it is(Photo2)..Iron hands wanted to claim objective marker for T&H…

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  • Necrons does a engage action with INFANTRY PHALANX(portal) and targets the Predators and calls intermingled and drags in the other Predator(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and both Predator formations are broken(Photo2).The INFANTRY PHALANX consolidates 5cms and the both Predator formations flee(Photo3)..done to cut down on activations

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  • Iron Hands move Dreadnought Talon through the ruins(Photo1).. getting ready for turn 3

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  • Iron Hands do a engage action with the Iron hand clan and target the INFANTRY PHALANX(Photo1).The dice are rolled and the Iron Hands Assaults wins combat and the INFANTRY PHALANX, is wiped from the board(Photo2)..Iron hands wanted to claim objective marker for T&H…

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  • Necrons move the MONOLITH PHALANX and shoot the broken Predators, doing nothing(Photo1)…prepping for the coming assault…

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  • Necrons does a engage action with INFANTRY PHALANX(portal) and targets the BROKEN Predators(Photo1). The dice are rolled and the Predator formations wins combat and INFANTRY PHALANX is broken(Photo2).The INFANTRY PHALANX flee back into the ruins and the both Predator formations stays put(Photo3)..done to cut down on activations, well that didn't work..

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  • Iron Hands place the Assault on overwatch(Photo1)..guard duty

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  • Necrons places the INFANTRY PHALANX on overwatch(Photo1)..guard duty

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  • Necrons don't rally MONOLITH PHALANX and INFANTRY PHALANX. Both sides remove BM’s

END OF TURN SHOT

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Turn 3

  • The dice are rolled for the SR and the Iron Hands go first…
  • Iron Hands do marshalling action on Predators and so shoot the  MONOLITH PHALANX, killing one and breaking it(Photo1).The MONOLITH PHALANX flees back to the Irons hands bases line and the Predators remove all BM’s(Photo2)..was done to start process of claiming they shall not pass goal…

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  • Iron Hands retain the turn and do a sustain fire with the Iron Hands clan and shoot the MONOLITH PHALANX,giving it a BM(Photo1)…was done to start process of claiming they shall not pass goal…

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  • Necrons double move the INFANTRY PHALANX and place it in the ruin, near the objective marker(Photo1)…guard duty

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  • Necrons double move the INFANTRY PHALANX and place it in the ruin(Photo1)…was making sure was out of range of the dreadnoughts.

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  • Iron Hands double move Landraiders up(Photo1) and shoot the MONOLITH PHALANX,giving it a BM(Photo2)…was done to start process of claiming they shall not pass goal…

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  • Iron Hands double move Predators (Photo1) and shoot the MONOLITH PHALANX,giving it a BM and breaking it, so it stays put(Photo2)…was done to claim they shall not pass goal…

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  • Necrons keep the INFANTRY PHALANX on overwatch(Photo1),,guard duty

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  • Iron Hands do marshalling action on Iron hand clan and so move and then remove all BM’s(Photo1)..

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  • Iron Hands do a engage action with the Dreadnought Talon and target the INFANTRY PHALANX(Photo1).The dice are rolled and the Dreadnought Talon (2BM’s) wins combat and the INFANTRY PHALANX is wiped from board(Photo2).The Dreadnought Talon consolidate 5cm(Photo3).. Iron hands wanted to try break the formation so it would clear the area..

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  • Iron Hands move Iron Hands Clan, to claim objective markers(Photo1)..was done to claim T&H..

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  • Iron Hands keep the Assault on overwatch(Photo1)..guard duty

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  • Necrons don't rally MONOLITH PHALANX. Both sides remove BM’s
  •  Winners is IRON HANDS 3-0
Victory Condition IRON HANDS Necrons
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

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Summary
 
Well I think the IH player learn not to assault the HARVESTER ENGINE.. He was given a hand with me not making saves, but also he didn't roll as many ones as last game. So that really help the shooting too. Other wise a enjoyable game.. although losing 750 points in turn two was not good….OK this was our 99th game and so next week..We are doing a 90000 point game, so only 1 report next week…...
 
Regards
Greg

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