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Thursday, June 4, 2015

Iyanden 4.2 Vs. Knight World (NetEA v2.2.1 *APPROVED*) Fridays game

Well it Friday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Knight World (NetEA v2.2.1 *APPROVED*)

Trent used the Knight World (NetEA v2.2.1 *APPROVED*) and I used the Iyanden 4.2.

New Iyanden 4.2 list is here

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032

Armies used

Iyanden Craftworld (4.2)

SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Spiritseer, 2 Wraithguard
WRAITHGATE [50]
AVATAR [0]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
ENGINE OF VAUL TROUPE [250]
Storm Serpent
RANGER TROUPE [125]
5 Ranger
RANGER TROUPE [150]
6 Ranger
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SWORDS OF VAUL TROUPE [250]
4 Falcons, Fire Storm
SPIRIT WRAITHLORD WARHOST [350]
6x Wraithlord units, Spiritseer

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Knight World (NetEA v2.2.1 *APPROVED*)

KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [490]
4 Knight Castellan
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
ROUGH RIDER PLATOON [150]
6 Rough Riders
ROUGH RIDER PLATOON [150]
6 Rough Riders
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters

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Deployment

  • Iyanden Craftworld deployment from left(Photo1) to right(Photo2) and off board forces(Photo3)

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  • Iyanden Craftworld scout deployment

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  • Knight World deployment from left(Photo1) to right(Photo2).Scout deployment(Photo3&4)

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Turn1

  • The Iyanden 4.2 go first….
  • Iyanden 4.2 march move EoV(Photo1)

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  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST(Through Portal) and target the Paladins(Photo1) The dice are rolled and the SPIRIT WRAITHGUARD WARHOST win the combat and the Paladins are Broken(Photo2) and flees towards the ruins(Photo3), The SPIRIT WRAITHGUARD WARHOST falls back behind hill(Photo4)

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  • Iyanden 4.2 move SoV(Photo1) and shoot rough riders, giving it a BM(Photo2) and move back to were they were(Photo3)

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  • Knights double move Paladin(Photo1) and shoot EoV, Doing a DC and giving it 2 BM’s(Photo2)

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  • Knights double move CUSTODIAN HOUSEHOLD(Photo1) and shoot SoV, giving it a BM(Photo2)

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  • Iyanden 4.2 march move EoV(Photo1)

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  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST(Through Portal)(Support from EoV and SPIRIT WRAITHGUARD WARHOST)and target the Paladins(Photo1) The dice are rolled and the SPIRIT WRAITHGUARD WARHOST win the combat and the Paladins are wiped from the board(Critical rolled)(Photo2),

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  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot EoV, killing all and wiping the formation off the table(critical)(Photo2)

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  • Knights march move Paladins(Photo1)

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  • Iyanden 4.2 double move SoV(Photo1) and shoot Paladins,Giving them a BM(Photo2)

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  • Knights activate Paladins and double move(Photo1) and shoot SPIRIT WRAITHGUARD WARHOST, giving it a BM(Photo2)

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  • Knights march move Paladins(Photo1)

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  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

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  • Knights keep Rough riders on overwatch(Photo1)

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  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

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  • Knights keep Rough riders on overwatch(Photo1)

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  • The Iyanden 4.2 double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot CUSTODIAN HOUSEHOLD, giving it a BM(Photo2)

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  • Knights don’t rally PADALINS. Both sides remove BM’s

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Turn2

  • Iyanden 4.2 deploy the Avatar(Photo1)

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  • The Iyanden 4.2 go first….
  • Iyanden 4.2 do a engage action with Avatar  and use the command ability to bring in the SPIRIT WRAITHGUARD WARHOST and target the CUSTODIAN HOUSEHOLD(Photo1) The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(2 BM’S)&AVATAR wins the combat and the CUSTODIAN HOUSEHOLD are wiped from the board. Rough riders get a BM for supporting failed assault(Photo2). The SPIRIT WRAITHGUARD WARHOST(2 BM’S)&AVATAR move forward to the right for their consolidation move(Photo3)

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  • Iyanden 4.2 do a engage action with SoV(Support from SPIRIT WRAITHGUARD WARHOST&AVATAR) and target the PALADINS(Photo1) The dice are rolled and the SoV(BM) wins the combat and the PALADINS are broken(Photo2). The PALADINS flee back to it deployment zone(Photo3). The SoV move forward for its consolidation move(Photo4)

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  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST and target the PALADINS(Photo1) The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(3 BM’s) wins the combat and the PALADINS(2 x Critical) are broken(Photo2). The PALADINS flee back into the forest(Photo3). The SPIRIT WRAITHGUARD WARHOST move back for its consolidation move(Photo4)

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  • Knights activate CUSTODIAN HOUSEHOLD and do sustain fire(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST,killing 3 and breaking the formation,so it moves into ruins(Photo2)

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  • Knights do a engage action with rough riders and target the AVATAR and calls intermingled and drags in the SPIRIT WRAITHGUARD WARHOST(Support from SoV)(Photo1)The dice are rolled and the SPIRIT WRAITHGUARD WARHOST&AVATAR(DEAD). win the combat and the rough riders are wiped from the board(Photo2).The SPIRIT WRAITHGUARD, SoV and RANGERS get a BM each due to death of Avatar(Photo3)

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  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

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  • Knights keep Rough riders on overwatch(Photo1)

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  • The Iyanden 4.2 keep RANGERS on overwatch(Photo1)

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  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot SoV, killing all and wiping the formation off the table(Photo2)

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  • The Iyanden 4.2 double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot CUSTODIAN HOUSEHOLD, doing a DC and  giving it a  2 BM’s(Photo2)(BM missing in photo)

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  • Iyanden 4.2 double move EoV(Photo1) and shoots broken PALADINS, Killing a W/E(Critical)(Photo2)

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  • Iyanden 4.2 do a engage action with SPIRIT WRAITHLORD WARHOST(Through Portal) and target the CUSTODIAN HOUSEHOLD(Photo1) The dice are rolled and the SPIRIT WRAITHLORD WARHOST(2 BM’S) win the combat and the CUSTODIAN HOUSEHOLD are wiped from the board. The broken PALADINS, take a DC due to begin within 15cms and a critical is rolled and so lose a W/E(Photo2)

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  • Iyanden 4.2 double move SoV(SC rerolled used)(Photo1) and shoot rough riders, giving it a BM(Photo2)

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  • Both sides remove BM’s

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Turn3

  • Knights go first….
  • Knights activate HOWITZER BATTERY and do sustain fire(Photo1) and shoot SoV, killing 2 and breaking the formation, so it flees into the woods(Photo2)

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  • Knights do a engage action with rough riders(Support from Paladins, in range, out of picture) and target the SPIRIT WRAITHLORDS WARHOST(Photo1)The dice are rolled and the SPIRIT WRAITHLORDSWARHOST(2BM) win the combat and the rough riders are wiped from the board(Photo2).The Paladins,breaks due to BM’s and flees into the woods(Photo3)

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  • The Iyanden 4.2 Double move Rangers to claimed 2 objectives(Photo1)

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  • The Iyanden 4.2 Double move Rangers to claimed 2 objectives(SC reroll used)(Photo1)

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  • Knights do a engage action with Paladins and target the SPIRIT WRAITHGUARD WARHOST(Photo1).The dice are rolled and the Paladins win the combat and the SPIRIT WRAITHGUARD WARHOST is broken(Photo2), The SPIRIT WRAITHGUARD WARHOST falls back 5 cms(Photo3).

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  • The Iyanden 4.2 March move SPIRIT WRAITHGUARD WARHOST(Photo1)

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  • The Iyanden 4.2 double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot Paladins, giving it a BM, and breaking it, so it flees back behind woods(Photo2)

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  • Iyanden 4.2 double move EoV(Photo1) and shoots Broken Paladin, doing a DC , due to BM(Photo2)

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  • Iyanden 4.2 activate SPIRIT WRAITHLORD WARHOST and so double moves and shoots Broken Paladin, doing a DC , due to BM(Photo1)

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  • Both sides remove BM’s
  • Iyanden 4.2 win 3-0..

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Overview of table end of game

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Victory Conditions

Victory Condition Iyanden 4.2 Knight World
1. Blitz no no
2. Break their sprit Yes no
3. Defend the Flag Yes no
4. Take and Hold No no
5. They Shall not Pass Yes no


Summary
 
That was fun. The Knights had some shit armours saves, which then allowed me to roll some critical. Which didn't help there cause. The Strategy roll for turn two I think was critical and it manage to go my way, only because we both rolled a 1. On my side I glad I stuck the two SS on flank and pushed ahead. Although wining just about every engagement helped…Knight will have bragging rights for the next month for killing the Avatar..Oh I’m going to hear about it…
 
Ok onto other things..
 
1) WRAITHBLADE- Well they were not used
 
2) THE 1:2 CHANGE: This is the correct way to go, and it will only help the list.
 
3) The animated construct rule didn’t come into play again…I feel that this is not needed, although stress testing has not been done yet..
 
4) SPIRIT WRAITHLORD WARHOST- So stress test on this formation, I would like to do a list with as many as I can and see how it goes….
 
Regards
Greg

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