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Tuesday, July 7, 2015

Annihilation Take 2

 

Well it Tuesday again and we manage a scenario, as below

Trent was WORLD Eaters 3.8 and Britt and I were using Emperor's Children (4.0)

The Armies: Players choose armies to an agreed point’s total. 2-4000 points recommended….

The Battlefield:This battle is played on a 6 ft. x 4 ft. table divided into sections as shown in the map below. Set up the terrain on the battlefield in a mutually agreed manner, but must have at least 4 forest terrain pieces. See the battlefield terrain rules below. Each player places a Single objective marker in their deployment zone and further than 15cm away from any table edge with the player that deployed first placing the first objective.

Deployment: The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map

First Turn: Roll a D6 and add strategy rating to see who goes first.

Game Length: This mission lasts for Six turns.

Battlefield Terrain: Shadowy Forests rules are to be used in this scenario.

Victory Conditions: The victory conditions of this mission are to annihilation of enemy forces. At the end of the game, the player who has scored the most Victory points has won the game. If the players have the same number of Victory points, the game ends in a draw.

Primary Objectives: Destroyed enemy formations are worth a variable amount of Victory points to the player depending on their military significance (Broken formations do count when working this out).

Unit Type                               Victory Points

War engine formation                      4

Aircraft formations                           3                 

Infantry formations                           2 ( add 2 more points if the formation has W/E as part of the formation, so DKOK formations with Gorgons or ocrs mobs with battles fortress)

Artillery formations                           3

AV’s formations                               2

Scouts formations                           1

LV formations                                  1

Fortifications(Bunkers)                    1 (Destroyed or Captured)

Note: You score points on the formation type, so if it’s an IG infantry company/SM tactical its 2 points. You don’t score points for the SM Rhinos in the tactical formation.

Seize the Tactical Objective: If you have control of the strategic objective in your opponent's deployment zone at the end of the game you gain 2 Victory points.

 

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Armies used

WORLD Eaters 3.8

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

World Eaters Berzerker Retinue 350 points
One World Eaters Blood Lord unit, four World
Eaters Legionaires, and four Khorne Berzerker
units, World Eater Rhino

Defiler Engines 350points
5 Defilers

Juggernauts of Khorne 400 points
8 Khorne Juggernaut units

5 Blood Slaughterers 250 points

Khorne Support Engines 275 points
4 Hellfire Cannon

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

Defiler Engines 425 points
6 Defilers

Two Helltalon Fighter Bombers 250 points

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Emperor's Children (4.0)

DAEMON POOL [255]
17 Lesser Daemon
RETINUE [425]
6 Chaos Marine units, 6 Chaos Marine, Icon Bearer, Daemonic Pact, Sorcerer Lord
RETINUE [425]
6 Chaos Marine units, 6 Chaos Marine, Sorcerer Lord, Icon Bearer, Daemonic Pact
RETINUE [825]
6 Chaos Marine units, 6 Chaos Marine, 6 Emperors Children Land Raider, Sorcerer Lord
RETINUE [875]
6 Chaos Marine units, 6 Chaos Marine, 6 Emperors Children Land Raider, Chaos Warlord (Supreme Commander)
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors

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Deployment

  • TABLE LAYOUT

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  • Emperor's Children (4.0) deployment(Photo1) and off board forces(Photo2)..

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  • WORLD Eaters deployment(Photo1) and off board forces(Photo2)..

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Turn1

  • WORLD Eaters went first..
  • WORLD Eaters double move Defiler Engines(Photo1) and shoot RETINUE, giving them a BM(Photo2)

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  • Emperor's Children put HELLBLADE SQUADRON on CAP(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • Emperor's Children do a engage action with RETINUE(support from RETINUE) and targets World Eaters Berzerker Retinue(Photo1).The dice are rolled and the World Eaters Berzerker Retinue wins.The RETINUE is broken(Photo2).The World Eaters Berzerker Retinue flee back.The World Eaters Berzerker Retinue gets 3 BM’s and the other RETINUE gets BM for failed support(Photo3)

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  • WORLD Eaters double move with Khorne Support Engines(Photo1) and shoots RETINUE,giving it a BM(Photo2)

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  • Emperor's Children do a engage action with RETINUE and targets World Eaters Berzerker Retinue(Photo1).The dice are rolled and the RETINUE(BM) wins.The World Eaters Berzerker Retinue are broken(Photo2).The World Eaters Berzerker Retinue flee back(Photo3)

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  • WORLD Eaters double move Defiler Engines(Photo1)

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  • Emperor's Children do a engage action with RETINUE(4 daemons) and targets Defiler Engines(Photo1).The dice are rolled and the RETINUE wins.The Defiler Engines are wiped from the board(2 points for EC)(Photo2).The RETINUE consolidates 5 cm’s(Photo3)

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  • WORLD Eaters march move Juggernauts of Khorne (Photo1)

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  • Emperor's Children double move RETINUE(Photo1) and shoot the Juggernauts of Khorne, giving them a BM(Photo2)

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  • WORLD Eaters march move Blood Slaughterers(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • WORLD Eaters don't bring on Helltalon Fighter Bombers(Photo1)

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  • Both sides remove blast marker.
  • No aircraft were shot down in the disengaged section.
  • END OF TURN 1 SHOTS(after rally phase)
  • Points count EC/WE3.8  2-0

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Turn2

  • WORLD Eaters went first..
  • WORLD Eaters do a engage action with the World Eaters Berzerker Retinue, uses the command ability and brings in the other World Eaters Berzerker Retinue and targets RETINUE and calls intermingling and drags other RETINUE in(Photo1).The dice are rolled and the 2 x World Eaters Berzerker Retinue win combat and the 2xRETINUE are broken(Photo2).The 2x broken RETINUE flee back(Photo3) and the 2 x World Eaters Berzerker Retinue consolidate 5cms and both get 5 BM’s(Photo4)

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  • WORLD Eaters do a engage action with the Blood Slaughterers and targets the RETINUE(Photo1).The dice are rolled and the Blood Slaughterers, win combat and the RETINUE is broken.The Blood Slaughterers(2BM’s), consolidate 5 cm’s and the RETINUE flees back(Photo2)

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  • Emperor's Children do marshalling action on RETINUE, moves and removes all but 3Bm’s(Photo1)

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  • WORLD Eaters double move Defiler Engines(Photo1) and shoots broken RETINUE,killing 1 all up(Photo2)

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  • WORLD Eaters double move with Khorne Support Engines(Photo1) and shoots broken RETINUE,killing 9 all up(Photo2)

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  • WORLD Eaters march move Juggernauts of Khorne (Photo1)

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  • WORLD Eaters bring on Helltalon Fighter Bombers, which get jumped by CAP and are blown out of the sky(Photo1)(3 points for EC)

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  • The Emperor's Children don’t rally RETINUE . Both sides remove blast marker.
  • No aircraft were shot down in the disengaged section.
  • Points count EC/WE3.8  5-0
  • END OF TURN 2 SHOTS

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Turn3

  • WORLD Eaters went first..
  • WORLD Eaters do a engage action with the Juggernauts of Khorne and targets the RETINUE(Photo1).The dice are rolled and the Juggernauts of Khorne, win combat and the RETINUE is broken(Photo2).The Juggernauts of Khorne, consolidate 5 cm’s and the RETINUE flees back(Photo3)

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  • WORLD Eaters do a engage action with the Defiler Engines and targets the RETINUE(Photo1).The dice are rolled and the Defiler Engines win combat and the RETINUE is wiped from the board(2 points for WE3.8)(Photo2).The Defiler Engines, consolidate 5 cm’s(Photo3)

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  • Emperor's Children do a engage action with RETINUE(3 daemons) and targets Defiler Engines(Photo1).The dice are rolled and the RETINUE wins.The Defiler Engines are broken(Photo2).The Defiler Engines flee back and the RETINUE consolidates 5cm(Photo3)

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  • WORLD Eaters double move World Eaters Berzerker Retinue, into woods(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • Emperor's Children bring in HELLBLADE SQUADRON and shoots Blood Slaughterers,killing 1 and breaking the formation, which flees forward(Photo1).

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • WORLD Eaters move with Khorne Support Engines(Photo1) and shoots RETINUE,killing 2 and giving it 3 BM’s(Photo2)

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  • The WORLD Eaters don’t rally Blood Slaughterers. Emperor's Children don’t remove blast marker from RETINUE.
  • No aircraft were shot down in the disengaged section.
  • Points count EC/WE3.8  5-2
  • END OF TURN 3 SHOTS

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Turn4

  • Emperor's Children (4.0) went first…
  • Emperor's Children do a engage action with RETINUE(4 daemons) and targets Broken Blood Slaughterers, calls intermingled and drags in the Defiler Engines(Photo1).The dice are rolled and the RETINUE(3BM’s) wins.The Blood Slaughterers(2 points for EC). are wiped from the board and the Defiler Engines are broken(Photo2).The Defiler Engines flee back down the forest edge(Photo3) and the RETINUE consolidates 5cm(Photo4)

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  • Emperor's Children do a engage action with RETINUE(4 daemons) and targets World Eaters Berzerker Retinue, calls intermingled and drags in the other World Eaters Berzerker Retinue(Photo1).The dice are rolled and the RETINUE doesn’t win combat and is broken.One World Eaters Berzerker Retinue is broken, due to BM’s and the other World Eaters Berzerker Retinue gets 3 BM’s (Photo2).The RETINUE flee back into the forest. The broken World Eaters Berzerker Retinue falls back down the forest edge(Photo3).

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  • WORLD Eaters do a engage action with the World Eaters Berzerker Retinue and targets the RETINUE(Photo1).The dice are rolled and the World Eaters Berzerker Retinue, wins combat and the RETINUE is wiped from the board(2 points for WE3.8)(Photo2).The World Eaters Berzerker Retinue, is broken due to BM’s and so flees towards the objective(Photo3)

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  • WORLD Eaters do a engage action with the Juggernauts of Khorne and targets the broken RETINUE(Photo1).The dice are rolled and the Juggernauts of Khorne, win combat and the RETINUE is wiped from the board(2 points for WE3.8)(Photo2).The Juggernauts of Khorne, consolidate 5 cm’s(Photo3)

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  • Emperor's Children bring in HELLBLADE SQUADRON and shoots broken Defiler Engines,killing the last one(Photo1)(2 points for EC).

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  • WORLD Eaters double move World Eaters Berzerker Retinue, into woods(Photo1)

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  • WORLD Eaters do sustain fire with Khorne Support Engines(Photo1) and shoots RETINUE, giving it 1 BM’s(Photo2)

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  • Both sides remove blast marker.
  • No aircraft were shot down in the disengaged section.
  • Points count EC/WE3.8  9-6
  • END OF TURN 4 SHOTS

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Turn5

  • Emperor's Children (4.0) went first…
  • Emperor's Children fail to activate RETINUE(4 daemons) and so regroup(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • Emperor's Children bring in HELLBLADE SQUADRON and shoots Juggernauts of Khorne, giving it a BM(Photo1) 

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  • WORLD Eaters do sustain fire with Khorne Support Engines(Photo1) and shoots RETINUE, killing 1 and giving it 2 BM’s(Photo2)

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  • WORLD Eaters do a engage action with the Juggernauts of Khorne(support from 2xWorld Eaters Berzerker Retinue) and targets the RETINUE(Photo1).The dice are rolled and the Juggernauts of Khorne, win combat and the RETINUE is broken(Photo2).The RETINUE flees towards the tableside(Photo3).The Juggernauts of Khorne, consolidate 5 cm’s(Photo4)

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  • Both sides remove blast marker.
  • No aircraft were shot down in the disengaged section.

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Turn6

  • Emperor's Children (4.0) went first…
  • Emperor's Children (4.0) double move RETINUE(Photo1) and shot the Khorne Support Engines, giving it a BM(Photo2)

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  • Emperor's Children bring in HELLBLADE SQUADRON and shoots World Eaters Berzerker Retinue, killing 1 and breaking formation, stays put(Photo1) 

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  • WORLD Eaters move Juggernauts of Khorne to claim objective marker(Photo1)(2 points for WE3.8)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • WORLD Eaters fail to activate World Eaters Berzerker Retinue, so it breaks(WE3.8 player forgets to move it)(Photo1)

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  • WORLD Eaters do sustain fire with Khorne Support Engines(Photo1) and shoots RETINUE, killing 2 and breaking the formation which flees back out of the building(Photo2)

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  • The WORLD Eaters don’t rally World Eaters Berzerker Retinue(2 points for EC). Both sides remove blast marker.
  • No aircraft were shot down in the disengaged section.
  • Emperor's Children (4.0) win 11 to 8
  • END OF GAME SHOTS

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Summary

That was fun, I though WE3.8 would win, by the end of turn 3. Does show that a larger formation will weather the storm in the scenario. May try another game next week…I don't think changing the deployment zone is needed…

Regards

Greg

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