Translate

Tuesday, February 3, 2015

Assault of Imbalance…..

Well it’s Tuesday again and this time we took the Assault of Imbalance scenario out for a test spin…

Trent played the Codex Astartes(FORCE A) and Britt used the Emperor's Children(FORCE B)….

We only allowed Infantry with 15cm for the first test run…

Armies

This mission is fought between forces of 1,000 points each, but may not include flyers, AV, LV, War engines, Spaceships, no teleporting and units that use planetfall. The Force A player has three markers, which he can assign to three different formations (Rule below).

The Battlefield

This mission is played on a 4 ft x 4 ft board. The terrain should represent a bombed-out city or space dockyard, and may be set up in a mutually agreed manner.

Place Objective Shuttle/landing pad

After the battlefield terrain has been placed, the Force A player nominates a table quarter (see deployment map below) to be their deployment zone. The Force A player then places a model to represent a shuttle in the opposite quarter to their deployment zone. The objective Shuttle/landing pad model must be placed at least 50cm’s from the centre of the table.

Deployment

The Force A player deploys all of his army anywhere within his table quarter, but not closer than 30 cm to the centre of the table. The Force B player then deploys half his formations in each of his deployment zones no closer than 45cm’s to any Force A formation and no closer than 30 cm’s to the centre of the table.

First turn

The Force A player get the first turn. Then from 2 turn on, roll to see who goes first…

Game Length

Game goes for 4 turns

Victory Conditions

The Force A side wins if at the end of the game a marker is in base-to-base contact with the objective Shuttle/landing pad model. Any other result is a Force B victory.

Mission Special Rules

Markers: A stated the Force A player gets three markers. The markers are carried by three different formation. If the formation is broken or destroyed, then the marker is dropped, before the formation flees or is removed. Any Force A or Force B formation may pick the marker up. To pick the marker up, the formation will need to do a move order.

clip_image002

Armies used

Codex Astartes (NetEA Tournament Pack 2013)

SCOUT [225] 1
4 Scouts, Chaplain, Sniper
SCOUT [200] 2
4 Scouts, Chaplain
TACTICAL [325]
6 Tacticals, Chaplain
DEVASTATOR [250]
4 Devastators

Emperor's Children (4.0)

RETINUE [250] 1
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 2
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 3
6 Chaos Marine units, Chaos Lord, Chaos Marine
CHOSEN [125] 1
4 Chaos Space Marine Chosen
CHOSEN [125] 2
4 Chaos Space Marine Chosen

Deployment

  • Over of the table

tuiesdat 001tuiesdat 002

  • Codex Astartes deployment(Photo1)

tuiesdat 003

  • Emperor's Children deployment in zone 1(Photo1) and zone 2(Photo2)

tuiesdat 004tuiesdat 005

**********************************************************************************************************************

Turn 1

  • Codex Astartes goes first…
  • Codex Astartes march move TACTICAL(Photo1)

tuiesdat 007

  • Emperor's Children do engage action and use the commander ability and take a RETINUE 1&2 and target the TACTICAL(Photo1).The dice are rolled and the TACTICAL wins the combat and RETINUE1&2 are broken(Photo2).The TACTICAL flees back to ruins(Photo3).The RETINUE1&2 flee back to the Shuttle/landing pad(Photo4)

tuiesdat 009tuiesdat 011tuiesdat 012tuiesdat 013

  • Codex Astartes march move DEVASTATOR(Photo1)

tuiesdat 014

  • Codex Astartes march move SCOUT 2(Photo1)

tuiesdat 015

  • Emperor's Children move CHOSEN 1(Photo1)

tuiesdat 016

  • Codex Astartes march move SCOUT 1(Photo1)

tuiesdat 017

  • Emperor's Children move RETINUE 3, towards the Shuttle(Photo1)

tuiesdat 018

  • Emperor's Children move CHOSEN 2(Photo1)

tuiesdat 019

  • Over shoot at the end of turn 1(Photo1)

tuiesdat 020

  • Both side remove blast markers.

**********************************************************************************************************************

Turn 2

  • Emperor's Children goes first..
  • Emperor's Children do a marshalling action on RETINUE 1, so move up and then remove all BM’s(Photo1)

tuiesdat 023

  • Codex Astartes double move SCOUT 1(Photo1) and shoot CHOSEN 1, killing 1 and giving it 2BM’s(Photo2)

tuiesdat 024tuiesdat 025

  • Emperor's Children do a marshalling action on RETINUE 2, so move up and then remove all BM’s(Photo1)

tuiesdat 026

  • Codex Astartes move DEVASTATOR(Photo1),and shoot CHOSEN 1, breaking it due to BM’s so it flees back to Shuttle/landing pad

tuiesdat 027tuiesdat 028

  • Codex Astartes double move SCOUT 2(Photo1)

tuiesdat 029

  • Emperor's Children place RETINUE 3, on overwatch(Photo1)

tuiesdat 030

  • Codex Astartes march move TACTICAL(Photo1)

tuiesdat 031

  • Emperor's Children place CHOSEN 2 on overwatch(Photo1)

tuiesdat 032

  • Over shoot at the end of turn 2(Photo1&2)

tuiesdat 033tuiesdat 034

  • Both side remove blast markers.

**********************************************************************************************************************

Turn 3

  • Emperor's Children goes first..
  • Emperor's Children place RETINUE 2, on overwatch(Photo1)

tuiesdat 036

  • Codex Astartes double move SCOUT 1(Lose 1, 2 BM’s due to OW)(Photo1) and shoots RETINUE 1, giving it BM(Photo2)

tuiesdat 037tuiesdat 038

  • Emperor's Children do engage action with RETINUE 1 and target the SCOUT 1(Photo1).The dice are rolled and the RETINUE 1 wins the combat and SCOUT 1 are wipe from the board(Photo2).The RETINUE 1 consolidate back into the Shuttle/landing pad(Photo3).

tuiesdat 039tuiesdat 041tuiesdat 042

  • Codex Astartes move DEVASTATOR(Lose 1, 2 BM’s due to OWF)(Photo1),and shoot RETINUE 1, giving it BM(Photo2)

tuiesdat 043tuiesdat 044

  • Codex Astartes double move SCOUT 2(Photo1) and gets a BM from OW fire from the chosen2(Photo2)

tuiesdat 045tuiesdat 046

  • Emperor's Children did marshalling action with CHOSEN 1, so moved and then removed all BM’s(Photo1)

tuiesdat 047

  • Codex Astartes march move TACTICAL(Photo1)

tuiesdat 048

  • Both side remove blast markers.

*********************************************************************************************************************

Turn 4

  • Codex Astartes goes first…
  • Codex Astartes do a engage action with the SCOUT 2 and target the RETINUE 1 and call intermingled and drag in the Chosen1 and the RETINUE 2(Photo1).The dice are rolled and the scouts2 are wiped from the board. RETINUE 1 is broken due to BM’s(Photo2).The RETINUE 2 flee back to the Shuttle/landing pad(Photo3)

tuiesdat 051tuiesdat 052tuiesdat 053

  • Emperor's Children place RETINUE 3, on overwatch(Photo1)

tuiesdat 054

  • Codex Astartes move TACTICAL(Photo1)

tuiesdat 055

  • Emperor's Children do engage action with RETINUE 1 and target the DEVASTATOR(Photo1).The dice are rolled and the DEVASTATOR wins the combat and RETINUE 1 are wipe from the board(Photo2).The DEVASTATOR stay put(Photo3).

tuiesdat 056tuiesdat 057tuiesdat 058

  • Codex Astartes do a engage action with the DEVASTATOR and target the RETINUE 3 and lose 1 and get 2 BM’s due to OWF(Photo1).The dice are rolled and the DEVASTATOR are wiped from the board. RETINUE 3 is fine(Photo2).The RETINUE 3 stays were it is(Photo3)

tuiesdat 059tuiesdat 060tuiesdat 061

  • Emperor's Children move CHOSEN 2 (Photo1) and shoots TACTICAL and gives it a BM(Photo2)

tuiesdat 062tuiesdat 063

  • Over shoot at the end of turn 4(Photo1)

tuiesdat 064

  • Both side remove blast markers.
  • Emperor's Children

Summary

Yes well after that game, we sat down and went over the scenario…Some of the ideas included

  • Changing the deployment
  • Giving force A 500 points more
  • Making sure FORCE B not fall back anywhere near the Shuttle/landing pad area, if broken..
  • Change in Victory conditions…

Regards

Greg

No comments:

Post a Comment