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Tuesday, February 17, 2015

Salamanders (NetEA Tournament Pack 2013) V’s Emperor's Children (4.0)

 

Well Tuesday been and gone again and we manage another game of epic. It was 3000 point per side and it was between Salamanders (NetEA Tournament Pack 2013) V’s Emperor's Children (4.0)…

Greg and Britt use the Emperor's Children..

Trent was the Salamanders…

Armies used

Salamanders (NetEA Tournament Pack 2013)

DEVASTATOR [700]
4 Devastator units, 2 Salamander Devastator units, 2 Land Raider Redeemer, Chaplain, 1 Razorback (twin lascannon), 1 Razorback (twin heavy bolter)

LAND RAIDER [675]
Chaplain, 2 Land Raider Helios, 4 Land Raider Helios

PREDATOR [400]
4 Predator Annihilator, 2 Predator Incinerator, Chaplain

VINDICATOR [350]
4 Vindicators, Chaplain, 2 Predator Incinerator

TERMINATOR [375]
4 Four Salamander Terminator units, Chaplain

TACTICAL [750]
6 Tactical units, Chaplain, 2 Salamander Tactical units, 4 Razorback (twin lascannon), 4 Razorback (twin heavy bolter), Hunter

ASSAULT [350]
4 Assault units, Chaplain, 2 Land Raider Redeemer

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

Scout (225)
Four Scout units, snipers, razorback (twin heavy bolter)

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Emperor's Children (4.0)

DAEMON POOL [150]
10 Lesser Daemon
RETINUE [325]
6 Chaos Marine units, 2 Chaos Marine, Replace 4 chaos marine units with 4 Havok units, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 4 Chaos Marine, Daemonic Pact, Replace 4 chaos marine units with 4 Havok units
RETINUE [460]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Daemonic Pact, 6 Rhino
RETINUE [325]
6 Chaos Marine units, 2 Chaos Marine, Replace 4 chaos marine units with 4 Havok units, Sorcerer Lord
CHOSEN [125]
4 Chaos Space Marine Chosen
CHOSEN [125]
4 Chaos Space Marine Chosen
EMPEROR'S CHILDREN TERMINATORS [395]
Chaos Lord, 6 Terminator
ARMOURED COMPANY [350]
4 Emperors Children Predator, 2 Emperors Children Land Raider
ARMOURED COMPANY [350]
4 Emperors Children Predator, 2 Emperors Children Land Raider
QUESTOR TITAN [300]
QUESTOR TITAN [300]
CHAOS THUNDERHAWK [200]
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors

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Deployment

  • Table lay out…

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  • Salamanders deployment from Left(Photo1) to Right(Photo2) flank and off board forces(Photo3)

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  • Salamanders scout deployment…

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  • Emperor's Children deployment from Right(Photo1) to Left(Photo2) flank and off board forces(Photo3)

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  • Emperor's Children scout deployment…

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**********************************************************************************************************************

Turn 1

  • Teleporting units, the Emperor's Children Terminators(Photo1) and the Salamanders Terminators(Photo2)

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  • Salamanders go first…
  • Salamanders do a engage action with TACTICAL formation and target the EMPEROR'S CHILDREN TERMINATORS(Photo1).The dice are rolled and the EMPEROR'S CHILDREN TERMINATORS win combat, the TACTICAL formation is broken(Photo2). The TACTICAL flees to the other side of the City(Photo3).The EMPEROR'S CHILDREN TERMINATORS get 2 BM’s form hits suffered and the VINDICATOR get BM due to giving supporting fire(Photo4)

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  • Salamanders fail to activate Terminators and so regroup(Photo1)

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  • Emperor's Children do a engage action with Children Terminators and target the VINDICATOR(Photo1).The dice are rolled and the EMPEROR'S CHILDREN TERMINATORS win combat, and the VINDICATOR are wiped from the board(Photo2).The EMPEROR'S CHILDREN TERMINATORS are broken due to BM’s and flee back to the farm house(Photo3)

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  • Salamanders double move ASSAULT (Photo1)

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  • Emperor's Children double move QUESTOR TITAN(Photo1) and shoot TERMINATORS and give them a BM(Photo2)

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  • Salamanders place THUNDERBOLT SQUADRON on CAP(Photo1)

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  • Emperor's Children do engage action with RETINUE(summon 4 daemons) and targets the Terminators(Photo1). The dice are rolled and the RETINUE win the combat.The Terminators are wiped from the board(Photo2). The RETINUE gets a BM(Photo3).

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  • Emperor's Children place HELLBLADE SQUADRON on CAP(Photo1)

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  • Salamanders double move PREDATOR(Photo1) and shoots QUESTOR TITAN, taking down 2 shields and giving it a BM(Photo2)

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  • Emperor's Children move ARMOURED COMPANY(Photo1) and then shoots PREDATOR, killing 3 and getting 4 BM’s(Photo2)

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  • Salamanders place SCOUTS on overwatch..(Photo1)

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  • Emperor's Children place CHOSEN on overwatch(Photo1)

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  • Salamanders march move DEVASTATOR(Photo1)

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  • Emperor's Children sustain fire with RETINUE(Photo1) and shoot the DEVASTATOR, killing 3 and giving it 4 BM’s(Photo2)

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  • Salamanders place the LAND RAIDER on overwatch(Photo1)

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  • Emperor's Children double move CHOSEN(Photo1)

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  • Emperor's Children move QUESTOR TITAN(Photo1) and shoot ASSAULT and give them a BM(Photo2)

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  • Emperor's Children double move ARMOURED COMPANY(Photo1) and shoot ASSAULT, killing 1 and give them 2 BM’s(Photo2)

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  • Emperor's Children double move RETINUE(Photo1) and shoot ASSAULT, killing 1 and give them 2 BM’s(Photo2)

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  • Emperor's Children bring Thunderhawk&RETINUE,(which get CAP and that CAP is shot down by ECCAP) and target the Broken TACTCIAL formation(Photo1).The LAND RAIDERS DO their over watch and manage to Kill 1 and give the RETINUE 2 BM’s and the THUNDAERHAWK gets 1DC and 2 BM’s(Photo2). The dice are rolled and the Thunderhawk&RETINUE win the combat, and the TACTICAL is wiped from the board(Photo3). The RETINUE gets another BM due to hit suffered(Photo4)

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  • Both side remove blast markers.

  • No aircraft were shoots down in the disengaged section.
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    Turn 2

    • Salamanders go first…
    • Salamanders move PREDATOR(Photo1) and shoots RETINUE, killing 1 and giving it 2 BM’s(Photo2)

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    • Emperor's Children double move ARMOURED COMPANY(Photo1) and shoot DEVASTATOR, killing 3 and breaking the formation due to BM’s and so it flees back to it deployment zone(Photo2)

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    • Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoot PREDATOR and gives them a BM(Photo2)

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    • Salamanders do a engage action with ASSAULT formation and target the RETINUE, calls intermingled and drags in the ARMOURED COMPANY(Photo1).The dice are rolled and the ARMOURED COMPANY&RETINUE win combat, the ASSAULT formation is wiped from the board(Photo2). The RETINUE, gets a BM(Photo3).

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    • Emperor's Children do engage action with RETINUE and targets the PREDATOR(Photo1). The dice are rolled and the RETINUE win the combat.The PREDATOR are wiped from the board(Photo2).

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    • Salamanders do indirect fire, sustain with LANDRAIDERS(Photo1) and target the RETINUE and manages to clip the ARMOURED COMPANY. So the RETINUE lose 2 and gets 4 BM’s.The ARMOURED COMPANY lose 1 and get 3 BM’s(Photo2)

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    • Emperor's Children keep CHOSEN on overwatch(Photo1)

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    • Salamanders place THUNDERBOLT SQUADRON on CAP(Photo1)

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    • Emperor's Children double move QUESTOR TITAN(Photo1) and shoot Broken DEVASTATOR, killing 3 all up(Photo2)

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    • Emperor's Children do marshalling action on RETINUE, so move and then remove all BM’s(Photo1)

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    • Emperor's Children fail to place HELLBLADE SQUADRON on CAP(Photo1)

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    • Emperor's Children fail to bring on Thunderhawk(Photo1)

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    • Emperor's Children double move CHOSEN(Photo1) and shoot SCOUTS, giving it a BM(Photo1)

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    • Emperor's Children do engage action with RETINUE(Gets BM from OWF) and targets the Scouts(Photo1). The dice are rolled and the Scouts win the combat, get 2 BM’s.The RETINUE is broken (Photo2). The RETINUE is broken and flees behind the building(Photo3)

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    • Emperor's Children march move Terminators to be in buildings(Photo1)

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  • Both side remove blast markers.

  • No aircraft were shoots down in the disengaged section.
  • Emperor's Children WIN due to Salamanders player conceding….
  • **********************************************************************************************************************

    END OF GAME SHOTS

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    Victory Conditions

    Victory Condition Salamanders Emperor's Children (4.0)
    1. Blitz no no
    2. Break their sprit no Yes
    3. Defend the Flag no Yes
    4. Take and Hold No no
    5. They Shall not Pass no no


    Summary
     
    That was fun…Talk about dice rolls..so by the end of turn 2 all the Salamanders had left was 3 activations….so hoping we try the list again and see how it goes in the next game….
      
    Regards
    Greg

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