Translate

Tuesday, November 24, 2015

San Lando Campaign….Rescued

Well we manage another game of epic. It was between Emperors children and IRON HANDS .

Trent used the IRON HANDS and Britt the Emperors children…

The San Lando Campaign, this will be run over the coming months...

The scenario was Rescued, which is from the booklet Ill met by moonlight.

********************************************************************************************************************

Armies used

CODEX IRON HANDS ARMY LIST V1.11(red force)

(1+) Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
iron father
plus transport

Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)

Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Dreadnought Talon 450
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Predator 300
4 Predators
Iron Father

Vindicator375
6 Vindicators
Iron Father

Assault 225
4 Assault units
Iron Father

Whirlwind 400
4 Whirlwinds
1 Hunter
1 Veteran Sergeant

DSCF0490

Emperor's Children (4.0)(blue force) 

DAEMON POOL [75]
5 Lesser Daemon
EMPEROR'S CHILDREN TERMINATORS [300]
Chaos Lord, 4 Terminator, Daemonic Pact
EMPEROR'S CHILDREN TERMINATORS [420]
Chaos Lord, 6 Terminator, Daemonic Pact
ARMOURED COMPANY [250]
5 Emperors Children Predator
ARMOURED COMPANY [250]
5 Emperors Children Predator
RETINUE [400]
6 Chaos Marine units, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units, Sorcerer Lord
RETINUE [400]
6 Chaos Marine units, Chaos Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
QUESTOR TITAN [300]
QUESTOR TITAN [300]
QUESTOR TITAN [300]

DSCF0489

*********************************************************************************************************************

Deployment

DSCF0491

********************************************************************************************************************

Turn 1 

  • The dice are rolled for the SR and the Iron Hands win.
  • Iron Hands double move Dreadnought Talon up behind hill(Photo1)

DSCF0493

  • Iron Hands double move Iron Hands Clan up(Photo1) and then shoot the QUESTOR TITAN, giving it a BM(Photo2)

DSCF0494DSCF0495

  • Emperor's Children double move ARMOURED COMPANY on to table(Photo1) and shoot the Vindicator, giving it a BM(Photo2)

DSCF0497DSCF0498

  • Emperor's Children double move ARMOURED COMPANY on to table(Photo1) and shoot the Dreadnought Talon, giving it 2 BM’s(Photo2)

DSCF0499DSCF0500

  • Iron Hands do a engage action with Vindicator and targets the ARMOURED COMPANY(Photo1) and the dice are rolled and the Vindicators win the combat and the ARMOURED COMPANY is broken(Photo2) and so the ARMOURED COMPANY flees to the hill on the side of the table(Photo3).

DSCF0501DSCF0502DSCF0503

  • Emperor's Children move QUESTOR TITAN(Photo1) and shoot Whirlwind battery, giving it a BM(Photo2)

DSCF0504DSCF0505

  • Iron Hands march move Assault up beside the ruins(Photo1)

DSCF0506

  • Emperor's Children double move RETINUE on to table(Photo1) and shoot the Vindicator, giving it a BM(Photo2)

DSCF0507DSCF0508

  • Iron Hands do sustain fire with whirlwind battery(Photo1) and target the RETINUE, killing 2 and giving it 3 BM’s(Photo2)

DSCF0509DSCF0510

  • Emperor's Children double move RETINUE on to table(Photo1) and shoot the Dreadnought Talon, giving it a BM(Photo2)

DSCF0511DSCF0512

  • Iron Hands double move Dreadnought Talon up(Photo1) and shoot RETINUE,killing 3 and giving it 4 BM’s(Photo2)

DSCF0513DSCF0514

  • Emperor's Children march move QUESTOR TITAN, up the side of the table(Photo1)

DSCF0515

  • Iron Hands do a engage action with Dreadnought Talon(support from Dreadnought Talon) and targets the ARMOURED COMPANY(Photo1) and the dice are rolled and the Dreadnought Talon win the combat and the ARMOURED COMPANY is wiped from the board(Photo2).

DSCF0516DSCF0517

  • Emperor's Children march move QUESTOR TITAN, up the side of the table(Photo1)

DSCF0518

  • Iron Hands march move predators across table.(Photo1)

DSCF0519

  • Emperor's Children don’t rally ARMOURED COMPANY  and IH don’t remove BM’s from whirlwinds.

END OF TURN SHOT

DSCF0520

********************************************************************************************************************

Turn 2

  • The Emperor's Children teleport both Terminators in(Photo1)

DSCF0521

  • The dice are rolled for the SR and the Emperor's Children win
  • Emperor's Children march move QUESTOR TITAN, off table and this wins them the game..(sorry no pic)
  • Emperor's Children do engage action with Terminators(summon 4 demons) and target the Vindicators(Photo1) The dice are rolled and the Terminators are the winners and the Vindicators are wiped from the board(Photo2)

DSCF0524DSCF0525 

Well gamed called since the Emperor's Children won…

 
 
Regards
Greg

Monday, November 23, 2015

Fir Iolarion Eldar Titan Clan 4.2.1 and Thousand Sons (6.0.2)

Well we manage another game of epic. It was 3000 point per side and it was between Fir Iolarion Eldar Titan Clan 4.2.1 and Thousand Sons (6.0.2)

Trent used the Thousand Sons (6.0.2) and I used the Fir Iolarion Eldar Titan Clan 4.2.

LINK TO Fir Iolarion Eldar Titan Clan 4.2 list…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=30425

********************************************************************************************************************

Armies used

FIR IOLARION ELDAR TITAN CLAN (4.2.1)

WARLOCK TITAN [925]

1 Warlock Titan, Psychic Lance, Power Fist, Titan Autarch

PHANTOM TITAN [800]

1 Phantom Titan, 1 D-Cannons, Titan Pulsar

Revenant Titan[425]

2 x Revenant Pulse Laser and Single Weapon System

Guardian[225]

One Farseer and seven Guardians and three Support Weapon Platform.

WAR WALKER TROUPE [175]

5 War Walker

WAR WALKER TROUPE [200]

6 War Walker

WAR WALKER TROUPE [200]

6 War Walker

Wraith gate[50]

DSCF0415

Thousand Sons (6.0.2)

RUBRIC FELLOWSHIP [355]
Sorcerer, 6 Thousand Sons Marines units., Daemonic Pact, 3 Rhino, Icon Bearer

RUBRIC FELLOWSHIP [355]
Sorcerer, 6 Thousand Sons Marines units., 3 Rhino, Daemonic Pact, Icon Bearer

THOUSAND SONS ARMOR [300]
4 Land Raider

THOUSAND SONS ARMOR [300]
4 Land Raider

SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact

SEKHMET DISC RIDERS [350]
Sorcerer, 9 Disc Riders, Daemonic Pact

THOUSAND SONS WARCOVEN [545]
Sorcerer, 6 Thousand Sons Terminator, Daemonic Pact

THOUSAND SONS DAEMON POOL [140]
Greater daemon (Lord of Change), 6 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)

FIRELORD BOMBERS [150]
Firelord Bombers

DOOMWING FIGHTERS [150]
3 Doomwing Fighters

DSCF0416

*********************************************************************************************************************

Deployment

  • Deployment of Thousand Sons,FIR IOLARION ELDAR TITAN CLAN and objective makers…

DSCF0417

  • OFF BOARD FORCES…

DSCF0418DSCF0419

********************************************************************************************************************

Turn 1

  • FIR IOLARION ELDAR TITAN CLAN won the SR and went first..
  • FIR IOLARION ELDAR TITAN CLAN single move Phantom(Photo1) and shoot SEKHMET DISC RIDERS, killing 2 and giving the formation 3 BM’s(Photo2).Then the Phantom, moves back to it deployment zone(Photo3)..was done to make the activation harder.

DSCF0420DSCF0421DSCF0422

  • FIR IOLARION ELDAR TITAN CLAN double move Revenant Titan(Photo1)..was hoping to move up walkers and form a line, but passed it over since I would need a 3 to activate..

DSCF0423

  • Thousand Sons do a engage action with the RUBRIC FELLOWSHIP and targets the Revenant Titan(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP(1BM)wins the combat and the Revenant Titan(1DC) is broken(Photo2).The Revenant Titan flee into the woods(Photo3)…want to break the formation, very risky move that going straight through the ruins, mounted in rhinos.He didn’t fail 1 DDT.

DSCF0424DSCF0425DSCF0426

  • FIR IOLARION ELDAR TITAN CLAN keep WAR WALKER TROUPE, on overwatch near objective marker(Photo1)..I didn't move them since i wanted to hold the line now and slow his movement down.

DSCF0427

  • Thousand Sons bring on DOOMWING FIGHTERS and shoot the WAR WALKER TROUPE, giving it a BM(Photo1)..chose it since it was not under the AA cover and was hoping to at least kill some.

DSCF0428

  • FIR IOLARION ELDAR TITAN CLAN keep WAR WALKER TROUPE, on overwatch near objective marker(Photo1)..

DSCF0429

  • Thousand Sons move THOUSAND SONS ARMOR(Photo1) and shoot the WAR WALKER TROUPE,Killing 2 and breaking the formation and it flees behind the woods(Photo2)

DSCF0430DSCF0432

  • FIR IOLARION ELDAR TITAN CLAN place WAR WALKER TROUPE, on overwatch near their Blitz(Photo1)

DSCF0433

  • Thousand Sons bring on FIRELORD BOMBER and shoot the WAR WALKER TROUPE, giving it a BM(Photo1)..chose it since it was not under the AA cover and was hoping to at least kill some.

DSCF0435

  • FIR IOLARION ELDAR TITAN CLAN march move warlock up the left flank(Photo1)..was done to entice TS to engage me.

DSCF0436

  • Thousand Sons do a engage action with the RUBRIC FELLOWSHIP and targets the Warlock(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP(3BM) wins the combat and the warlock(1DC) is broken and flee back towards its deployment zone(Photo2)…I lost by 1 pip

DSCF0437DSCF0438

  • FIR IOLARION ELDAR TITAN CLAN fail to bring on Guardians through the wraith gate(Photo1)

DSCF0439

  • Thousand Sons march move SEKHMET DISC RIDERS up on their right flank(Photo1)..wanted to make rally harder for Warlock and get ready for turn 2

DSCF0440

  • Thousand Sons move THOUSAND SONS ARMOR(Photo1) and shoot the WAR WALKER TROUPE,Killing 1 and giving it 2 BM’s(Photo2)

DSCF0441DSCF0442

  • Thousand Sons march move SEKHMET DISC RIDERS(BM from OWF) up on their left flank(Photo1)..

DSCF0443

  • FIR IOLARION ELDAR TITAN CLAN don’t rally WAR WALKER TROUPE.Both sides remove BM’s..
  • No aircraft were shot down in the disengage section.

END OF TURN SHOT

DSCF0444

********************************************************************************************************************

Turn 2

  • Thousand Sons teleport in THOUSAND SONS WARCOVEN(Photo1)

DSCF0445

  • FIR IOLARION ELDAR TITAN CLAN won the SR and went first..
  • FIR IOLARION ELDAR TITAN CLAN double move Phantom(Photo1) and shoot THOUSAND SONS WARCOVEN, killing 2 and breaking the formation, which flees into the woods behind it(Photo2).done to break formation and save the Warlock..

DSCF0446DSCF0448

  • FIR IOLARION ELDAR TITAN CLAN engage action with the Warlock and target the broken THOUSAND SONS WARCOVEN(Photo1) and the dice were rolled and I mean rolled, out 9 normal rolls, got 2 hits(Photo2).The end result was warlock wins and the broken THOUSAND SONS WARCOVEN was wiped from the board(Photo3)..was done to claim BTS goal..

DSCF0449DSCF0450DSCF0451

  • FIR IOLARION ELDAR TITAN CLAN bring in the Guardians through wraith gate, into the ruins(Photo1) and shoots the THOUSAND SONS ARMOR, giving it a BM(Photo2)…done to contest objective markers

DSCF0452DSCF0453

  • Thousand Sons do a engage action with the SEKHMET DISC RIDERS(summons 5 demons) and targets the Warlock(Photo1).The dice are rolled and the SEKHMET DISC RIDERS wins the combat and the warlock(2DC and critical confirmed) is broken and flee behind the woods(Photo2)…was hoping to break it

DSCF0454DSCF0455

  • Thousand Sons do a engage action with the RUBRIC FELLOWSHIP(summons 1 demon and greater demon) and targets the WAR WALKER TROUPE, calls intermingled and drags in the Revenant Titan(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP(lose greater demon, critical confirmed) wins the combat and the WAR WALKER TROUPE and Revenant Titan are broken(Photo2).The WAR WALKER TROUPE and Revenant Titan flee behind woods(Photo3)…want to break the formations

DSCF0456DSCF0457DSCF0458

  • FIR IOLARION ELDAR TITAN CLAN keep WAR WALKER TROUPE, on overwatch near their Blitz(Photo1)

DSCF0459

  • Thousand Sons bring on DOOMWING FIGHTERS and shoot the Guardians, giving it a BM(Photo1)..chose it since it was not under the AA cover and was hoping to at least kill some.

DSCF0460

  • Thousand Sons fail to bring on FIRELORD BOMBER(Photo1)

DSCF0461

  • Thousand Sons double move RUBRIC FELLOWSHIP to their blitz(Photo1)…

DSCF0462

  • Thousand Sons march move SEKHMET DISC RIDERS to behind the broken formations(Photo1)..wanted to make rally harder

DSCF0463

  • Thousand Sons move THOUSAND SONS ARMOR(losing 1 to DTT)(Photo1) and shoot the Phantom, giving it a BM(Photo2)

DSCF0464DSCF0465

  • Thousand Sons move THOUSAND SONS ARMOR(Photo1) and shoot the Guardians, giving it a BM(Photo2)

DSCF0466DSCF0467

  • FIR IOLARION ELDAR TITAN CLAN don’t rally Revenant Titan and WAR WALKER TROUPE.Both sides remove BM’s..
  • No aircraft were shot down in the disengage section.

END OF TURN SHOT

DSCF0468

********************************************************************************************************************

Turn 3

  • FIR IOLARION ELDAR TITAN CLAN won the SR and went first..
  • FIR IOLARION ELDAR TITAN CLAN single move Phantom and shoot SEKHMET DISC RIDERS, killing 5 and breaking the formation(Photo1).The SEKHMET DISC RIDERS, flee back to it deployment zone(Photo2)..done to break formation

DSCF0469DSCF0471

  • FIR IOLARION ELDAR TITAN CLAN single move WARLOCK TITAN(Photo1) and shoot THOUSAND SONS ARMOR, killing 1 and breaking the formation.The THOUSAND SONS ARMOR, flee back to it deployment zone(Photo2)..done to break formation

DSCF0472DSCF0474

  • FIR IOLARION ELDAR TITAN CLAN do a engage action with the Guardians and targets the THOUSAND SONS ARMOR(Photo1).The dice are rolled and the Guardians(4BM), win the combat and the THOUSAND SONS ARMOR is broken(Photo2).The THOUSAND SONS ARMOR flees back behind some ruins and the Guardians consolidate in away to claim other objective marker(Photo3)…done to break formation and claim objective marker for TAH goal.

DSCF0475DSCF0477DSCF0478

  • Thousand Sons double move RUBRIC FELLOWSHIP to claim objective marker on their left flank(Photo1)

DSCF0479

  • Thousand Sons double move SEKHMET DISC RIDERS to claim objective markers on their left flank(Photo1)

DSCF0480

  • FIR IOLARION ELDAR TITAN CLAN fail to activate WAR WALKER TROUPE, which flees forward, after it breaks Due to BM’s(Photo1)

DSCF0481

  • Thousand Sons keep RUBRIC FELLOWSHIP on overwatch on their blitz, good old guard duty(Photo1)

DSCF0482

  • FIR IOLARION ELDAR TITAN CLAN keep WAR WALKER TROUPE, on overwatch near their Blitz(Photo1)

DSCF0483

  • Thousand Sons bring on DOOMWING FIGHTERS and shoot the Guardians, killing 1 and breaking the formation(Photo1) and so it flees forward into the Thousand Sons deployment zone(Photo2)

DSCF0484DSCF0485

  • Thousand Sons bring on FIRELORD BOMBER and shoot the broken Guardians, wiping the formation off the board(Photo1)

DSCF0486

  • FIR IOLARION ELDAR TITAN CLAN don’t rally 2 X WAR WALKER TROUPE.Thousand Sons don’t rally THOUSAND SONS ARMOR.Both sides remove BM’s..
  • No aircraft were shot down in the disengage section.
  • Thousand Sons win 2-1
Victory Condition FIR IOLARION ELDAR TITAN CLAN Thousand Sons
1. Blitz NO no
2. Break their sprit YES NO
3. Defend the Flag NO no
4. Take and Hold No YES
5. They Shall not Pass NO YES
END OF TURN SHOT

 DSCF0488

********************************************************************************************************************

Summary
 
Well that could have went better, I was look at the point killed and I was in front, but goal wise I was not. It may have went to turn four if my lone walker had rally and I had contested the TAH goal on the Thousand sons. May have had a different result with the extra turn. So I guess a rematch is on..
 
As to the FIR IOLARION ELDAR TITAN CLAN and the changes made in 4.2.1:
 
  • The single Revenant Titan restriction could be more like the Guardians restriction set at 1 for every 1500 points.
  • List building is fairly straight forward with the 1 to 3 restriction.
  • Happy to see the increase points on some of the weapons and the Single Weapon System charge.
As always more play testing is needed against different opponents, before any changes are made..
 
Regards
Greg