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Showing posts with label Tau Third Phase. Show all posts
Showing posts with label Tau Third Phase. Show all posts

Thursday, August 18, 2016

Iyanden Craftworld (4.2) Vs Tau Third Phase Expansion (6.8 Approved)

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Iyanden Craftworld (4.2)

Mathew played the Tau Third Phase Expansion (6.8 Approved),and I played the Iyanden Craftworld (4.2)..

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Armies used

Iyanden Craftworld (4.2)
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [375]
4x Wraithguard units, Wraithseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
WRAITHGATE [50]
ENGINE OF VAUL TROUPE [250]
Storm serpent

ENGINE OF VAUL TROUPE [250]
Storm serpent
VAMPIRE RAIDER [200]
VAMPIRE RAIDER [200]
NIGHTWING INTERCEPTORS [300]
3x Nightwing Interceptors
NIGHTWING INTERCEPTORS [300]
3x Nightwing Interceptors
SWORDS OF VAUL TROUPE [250]
3 Falcons, 2 Fire Storm

eldar force

Tau Third Phase Expansion (6.8 Approved) 

CRISIS BATTLESUIT CADRE [325]

4 XV8 Crisis Battlesuit, Shas'o

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [375]

4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead), Skyray

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

Tau

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Deployment

  •  Deployment of  Tau Third Phase,Iyanden Craftworld and objective markers.

 Deployment

  • Off board forces..

offboard forces

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Turn 1

  • Iyanden Craftworld win SR and go first..
  • Iyanden Craftworld bring Nightwings(BM from AA fire) and shoot ARMOUR SUPPORT GROUP, giving it a BM..
  • Iyanden Craftworld bring Nightwings(BM from AA fire) and shoot RECON SKIMMER GROUP4,killing 2 and giving it 3 BM’s..
  • Tau Third Phase place ARMOUR SUPPORT GROUP(BTS) goes on overwatch near Blitz..
  • Tau Third Phase fail to activate RECON SKIMMER GROUP 1 and so regroup…

Turn1part1

  • Iyanden Craftworld march moves EoV across to the centre..
  • Tau Third Phase bring in BARRACUDA SQUADRON and shoot Nightwings, giving them a BM..
  • Iyanden Craftworld double moves EoV up left flank and shoots RECON SKIMMER GROUP 1, giving it a BM..
  • Iyanden Craftworld do a engage action with SPIRIT WRAITHGUARD WARHOST(portal) and target RECON SKIMMER GROUP 1 and the dice are rolled the SPIRIT WRAITHGUARD WARHOST wins the combat and the RECON SKIMMER GROUP 1 is broken. So the SPIRIT WRAITHGUARD WARHOST, consolidates back into the building and the RECON SKIMMER GROUP 1 flees back to the right table corner..

 Turn1part2

  • Tau Third Phase does marshalling action on RECON SKIMMER GROUP4, so move and then regroups..
  • Iyanden Craftworld double move SPIRIT WRAITHGUARD WARHOST(wraith gate) into building..
  • Tau Third Phase does marshalling action on ARMOUR SUPPORT GROUP(SC reroll used), so move and then regroups..
  • Iyanden Craftworld place SoV on overwatch..

Turn1part3

  • Tau Third Phase place BARRACUDA SQUADRON on CAP…
  • Iyanden do engage action with Vampire Raider and SPIRIT WRAITHGUARD WARHOST and targets RECON SKIMMER GROUP4.The dice are rolled and the Vampire Raider and SPIRIT WRAITHGUARD WARHOST wins the combat and the RECON SKIMMER GROUP4 is broken.The RECON SKIMMER GROUP4 Flee back to it deployment zone and the SPIRIT WRAITHGUARD WARHOST consolidate a full move..
  • Tau Third Phase place CRISIS BATTLESUIT CADRE goes on overwatch near Blitz..
  • Iyanden do engage action with Vampire Raider(BM from AA fire)and SPIRIT WRAITHGUARD WARHOST and targets RECON SKIMMER GROUP1.The dice are rolled and the Vampire Raider and SPIRIT WRAITHGUARD WARHOST wins the combat and the RECON SKIMMER GROUP1 is wiped from the board.The SPIRIT WRAITHGUARD WARHOST consolidate a full move..

Turn1part4

  • Tau Third Phase do coordinate fire and so move RECON SKIMMER GROUP 2 and shoot SPIRIT WRAITHGUARD WARHOST, giving it a BM..The FIRE WARRIOR CADRE move up and shoots SPIRIT WRAITHGUARD WARHOST, Killing 3 and breaking it.The SPIRIT WRAITHGUARD WARHOST stays put..
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP and so regroups..
  • Tau Third Phase double move ARMOUR SUPPORT GROUP and shoots Vampire Raider, killing it out right..
  • Tau Third Phase fail to activate FIRE WARRIOR CADRE and so regroups..
  • Tau Third Phase march move RECON SKIMMER GROUP0
  • Tau Third Phase fail to activate RECON SKIMMER GROUP3 and so regroups..

Turn1part5

  • No aircraft were shot down in the disengaged section..
  • Iyanden don’t rally SPIRIT WRAITHGUARD WARHOST.Both side remove BM’s

END OF TURN SHOT

  end of turn 1

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Turn 2

  • Iyanden Craftworld bring on Avatar.
  • Iyanden Craftworld win SR and go first..
  • Iyanden Craftworld does engage action with Avatar(supporting fire from SPIRIT WRAITHGUARD WARHOST) and targets FIRE WARRIOR CADRE. The dice are rolled and the Avatar wins the combat and the FIRE WARRIOR CADRE is wiped from the board.The Avatar consolidate a full move..
  • Iyanden Craftworld move SPIRIT WRAITHGUARD WARHOST up and shoots the ARMOUR SUPPORT GROUP, killing two and breaking it.So it flee back..
  • Iyanden Craftworld bring Nightwings(BM from AA fire) and shoot ARMOUR SUPPORT GROUP, giving it a BM..
  • Tau Third Phase do coordinate fire and so move RECON SKIMMER GROUP 0(SC reroll used) and shoot SPIRIT WRAITHGUARD WARHOST, giving it a BM..The FIRE WARRIOR CADRE move up and shoots SPIRIT WRAITHGUARD WARHOST, killing the formation out right..

Turn2part1

  • Tau Third Phase place BARRACUDA SQUADRON on CAP…
  • Iyanden Craftworld fail to activate EoV on left flank(SC rerolled used) and so move back beside the building and take BM..
  • Tau Third Phase move ARMOUR SUPPORT GROUP and shoot broken SPIRIT WRAITHGUARD WARHOST killing it out right.
  • Iyanden Craftworld fail to bring in Vampire Hunter..

turn2part2

  • Tau Third Phase does marshalling action on RECON SKIMMER GROUP 4, so move and then regroups..
  • Iyanden Craftworld keep SoV on overwatch..
  • Tau Third Phase does a March move with CRISIS BATTLESUIT CADRE and claim objective marker..
  • Iyanden Craftworld fail to bring in Nightwings..

TURN2PART3

  • Tau Third Phase fail to bring in BARRACUDA SQUADRON..
  • Iyanden Craftworld fail to activate SPIRIT WRAITHGUARD WARHOST in building left flank and so regroup..
  • Tau Third Phase does a move with RECON SKIMMER GROUP2 and shoot the EoV and give it a BM..
  •  Iyanden Craftworld fail to activate EoV and so regroup..

turn2part4

  • Tau Third Phase does a move with ARMOUR SUPPORT GROUP and shoots the EoV, doing a DC and breaking it due to BM’s.So if flees behind hill.
  • Tau Third Phase fail to activate RECON SKIMMER GROUP3 and so regroups..
  • Iyanden Craftworld place SPIRIT WRAITHGUARD WARHOST on overwatch..
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP and so moves and takes BM..

turn2part5

  • No aircraft were shot down in the disengaged section..
  • Both side remove BM’s

END OF TURN SHOT

end of turn 2

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Turn 3

  •   Iyanden Craftworld win SR and go first..
  • Iyanden Craftworld do a engage action with SPIRIT WRAITHGUARD WARHOST and target RECON SKIMMER GROUP 2 and the dice are rolled the SPIRIT WRAITHGUARD WARHOST wins the combat and the RECON SKIMMER GROUP 2 is broken. So the SPIRIT WRAITHGUARD WARHOST, consolidates back into the building and the RECON SKIMMER GROUP 2 flees back to the base line for the Iyanden..
  • Tau Third Phase do coordinate fire and so move RECON SKIMMER GROUP 0 and shoot SoV, giving it a BM..The ARMOUR SUPPORT GROUP shoots SoV, Killing 1 and giving it 2 BM’s..
  • Iyanden Craftworld bring in Vampire Hunter and shoots RECON SKIMMER GROUP3, giving them a BM..
  • Tau Third Phase double move ARMOUR SUPPORT GROUP up and shoot SoV, breaking it due to BM.So it flees to beside EoV..

Turn3part1

  •  Iyanden Craftworld fail to activate EoV and so regroup..
  • Tau Third Phase double move ARMOUR SUPPORT GROUP up and shoot EoV, doing another DC and giving it 2 BM’s
  •  Iyanden Craftworld move EoV and shoot ARMOUR SUPPORT GROUP, wiping the formation..
  • Tau Third Phase fail to activate FIRE WARRIOR CADRE and so moves and takes BM..

Turn3 part2

  • Iyanden Craftworld bring Nightwings(1k/2BM from AA fire) and shoot ARMOUR SUPPORT GROUP, giving it a BM..
  • Tau Third Phase double move RECON SKIMMER GROUP3 and shoots EoV, giving them a BM..
  • Iyanden Craftworld bring Nightwings in and shoot BARRACUDA SQUADRON, blowing it out of the sky..
  •  Tau Third Phase move ARMOUR SUPPORT GROUP up and shoot EoV, breaking it due to BM and so it flees down the base line..

Turn3part3

  •  Iyanden Craftworld move SPIRIT WRAITHGUARD WARHOST to claim objective marker..
  • Tau Third Phase march move RECON SKIMMER GROUP4 and claim Blitz.
  • Tau Third Phase bring BARRACUDA SQUADRON in and shoot EoV, giving it a BM..
  • Tau Third Phase move CRISIS BATTLESUIT CADRE and shoots EoV, breaking it due to BM’s.So it flees back..

turn3part4

  • Iyanden Craftworld don’t rally EoV. Tau Third Phase don’t remove BM’s from RECON SKIMMER GROUP3 and ARMOUR SUPPORT GROUP.
  • No aircraft were shot down in the disengaged section..
  • Tau Third Phase win 4-0
Victory Condition Iyanden Craftworld Tau Third Phase
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO Yes
4. Take and Hold No Yes
5. They Shall not Pass NO Yes
END OF TURN SHOT

 end of turn 3

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Summary
 
That was another fun game and a interesting one too..Turn 2 start well for me, until the 4 fail activation..since I really only had about 7 left..it didn’t help the cause. Although Mathew had his share of Fail activation, he was better to able to soak some of it and still do want he need to do..
 
 
Anyways till next time..
 
Regards
Greg

Friday, August 12, 2016

Tau Third Phase Expansion (6.8 Approved) V’s Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Mathew played the Tau Third Phase Expansion (6.8 Approved),Trent and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

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Armies used

Tau Third Phase Expansion (6.8 Approved) 

CRISIS BATTLESUIT CADRE [325]

4 XV8 Crisis Battlesuit, Shas'o

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

FIRE WARRIOR CADRE [225]

6 Fire Warriors, 3 Devilfish

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [225]

4 Hammerhead Gunship (Railhead)

ARMOUR SUPPORT GROUP [375]

4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead), Skyray

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

RECON SKIMMER GROUP [175]

5 Tetra, Piranha

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

BARRACUDA SQUADRON [150]

2 Barracuda Fighters

Tau forces

Legio Gryphonicus (NetEA v3.24 *APPROVED*)
WARHOUND TITAN [300] (bobcat 100)
Vulcan Megabolter, Inferno Gun, Veteran Princeps
WARHOUND TITAN [325](bobcat 200)
2 Inferno Gun, Single Weapon System Surcharge, Veteran Princeps
REAVER TITAN [825](bobcat 300)
Legate, Veteran Princeps, Carapace Multi-Lasers, Sacred Icon, 2 Gatling Blaster, Plasma Cannon
REAVER TITAN [750](bobcat 400)
Veteran Princeps, Carapace Multi-Lasers, Sacred Icon, 2 Laser Burner, Melta Cannon
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
FORGE KNIGHT MANIPLE [250]
5 Forge Knights
FORGE KNIGHT MANIPLE [250]
5 Forge Knights

atml forces

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Deployment

  •  Deployment of  Tau Third Phase Expansion, Legio Gryphonicus and objective markers..

Deployemnt

  • Off board forces..

Off board

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Turn 1

  • Legio Gryphonicus wins the SR and goes first..
  • Legio Gryphonicus fails to active forge knights(left flank) and so takes BM and moves up..
  • Tau Third Phase do sustain fire with FIRE WARRIOR CADRE on their left and shoots CRUSADER SCOUT MANIPLE, killing 1 and giving it a BM..
  • Legio Gryphonicus double move REAVER TITAN up left flank and shoots ARMOUR SUPPORT GROUP, killing 3 and breaking the formation.Which flees back to table corner.
  • Tau Third Phase do sustain fire with FIRE WARRIOR CADRE on their left and shoots CRUSADER SCOUT MANIPLE, killing 2 and breaking it. So it flees back to its deployment zone...

turn1part1

  • Legio Gryphonicus fails to active forge knights(right flank) and so takes BM and moves up..
  • Tau Third Phase bring in barramundis and target the CRUSADER SCOUT MANIPLE, killing three and breaking it.So it flees back to bridge…
  • Legio Gryphonicus march move WARHOUND TITAN up right flank..
  • Tau Third Phase bring in barramundis(BM from AA fire) and target the WARHOUND TITAN,giving it a BM…

turn1part2

  • Legio Gryphonicus march move WARHOUND TITAN up left flank..
  • Tau Third Phase move CRISIS BATTLESUIT CADRE(lose 1 to DTT) and shoot WARHOUND TITAN, taking a shield down and giving it a BM..
  • Legio Gryphonicus double move REAVER TITAN up right flank and shoots RECON SKIMMER GROUP, killing 1 and giving it 2 BM’s.
  • Tau Third Phase do coordinate fire and so move RECON SKIMMER GROUP 2 and shoot WARHOUND TITAN, taking a shield down and breaking it due to BM’s and so it flees back to half of the table..The ARMOUR SUPPORT GROUP move up and shoots broken WARHOUND TITAN, doing a DC..

turn1part3

  • Tau Third Phase fail to activate RECON SKIMMER GROUP 5 and so regroup..
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 4 and shoot broken WARHOUND TITAN, doing nothing..The ARMOUR SUPPORT GROUP does sustain and kills broken WARHOUND TITAN..
  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP and shoots REAVER TITAN, taking a shield down and giving it a BM..
  • Tau Third Phase sustain fire with RECON SKIMMER GROUP 3 and shoots REAVER TITAN, taking a shield down and giving it a BM..
  • Tau Third Phase marshal RECON SKIMMER GROUP 1, so move and remove 1 BM..

Turn1part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally ARMOUR SUPPORT GROUP..Both sides remove BM’s

END OF TURN SHOT

End of tur shot

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Turn 2

  • Tau Third Phase wins the SR and goes first..
  • Tau Third Phase fail to do coordinate fire and  RECON SKIMMER GROUP 5(SC reroll used) and so regroup..
  • Legio Gryphonicus double move WARHOUND TITAN on right flank and shoots the FIRE WARRIOR CADRE, giving it 2 BM’s..
  • Legio Gryphonicus double move REAVER TITAN, and shoots RECON SKIMMER GROUP 4, killing three and Breaking it, so it flees back to it deployment zone..
  • Tau Third Phase double move RECON SKIMMER GROUP 1, and shoot CRUSADER SCOUT MANIPLE, breaking it due to BM’s and so it flees back over the bridge..

turn2part1

  • Legio Gryphonicus does a engage action with forge knights(SC reroll used) and target the RECON SKIMMER GROUP 1.The dice are rolled and the forge knights win and the RECON SKIMMER GROUP 1 is broken.The RECON SKIMMER GROUP 1 flee back and the forge knights consolidate 5..
  • Legio Gryphonicus double move REAVER TITAN,up onto hill…
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 3 and shoot WARHOUND TITAN, giving it a BM..The FIRE WARRIOR CADRE move and shoots WARHOUND TITAN, taking 2 shields down and giving it a BM..
  • Legio Gryphonicus double move CRUSADER SCOUT MANIPLE, back to Blitz..

turn2part2

  • Tau Third Phase fail to activate FIRE WARRIOR CADRE and so regroups..
  • Legio Gryphonicus double move forge knights and shoots RECON SKIMMER GROUP 2, killing 1 and giving it 2 BM’s
  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP(BTS) and shoots WARHOUND TITAN, killing it out right…
  • Tau Third Phase do coordinate fire and so double move RECON SKIMMER GROUP 2 and shoot forge knights, giving it a BM..The ARMOUR SUPPORT GROUP move and shoots forge knights, killing 1 and giving it 2 BM’s..

Turn2part3

  • Tau Third Phase move ARMOUR SUPPORT GROUP up and shoots forge knights,killing 1 and breaking it due to BM’s.So it flees back to its deployment zone.
  • Tau Third Phase fail to bring on barramundis..
  • Tau Third Phase fail to bring on barramundis..
  • Tau Third Phase place CRISIS BATTLESUIT CADRE on overwatch…

Turn2part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally RECON SKIMMER GROUP 4.Legio Gryphonicus don’t rally CRUSADER SCOUT MANIPLE..Both sides remove BM’s.

END OF TURN SHOT

end of turn 2

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Turn 3

  • Tau Third Phase wins the SR and goes first..
  • Tau Third Phase marshal RECON SKIMMER GROUP 1, so move and remove all BM’s..
  • Tau Third Phase bring in barramundis and target the CRUSADER SCOUT MANIPLE, near blitz, killing it out right…
  • Legio Gryphonicus move REAVER TITAN up and shoot ARMOUR SUPPORT GROUP(BTS)wiping the formation off the board…
  • Tau Third Phase bring in barramundis and target the forge knights, giving it a BM..

Turn3part1

  • Tau Third Phase does pop up attack with ARMOUR SUPPORT GROUP and shoots forge knights, killing 1 and breaking it.So it flees back to the blitz…
  • Legio Gryphonicus does a engage action with REAVER TITAN and target the RECON SKIMMER GROUP 1.The dice are rolled and the REAVER TITAN win and the RECON SKIMMER GROUP 1 is broken.The RECON SKIMMER GROUP 1 flee back and the REAVER TITAN consolidate 5..
  • Tau Third Phase fail to activate RECON SKIMMER GROUP 5(SC rerolled used) and so regroups..
  • Legio Gryphonicus does a engage action with forge knights(SC reroll used) and target the RECON SKIMMER GROUP 3.The dice are rolled and the forge knights win and the RECON SKIMMER GROUP 3 is broken.The RECON SKIMMER GROUP 3 flee back and the forge knights consolidate 5..

Turn3part2

  • Tau Third Phase march moves ARMOUR SUPPORT GROUP and claim Blitz..
  • Tau Third Phase march moves FIRE WARRIOR CADRE up their left flank and claim objective marker.
  • Tau Third Phase place FIRE WARRIOR CADRE on over watch..
  • Tau Third Phase keeps CRISIS BATTLESUIT CADRE on overwatch…
  •  Tau Third Phase place RECON SKIMMER GROUP 2 on over watch..

TURN3PART3

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2XRECON SKIMMER GROUP.Legio Gryphonicus don’t rally forge knights..Both sides remove BM’s.
  •  Tau Third Phase wins 3-1
Victory Condition Tau Third Phase Legio Gryphonicus
1. Blitz Yes no
2. Break their sprit NO Yes
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn shoot 3

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Summary
 
Well another interesting game with Mathew…We have another one planned for Wednesday. The ATML list was done by Trent and he played the first two turns of the game and I got the last one in..
 
Regards
Greg

Friday, July 22, 2016

Tau Third Phase Expansion (6.8 Approved) and Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013) take 2

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)

Mathew played the Tau Third Phase Expansion (6.8 Approved) and I played the Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)…  

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Armies used

Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
WARBAND (BIG) [460]
4 Nobz, 12 Boyz, 4 Grotz, Oddboy, Flakwagon, Big Gun, Warlord

WARBAND [310]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Gunwagon, Big Gun

WARBAND [275]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Big Gun

LANDA [200]

KULT OF SPEED [200]
8 Warbike

FIGHTA SKWADRON [200]
4 Fighta Bomba

MEKBOY GUNZMOB [210]
5 Big Gunz, Oddboy, Flakwagon

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [350]
16 Skorcha

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [385]
16 Skorcha, Flakwagon

ork forcespart1ork forcespart2

Tau Third Phase Expansion (6.8 Approved)

CRISIS BATTLESUIT CADRE [325]
4 XV8 Crisis Battlesuit, Shas'o
FIRE WARRIOR CADRE [300]
6 Fire Warriors, 3 Devilfish, 3 Piranhas
FIRE WARRIOR CADRE [400]
3 Piranhas, 6 Fire Warriors, 3 Devilfish, Skyray
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [275](fire prisms)
4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead)
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra

tau forces

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Deployment

  • Tau Third Phase Expansion,Ghazgkhull Thraka's War Horde and Objective markers

  deployment

  • Off board forces.. 

off board forces

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Turn 1

  • Tau Third Phase wins SR and goes first..
  • Tau Third Phase use Tetra 1  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 1 double moves up(2 kills/BM’s from OWF) and shoots WARBAND, killing 1 and giving it 2 BM’s.Then single move ARMOUR SUPPORT GROUP and shoots WARBAND, killing 1 and giving it 2 BM. Last, double moves FIRE WARRIOR CADRE,killing 2 and breaking the WARBAND.So the Warband flees to the woods..
  • Tau Third Phase use Tetra 3  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 3 double moves up and shoots WARBAND, giving it a BM.Then double moves FIRE WARRIOR CADRE,killing 5 and breaking the WARBAND.So the Warband flees back.Last, double move ARMOUR SUPPORT GROUP and shoots the Broken WARBAND, killing three all up..
  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots FIRE WARRIOR CADRE, killing 5 and giving it 6 BM’s..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the FIRE WARRIOR CADRE, killing 1 and breaking it.So it flees back to its deployment zone..

turn1part1

  • Tau Third Phase double move ARMOUR SUPPORT GROUP up and shoots the Broken WARBAND, killing the formation out right..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 2 and so the formation breaks and flees back to it deployment zone.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP(left flank in front of woods), killing 2 and so the formation breaks and flees back to it deployment zone.
  • Tau Third Phase march move Tetra 4 up the left flank..

Turn1part2

  •  Ghazgkhull Thraka's War Horde sustain fire with WARBAND(Big) and shoots the FIRE WARRIOR CADRE on hill right flank, killing 1 and giving it 2 BM’s
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP(SC Rerolled used) and so it regroups..
  • Ghazgkhull Thraka's War Horde do a engage action with KULT OF SPEED(1K/2BM from OWF) and target Tetra 4.The dice are rolled and the KULT OF SPEED wins the combat and the Tetra 4 are broken.The Tetra 4 flee back to their deployment zone and KULT OF SPEED consolidate 5..
  • Tau Third Phase double move Tetra 5 up the right flank..
  • Ghazgkhull Thraka's brings in LANDA&KULT OF SPEED and targets the ARMOUR SUPPORT GROUP.The dice are rolled and the ARMOUR SUPPORT GROUP wins the combat and the LANDA is destroyed and the KULT OF SPEED is broken. The KULT OF SPEED flees down base line and the ARMOUR SUPPORT GROUP consolidate 5.
  • Ghazgkhull Thraka's fail to activate MEKBOY GUNZMOB and so regroup.
  • Tau Third Phase place CRISIS BATTLESUIT CADRE on overwatch..

Turn 1part3

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP,FIRE WARRIOR CADRE. Tau Third Phase don’t remove BM’s from Tetra 1.Ghazgkhull Thraka's don’t rally WARBAND.

END OF TURN SHOT

 End of turn 1

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Turn 2

  • Tau Third Phase wins SR and goes first..
  • Tau Third Phase use Tetra 5  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 5 double moves up and shoots WARBAND, giving it a BM.Then double moves FIRE WARRIOR CADRE, killing 4 and giving it 6 BM’s.
  • Tau Third Phase does a engage action with Tetra 1 (SC rerolled used) and targets WARBAND.The dice are rolled and the WARBAND wins the combat and the Tetra 1 are broken. The Tetra 1 flee back towards their deployment zone and WARBAND consolidates 5.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 1 and giving it 2 BM’s.
  • Ghazgkhull Thraka's War Horde fail to bring in FIGHTA SKWADRON(SC rerolled used)..

Turn2part1

  • Tau Third Phase fail to activate Tetra 3 and so take BM and shoot KULT OF SPEED, killing 2 and giving it 3 BM’s
  • Ghazgkhull Thraka's War Horde does engage action with WARBAND and targets FIRE WARRIOR CADRE(support from Tetra 5).The dice are rolled and the WARBAND(4BM) wins the combat and the FIRE WARRIOR CADRE is broken.The Tetra 5 get BM for failed support.The FIRE WARRIOR CADRE flees back and the WARBAND consolidate 5.
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP and so it regroups..

Turn2part2

  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the broken FIRE WARRIOR CADRE, killing the formation out right..
  • Tau Third Phase move ARMOUR SUPPORT GROUP up onto hill and shoot WARBAND, killing 2 and breaking it, so it flees into the woods..
  • Ghazgkhull Thraka's War Horde fail to activate KULT OF SPEED, so take BM and move..
  • Tau Third Phase move Tetra 2 and shoots KULT OF SPEED, killing 3 and breaking it. so it flees back..

turn2part3

  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED, up left flank and shoots Tetra 4, Killing 1 and breaking it. So it flees back down it base line.
  • Tau Third march move CRISIS BATTLESUIT CADRE up to help guard objective markers..
  • Ghazgkhull Thraka's place MEKBOY GUNZMOB on overwatch.

Turn2part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP,Tetra 1..Ghazgkhull Thraka's don’t rally KULT OF SPEED.Ghazgkhull Thraka's don’t remove BM’s from KULT OF SPEED.

END OF TURN SHOT

end of turn 2

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Turn 3

  • Ghazgkhull Thraka's War Horde wins SR and goes first..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 2 and so the formation breaks and flees back to it deployment zone.
  • Ghazgkhull Thraka's War Horde double move WARBAND and shoots Tetra 5, killing 1 and giving it 2 BM’s
  • Tau Third Phase move Tetra 5(claiming cross fire) and shoots WARBAND, killing 2 and breaking the formation which flees..
  • Tau Third Phase move Tetra 3 and shoots broken WARBAND, killing 1 all up..

Turn3part1

  •  Ghazgkhull Thraka's War Horde do a engage action with KULT OF SPEED and target CRISIS BATTLESUIT CADRE.So after three rounds of combat, the KULT OF SPEED wins the combat and the CRISIS BATTLESUIT CADRE is wiped from the board.The KULT OF SPEED consolidate 5..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Tau Third Phase double move ARMOUR SUPPORT GROUP and shoot KULT OF SPEED, giving it a BM.
  • Tau Third Phase fail to activate Tetra 2 and so regroup..

turn3part2

  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Tau Third Phase fail to activate Tetra 4 and so regroup..
  • Ghazgkhull Thraka's War Horde marshal KULT OF SPEED, so move and remove all BM’s
  • Ghazgkhull Thraka's War Horde fail to keep MEKBOY GUNZMOB on overwatch, so takes BM and shoots Tetra 3, giving it a BM..

tURN3PART3

  • No aircraft were shot down in the disengage section.
  • Ghazgkhull Thraka's don’t rally KULT OF SPEED.Ghazgkhull Thraka's don’t remove BM’s from KULT OF SPEED.Tau Third Phase fail to rally 3xARMOUR SUPPORT GROUP and don’t remove BM’s from ARMOUR SUPPORT GROUP..

END OF TURN SHOT

end of turn 3

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Turn 4

  • Ghazgkhull Thraka's War Horde wins SR and goes first..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 1 and so the formation breaks and flees back to it deployment zone.
  • Tau Third Phase fail to activate Tetra 3 and so take BM and shoot WARBAND, killing 1 and giving it 2 BM’s.
  • Ghazgkhull Thraka's War Horde sustain fire with WARBAND and shoots Tetra 5,giving it a BM.

Turn4part1

  • Ghazgkhull Thraka's War Horde does engage action with WARBAND and targets Tetra 3.The dice are rolled and the WARBAND wins the combat and the Tetra 3 is broken.The Tetra 3 flees back and the WARBAND consolidate 5..
  • Tau Third Phase fail to activate Tetra 5 and so take BM and shoot WARBAND, killing 1 and breaking it so it flees.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the Tetra 2, killing 3 and giving it 4 BM’s.
  • Tau Third Phase marshal Tetra 2, so move and remove 2 BM’s

Turn4part2

  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots Tetra 4, killing 1 and breaking the formation, so it flees down its base line....
  • Tau Third Phase double move Tetra 1 and shoots KULT OF SPEED, giving it a BM.
  •  Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots Tetra 1, giving it A bm....
  • Tau Third Phase double FIRE WARRIOR CADRE and shoots KULT OF SPEED, killing 3 and breaking the formation and so it flee backwards..
  • Ghazgkhull Thraka's War Horde double move MEKBOY GUNZMOB into woods..

Turn4part3

  • No aircraft were shot down in the disengage section.
  • Ghazgkhull Thraka's don’t rally KULT OF SPEED and WARBAND.Ghazgkhull Thraka's don’t remove BM’s from Warband.Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP and Tetra 4...
  • Ghazgkhull Thraka's War Horde wins on count back 1135 to 2038…
Victory Condition Tau Third Phase Ghazgkhull Thraka's
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 End of tur4

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Summary
 
Cool another fun game with Mathew..I enjoyed it. It will be a fortnight till the next one is done, since I will be away..
 
 
Regards
Greg