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Tuesday, February 10, 2015

Assault of Imbalance…..Take 2

 

Well it’s Tuesday again and this time we took the Assault of Imbalance scenario out for a test spin again..…

Trent played the Codex Astartes(FORCE A) and Britt used the Emperor's Children(FORCE B)….

Armies

This mission is fought between forces of 1,000 points each, but may not include flyers, AV’s, War engines, Spaceships, no teleporting and items that use planetfall. The Force A player has three markers, which he can assign to three different formations (Rule below).

The Battlefield

This mission is played on a 4 Ft. x 4 Ft. board. The terrain should represent a bombed-out city or space dockyard, and may be set up in a mutually agreed manner.

Place Objective Shuttle/landing pad

After the battlefield terrain has been placed, the Force A player nominates a table quarter (see deployment map below) to be their deployment zone. The Force A player then places a model to represent a shuttle in the opposite quarter to their deployment zone. The objective Shuttle/landing pad model must be placed at least 50cm’s from the centre of the table.

Deployment

The Force A player deploys one formation on or within 15cm of Shuttle/landing pad. This formation cannot have a marker. The rest of Force A player formations, deploys anywhere within his table quarter, but not closer than 30 cm to the centre of the table. The Force B player then deploys half his formations in each of his deployment zones no closer than 45cm’s to any Force A formation and no closer than 30 cm’s to the centre of the table.

First turn

The Force A player get the first turn. Then from 2 turn on, roll to see who goes first…

Game Length

Game goes for 4 turns

Victory Conditions

The Force A side wins if at the end of the game a marker is in base-to-base contact with the objective Shuttle/landing pad model. Any other result is a Force B victory.

Mission Special Rules

Markers: A stated the Force A player gets three markers. The markers are carried by three different units. If the formation is broken or destroyed, then the marker is dropped, before the formation flees or is removed. Any Force A or Force B formation may pick the marker up. To pick the marker up, the formation will need to do a move, double move order and can’t shoot or assaults.

image

Armies used

Codex Astartes (NetEA Tournament Pack 2013)
SCOUT [225] 1
4 Scouts, Chaplain, Sniper
SCOUT [200] 2
4 Scouts, Chaplain
TACTICAL [325]
6 Tacticals, Chaplain
DEVASTATOR [250]
4 Devastators

Emperor's Children (4.0)
RETINUE [250] 1
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 2
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 3
6 Chaos Marine units, Chaos Lord, Chaos Marine
CHOSEN [125] 1
4 Chaos Space Marine Chosen
CHOSEN [125] 2
4 Chaos Space Marine Chosen

Table layout

tuesdat 001tuesdat 002

Deployment

  • Codex Astartes deployment

tuesdat 003tuesdat 004

  • Emperor's Children deployment

tuesdat 005tuesdat 006

**********************************************************************************************************************

Turn 1

  • Codex Astartes go first..
  • Codex Astartes SCOUT2 on overwatch(Photo1)

tuesdat 008

  • Codex Astartes double move TACTICAL(Photo1)

tuesdat 009

  • Emperor's Children march move RETINUE 1(Photo1)

tuesdat 010

  • Emperor's Children march move RETINUE 3(Photo1)

tuesdat 011

  • Codex Astartes double move DEVASTATOR(Photo1), and shoots chosen2, killing 1 and giving the formation 2 BM’s(Photo2)

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  • Emperor's Children marshalling action with CHOSEN 2, so shoot the DEVASTATOR and give it a BM(Photo1), then remove all BM’s(Photo2)

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  • Emperor's Children do engage action with CHOSEN 1 and target the DEVASTATOR (Photo1).The dice are rolled and the CHOSEN 1wins the combat and DEVASTATOR are broken(Photo2).The DEVASTATOR flee into the buildings(Photo3).

tuesdat 016tuesdat 019tuesdat 020

  • Emperor's Children double move RETINUE 2(Photo1), shoots SCOUT2, giving it a BM, but it receives a BM from OWF(Photo2)

tuesdat 021tuesdat 023

  • Both side remove blast markers.

**********************************************************************************************************************

Turn 2

  • Codex Astartes go first..
  • Codex Astartes do a engage action with the TACTICAL and target the RETINUE 1 (Photo1).The dice are rolled and the TACTICAL is broken and the RETINUE 1 gets 2 BM’s(Photo2).The TACTICAL into the ruins(Photo3)

tuesdat 025tuesdat 028tuesdat 030

  • Emperor's Children do engage action with RETINUE 3 and target the SCOUT2(Photo1).The dice are rolled and the RETINUE 3 wins the combat and SCOUT2 are broken(Photo2).The SCOUT2 flee into the buildings(Photo3). The RETINUE 3 consolidates(Photo4)..

tuesdat 031tuesdat 032tuesdat 033tuesdat 034

  • Codex Astartes fail to activate DEVASTATOR and so regroup(Photo1)

tuesdat 035

  • Emperor's Children double move with RETINUE 2(Photo1).

tuesdat 036

  • Emperor's Children marshalling action with CHOSEN 1, so move it and then remove all BM’(Photo1)

tuesdat 037

  • Emperor's Children marshalling action with RETINUE 1, so move it and then remove all BM’(Photo1)

tuesdat 038

  • Emperor's Children double move with CHOSEN 2(Photo1).

tuesdat 039

  • Both side remove blast markers.

**********************************************************************************************************************

Turn 3

  • Codex Astartes go first..
  • Codex Astartes move DEVASTATOR(Photo1). Shoots the CHOSEN1 and break it due to BM’s, flees into the ruins(Photo2)

tuesdat 041tuesdat 042

  • Emperor's Children do engage action with RETINUE 1 and target the DEVASTATOR(Photo1).The dice are rolled and the RETINUE 1wins the combat and DEVASTATOR are wiped from the board(Photo2).

tuesdat 043tuesdat 044

  • Codex Astartes fail to activate TACICAL and so regroup(Photo1)

tuesdat 045

  • Emperor's Children do engage action with CHOSEN 2 and target the SCOUT 2(Photo1).The dice are rolled and the CHOSEN 2 wins the combat and SCOUT 2 are broken and flee(Photo2).

tuesdat 046tuesdat 047

  • Codex Astartes do a engage action with the SCOUT 1 and target the RETINUE 1 (Photo1).The dice are rolled and the scouts1 win the combat. RETINUE 1 is broken (Photo2).The RETINUE 2 flee back into the ruins(Photo3)

tuesdat 048tuesdat 049tuesdat 050

  • Emperor's Children double move RETINUE 2(Photo1) and shoot SCOUT1, giving it a BM(Photo2)

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  • Emperor's Children double move RETINUE 3(Photo1)

tuesdat 053

  • Emperor's Children don’t rally CHOSEN 1 and RETINUE 1 .Both side remove blast markers.

**********************************************************************************************************************

Turn 4

  • Emperor's Children go first..
  • Emperor's Children do engage action with RETINUE 2 and target the Scout 1 and call intermingled and drag in the TACTICAL(Photo1).The dice are rolled and the Scout 1 and TACTICAL wins the combat and RETINUE 2 is broken(Photo2).The SCOUTS flees back to ruins, broken due to BM(Photo3).The RETINUE 2 flee back to the ruins(Photo4)

tuesdat 055tuesdat 059tuesdat 060tuesdat 061

  • Codex Astartes do a marshalling action with SCOUT2 and move and remove all BM’S(Photo1)

tuesdat 062

  • Codex Astartes move TACTICAL(Photo1) and shoot broken RETINUE 1, and manage to kill one(Photo2)

tuesdat 063tuesdat 064

  • Emperor's Children place RETINUE 3, on overwatch(Photo1)

tuesdat 065

  • Emperor's Children place CHOSEN 2, on overwatch(Photo1)

tuesdat 066

  • Emperor's Children don’t rally CHOSEN 1 and Codex Astartes don’t rally SCOUTS 1.Both side remove blast markers.
  • Emperor's Children wins

Summary

Interesting game.. after the game we spoke about how different army would work..

Regards

Greg

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