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Saturday, January 28, 2017

Tau Vior'la (1.8a Developmental)Vs White Scars (NetEA Tournament Pack 2016)

Well we manage another game of epic. It was 3000 point per side and it was between White Scars (NetEA Tournament Pack 2016) and Tau Vior'la(1.8a Developmental)

I played the White Scars (NetEA Tournament Pack 2016) and Mathew played the Tau Vior'la (1.8a Developmental)…

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Armies used

White Scars (NetEA Tournament Pack 2016)
THUNDERHAWK [200]
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain
THUNDERBOLT FIGHTERS [175]
2 Fighters
STRIKE CRUISER [200]
THUNDERHAWK [200]
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [225]
4 Assault Units, Chaplain

Tau Vior'la(1.8a Developmental)
XV104 RIPTIDE FORMATION [525]4 XV104 Riptides, Shas'o Commander
XV104 RIPTIDE FORMATION [350]3 XV104 Riptides, Shas'el Commander
KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
FIRE WARRIOR CADRE [350]6 Fire Warrior Units, 3 Devilfishes, Skyray,
FIRE WARRIOR CADRE [225]6 Fire Warrior Units, 3 Devilfishes
STEALTH GROUP [250]6 XV15 Stealth Units,
TIGER SHARK AX-1-0 [175]1 Tiger Shark AX-1-0
BARRACUDA SQUADRON [150]2 Barracuda Fighters
BARRACUDA SQUADRON [150]2 Barracuda Fighters
SPACECRAFT [200]1 Protector Class Cruiser

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Deployment

Sorry no deployment shot…someone forgot to start the log file….

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Turn 1

  • White Scars- win the SR and goes first..
  • White Scars- bring on STRIKE CRUISER and do orbital bombardment and manage to hit the XV104 RIPTIDE FORMATION (SC) and the FIRE WARRIOR CADRE. The XV104 RIPTIDE FORMATION (SC), suffer a DC and get 2BM’s.The FIRE WARRIOR CADRE is wipe from the board, its one with the skyray.
  • White Scars- Bring on THUNDERHAWK&2 ASSAULT formation and engage the XV104 RIPTIDE FORMATION (SC).The XV104 RIPTIDE FORMATION (SC) gets support from KX 139 TA'UNAR SUPREMACY. The dice are rolled and the THUNDERHAWK&2 ASSAULT formation (BM to one formation) wins the combat and the XV104 RIPTIDE FORMATION (SC) is wiped from the board. The KX 139 TA'UNAR SUPREMACY gets a BM for supporting failed assault..
  • Tau Vior’la- Place BARRACUDA SQUADRON on CAP…
  • Tau Vior’la- Fail to place BARRACUDA SQUADRON on CAP…
  • White Scars- Fail to bring in THUNDERBOLT FIGHTERS
  • Tau Vior’la—Move FIRE WARRIOR CADRE and shooting assaults formation in open, Killing 1 and giving it 2BM’S..
  • Tau Vior’la- Fail to activate The XV104 RIPTIDE FORMATION and so regroups..
  • White Scars- Bring on THUNDERHAWK (BM from CAP) &2 ASSAULT formation and engage the FIRE WARRIOR CADRE FORMATION. The FIRE WARRIOR CADRE FORMATION gets support from KX 139 TA'UNAR SUPREMACY. The THUNDERHAWK &2 ASSAULT formations, get support from THUNDERHAWK &2 ASSAULT. The dice are rolled and the THUNDERHAWK&2 ASSAULT formation (BM to one formation) wins the combat and the FIRE WARRIOR CADRE FORMATION is wiped from the board. The KX 139 TA'UNAR SUPREMACY gets a BM for supporting failed assault..
  • White Scars- Bring on THUNDERHAWK&2 ASSAULT formation and engage the XV104 RIPTIDE FORMATION .The XV104 RIPTIDE FORMATION gets support from KX 139 TA'UNAR SUPREMACY. The dice are rolled and the THUNDERHAWK&2 ASSAULT formation (BM to one formation) wins the combat and the XV104 RIPTIDE FORMATION is wiped from the board. The KX 139 TA'UNAR SUPREMACY gets a BM for supporting failed assault
  • Tau Vior’la- Bring on AX10 and shoots Thunder hawk, doing a DC and confirming a Critical. This destroys the Thunder hawk…
  • White Scars- BRING THUINDER HAWK AND SHOOTS KX139 TA'UNAR SUPREMACY, doing a DC and breaking it due to BM’s and so it flees forwards….
  • Tau Vior’la- Do sustains fire with KX139 TA'UNAR SUPREMACY, and targets the Assault formation in ruins and manages to clip the other assault formation. Killing 2 and giving 3 BM’s to one assaults formation and a BM to one that was clipped…
  • White Scars- Double move assaults marines on the right flank up to claim objective marker..
  • Tau Vior’la- Do sustains fire with KX139 TA'UNAR SUPREMACY, and targets the Assault formation in ruins and Killing 2 and giving 3 BM’s..
  • White Scars- place Assaults on overwatch, to cover Blitz..

    Rally phase.

  • White Scars- rally every thing
  • Tau Vior’la- Don’t rally KX 139 TA'UNAR SUPREMACY
  • No AC were lost in the disengage section..

    END OF TURN SHOT

    End of turn 1

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    Turn 2

  • Tau Vior’la- Does teleports and brings in STEALTH GROUP..

    teleporting

    • White Scars- win the SR and goes first..
    • White Scars- Do engage action with assaults formation and engages the KX 139 TA'UNAR SUPREMACY. The dice are rolled and the assaults win the combat. The KX 139 TA'UNAR SUPREMACY is wiped from the board.
    • White Scars- Retain, Do engage action with assaults and engages the KX 139 TA'UNAR SUPREMACY. The dice are rolled and the assaults win the combat. The KX 139 TA'UNAR SUPREMACY is wiped from the board.
    • Tau Vior’la- Do a marshal action with STEALTH GROUP. So move and remove all BM’s
    • White Scars- bring on thunder hawk and shoots broken KV139 TA'UNAR SUPREMACY, doing a DC and killing it out right with nice critical..
    • White Scars- Double move assaults, and capture a Objective marker..
    • Tau Vior’la- Bring on BARRACUDA SQUADRON and shoots Assaults, near Blitz. Giving them a BM..
    • Tau Vior’la- Bring on BARRACUDA SQUADRON and shoots Assaults, near Blitz. Giving them a BM
    • White Scars- Move assaults towards Tau Blitz.
    • Tau Vior’la- - Bring on AX10 and shoots Assaults, near Blitz. Giving them a BM
    • White Scars- assaults match move, but fail their DDT and so the formation is wiped from the board..
    • Tau Vior’la- Activate the Protector Class Cruiser. Lots of spacey noises, while fly’s around..
    • White Scars- Bring on thunderbolts and shoots the AX10, blowing it out of the sky…
    • White Scars- Place assaults on overwatch, to cover Objective marker on right flank.
    • White Scars- Do a Marshalling action with Assaults, so move and then remove all BM’s
    • White Scars-Bring on thunder hawk and will shoot stealth group, giving it a BM
    • White Scars-Bring on thunder hawk and will shoot stealth group, Killing 1 and giving it 2 BM’s
    • White Scars- keep Assaults on overwatch..

    Rally Phase

    • Tau Vior’la- Do remove BM’s from stealth's
    • No AC were lost in the disengage section..
    • The Tau Vior'la conceded and the White Scars win 5-1
       
    Victory Condition Tau Vior'la White Scars
    1. Blitz NO Yes
    2. Break their sprit Yes Yes
    3. Defend the Flag NO Yes
    4. Take and Hold No Yes
    5. They Shall not Pass NO Yes
    END OF TURN SHOT

     end of turn 2

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    Summary
     
    Thanks for the fun game Mathew…The white scar list is not one you will see at a comp, but it makes for interesting game..

    I was lucky in getting first turn and then having the Orbital barrage do some damage…and then follow it up with some nice Assaults…

    May the dice roll high for you…

    Regards

    Greg

  • Tau Vior'la(1.8a Developmental)Vs Ork Gargant Big Mob 3.4

    Well we manage another game of epic. It was 3000 point per side and it was between Ork Gargant Big Mob 3.4 Vs Tau Vior'la(1.8a Developmental)

    Mathew played the Tau Vior'la(1.8a Developmental) and I played the Ork Gargant Big Mob 3.4

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    Armies used

    Ork Gargant Big Mob
    GREAT GARGANT [800]2 Soopa Zzap Gun, Mega Lobba, Mekboy Big Boss
    GREAT GARGANT [775]2 Soopa Zzap Gun, Gatling Kannon
    GARGANT [650]2 Soopagun, Grot Guided Missile
    SUPA STOMPA [325]3 Soopagun, (Kustom) Extra Armour Bitz
    LOOTA WARBAND (NORMAL) [150]6 Boyz, 2 Grotz, Big Gunz
    FIGHTA-BOMMERS [150]3 Fighta-Bommers
    FIGHTA-BOMMERS [150]3 Fighta-Bommers

    ORK

    Tau Vior'la(1.8a Developmental)
    XV104 RIPTIDE FORMATION [525]4 XV104 Riptides, Shas'o Commander
    XV104 RIPTIDE FORMATION [350]3 XV104 Riptides, Shas'el Commander
    KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
    KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
    KX 139 TA'UNAR SUPREMACY [225]1 KX 139 Ta'unar Supremacy
    FIRE WARRIOR CADRE [350]6 Fire Warrior Units, 3 Devilfishes, Skyray,Cadre Fireblade
    FIRE WARRIOR CADRE [225]6 Fire Warrior Units, 3 Devilfishes
    SUN SHARK SQUADRON [200] 2 Sun Shark Bombers
    TIGER SHARK AX-1-0 [175]1 Tiger Shark AX-1-0
    BARRACUDA SQUADRON [150]2 Barracuda Fighters
    BARRACUDA SQUADRON [150]2 Barracuda Fighters
    SPACECRAFT [200]1 Protector Class Cruiser

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    Deployment

      SORRY NO Deployment SHOOT..SOMEONE FOR GOT TO START THE LOG FILE..Open-mouthed smile

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    Turn 1

    • Ork Gargant Big Mob- Wins SR and goes first..
    • Ork Gargant Big Mob- Do sustains fire with GARGANT and shoots KX 139 Ta'unar Supremacy next building. Does 1DC and destroys the formation due to Critical..
    • Ork Gargant Big Mob- Retain and bring in FIGHTA-BOMMERS and shoots KX 139 Ta'unar Supremacy on the left flank, doing a DC and giving it 2 BM’s
    • Tau Vior’la(1.8a Developmental) – Do sustain fire with left KX 139 Ta'unar Supremacy at GARGANT, taking down a power field..
    • Tau Vior’la(1.8a Developmental) - Do sustain fire with right KX 139 Ta'unar Supremacy at Great GARGANT(SC), taking down a 5 power fields..
    • Ork Gargant Big Mob- Double moves SUPA STOMPA up their right flank.
    • Tau Vior’la(1.8a Developmental) – Double move left XV104 RIPTIDE FORMATION and shoots SUPA STOMPA, giving it a BM..
    • Ork Gargant Big Mob- Double move Great GARGANT (SC), up, behind woods..
    • Tau Vior’la(1.8a Developmental) –March move right XV104 RIPTIDE FORMATION up behind church..
    • Ork Gargant Big Mob- Double move Great GARGANT up,
    • Tau Vior’la(1.8a Developmental) – Bring on TIGER SHARK AX-1-0 and is jumped by CAP and is shot out of the sky..
    • Ork Gargant Big Mob- Fail to activate the LOOTA WARBAND (NORMAL)…and so regroup..
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON(1K/2BM FROM AA fire) comes in and shoots the FIGHTA-BOMMERS...Killing 1 FB and giving it 2 BM’s
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the FIGHTA-BOMMERS...Killing 1 FB and giving it 2 BM’s
    • Tau Vior’la(1.8a Developmental) – March the Right FIRE WARRIOR CADRE up ‘right flank.
    • Tau Vior’la(1.8a Developmental) – Double move FIRE WARRIOR CADRE up behind church roughly..
    • Tau Vior’la(1.8a Developmental) – Bring on SUN SHARK SQUADRON and target the Great GARGANT (SC), taking a power field down and giving it a BM..

    RALLY PHASE:

    • Ork Gargant Big Mob- Rally all formations..
    • Tau Vior’la(1.8a Developmental) – Rally all formations.
    • No AC were shot down in the disengage section..

    END OF TURN SHOT

    SORRY NO END OF TURN SHOOT..SOMEONE FOR GOT TO START THE LOG FILE..Confused smile

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    Turn 2

    • Ork Gargant Big Mob- Win SR and go first..
    • Ork Gargant Big Mob- Double move Great GARGANT (SC), and shoots FIRE WARRIOR CADRE. Killing 4 and breaking it due to BM’s and so it flees back, so it’s in front of the church…
    • Ork Gargant Big Mob- Retain double move down road with Great GARGANT and shoot FIRE WARRIOR CADRE, giving it a BM…
    • Tau Vior’la(1.8a Developmental) – Move right XV104 RIPTIDE FORMATION to move and shoot Great GARGANT (SC), Taking a last power field down and taking 2 DC and 3BM and 1 fire from critical.
    • Ork Gargant Big Mob- Do sustains fire with GARGANT and shoots KX 139 Ta'unar Supremacy on left, killing it out right.
    • Tau Vior’la(1.8a Developmental) – Bring on Protector Class Cruiser and do Pin point attacks at the Great GARGANT (SC), do 5 DC and giving it 6 BM’s and 1 fire from critical.
    • Ork Gargant Big Mob- Double move SUPA STOMPA and shoot XV104 RIPTIDE FORMATION, giving it 2 BM’s
    • Tau Vior’la(1.8a Developmental) - Bring on SUN SHARK SQUADRON and target GARGANT, taking down 2 power shield and a BM…
    • Ork Gargant Big Mob- Fail to Bring on FIGHTA-BOMMERS…
    • Tau Vior’la(1.8a Developmental) –Fail to activate KX 139 Ta'unar Supremacy and so regroup..
    • Ork Gargant Big Mob- Bring on FIGHTA-BOMMERS and shoots the KX 139 Ta'unar Supremacy, giving it a BM..
    • Tau Vior’la(1.8a Developmental) – Move the left XV104 RIPTIDE FORMATION and shoots SUPA STOMPA, taking down all remaining Power fields and doing 3DC and giving it 4BM’s and doing 1 Fire.
    • Ork Gargant Big Mob- Fail to activate LOOTA WARBAND (NORMAL) and so regroup..
    • Tau Vior’la(1.8a Developmental) –March move FIRE WARRIOR CADRE….
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the FIGHTA-BOMMERS... giving it a BM.
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the FIGHTA-BOMMERS... giving it a BM.

    RALLY PHASE..

    • Ork Gargant Big Mob- Roll for Fires on Great GARGANT (SC), putting 1 out and keeping one. The SUPA STOMPA keep their fire.
    • Ork Gargant Big Mob- Rally all formations again..
    • Tau Vior’la(1.8a Developmental) – Don’t rally FIRE WARRIOR CADRE.
    • No AC were lost in the disengage section..

    END OF TURN SHOT

    SORRY NO END OF TURN SHOOT..SOMEONE FOR GOT TO START THE LOG FILE..

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    Turn 3

    • Ork Gargant Big Mob- Win SR and goes first..
    • Ork Gargant Big Mob- Double move Great GARGANT and shoot FIRE WARRIOR CADRE, killing three and giving it 4 BM’s
    • Ork Gargant Big Mob- Fail to activate Great GARGANT (SC)(SC reroll used) and so shoots the XV104 RIPTIDE FORMATION, giving it 2 BM’s..
    • Tau Vior’la(1.8a Developmental) – Move left XV104 RIPTIDE FORMATION and shoot SUPA STOMPA, doing a 2DC A and killing it out right..
    • Ork Gargant Big Mob- Bring on FIGHTA-BOMMERS and shoot KX 139 Ta'unar Supremacy, giving it a BM..
    • Tau Vior’la(1.8a Developmental) –Do sustain fire with right side XV104 RIPTIDE FORMATION and shoots the Great GARGANT (SC), doing 2 DC and giving it 3 BM’s
    • Ork Gargant Big Mob- March move GARGANT up..
    • Tau Vior’la(1.8a Developmental) – Do marshalling order on FIRE WARRIOR CADRE, so move and remove BM’s
    • Ork Gargant Big Mob-Place LOOTA WARBAND (NORMAL) on overwatch near Blitz
    • Tau Vior’la(1.8a Developmental) - Bring on SUN SHARK SQUADRON and target the LOOTA WARBAND (NORMAL), giving it a BM..
    • Ork Gargant Big Mob- Fail to Bring on FIGHTA-BOMMERS…
    • Tau Vior’la(1.8a Developmental) - Do sustain fire with right KX 139 Ta'unar Supremacy at Great GARGANT(SC), doing a DC and giving it 2BM’s
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the Great GARGANT(SC), doing a DC and giving it 2BM’s
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the Great GARGANT(SC), giving it a BM..

    Rally Phase:

    • Ork Gargant Big Mob- Roll for Fires on Great GARGANT (SC), not putting the fire out and falling over since it suffered another DC(BTS)
    • Ork Gargant Big Mob- Rally all formations again..
    • Tau Vior’la(1.8a Developmental) – Don’t rally FIRE WARRIOR CADRE(SC rerolled used) and the KX 139 Ta'unar Supremacy didn’t remove BM’s.
    • No AC were lost in the disengage section..

    END OF TURN SHOT

    end of turn 3 

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    Turn 4

    • Tau Vior’la(1.8a Developmental) – Win SR and goes first..
    • Tau Vior’la(1.8a Developmental) – March move FIRE WARRIOR CADRE behind woods..
    • Tau Vior’la(1.8a Developmental) –Move right XV104 RIPTIDE FORMATION(SC rerolled used) and shoot GARGANT, taking three power fields down and giving it a BM..
    • Ork Gargant Big Mob- Bring in FIGHTA-BOMMERS and shoots the KX 139 Ta'unar Supremacy, giving it a BM.
    • Tau Vior’la(1.8a Developmental) – Fail to activate KX 139 Ta'unar Supremacy, and so it breaks due to BM’s
    • Ork Gargant Big Mob- Double move Gargant and shoot XV104 RIPTIDE FORMATION, killing the leader with a critical + 1 DC and breaking it due to BM’s…So it flees back behind woods.
    • Tau Vior’la(1.8a Developmental) – Fails to bring on SUN SHARK SQUADRON.
    • Ork Gargant Big Mob- Bring FIGHTA-BOMMERS and shoots the broken KX 139 Ta'unar Supremacy, doing a DC all up...
    • Tau Vior’la(1.8a Developmental) – Fail to bring on BARRACUDA SQUADRON
    • Ork Gargant Big Mob- Fail to activate great Gargant and so regroup..
    • Tau Vior’la(1.8a Developmental) - BARRACUDA SQUADRON comes in and shoots the FIGHTA-BOMMERS... killing the last one in the formation...
    • Ork Gargant Big Mob- Double move LOOTA WARBAND (NORMAL) and claim to objective markers..
    • Tau Vior’la(1.8a Developmental) – March Move XV104 RIPTIDE FORMATION and contest an objective marker..

    RALLY PHASE:

    • Ork Gargant Big Mob- Don’t removes BMs from Gargant
    • Tau Vior’la(1.8a Developmental) – Don’t rally FIRE WARRIOR CADRE
    • No AC were lost in the disengage section..
    • Tau Vior'la win on count back 925 to 1600
       
    Victory Condition Tau Vior'la Ork Gargant Big Mob
    1. Blitz NO no
    2. Break their sprit Yes NO
    3. Defend the Flag NO no
    4. Take and Hold No no
    5. They Shall not Pass NO no
    END OF TURN SHOT

    End of turn 4 

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    Summary
     
    Thanks for the game Mathew.. Very interest Ork Gargant Big Mob list you did up and it was enjoyable to use and play with..Oh they tough, but breakable……
     
    Regards
    Greg

    Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)VsBiel-Tan Craftworld(v4.2)

    Well we manage another game of epic. It was 3000 point per side and it was between Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)Vs Biel-Tan Craftworld(v4.2)…

    Jeff Played the Biel-Tan Craftworld(v4.2) and I played the Ghazgkhull Thraka's War Horde…

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    Armies used

    Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)

    WARBAND (BIG) [460]
    4 Nobz, 12 Boyz, 4 Grotz, Oddboy, Flakwagon, Big Gun, Warlord
    WARBAND [310]
    2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Flakwagon, Big Gun
    WARBAND [275]
    2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Big Gun
    LANDA [200]
    KULT OF SPEED [200]
    8 Warbike
    FIGHTA SKWADRON [200]
    4 Fighta Bomba
    MEKBOY GUNZMOB [210]
    5 Big Gunz, Oddboy, Flakwagon
    FIGHTA SKWADRON [200]
    4 Fighta Bomba
    KULT OF SPEED (BIG) [350]
    16 Skorcha
    FIGHTA SKWADRON [200]
    4 Fighta Bomba
    KULT OF SPEED (BIG) [385]
    16 Skorcha, Flakwagon

    Biel-Tan Craftworld(v4.2)

    Avatar [0pts]
    Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
    Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
    Aspect Warrior Warhost c/w 8 Shining Spears, +Exarch, +Autarch [400pts]
    Rangers Troupe c/w 4 Rangers [100pts]
    Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
    Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
    Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
    Engine of Vaul c/w 1 Scorpion [250pts]
    Engine of Vaul c/w 1 Scorpion [250pts]
    Engine of Vaul c/w 1 Void Spinner [275pts]
    Engine of Vaul c/w 1 Void Spinner [275pts]

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    Deployment

    deplotlment 

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    Turn 1

    • Ghazgkhull Thraka’s War Horde – Win the SR and go first
    • Ghazgkhull Thraka’s War Horde – Bring on FIGHTA SKWADRON (2K/3BM’s from AA fire) and shoots SoV on right flank, killing 1 and giving it 2 BM’s…
    • Ghazgkhull Thraka’s War Horde – Retain and Bring on FIGHTA SKWADRON and shoots SoV on right flank, killing 1 and breaking it and so it flees.….
    • Biel-Tan Craftworld (v4.2) – Do sustain fire with void spinner and shoots KULT OF SPEED (BIG), killing 3 and doing 5 BM’s
    • Ghazgkhull Thraka’s War Horde – Do engage action with LANDA and KULT OF SPEED, so targets the EoV and calls intermingled and drags in the Void spinner…The dice are rolled and the EoV and Void spinner wins the combat. The LANDA is destroyed and the KULT OF SPEED is broken and flees... (Talk about shit dice rolls)….
    • Biel-Tan Craftworld (v4.2) – EoV double moves and shoots Broken KULT OF SPEED, killing 4 all up..
    • Ghazgkhull Thraka’s War Horde - Bring on FIGHTA SKWADRON and shoots broken SoV on right flank, killing 1 all up….
    • Biel-Tan Craftworld (v4.2) – Do sustain fire with void spinner and shoots WARBAND, killing 2 and doing 3 BM’s…
    • Ghazgkhull Thraka’s War Horde - Double moves KULT OF SPEED (BIG), with BMs up..
    • Biel-Tan Craftworld(v4.2) - EoV double moves and shoots KULT OF SPEED(BIG), killing 2 and giving it 3BM’s
    • Ghazgkhull Thraka’s War Horde – Place MEKBOY GUNZMOB on overwatch, near Blitz
    • Biel-Tan Craftworld(v4.2) – Move SoV and shoots Warband in woods, behind pond, giving them a BM..
    • Ghazgkhull Thraka’s War Horde – Place Warband (big) (SC) will go on overwatch, in woods..
    • Biel-Tan Craftworld(v4.2) – Place Rangers on overwatch…
    • Ghazgkhull Thraka’s War Horde – Move KULT OF SPEED (BIG),up behind hill on their right flank..
    • Biel-Tan Craftworld(v4.2) - March move Aspect Warrior Warhost(Shinning spears)(SC)
    • Ghazgkhull Thraka’s War Horde – Keep Warband on over watch
    • Biel-Tan Craftworld(v4.2) – Double move Guardian Warhost and shoots Warband, giving it a BM..
    • Ghazgkhull Thraka’s War Horde – Fail to activate Warband and so regroup, removing 2 BM’s all up..
    • Biel-Tan Craftworld(v4.2) – Double move SoV and shoot Warband, giving it a BM
    • Biel-Tan Craftworld(v4.2) – Fail to activate Guardian Warhost and so regroup..
    • Rally Phase
    • Ghazgkhull Thraka’s War Horde – Don’t rally KULT OF SPEED and KULT OF SPEED(Big) don’t remove BM’s
    • Biel-Tan Craftworld(v4.2) – Don’t rally SoV
    • No AC were lost in the disengage section.

    END OF TURN SHOT

      end of turn1

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    Turn 2

    • Ghazgkhull Thraka’s War Horde - Win the SR and go first
    • Ghazgkhull Thraka’s War Horde – Bring FIGHTA SKWADRON and shoots SHINNING SPEARS, killing three and giving it 4 BM’s
    • Ghazgkhull Thraka’s War Horde - RETAIN and do a engage action with KULT OF SPEED (BIG), and will target the shinning spears and calls intermingled and Drags in the EoV…The dice are rolled and it’s a tie…So onto the next round, so the Orks manage to critical the EoV in the second round of combat and manage to do few more hits two….So the dice are rolled and the KULT OF SPEED (BIG)(Broken) wins the combat and flees back…The EoV and Shinning spears are wiped from the board..
    • Biel-Tan Craftworld (v4.2) – Fail activate Void spinner and so regroup..
    • Ghazgkhull Thraka’s War Horde - Bring on FIGHTA SKWADRON and shoots Void Spinner on right flank, doing a DC and then confirming a critical, which destroyed it..
    • Biel-Tan Craftworld (v4.2) - Do sustain fire with void spinner and shoots WARBAND, killing 2 and doing 4 BM’s
    • Ghazgkhull Thraka’s War Horde – Do sustain fire with Warband will sustain fire at SoV, killing three and breaking it, so it flees.
    • Biel-Tan Craftworld (v4.2) – Move SoV and shoots Warband, killing 1 and giving it 2 BM’s
    • Ghazgkhull Thraka’s War Horde – Fail to bring FIGHTA SKWADRON...
    • Biel-Tan Craftworld (v4.2) – Move EoV and shoots MEKBOY GUNZMOB, killing 1 and giving it 2 BM’s
    • Ghazgkhull Thraka’s War Horde – Double move KULT OF SPEED (BIG), up their right flank.
    • Biel-Tan Craftworld (v4.2) – Do engage action with Guardian Warhost and target the Warband. The dice are rolled and the Guardian Warhost (2BM’s) wins the combat and consolidates a full move back…The Warband is broken and flees behind hill (losing a AV to DTT)
    • Biel-Tan Craftworld (v4.2) – Move Rangers and shoot KULT OF SPEED (BIG),killing 1 and giving it 2 BM’s
    • Ghazgkhull Thraka’s War Horde – Keep warband (big) on overwatch
    • Biel-Tan Craftworld (v4.2) – Double move Guardian Warhost and shoots KULT OF SPEED (BIG),killing 3 and giving it 4 BM’s
    • Ghazgkhull Thraka’s War Horde – Double move Warband, so it between two objectives..

    Rally Phase

    • Ghazgkhull Thraka’s War Horde – Don’t rally KULT OF SPEED, WARBAND and don’t remove BM from MEKBOY GUNZMOB
    • Biel-Tan Craftworld(v4.2) – Don’t rally SoV
    • No AC were lost in the disengage section.

    END OF TURN SHOT

    end of turn2

    ********************************************************************************************************************

    Turn 3

    • Biel-Tan Craftworld (v4.2) –Deploy the Avatar
    • Biel-Tan Craftworld (v4.2) – Win the SR and goes first….
    • Biel-Tan Craftworld (v4.2) – Do engage with Avatar brings in Guardians using Commander and targets the KULT OF SPEED (BIG).The dice are rolled and the Avatar& Guardians(BM) wins the combat and consolidate a full move forwards and the KULT OF SPEED (BIG) is wiped from the board..
    • Biel-Tan Craftworld (v4.2) - Retain engage with Guardians and targets the Warband…The dice are rolled and the Guardians (BM) wins and they consolidate a full move. The warband is broken and flees behind hill..
    • Ghazgkhull Thraka’s War Horde - Bring on FIGHTA SKWADRON and shoots broken SoV on hill and kills it out right.
    • Ghazgkhull Thraka’s War Horde - Bring on FIGHTA SKWADRON and shoots SoV on blitz and kills it out right.
    • Biel-Tan Craftworld(v4.2) – Moves EoV and shoots KULT OF SPEED (BIG), killing 2 and breaking it, so it flees forwards, then the EoV moves again, so it near blitz..
    • Ghazgkhull Thraka’s War Horde - Bring on FIGHTA SKWADRON and shoots EoV , doing DC and giving it 2 BM’s
    • Biel-Tan Craftworld (v4.2) – Fail to activate Void spinner sustain and so move up and take BM..
    • Ghazgkhull Thraka’s War Horde – Keep MEKBOY GUNZMOB on over watch
    • Ghazgkhull Thraka’s War Horde –March move rangers up
    • Ghazgkhull Thraka’s War Horde – Keep Warband (big) stays on overwatch..
    • Biel-Tan Craftworld(v4.2) – Place SoV on overwatch

    Rally Phase

    • Ghazgkhull Thraka’s War Horde – Don’t Rally KULT OF SPEED and KULT OF SPEED (BIG)
    • Biel-Tan Craftworld(v4.2) – Don’t remove BMs from EoV
    Victory Condition Ghazgkhull Thraka's Biel-Tan Craftworld
    1. Blitz NO no
    2. Break their sprit Yes NO
    3. Defend the Flag NO Yes
    4. Take and Hold No Yes
    5. They Shall not Pass NO Yes
    END OF TURN SHOT

     end of turn3

    ********************************************************************************************************************

    Summary
     
    Yep need to win the third turn SR..and not have my KULT OF SPEED of speed(Big) Broken on the left flank of mine.I didn't move the WARBAND(BIG) either and that would have brought it down to  2-1..Still fun and tough game through…I did have some bad dice rolls, but I think that was more than made up in turn 2 of rolling, were I manage to take out 3 activations..
     
    Till next time..
     
    Regards
    Greg

    Friday, January 27, 2017

    Scions of Iron (NetEA Tournament Pack 2016) Vs Ulthwé Craftworld (4.2)..

    Well we manage another game of epic. It was 3000 point per side and it was between Scions of Iron (NetEA Tournament Pack 2016) and Ulthwé Craftworld (4.2)..

    Trent played the Scions of Iron (NetEA Tournament Pack 2016) and I played the Ulthwé Craftworld (4.2)..

    Link to Ulthwé Craftworld (4.2)..

    http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31524

    ********************************************************************************************************************

    Armies used

    Ulthwé Craftworld 4.2
    AVATAR [0]
    BLACK GUARDIAN WARHOST [300]
    6 Guardians, Farseer, Seer Council
    BLACK GUARDIAN WARHOST (MOUNTED) [400]
    4 Wave Serpents, 6 Guardians, 2 Farseer
    BLACK GUARDIAN WARHOST (MOUNTED) [400]
    4 Wave Serpents, 6 Guardians, 2 Farseer
    SWORDS OF VAUL TROUPE [250]
    3 Falcon, 2 Fire Storm
    SWORDS OF VAUL TROUPE [250]
    3 Falcon, 2 Fire Storm
    WARLOCK TITAN [850]
    RANGER TROUPE [100]
    4 Ranger
    ASPECT WARRIOR TROUPE [200]
    4 Swooping Hawk, Exarch
    ENGINE OF VAUL TROUPE [250]
    Scorpion

    DSCF0397

    Scions of Iron (NetEA Tournament Pack 2016)
    HEAVY TACTICAL [450]
    4 Tactical units, Land Raider, Supreme Commander in Prometheus
    HEAVY TACTICAL [325]
    4 Tactical units, 2 Land Raider
    TACTICAL [350]
    4 Tactical units plus transport, 3 Predator Annihilator
    TACTICAL [350]
    4 Tactical units plus transport, 3 Predator Annihilator
    HELIOS [500]
    4 Land Raider Helios, Hunter
    TERMINATOR [400]
    4 Terminator units, Captain
    TERMINATOR [400]
    4 Terminator units, Chaplain
    VINDICATOR [225]
    4 Vindicators

    DSCF0398

    *********************************************************************************************************************

    Deployment

      DSCF0399

    ********************************************************************************************************************

    Turn 1

    • Scions of Iron win SR and make the Ulthwé Craftworld first
    • Ulthwé Craftworld

    DSCF0400

    • Scions of Iron

    DSCF0401

    • Ulthwé Craftworld

    DSCF0402

    • Scions of Iron

    DSCF0403

    • Ulthwé Craftworld

    DSCF0404

    • Scions of Iron

    DSCF0406

    • Ulthwé Craftworld

    DSCF0407

    • Scions of Iron

    DSCF0408

    • Ulthwé Craftworld

    DSCF0409

    • Scions of Iron

    DSCF0410

    • Ulthwé Craftworld

    DSCF0411

    • Scions of Iron

    DSCF0412

    • Ulthwé Craftworld

    DSCF0413

    • Ulthwé Craftworld

    DSCF0414

    • Scions of Iron don’t remove BM’s from Tactical..

    END OF TURN SHOT

    NO end of turn shoot..

    ********************************************************************************************************************

    Turn 2

    • Teleporting and deployment..

    DSCF0415

    • Scions of Iron win SR and goes first.
    • Scions of Iron

    DSCF0416

    • Scions of Iron

    DSCF0417DSCF0420

    • Ulthwé Craftworld

    DSCF0421

    • Ulthwé Craftworld

    DSCF0422DSCF0424

    • Scions of Iron

    DSCF0426

    • Scions of Iron

    DSCF0427

    • Ulthwé Craftworld

    DSCF0428

    • Ulthwé Craftworld

    DSCF0429

    • Scions of Iron

    DSCF0430

    • Ulthwé Craftworld

    DSCF0431

    • Ulthwé Craftworld

    DSCF0432

    • Ulthwé Craftworld

    DSCF0433

    • Ulthwé Craftworld

    DSCF0434

    END OF TURN SHOT

    DSCF0435

    ********************************************************************************************************************

    Turn 3

    • Scions of Iron win SR and goes first.
    • Scions of Iron

    DSCF0436

    • Scions of Iron

    DSCF0437

    • Ulthwé Craftworld

    DSCF0438

    • Ulthwé Craftworld

    DSCF0439

    • Ulthwé Craftworld

    DSCF0440

    • Scions of Iron

    DSCF0441DSCF0443

    • Ulthwé Craftworld

    DSCF0444

    • Scions of Iron

    DSCF0445

    • Ulthwé Craftworld

    DSCF0446

    • Scions of Iron

    DSCF0448

    • Ulthwé Craftworld

    DSCF0449

    • Scions of Iron

    DSCF0450

    • Scions of Iron

    DSCF0451
     

    Victory Condition Scions of Iron Ulthwé Craftworld
    1. Blitz NO no
    2. Break their sprit Yes NO
    3. Defend the Flag Yes no
    4. Take and Hold No no
    5. They Shall not Pass NO no
    END OF TURN SHOT

     DSCF0452

    ********************************************************************************************************************

    Summary
     
    Well I need to win the SR on turn 2 and yep didn't get it, I lost by one..I also need in turn three, for the rangers to activate, since it would allow me to contest a objective marker and stop the SOI player getting DTF..If had gone to turn four or count back, I think the SOI would have won..
     
     
     
    Regards
    Greg