Well Wednesday night was another game of Epic down at Britt's, 4000 points of knights V’s Space marines………….On with the show, but before that happens a few words from the Space marine commander……..
Greg, Trent, & I had a most interesting and enjoyable 4000 point game of Epic Armageddon tonight. Greg played the Knightworld Army while Trent & I commanded an armour heavy Ironclaw Space Marine Force(7 Predator A's, 1 Scout, 3 Tacticals, & 5 Warhound Titans). The Knightworld won by 1VP, but the whole game was hard fought and both sides had a good chance at Victory.
As usual, you'll have to wait for Greg's Pictorial AAR to really get the full picture. From the Space Marine viewpoint, memorable moments were:
* The excellent use of Sentinels by the Knightworlders. They saved one objective and helped hold the centre town (Argo City) by preventing Marines movement forward unless attacked. But with Knight backup, they could not be engaged.
*Seeing whole units of Predators wiped out by a special Reaver Titan.
*Almost destroying their main Titan, after using 2 Warhounds and 2 units of Predators, only to see it rebuild itself.
*Finding out the hard way how effective Paladin Knights were in the engage fights.
*Not taking Marines on a deep strike that could have slowed the Knights rebuilding.
*Greg rolling 1 for so many activations. This was made up for somewhat by some amazing 'saves' rolls.
This was an excellent nights entertainment, and all enjoyed the game very much. Lots of laughter, consternation at an opponents fiendish move, having a 'cunning plan' that actually worked, luck good & bad, and good company to enjoy it with. Epic Armageddon has it all!
Iron claws forces:
so click on the link. That is under each turn heading, so you see want happen in that turn…..
|Victory Condition||Iron Claws||Knights 1.4 beta|
|2. Break their sprit||no||no|
|3. Defend the Flag||no||Yes|
|4. Take and Hold||no||no|
|5. They Shall not Pass||no||no|