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Monday, June 6, 2016

Lost And The Damned and Thousand Sons (6.0.2)

Well we manage game of EPIC MINIGEDDON. It was 1000 point per side and it was between Lost And The Damned and Thousand Sons (6.0.2)

I played the Lost And The Damned and Trent played the Thousand Sons (6.0.2)

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Armies used

Lost And The Damned
STIGMATUS COVEN [250]
11 Cultists, (Nurgle), Daemon Prince
NURGLE PLAGUE TOWER [325]
Plague Tower
STIGMATUS COVEN [225]
Demagogue, 11 Cultists, (Khorne), Chaos Spawn
HELLFIRE CANNONS [200]
4 Hellfire Cannons


Thousand Sons (6.0.2)
RUBRIC FELLOWSHIP [350]
Sorcerer, 6 Thousand Sons Marines units.
1 Deceiver

THOUSAND SONS ARMOR [300]
4 Land Raider

RUBRIC FELLOWSHIP [350]
Sorcerer, 6 Thousand Sons Marines units.
1 Deceiver

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Deployment

  • Deployment of Lost And The Damned,Thousand Sons and objective markers..

DEPLOYMENT

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Turn 1

  • Thousand Sons won SR and went first…
  • Thousand Sons double move RUBRIC FELLOWSHIP down their left flank(Photo1)..
  • Lost And The Damned double move HELLFIRE CANNONS up and shoots the RUBRIC FELLOWSHIP, killing 1 and giving it 2 BM’s(Photo1)..

EpicMaphalf way shoot

  • Thousand Sons double move armour company up, so it behind the bridge between the two forest and shoots HELLFIRE CANNONS, killing 1 and giving it 2 BM’s(Photo2)..
  •  Lost And The Damned move NURGLE PLAGUE TOWER up and shoots armour company, giving it a BM all up…
  • Thousand Sons place RUBRIC FELLOWSHIP near Blitz on overwatch..
  • Lost And The Damned place STIGMATUS COVEN on overwatch..
  •  Thousand Sons don’t remove BM’s from RUBRIC FELLOWSHIP…

END OF TURN SHOT

EpicMap end of turn 1 shot

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Turn 2

  • Thousand Sons won SR and went first…
  • Thousand Sons activing armoured company sustain fire at the hellfire cannons, killing 2 and breaking the formation, so it flees forward…
  • Lost And The Damned sustain fire with the NURGLE PLAGUE TOWER and shoots armour company, giving it a 2 BM’s all up…

EpicMap mid shoot turn 2

  • Thousand Sons double move RUBRIC FELLOWSHIP down their left flank and this time shoot the broken HELLFIRE CANNONS, doing nothing..
  • Lost And The Damned keep STIGMATUS COVEN on overwatch..
  • Thousand Sons keep RUBRIC FELLOWSHIP near Blitz on overwatch..
  • Lost And The Damned don’t rally HELLFIRE CANNONS….

END OF TURN SHOT

EpicMap end of turn 2

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Turn 3

  • Thousand Sons won SR and went first…
  • Thousand Sons activing armoured company sustain fire at the NURGLE PLAGUE TOWER, doing a DC and giving it 2 BM’s..
  • Lost And The Damned fail to activate NURGLE PLAGUE TOWER and so it shoots the armoured company, killing 1 and breaking it due to BM’s..
    EpicMapmidway turn 3
  • Thousand Sons do engage action with the RUBRIC FELLOWSHIP and target the broken HELLFIRE CANNONS.The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the broken HELLFIRE CANNONS are wiped from the board..
  • Lost And The Damned keep STIGMATUS COVEN on overwatch..
  • Thousand Sons keep RUBRIC FELLOWSHIP near Blitz on overwatch..
  • Thousand Sons don’t rally armoured company..
  • Thousand Sons win 2-0
Victory Condition Thousand Sons Lost And The Damned
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

 EpicMap end of turn three

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Summary
 
I must remember to disembark the troops in side the NURGLE PLAGUE TOWER. That may have help me a bit..Over all very enjoyable game..can’t ask for much more, on Monday after noon.
 
Regards
Greg

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