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Friday, May 6, 2016

Red Corsairs (3.4) and Codex Astartes (NetEA Tournament Pack 2014)

Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Codex Astartes (NetEA Tournament Pack 2014)

Trent played the Red Corsairs (3.4) and Me/Dion Played the Codex Astartes (NetEA Tournament Pack 2014)

Link to the Red Corsairs (3.4)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=29908 

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Armies used

Red Corsairs (3.4)
TERMINATOR RETINUE [350]
4 Terminator unit, Chaos Warlord
TERMINATOR RETINUE [300]
Chaos Lord, 4 Terminator unit
TERMINATOR RETINUE [400]
4 Terminator unit, Swap the chaos Lord and his unit for a Daemon Prince, Chaos Champion
TERMINATOR RETINUE [325]
Chaos Lord, 4 Terminator unit,Chaos Champion
TERMINATOR RETINUE [300]
Chaos Lord, 4 Terminator unit
TERMINATOR RETINUE [300]
Chaos Lord, 4 Terminator unit
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
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Codex Astartes (NetEA Tournament Pack 2014)
TERMINATOR [450]
4 Terminators, Supreme Commander
THUNDERHAWK [200]
TERMINATOR [400]
4 Terminators, Chaplain
THUNDERHAWK [200]
TERMINATOR [400]
4 Terminators, Chaplain
THUNDERHAWK [200]
TERMINATOR [400]
4 Terminators, Chaplain
THUNDERHAWK [200]
TERMINATOR [350]
4 Terminators
THUNDERHAWK [200]

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Deployment

  • Deployment of Red Corsairs, Codex Astartes and objective markers..

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Turn 1

  • Codex Astartes teleport in TERMINATOR..

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  • Codex Astartes win SR and go first..
  • Codex Astarte bring in THUNDERHAWK&TERMINATOR and deploy near objective marker(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK&TERMINATOR and target the TERMINATOR RETINUE(Photo1)The dice are rolled and the TERMINATOR(2BM)win combat and the CHAOS THUNDERHAWK&TERMINATOR are wiped from the board(Photo2)The TERMINATOR consolidate 5(Photo3)…

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  • Codex Astarte bring in THUNDERHAWK&TERMINATOR and deploy near objective marker(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK&TERMINATOR and target the TERMINATOR RETINUE(Photo1)The dice are rolled and the TERMINATOR(BM)win combat and the CHAOS THUNDERHAWK&TERMINATOR are wiped from the board(Photo2)The TERMINATOR consolidate 5(Photo3)…

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  • Codex Astarte bring in THUNDERHAWK&TERMINATOR and deploy near objective marker(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK&TERMINATOR and target the TERMINATOR RETINUE(Photo1)The dice are rolled and the TERMINATOR(Broken)win combat and the CHAOS THUNDERHAWK is destroyed & the TERMINATOR are broken (Photo2)The TERMINATOR flee back and the TERMINATOR RETUINE(Photo3)…

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  • Codex Astarte bring in THUNDERHAWK&TERMINATOR and deploy near objective marker(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK and shoot TERMINATOR,killing 1 and giving it 2 BM’s(Photo1)

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  • Codex Astarte do marshalling action with TERMINATOR and so move and remove all BM’s(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK(BM from AA fire) and shoot THUNDERHAWK, giving it a BM(Photo1)…

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  • Codex Astarte bring in THUNDERHAWK(BM from AA fire) and shoot CHAOS THUNDERHAWK, giving it a BM(Photo1)…

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END OF TURN SHOT

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Turn 2

  • Red Corsairs teleport in TERMINATOR retinue in..

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  • Codex Astartes win SR and go first..
  • Codex Astarte bring in THUNDERHAWK and shoot TERMINATOR,giving it a BM(Photo1)..

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  • Codex Astarte do marshalling action with TERMINATOR and so move and remove all BM’s(Photo1)..

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  • Red Corsairs do a engage action with TERMINATOR RETINUE and target the TERMINATOR, call intermingled and drag in the thunder hawk(Photo1)The dice are rolled and the TERMINATOR RETINUE wins combat and the TERMINATOR&THUNDERHAWK are wiped from the board(Photo2)The TERMINATOR RETINUE consolidate 5(Photo3)…

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  • Red Corsairs do a engage action with TERMINATOR RETINUE and target the TERMINATOR(Photo1)The dice are rolled and the TERMINATOR RETINUE(Broken) wins combat and the TERMINATOR are wiped from the board(Photo2)The TERMINATOR RETINUE flees back to the blitz(Photo3)…

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  • Codex Astarte move TERMINATOR, and shoot TERMINATOR RETUINE,giving it a BM(Photo1)..

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  • Codex Astarte bring in THUNDERHAWK and shoot TERMINATOR,giving it a BM(Photo1)..

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  • Red Corsairs do a engage action with TERMINATOR RETINUE and target the TERMINATOR (Photo1)The dice are rolled and the TERMINATOR RETINUE wins combat and the TERMINATOR are wiped from the board(Photo2)…

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  • Codex Astarte double move TERMINATOR, and claim objective marker(Photo1)..

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  • Codex Astarte bring in THUNDERHAWK and shoot TERMINATOR RETINUE,and break it due to BM’s, so it flees (Photo1)…

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  • Red Corsairs march move Terminators towards the Blitz(Photo1)…

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  • Codex Astarte place THUNDERHAWK on overwatch(Photo1)..

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  • Codex Astarte place TERMINTORS on overwatch(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK(BM from AA fire) and shoot THUNDERHAWK, giving them a BM(Photo1)…

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  • Red Corsairs bring in CHAOS THUNDERHAWK and shoot TERMINATOR,giving it a BM(Photo1)..

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END OF TURN SHOT

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Turn 3

  • Codex Astartes win SR and go first..
  • Red Corsairs bring in CHAOS THUNDERHAWK and shoot broken TERMINATOR,killing all of them(Photo1)..BTS

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  • Codex Astarte bring in THUNDERHAWK and shoot TERMINATOR RETINUE,and break it due to BM’s, so it flees into the Building(Photo1)…

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  • Red Corsairs bring in CHAOS THUNDERHAWK and shoot TERMINATOR,killing 1 and ’breaking the formation, which flees(Photo1)..

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  • Red Corsairs bring in CHAOS THUNDERHAWK and shoot TERMINATOR,killing 1 and breaking the formation, which flees(Photo1)..

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  • Codex Astarte bring in THUNDERHAWK and shoot broken TERMINATOR RETINUE, killing it out right(Photo1)…

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  • Red Corsairs march move Terminators, so they contest two objective markers(Photo1)..

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  • Codex Astartes march move Terminators, so they contest two objective markers(Photo1)..

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  • Codex Astartes keep THUNDERHAWK on overwatch(Photo1)..

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  • Both side remove BM’s..
  • No aircraft were shot down in the disengage section..
  • Codex Astartes wins on count back
  • Victory Condition Red Corsairs Codex Astartes
    1. Blitz NO no
    2. Break their sprit Yes Yes
    3. Defend the Flag NO no
    4. Take and Hold No no
    5. They Shall not Pass NO no
    END OF TURN SHOT

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    Summary
     
    Interesting game..since RC manage to pull it back some want after turn 1. Although he was behind in points and had a hard time making those up..By end of turn three RC had three activation and the SM had 6..
     
    The 300 points for the RC Terminators, feels right…
     
    Regards
    Greg

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