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Thursday, July 30, 2015

Siam-Hann Craftworld (4.2) Vs Knight World (NetEA v2.2.1 *APPROVED*)

Well it Friday and we manage another game of epic. It was 4000 point per side and it was between Siam-Hann Craftworld (4.2) Vs. Knight World (NetEA v2.2.1 *APPROVED*).

Trent used the Knight World (NetEA v2.2.1 *APPROVED*) and I used the Siam-Hann Craftworld (4.2)

So the following are the changes been tested…

Stat changes
1) General Eldar units have been brought into line with Biel-Tan v 4.2
2) Hornet has had its AT3+ go to AT4+
3) Vampire Hunter has its stats fixed
4) Farseer character has been added.
5) Siam Hann Wild Rider Chieftain has been added.
6) Siam Hann Wild Riders has been added.

Structural changes
1) Add three Jetbikes for +75 points (may not be taken more than twice).
2) “Add three Shining Spears for +100 points” upgrade has been removed from the Wind rider clan host
3) Hornet troupe has been given upgrade.
4) Vampire Hunter formation sized changed and points change.
5) Aspect Warrior Troupe has had the shinning spear removed.
6) War walker troupe added to troupe section.
7) You may select up to Two Troupes per Warhost.
8} No Phantoms or Warlock Titans
Move the following to the special rules section and called it Aspect Rule:::
All Aspect Warrior units in the Siam-Hann Craftworld army, apart from Swooping Hawks and Warp Spiders, must be transported in Wave Serpents and/or Falcons. You must take exactly enough transport vehicles to carry the units that require transport, without any spare transport space being left over………

The below is the link to Siam-Hann Craftworld (4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842


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Armies used

Siam-Hann Craftworld (4.2)

WILD RIDER CLAN WARHOST (LARGE) [450]
Wild Rider, 12 Jetbike, Mounted Farseer
WILD RIDER CLAN WARHOST (SMALL) [325]
Wild Rider, 6 Vyper+Wild Rider Chieftain (Autarch)
WILD RIDER CLAN WARHOST (SMALL) [250]
Wild Rider, 6 Vyper
SHINING SPEARS ASPECT WARRIOR WARHOST [350]
8 Shining Spears, 2 Exarch
SHINING SPEARS ASPECT WARRIOR WARHOST [350]
8 Shining Spears, 2 Exarch
ENGINE OF VAUL TROUPE [250]
Storm Serpent
HORNET TROUPE [225]
4 Hornets
HORNET TROUPE [225]
4 Hornets
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
WRAITHGATE [50]
AVATAR [0]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
REVENANT TITANS [650]
2 Revenant Titans
RANGER TROUPE [125]
5 Ranger

Friday 002

Knight World (NetEA v2.2.1 *APPROVED*)

KNIGHT HOUSEHOLD [505]
5 Knight Paladin, Seneschal

CUSTODIAN HOUSEHOLD [515]
4 Knight Castellan, Seneschal

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

KNIGHT HOUSEHOLD [505]
5 Knight Errant, Seneschal

KNIGHT HOUSEHOLD [505]
5 Knight Errant, Seneschal

CUSTODIAN HOUSEHOLD [515]
4 Knight Crusader, Seneschal

KNIGHT HOUSEHOLD [680]
6 Knight Paladin, Baron

ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant

AA GUN BATTERY [125]
3 AA Guns, 3 Gun Transporters

HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters

THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters

Friday 001

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Deployment

  • Deployment of Both forces and Objective markers(If units not mark in first, it will be in second).

Friday 003

Friday 004

  • Off board forces for both sides…

Friday 005Friday 006

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THE PLAN

  • Siam Hann: Well stay alive I think is the plan and use my speed, but I will target the CUSTODIAN HOUSEHOLD formations since they can really hurt. The knight deployment that one flank was going to be hit hard and have to hold on till I could control the other flank…
  • Knights World: The plan was to push hard on one flank and then turn and run down the Siam Hann deployment zone, so yeah simple one, nothing over complex.

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Turn 1

  • The dice are rolled for the SR and the Siam Hann go first.
  • Siam Hann march move HORNET TROUPE, to been behind the oasis and close to the HOWITZER BATTERY, so it could not shoot it Indirectly(Photo1)

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  • Knights World do sustain fire with HOWITZER BATTERY(Photo1) and targeting the SoV to cut down on the AA coverage, but only kills 1 and gives the formation 2 BM’s(Photo2)

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  • Siam Hann Double move REVENANT TITANS, down the left flank, behind cover and waits for the Knight to come to it(Photo1)

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  • Knights World double move Errants into the rough going, down their right flank, in readiness for turn 2(Photo1)

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  • Siam Hann double move HORNET TROUPE, down left flank(Photo1) and shoot Errants, giving them a BM(Photo2)

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  • Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and target the EoV, wanting to kill the formation before it could deliver it’s load, but only manage to do a DC and 2 BM’s(Photo2)

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  • Siam Hann double move EoV(SC reroll used)(Photo1) and shoots the CUSTODIAN HOUSEHOLD, giving it a BM(Photo2)

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  • Siam Hann retain the turn and do a engage action with SHINING SPEARS ASPECT WARRIOR WARHOST(support from HORNET TROUPE) and targets the CUSTODIAN HOUSEHOLD(gets support from ROUGH RIDER PLATOON).The dice are rolled and the SHINING SPEARS ASPECT WARRIOR WARHOST(2 BM’s) wins the combat and the CUSTODIAN HOUSEHOLD are broken(Photo2). The CUSTODIAN HOUSEHOLD flees into the ruins and SHINING SPEARS ASPECT WARRIOR WARHOST, consolidates back and the ROUGH RIDER PLATOON gets a BM for supporting a fail assault(Photo2)

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  • Siam Hann try and retain the turn and fail to activate the SoV and so move behind cover(Photo1)

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  • Knights World double move Errants(Photo1) and shoot the SHINING SPEARS ASPECT WARRIOR WARHOST, giving them a BM(Photo2)

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  • Knights World march move KNIGHT HOUSEHOLD(SC), to the their left flank(Photo1)

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  • Siam Hann try and retain the turn and fail to activate the EoV and so move behind cover(Photo1)

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  • Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and target the HORNET TROUPE, kill 2 and breaking the formation, which flees back behind rocky out crop(Photo2)

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  • Siam Hann double move SoV(Photo1) and targets the CUSTODIAN HOUSEHOLD,giving it a BM(Photo2)

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  • Siam Hann retain the turn and do a engage action with SHINING SPEARS ASPECT WARRIOR WARHOST(Wraith GATE) and targets the CUSTODIAN HOUSEHOLD(gets support from KNIGHT HOUSEHOLD(SC))(Photo1).The dice are rolled and the SHINING SPEARS ASPECT WARRIOR WARHOST(broken) wins the combat and the CUSTODIAN HOUSEHOLD wiped from the board(Photo2). The SHINING SPEARS ASPECT WARRIOR WARHOST flee back to the deployment zone and the KNIGHT HOUSEHOLD(SC) gets a BM for supporting a fail assault(Photo2)

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  • Knights World fail to activate AA GUN BATTERY(SC reroll used)(Photo1)

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  • Siam Hann place RANGERS on Overwatch(Photo1)

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  • Knights World double move KNIGHT HOUSEHOLD(Photo1) and shoots the EoV, killing it out right(Photo2)

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  • Siam Hann place WILD RIDER CLAN WARHOST(SMALL)(SC) on Overwatch(Photo1)

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  • Knight World fail to bring in the THUNDERBOLT FIGHTERS(Photo1)

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  • Knight World bring in the THUNDERBOLT FIGHTERS and shoot the SHINING SPEARS ASPECT WARRIOR WARHOST giving them a BM(Photo1)

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  • Knight World do a marshalling action with ROUGH RIDER PLATOON and so move and then remove all BM’s(sorry NO photo)
  • Siam Hann don’t rally SHINING SPEARS ASPECT WARRIOR WARHOST and HORNET TROUPE. Knights Worlds don't rally CUSTODIAN HOUSEHOLD.Siam Hann don’t remove BM’s from SoV.
  • Knights lose one THUNDERBOLT in the disengage section. No other Aircraft were lost in the Disengage section..

END OF GAME SHOTS

SORRY FORGOT TO TAKE PICTURES

Note: Well manage to wipe a CUSTODIAN HOUSEHOLD off the table and break the other, before they could do much damage. I was help in that he pop them out front no support, but agreed with him that he need to take care of the SS and the hornets threating his flank...Although, If I don't get the SR in turn 2, I’m going to lose a flank pretty quickly……..

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Turn 2

  • The dice are rolled for the SR and the Knight World go first, due to tie.
  • Knight World do a engage action with Paladins use the command ability(used SC Reroll) and brings in the ERRANTS, targets the SHINING SPEARS ASPECT WARRIOR WARHOST, calls intermingled and drags in the HORNET TROUPE(Photo1).The dice are rolled and the Paladins&Errants win the combat.The SHINING SPEARS ASPECT WARRIOR WARHOST are wiped from the board and the HORNET TROUPE is broken(Photo2).The hornet flees behind the rocky out crop in it deployment zone(Photo3) and the Paladins&Errants consolidates 5cm’s(Photo4)

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  • Knight World try and activate the Errants and fail to do so and so regroups(Photo1)

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  • Siam Hann double move EoV(Photo1) and shoots the KNIGHT HOUSEHOLD(SC), giving it a BM(Photo2)

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  • Siam Hann retain the turn and do a engage action with WILD RIDER CLAN WARHOST (LARGE)(Portal)(gets support from EoV)and targets the KNIGHT HOUSEHOLD(SC)(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST (LARGE)(BM) wins the combat and the KNIGHT HOUSEHOLD(SC) is broken(Photo2). The KNIGHT HOUSEHOLD(SC) flee back to the rocky out crop near the ruins(Photo3) and the  WILD RIDER CLAN WARHOST(LARGE)(BM) consolidates back down the side of the oasis gets(Photo4)

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  • Siam Hann double move SoV(SC Reroll)(Photo1) and targets the ERRANTS,KILLING 2 W/E and giving it 5 BM’s(Photo2)

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  • Knights World do sustain fire with HOWITZER BATTERY(Photo1) and targeting the SoV to cut down on the AA coverage, but gives the formation a BM(Photo2)

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  • Knight World bring in the THUNDERBOLT FIGHTERS and shoot the WILD RIDER CLAN WARHOST (LARGE), killing 1 and giving them 2 BM’s(Photo1)

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  • Siam Hann double move WILD RIDER CLAN WARHOST(SMALL) down right flank to threads the Blitz and shoots HOWITZER BATTERY, doing a BM (Photo1)

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  • Siam Hann fail to activate the SoV and so regroup, removing 1 BM(Photo1)

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  • Knight World bring in the THUNDERBOLT FIGHTERS and shoot the WILD RIDER CLAN WARHOST (LARGE),giving them a BM(Photo1)

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  • Siam Hann move REVENANT TITANS(Photo1) and shoots the KNIGHT HOUSEHOLD, doing a DC and giving the formation a BM(Photo1)

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  • Knights World fail to activate ROUGH RIDER PLATOON, SO REGROUP(Photo1)

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  • Siam Hann rangers shoot the the Errants(Photo1) and the Errants break due to BM’s and flee back, towards rocky out crop behind them(Photo2)

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  • Knights World fail to activate AA GUN BATTERY, so regroup(Photo1)

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  • Siam Hann Keep WILD RIDER CLAN WARHOST(SMALL)(SC) on Overwatch(Photo1)

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  • Siam Hann don’t rally SHINING SPEARS ASPECT WARRIOR WARHOST and 2 X HORNET TROUPE. Knights Worlds don't rally Errants and KNIGHT HOUSEHOLD(SC). Both sides remove BM’s.
  • No Aircraft were lost in the Disengage section..

END OF GAME SHOTS

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Note: Well my left flank not looking too great, but it could have been worst. I was lucky to have the Knight player activate the Errants and fail twice. Anyway the plan is to take out the HOWITZER BATTERY and AA GUN BATTERY, plus claim the blitz, in this turn, while trying to hold the other flank… so lets see how we go…

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Turn 3

  • The dice are rolled for the SR and the Knight World go first..
  • Knights World do sustain fire with HOWITZER BATTERY(Photo1) and targeting the SoV, killing 1 and the formation breaks due to BM’s and so flees to be near the wraith gate(Photo2)

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  • Siam Hann do a engage action with WILD RIDER CLAN WARHOST(SMALL) and target the HOWITZER BATTERY(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(SMALL) wins the combat and the HOWITZER BATTERY is wiped from the board(Photo2).The WILD RIDER CLAN WARHOST(SMALL) consolidate full move forward, to claim blitz(Photo3)

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  • Siam Hann do a engage action with WILD RIDER CLAN WARHOST(LARGE) and target the AA GUN BATTERY(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(LARGE) wins the combat and the AA GUN BATTERY is wiped from the board(Photo2).The WILD RIDER CLAN WARHOST(LARGE) consolidate full move sideways, to contest objective marker(Photo3)

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  • Knight World do a engage action with ERRANTS(support from paladins), targets the RANGERS(Photo1).The dice are rolled and the Errants win the combat.The RANGERS are broken(Photo2).The rangers flees behind the rocky out crop in it deployment zone(Photo3) and the Errants consolidates 5cm’s to claim objective marker(Photo4)

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  • Knight World do a engage action with Paladins and targets the REVENANT TITANS(Photo1).The dice are rolled and the REVENANT TITANS(Broken due to BM’s) win the combat.The Paladins are broken(Photo2).The REVENANT TITANS flees behind the rocky out crop in it deployment zone and the Paladins flee into the rocky out going behind them(Photo3)

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  • Siam Hann double move SoV and targets the ERRANTS,KILLING 1 W/E and giving it 3 BM’s(Photo1)

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  • Knight World try and activate the CUSTODIAN HOUSEHOLD and fail to do so and so regroups(Photo1)

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  • Siam Hann double move EoV, help contest a objective marker and shoots the ROUGH RIDER PLATOON, giving it a BM(Photo1)

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  • Knight World bring in the THUNDERBOLT FIGHTERS and target the broken REVENANT TITANS, only to be shot out of the sky by AA fire(Photo1)

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  • Siam Hann move WILD RIDER CLAN WARHOST(SMALL)(SC), so that it cover 2 objectives makers(Photo1)

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  • Knight World bring in the THUNDERBOLT FIGHTERS(BM AA fire) and target the broken REVENANT TITANS, doing nothing(Photo1)

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  • Knight World do a marshalling action with ROUGH RIDER PLATOON and so move and then remove all BM’s(photo1)

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  • Both sides remove BM’s.
  • No Aircraft were lost in the Disengage section..
  • Game called due to time and the Knights win on count back 1290 to 1650

END OF GAME SHOTS

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Victory Conditions

Victory Condition Siam-Hann(4.2)
Knight World (NetEAv2.2.1)
1. Blitz Yes no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no


Summary
 
Dam, I had lost a unit more basically on the count back or a SHINING SPEARS ASPECT WARRIOR WARHOST. I would have loved to see the game go to turn four and the game may have been a lot closer..
 
Hope the dice roll high for you…
 
Regards
Greg

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