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Wednesday, July 1, 2015

Iyanden 4.2.3 Vs Salamanders (NetEA Tournament Pack 2013)

Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2.3 Vs. Salamanders (NetEA Tournament Pack 2013)

Trent used the Salamanders (NetEA Tournament Pack 2013) and I used the Iyanden 4.2.3

New Iyanden 4.2.3 list is here..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032

Armies used

Salamanders (NetEA Tournament Pack 2013)

TACTICAL [375]
6 Tactical units, Supreme Commander, Rhinos
PREDATOR [250]
4 Predator Annihilator
PREDATOR [250]
4 Predator Annihilator
WHIRLWIND [300]
4 Whirlwinds
MARAUDER SQUADRON [250]
2 Marauder Bombers
MARAUDER SQUADRON [250]
2 Marauder Bombers
TACTICAL [550]
6 Tactical units, Chaplain, 3 Razorback (twin lascannon), 3 Razorback (twin heavy bolter), Hunter
LAND RAIDER [475]
4 Land Raider, 2 Land Raider
DEVASTATOR [300]
4 Devastator units, Rhinos, Razorback (twin heavy bolter), Razorback (twin lascannon)

wednesday1 001wednesday1 002

Iyanden Craftworld (4.2.3)

AVATAR [0]
WRAITHGATE [50]
SPIRIT WRAITHGUARD WARHOST [675]
4x Wraithguard units, 2 Wraithguard, 6 Wave Serpent, Spiritseer
SPIRIT WRAITHLORD WARHOST [450]
6x Wraithlord units, Wraithseer
ENGINE OF VAUL TROUPE [250]
Storm Serpent
SWORDS OF VAUL TROUPE [250]
3 Falcons, 2 Fire Storm
RANGER TROUPE [125]
5 Ranger
RANGER TROUPE [125]
5 Ranger
SPIRIT WRAITHBLADE WARHOST [425]
4x Wraithblade units, Spiritseer, 4 Wave Serpent
SPIRIT WRAITHBLADE WARHOST [375]
4x Wraithblade units, Spiritseer, 3 Wraithlord
SWORDS OF VAUL TROUPE [250]
3 Falcons, 2 Fire Storm

ewedsesdes123 073

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Deployment

  • Iyanden Craftworld deployment from right(Photo1) to left(Photo2) flank and off board forces(Photo3)

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  • Salamanders deployment from Left(Photo1) to Right(Photo2) flank and off board forces(Photo3)

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Turn1

  • Salamanders go first……..
  • Salamanders double move Predators(Photo1) and shoot SoV, killing 1 and giving it 2 BM’s(Photo2)

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  • Salamanders double move DEVASTATOR(lose rhino to DTT)(Photo1)

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  • Iyanden Craftworld do marshalling action on SoV(Photo1) and shoots Predators, giving them a BM(Photo2) and remove all BM’s(Photo3)

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  • Salamanders double move Tactical(SC)(Photo1)

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  • Iyanden Craftworld place RANGERS on overwatch(Photo1)

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  • Salamanders March move Tactical(Photo1)

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  • Iyanden Craftworld double move SPIRIT WRAITHLORD WARHOST(thought portal)(Photo1) and shoot the Tactical(SC), giving it a BM(Photo2)

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the SPIRIT WRAITHLORD WARHOST,giving it a BM(Photo2)

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  • Iyanden Craftworld double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoot the DEVASTATOR,giving it a BM(Photo2)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Salamanders move Predators(Photo1)

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  • Iyanden Craftworld double move SoV(Photo1)

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  • Salamanders March move Landraiders(Photo1)

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  • Iyanden Craftworld move EoV(Photo1) and shoot TACTICAL formation,giving it a BM(Photo2)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHBLADE WARHOST and target the Tactical(Photo1).The dice are rolled and the SPIRIT WRAITHBLADE WARHOST wins and the Tactical is broken(Photo2).The Tactical flees back to its deployment zone(Photo3).The SPIRIT WRAITHBLADE WARHOST, consolidates a full move forward(Photo4)

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  • Iyanden Craftworld move SPIRIT WRAITHBLADE WARHOST(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON, and target the SPIRIT WRAITHGUARD WARHOST,killing 1 and giving it 3 BM’s(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON, and target the SPIRIT WRAITHBLADE WARHOST,giving it 2 BM’s(Photo1)

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  • Both sides remove BM’s.
  • No aircraft are shot down in Disengage section..

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Turn2

  • Salamanders go first……..
  • Salamanders do a sustain fire with Landraiders(Photo1) and shoot the SPIRIT WRAITHBLADE WARHOST, killing 4 and breaking the formation, which stays put(Photo2)

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  • Salamanders move DEVASTATOR(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST, giving it a BM(Photo2)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHGUARD WARHOST and target the DEVASTATOR(Photo1).The dice are rolled and the SPIRIT WRAITHGUARD WARHOST win and the DEVASTATOR are wiped from the board(Photo2).The SPIRIT WRAITHBLADE WARHOST consolidate into the ruins(Photo3)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHLORD WARHOST and target the TACTICAL(SC)(Photo1).The dice are rolled and the TACTICAL(SC)(5 BM’s) wins and the SPIRIT WRAITHLORD WARHOST is broken(Photo2).The SPIRIT WRAITHBLADE WARHOST falls back(Photo3).

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  • Iyanden Craftworld move SoV(Photo1) and shoot predator formation, killing 1 and giving 2 BM’s(Photo2) and then move behind the ruins(Photo3)

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  • Salamanders do marshalling action on Tactical and so move and remove all but 2 BM’s(Photo1)

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST,killing 2 and giving it 3 BM’s(Photo2)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Salamanders do marshalling action on Tactical(SC) and so move and remove all BM’s(Photo1)

thursday 056

  • Salamanders do marshalling action on Predators and so move and remove all BM’s(Photo1)

thursday 057

  • Iyanden Craftworld double move SoV(Photo1) and shoot landraider formation, giving it a BM(Photo2)

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  • Iyanden Craftworld double move SPIRIT WRAITHBLADE WARHOST(Photo1)

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  • Salamanders March move Predators(Photo1)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Iyanden Craftworld move EoV(Photo1) and shoot landraider formation, killing 1 and giving it 2 BM’s(Photo2)

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  • Salamanders bring on MARAUDER SQUADRON, and target the SPIRIT WRAITHGUARD WARHOST,giving it 2 BM’s, which is enough to break it and so it flees back to Wraith gate(Photo1)

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  • Salamanders fail to bring on MARAUDER SQUADRON(Photo1)

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  • Iyanden Craftworld don’t rally SPIRIT WRAITHBLADE WARHOST and SPIRIT WRAITHLORD WARHOST. Salamanders don't remove BM’s from Landraiders.
  • No aircraft are shot down in Disengage section..

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Turn3

  • Iyanden Craftworld go first…
  • Iyanden Craftworld move SoV(Photo1) and shoot Landraiders, giving it a BM(Photo2)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHBLADE WARHOST(support from SoV) and target the Landraiders(Photo1).The dice are rolled and the SPIRIT WRAITHBLADE WARHOST(supporting fire killed 1) wins and the Landraiders are wiped from the board(Photo2)(He rolls double 2’s and I get a six and four. I expect to break the Formation not kill it out right)

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  • Iyanden Craftworld move EoV(Photo1) and shoot TACTICAL formation, Killing 1 and giving it 2 BM’s(Photo2)

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST, giving it a BM(Photo2)

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  • Salamanders double move Predators(Photo1) and shoot the SPIRIT WRAITHGUARD WARHOST, killing 1 and breaking the formation, so it flees back to it deployment zone(Photo2)

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  • Iyanden Craftworld move SoV(Photo1) and shoot predator formation, killing it out right(Photo2) and then move back behind the ruins(Photo3)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Salamanders place Tactical(SC) on overwatch(Photo1)

thursday 083

  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Salamanders move Predators(Photo1) and shoot the Broken SPIRIT WRAITHGUARD WARHOST, doing nothing(out of range for AT shots, WS)(Photo2)

thursday 085thursday 086

  • Salamanders fail to activate tactical(SC rerolled used) and so regroup(Photo1)

thursday 087

  • Salamanders fail to bring on MARAUDER SQUADRON(Photo1)

thursday 088

  • Salamanders bring on MARAUDER SQUADRON, only to have it blown out of the sky by AA fire(Photo1)

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  • Both sides remove BM’s.
  • No aircraft are shot down in Disengage section..
  • Game called due to time..Iyanden 4.2.3 wins on count back 700 to 1150.

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END OF GAME SHOOTS

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Victory Conditions

Victory Condition Iyanden 4.2.3 Salamanders
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag Yes YES
4. Take and Hold No no
5. They Shall not Pass NO no


Summary
 
Well another interesting game…Turn 4 would have decided it, me and Trent were in agreement that the Iyanden 4.2.3 would have won. If time permitted it, but Trent was going to work and I was happy we manage to get the game done early in the morning.

The list feel right with the 1:2 ratio and is the best way for the future of the list.

The wraith blades are best suit in vampires or coming through a portal. Although lacking a FF limited their use.

The animated construct rule didn’t come into play again…I believe this is not need but, others may think differently..

I think the points cost in the list a pretty spot on and so I don’t see the need to change points.

 

Regards
Greg

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