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Thursday, May 21, 2015

Iyanden 4.2 Vs. Necrons (NetEA Tournament Pack 2013)

Well it Thursday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Necrons (NetEA Tournament Pack 2013)

Britt used the Necrons and I used the Iyanden 4.2. Oh the 2015 changes were not used for the Necron force..

New Iyanden 4.2 list is here…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032

Armies Used

Necrons (NetEA Tournament Pack 2013)

INFANTRY PHALANX [365]
Necron Lord, 6 Warriors, Pariahs, 2 Immortals
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
WARBARQUE [350]
Supreme Commander
PYLON [200]
VENATOR MANIPLE [200]
6 Flayed Ones
PYLON [200]

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Iyanden Craftworld (4.2)

WRAITHGATE [50]
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
SPIRIT WRAITHGUARD WARHOST [325]
4x Wraithguard units, Spiritseer, Wraithguard
SPIRIT WRAITHGUARD WARHOST [325]
4x Wraithguard units, Spiritseer, Wraithguard
PHOENIX BOMBERS [325]
3x Phoenix Bombers
PHOENIX BOMBERS [325]
3x Phoenix Bombers
ENGINE OF VAUL TROUPE [250]
Storm Serpent
ENGINE OF VAUL TROUPE [250]
Storm Serpent
RANGER TROUPE [150]
6 Ranger
RANGER TROUPE [150]
6 Ranger

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**********************************************************************************************************************

Deployment

  • Iyanden Craftworld deployment right(Photo1) to Left(Photo2) Flank and off board forces(Photo3)

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  • Iyanden Craftworld scout deployment………

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Turn1

  • Teleporting by Necrons: Photo1: Pylon and monolith formation. Photo2: Pylon,WARBARQUE(BM) and monolith formation(BM)

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  • Iyanden Craftworld goes first…
  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST and target the VENATOR MANIPLE(Photo1).The dice are rolled and the SPIRIT WRAITHGUARD WARHOST wins the combat. The VENATOR MANIPLE is wiped from the board(Photo2).

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  • The Iyanden March move EoV(Photo1)

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  • Iyanden do a engage action with SPIRIT WRAITHGUARD WARHOST(through portal) and targets the WARBARQUE(Photo1).The dice are rolled and the SPIRIT WRAITHGUARD WARHOST wins combat. The WARBARQUE is broken and falls back and the pylon gets BM for supporting(Photo2).

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  • Necrons do a engage action with INFANTRY PHALANX(Portal) and target the SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the SPIRIT WRAITHGUARD WARHOST wins the combat, the INFANTRY PHALANX are wiped from the board and the pylon gets BM, which Breaks it(Photo2)

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  • Necrons place Pylon on overwatch(Photo1)

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  • Iyanden bring in PHOENIX BOMBERS and targets the Broken Pylon, killing W/E out right(Photo1).

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  • Iyanden bring in PHOENIX BOMBERS and targets the Broken WARBARQUE, killing W/E out right(Photo1).

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  • Necrons double move MONOLITH PHALANX(Photo1) and shoot EoV, doing a DC and giving it 2 BM’s(Photo2)

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  • Necrons do a engage action with INFANTRY PHALANX(Portal) and target the SPIRIT WRAITHGUARD WARHOST(Photo1)The dice are rolled and the INFANTRY PHALANX wins the combat, the SPIRIT WRAITHGUARD WARHOST are wiped from the board due to bad armour saves(Sorry no pic)

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  • The Iyanden double move EoV, behind hill(Photo1)

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  • Necrons double move INFANTRY PHALANX(Photo1) and shoots the Rangers, giving them a BM(Photo2)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Necrons double move MONOLITH PHALANX(Photo1) and shoot EoV, the formation breaks due to BM’s and so it flee back towards it deployment zone(Photo2)

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  • Iyanden Craftworld keep RANGERS on overwatch(Photo1)

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  • Iyanden Craftworld march move SPIRIT WRAITHGUARD WARHOST(2 BM’s due to OWF)(Photo1)

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  • The Iyanden 4.2 don’t rally EoV. The Iyanden 4.2 don’t remove blast marker from Scouts and Necrons don’t remove BM’s from monolith formation.
  • No aircraft were shot down in the disengaged section.

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Turn2

  • Teleport/summoning: Photo1: Avatar is deployed, Photo2: monolith formation(BM)

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  • Iyanden Craftworld goes first…
  • Iyanden double move EoV(Photo1) and shoot the Pylon, doing a DC and causing a critical, which destroys it(Photo2)

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  • Iyanden do engage action with Avatar  and so use his commander ability and take in SPIRIT WRAITHGUARD WARHOST and target the INFANTRY PHALANX (Photo1).The dice are rolled and the Avatar&SPIRIT WRAITHGUARD WARHOST win the combat, the INFANTRY PHALANX is wiped from the board(Photo2).The Avatar&SPIRIT WRAITHGUARD WARHOST consolidate a full move towards the ruins(Photo3)

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  • Iyanden do a engage action with SPIRIT WRAITHGUARD WARHOST(through portal) and gets support from targets the Avatar&SPIRIT WRAITHGUARD WARHOST, it targets the MONOLITH PHALANX(Photo1).The dice are rolled and the SPIRIT WRAITHGUARD WARHOST wins combat. The MONOLITH PHALANX is wiped from the board(Photo2). The SPIRIT WRAITHGUARD WARHOST(BM) consolidate a full move forward(Photo3)

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  • Necrons double move MONOLITH PHALANX(Photo1) and shoot Ranger, giving it a BM(Photo2)

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  • Iyanden Craftworld double move SPIRIT WRAITHGUARD WARHOST(Photo1) and shoots MONOLITH PHALANX, killing 1 and breaking the formation(Photo2)

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  • Iyanden Craftworld do a engage action with Rangers(Support from SPIRIT WRAITHGUARD WARHOST) and target the Broken MONOLITH PHALANX(Photo1).The dice are rolled and the Rangers(BM) win the combat(Photo2).The MONOLITH PHALANX flees towards the woods(Photo3)

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  • Necrons double move MONOLITH PHALANX(Photo1)

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  • Iyanden Craftworld fail to bring on PHOENIX BOMBERS(Photo1)

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  • Necrons double move INFANTRY PHALANX into ruins(Photo1) and shoots Rangers, killing 1 and breaking the formation, which flees into the ruins(Photo2)

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  • Iyanden Craftworld fail to bring on PHOENIX BOMBERS(Photo1)

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  • Necrons double move INFANTRY PHALANX(Portal)into ruins(Photo1)

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  • Iyanden Craftworld do marshalling action on Rangers, and so move and then remove all BM’s

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  • The Iyanden 4.2 don’t rally EoV and Necrons don’t rally monolith formation. Both sides remove Blast Markers.
  • No aircraft were shot down in the disengaged section.

**********************************************************************************************************************

Turn3

  • Iyanden Craftworld goes first…
  • Iyanden 4.2 do a engage action with SPIRIT WRAITHGUARD WARHOST and target the INFANTRY PHALANX(Photo1). The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(BM) wins the combat. The INFANTRY PHALANX is wiped from the board(Photo2).The SPIRIT WRAITHGUARD WARHOST move back to original starting spot(Photo3)

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  • Iyanden bring in PHOENIX BOMBERS and targets the MONOLITH PHALANX, killing one and breaking the formation due to BM’s(Photo1).

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  • Necrons move INFANTRY PHALANX(BTS)(Photo1) and shoots the SPIRIT WRAITHGUARD WARHOST, giving it a BM(Photo2)

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  • Iyanden double move EoV(Photo1) and shoot the Broken monolith, doing nothing to it(Photo2)

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  • Iyanden double move SPIRIT WRAITHGUARD WARHOST, and then shoots the PHALANX(BTS), killing 2 and giving it 2 BM’s(Photo1)

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  • Iyanden move SPIRIT WRAITHGUARD WARHOST, and then shoots the PHALANX(BTS),  giving it a BM(Photo1)

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  • Iyanden fail to active Rangers and so it regroups(Photo1)

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  • Iyanden fail to active Rangers and so it breaks due to BM’s and so it flees into the ruins(Photo1)

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  • Iyanden bring in PHOENIX BOMBERS and targets the INFANTRY PHALANX(BTS), killing one and breaking the formation due to BM’s, so it flees back to its base line(Photo1).

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  • The Necrons don’t rally monolith formation and INFANTRY PHALANX(BTS) . Both sides remove Blast Markers.
  • No aircraft were shot down in the disengaged section.
  • Iyanden 4.2 win 5-0

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Victory Conditions

Victory Condition Iyanden 4.2 Necrons
1. Blitz Yes no
2. Break their sprit Yes no
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no


Summary
 
That was fun…
 
Ok onto other things..
 
1) WRAITHBLADE- well none of theses were used todays game
 
2) THE 1:2 CHANGE: The 1:2 make the list easier to build….
 
3) The animated construct rule didn’t come into play again…
 
Regards
Greg

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