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Friday, May 8, 2015

Iyanden 4.2 Vs. Codex Astartes (NetEA 2014).Take 2

Well it Friday and we manage another game of epic. It was 3000 point per side and it was between Iyanden 4.2 Vs. Codex Astartes (NetEA Tournament Pack 2014)..

I used the Codex Astartes and Trent used the Iyanden 4.2.

River was treated as marsh, for terrain.

New Iyanden 4.2 list is here

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29032

Armies used

Iyanden Craftworld (4.2)
Avatar[0]

SPIRIT WRAITHBLADE WARHOST [225]
4x Wraithblade units, Spiritseer
SPIRIT WRAITHGUARD WARHOST [275]
4x Wraithguard units, Spiritseer,
WAR WALKER TROUPE [175]
5 War Walker
GUARDIAN TROUPE [300]
Farseer, 7 Guardian, 3 Wraithguard
VAMPIRE RAIDER [200]
ENGINE OF VAUL TROUPE [250]
Storm Serpent
SPIRIT WRAITHGUARD WARHOST [575]
4x Wraithguard units, 4 Wave Serpent, Wraithseer
RANGER TROUPE [150]
6 Ranger

WARLOCK TITAN[850]

zczxczxc 001

Codex Astartes (NetEA Tournament Pack 2014)
TACTICAL [450]
6 Tacticals, Supreme Commander, Rhinos, Hunter
TACTICAL [400]
6 Tacticals, Rhinos, Chaplain, Hunter
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator
WHIRLWIND [300]
4 Whirlwinds
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
SCOUT [200]
4 Scouts, 4 Snipers, Rhinos
TACTICAL [400]
6 Tacticals, Rhinos, Chaplain, Hunter
WARHOUND [275]
1 Warhound Class Titan
WARHOUND [275]
1 Warhound Class Titan

zczxczxc 002

**********************************************************************************************************************

Deployment

  • Codex Astartes deployment from Left(Photo1) to Right(Photo2) flank and scouts(Photo3&4).

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  • Iyanden Craftworld deployment from Left(Photo1) to Right(Photo2) flank, of board forces(Photo3) and scouts(Photo4).

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**********************************************************************************************************************

Turn1

  • Codex Astartes go first…
  • Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the RANGER, killing 1 and giving it a 2 BM’s(Photo2)

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  • Iyanden Craftworld place the WAR WALKERS on overwatch(Photo1)

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  • Codex Astartes do double move with Tactical(Photo1)

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  • Iyanden Craftworld double move Spirit Wraithguard Warhost(Photo1)

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  • Codex Astartes do double move with Tactical(Photo1)

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  • Iyanden Craftworld march move EoV(Photo1)

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  • Iyanden do a engage action with SPIRIT WRAITHGUARD WARHOST(through portal)(BM from OWF) and targets the Scouts(Photo1).The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(another BM for hit suffered) wins and the scouts are broken(Photo2).The scouts flee back into the ruins and the SPIRIT WRAITHGUARD WARHOST consolidate forward into the ruins(Photo3)

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  • Codex Astartes do double move with Tactical(Photo1)

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  • Iyanden Craftworld move Warlock up to the bridge(Photo1) and shoot the Tactical, killing 1 and giving it 2 BM’s(Photo2)

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  • Codex Astartes move with Predators(Photo1) and shoot warlock, giving it a BM(Photo2).

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  • Codex Astartes move Predators(Photo1) and shoot warlock, doing a DC and giving it 2 BM’s(Photo2).

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  • Codex Astartes do move Warhound(Photo1) and so Warlock, giving it a BM(Photo2)

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  • Codex Astartes do move Warhound(Photo1) and so Warlock, giving it a BM(Photo2)

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  • Both sides remove blast marker.
  • No aircraft were shoot down in the disengaged section..

**********************************************************************************************************************

Turn2

  • Iyanden deploy the Avatar…..

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  • Codex Astartes go first…
  • Codex Astartes do sustain fire with Predators(Photo1) and shoot warlock, giving it a BM(Photo2).

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  • Codex Astartes do sustain fire with Predators(Photo1) and shoot Avatar, killing it out right(BM to warlock and SWH)(Photo2).

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  • Iyanden Craftworld do a engage action with Warlock and target the Tactical and called intermingled and drab in the Warhound(Photo1),The dice are rolled and the first round is a Tie(Photo2).The dice are rolled for the second time and that ends up begin a Tie(Photo3).The third round is done and the Tactical&Warhound(no shields) win the combat, by 1 pip.The Warlock(only 2 DC left) is broken and flees back over the bridge(Photo4)(Yes the numbers were check twice each round to make sure that the results were correct)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHGUARD WARHOST and target the Warhound(Photo1),The dice are rolled and the SPIRIT WRAITHGUARD WARHOST wins combat and Warhound are broken(Photo2).The warhound flees back over the hill to the blitz(Photo3).The SPIRIT WRAITHGUARD WARHOST consolidates into the ruins again(Photo4)

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  • Iyanden do a double move action with EoV(Photo1) and shoots predators, killing two and giving it 2 BM’s(Photo2)

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  • Codex Astartes do a engage action with Tactical(BM due to OWF) and target the RANGERS(Photo1)The dice are rolled and the Tactical wins the combat and rangers are wiped from the board(Photo2).The Tactical(SC) consolidate forward 5cms(Photo3)

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  • Codex Astartes do march move with Scout, to claim objective(Photo1)

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  • Iyanden do engage action with Vampire Raider and Spirit Wraithblade Warhost and targets broken Warhound(Photo1). The dice are rolled and the Vampire Raider and Spirit Wraithblade win the combat and the Warhound is killing due to not making armour saves(Photo2).The Spirit Wraithblade consolidate forward to claim objective(Photo3)

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  • Iyanden Craftworld keep the WAR WALKERS, on overwatch(Photo1)

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  • Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the Spirit WraithBlade Warhost, giving it a BM(Photo2)

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  • Codex Astartes keep the Scouts, on overwatch(Photo1)

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  • Iyanden Craftworld do a engage action with GUARDIAN TROUPE(through portal)(support from SS) and target the Tactical and call intermingled and drag in the Warhound(Photo1),The dice are rolled and the GUARDIAN TROUPE(BM) win combat and Tactical&Warhound are Broken. The tactical flees back towards ruins and the Warhound stays put. The GUARDIAN TROUPE stays put too(Photo2)

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  • Iyanden Craftworld do a engage action with SPIRIT WRAITHGUARD WARHOST(BM from OWF) and target the scouts(Photo1),The dice are rolled and the SPIRIT WRAITHGUARD WARHOST(2 BM’S) win combat and scouts are wiped from the board(Photo2)

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  • Codex Astartes double move Tactical(Photo1)

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  • Codex Astartes Scouts don’t remove blast markers.
  • No aircraft were shoot down in the disengaged section..

**********************************************************************************************************************

Turn3

  • Codex Astartes go first…
  • Codex Astartes move Predators(Photo1) and shoot warlock, killing the W/E out right(Photo2)(BTS)

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  • Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the GUARDIAN TROUPE,Killing 5 and breaking the formation due to BM’s, so it flees back into the ruins(Photo2)

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  • Iyanden do engage action with Spirit WraithGuard Warhost(Support from SS) and targets WARHOUND(Photo1). The dice are rolled and the Spirit WraithGuard wins the combat due to WARHOUND not making armour saves(Photo2).The Spirit WraithGuard consolidate forward to be near the objective(Photo3)

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  • Iyanden do a move action with EoV(Photo1) and shoots predators, killing the last two in the formation(Photo2)

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  • Codex Astartes does a marshalling action with TACTICALS and so moves and then removes all BM’s(Photo1)

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  • Codex Astartes do a engage action with Tactical(SC)(Support from Tactical) and target the Spirit WraithGuard Warhost.(Photo1)The dice are rolled and the Spirit WraithGuard Warhost loses the combat and is broken and the tactical gets 2 BM’s(Photo2). The Spirit WraithGuard Warhost flees behind hill(Photo3) The Tactical(SC) consolidate forward 5cms(Photo4)

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  • Iyanden bring in Vampire Raider and shoot Predators, giving it BM(Photo1)

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  • Codex Astartes does a marshalling action with Scouts and so moves and then removes all BM’s(Photo1)

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  • Iyanden Craftworld keep the WAR WALKERS, on overwatch(Photo1)

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  • Codex Astartes double move Tactical(Photo1) and shoot the EoV, doing a DC and giving it 2 BM’s(Photo2)

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  • Iyanden Craftworld place the WRAITHBLADE WARHOST, on overwatch(Photo1)

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  • The Iyanden 4.2 don’t rally SPIRIT WRAITHGUARD WARHOST(SC). Both sides remove blast marker.
  • No aircraft were shoot down in the disengaged section..

**********************************************************************************************************************

Turn4

  • Codex Astartes go first…
  • Codex Astartes move Predators and shoot EoV, killing the W/E(Photo1)

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  • Codex Astartes do sustain fire with Whirlwind formation(Photo1) and shoot the GUARDIAN TROUPE, giving it a BM(Photo2)

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  • Iyanden do engage action with Spirit WraithGuard Warhost and targets PREDATOR(Photo1). The dice are rolled and the Spirit WraithGuard win the combat and the predators are wiped from the board(Photo2).The Spirit WraithGuard consolidate Back to be near the objective(Photo3)

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  • Codex Astartes double move Tactical(Photo1) and shoot the wraith guard, giving it a BM(Photo2)

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  • Iyanden Craftworld do a engage action with GUARDIAN TROUPE and target the Tactical(Photo1),The dice are rolled and the GUARDIAN TROUPE lose combat and is Broken, it also stays were it is, the Tactical gets 2 BM’s(Photo2)

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  • Codex Astartes do sustain fire with scouts(Photo1) and shoot broken GUARDIAN TROUPE,killing the last wraith guard in the formation(Photo2)

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  • Iyanden Craftworld keep the WRAITHBLADE WARHOST, on overwatch(Photo1)

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  • Codex Astartes do march move with Tactical(SC)(Photo1)

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  • Iyanden bring in Vampire Raider and shoot whirlwinds, killing 2 and giving it 3 BM’s(Photo1)

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  • Iyanden double move WAR WALKERS(Photo1) and shoot tactical, giving it a BM(Photo2)

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  • Codex Astartes does a marshalling action with TACTICALS and so moves and then removes all BM’s(Photo1)

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  • The Iyanden 4.2 don’t rally SPIRIT WRAITHGUARD WARHOST(SC). Both sides remove blast marker.
  • No aircraft were shoot down in the disengaged section..
  • Codex Astartes wins 2 to 1

**********************************************************************************************************************

Victory Conditions

Victory Condition Iyanden 4.2 Codex Astartes
1. Blitz Yes no
2. Break their sprit no Yes
3. Defend the Flag no no
4. Take and Hold No Yes
5. They Shall not Pass no no


Summary
 
That was fun… It was a hard fought win. I must say I had some luck and so did Trent. Trent kept pushing the line and manage to break my centre. That’s after the Warlock was broken, we both laugh as each time, I had the chance to win the combat and I would missing by a pip, but got there in the end….Only to have the other warhound fail on the next engagement…Bloody dice…I also believe, the lone Scout will get a promotion after killing the last wraith blade, so shall be promoted to a full SM… Smile
 
Ok onto other things..
 
1) WRAITHBLADE- Well the 3+ to hit and MW seams to help, although lacking a FF limited their use. I think the best transport method for these guys is the Vampire and in the future list, that’s the way they will come on…
 
2) THE 1:2 CHANGE: This was my second game with this new change. I guess i will need to build some different list and see how they turn out…
 
3) The animated construct rule didn’t come into play again…
 
Regards
Greg

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