Well Tuesday nights been and gone again. So as always we manage another game of Epic. 5000 points per side between Knight World (NetEA v2.2 *UNDER DEVELOPMENT*) V’s Death Korps of Krieg (NetEA Tournament Pack 2013). Anyways on with the report……….
Armies used
Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Emplacements
INFANTRY PLATOON [225]
1 Levy Command, 8 Infantry Levy, 2 Infantry Levy, Aspirant
KNIGHT HOUSEHOLD [500]
3 Knight Errant, Baron
KNIGHT HOUSEHOLD [415]
4 Knight Errant, Seneschal
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
KNIGHT HOUSEHOLD [415]
4 Knight Errant, Seneschal
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
MARAUDER SQUADRON [250]
2 Marauder Bombers
MARAUDER SQUADRON [250]
2 Marauder Bombers
INFANTRY PLATOON [225]
1 Levy Command, 8 Infantry Levy, 2 Infantry Levy, Aspirant
KNIGHT HOUSEHOLD [300]
3 Knight Errant
Death Korps of Krieg (NetEA Tournament Pack 2013)
REGIMENTAL HQ [525]
Death Korps Supreme Commander, 19 Death Korps Infantry units, Gorgon Siege Transporters (2 Gorgons)
SUPER-HEAVY TANK SUPPORT COMPANY [500]
3 Baneblade
SUPER-HEAVY TANK SUPPORT COMPANY [500]
3 Stormsword
MARAUDER HEAVY BOMBER [150]
MARAUDER HEAVY BOMBER [150]
GRENADIERS PLATOON [300]
8 Death Korps Grenadier units, 8 Centaurs
HEAVY SUPPORT BATTERY [200]
3 Heavy Anti-Aircraft Platform
INFANTRY COMPANY [425]
Death Korps Commander, 19 Death Korps Infantry units, Gorgon Siege Transporters (2 Gorgons)
HEAVY TANK PLATOON [350]
2 Macharius Tanks, Macharius Command Tank
HEAVY TANK PLATOON [350]
2 Macharius Tanks, Macharius Command Tank
WARHOUND TITAN PACK [500]
2 Warhounds
WARHOUND TITAN PACK [500]
2 Warhounds
INFANTRY COMPANY [550]
Death Korps Commander, 19 Death Korps Infantry units, Gorgon Siege Transporters (2 Gorgons), Hellhound Squadron (3 Hellhounds)
Deployment
- Knight World Deployment from left(Photo1) to right(Photo3) and Airpower(Photot4)
- Knight World scout and garrison Deployment(Photo1&2)
- Death Korps of Krieg from left(Photo1) to right(Photo3) and Airpower(Photot4)
- Death Korps of Krieg scout and garrison Deployment(Photo1&2)
Turn1
- Death Korps of Krieg win the dice roll, but allow the Knights to go First…
- Knights do sustain fire with the HOWITZER BATTERY(Photo1) and target the SUPER-HEAVY TANK SUPPORT COMPANY, Giving it a BM(Photo2)
- Death Korps of Krieg double move INFANTRY COMPANY(Photo1)
- Knights place AA GUN BATTERY on overwatch(Photo1)
- Death Korps of Krieg place HEAVY SUPPORT BATTERY on overwatch(Photo1)
- Knights place AA GUN BATTERY on overwatch(Photo1)
- Death Korps of Krieg double move INFANTRY COMPANY(Photo1)
- Knights double move Paladin formation(Photo1) and shoot Infantry company, giving it a BM(Photo2)
- The Death Korps of Krieg do a engage action with the GRENADIERS PLATOON and target Paladin formation and will get support from Infantry company(Photo1). The dice are rolled and the Paladins win the combat and the GRENADIERS PLATOON are broken(Photo2).The GRENADIERS PLATOON flees behind hill(Photo1)
- Knights place INFANTRY PLATOON on overwatch(Photo1)
- The Death Korps of Krieg double move the HEAVY TANK PLATOON(Photo1)
- Knights double move Paladin formation and shoot Infantry company, giving it a BM(Photo2)
- The Death Korps of Krieg move Warhounds(Photo1), shoots Paladin formation and manages to kill 1 and give the unit 3BM’s(Photo2)
- Knights move Errants up(Photo1)
- Death Korps of Krieg double move INFANTRY COMPANY(Photo1)
- Knights place INFANTRY PLATOON on overwatch(Photo1)
- The Death Korps of Krieg double move SUPER-HEAVY TANK SUPPORT COMPANY(Photo1) and shoots the Paladin formation, doing a DC and breaking the unit due to BM’s(Photo2), so the formation flees behind hill(Photo3)..
- Knights place ROUGH RIDER PLATOON on overwatch(Photo1)
- The Death Korps of Krieg double move SUPER-HEAVY TANK SUPPORT COMPANY(Photo1) and shoots the Paladin formation, giving it a BM(Photo2)
- Knights Double move Paladin formation(Photo1) and shoot SUPER-HEAVY TANK SUPPORT COMPANY, doing a DC and giving the unit 2 BM’s(Photo2)
- The Death Korps of Krieg bring MARAUDER HEAVY BOMBER(Photo1)and target the Errant formation, giving the formation a BM(Photo2)
- Knights double move Errant formation on to hill(Photo1)
- The Death Korps of Krieg move the HEAVY TANK PLATOON closer to the blitz marker(Photo1)
- Knights march move Paladin Formation(Photo1)
- The Death Korps of Krieg move the Warhound pack up(Photo1)
- Knights march move Errant Formation(Photo1)
- The Death Korps of Krieg bring in MARAUDER HEAVY BOMBER(Photo1) and target HOWITZER BATTERY, giving the Formation a BM(Photo2)
- Knights march move Errant Formation(Photo1)
- Knights bring on MARAUDER SQUADRON(Photo1) targets the HEAVY TANK PLATOON, giving the unit 2M’s(Photo2)
- Knights place ROUGH RIDER PLATOON on overwatch(Sorry Not pic)
- Knights bring on MARAUDER SQUADRON(Photo1) targets the HEAVY TANK PLATOON, giving the unit 4BM’s(Photo2)
- The Death Korps of Krieg lose MARAUDER HEAVY BOMBER when disengaging.
- Death Korps of Krieg don't rally GRENADIERS PLATOON. Both sides remove BM’s.
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Turn2
- Death Korps of Krieg go first…..
- Death Korps of Krieg do a engage action with the HEAVY TANK PLATOON and does a FF with the Errant formation and calls intermingled to drag in other Errant formation(Photo1). The dice are rolled and the HEAVY TANK PLATOON wins combat, One Errant formation wiped from the board and the other is broken(Photo2) The HEAVY TANK PLATOON gets a BM for hit suffered(Photo3) and the Errant formation flees behind hill(Photo4)(Wow rolled doubles 1’s and manage not save 5 armour saves)
- Death Korps of Krieg do a engage action with the Infantry company and targe the Paladin formation in a FF(Photo1). The dice are rolled and the Infantry company wins(Photo2) Paladin formation is wiped from the board(4 failed armour saves and lost combat by 4)(Photo3)
- Knights bring on MARAUDER SQUADRON, gets shoot at by AA fire and gets a BM(Photo1) targets the Infantry company, killing 4 and giving the unit 6BM’s(Photo2)
- Knights fail to activate the Paladin formation(Photo1) and shoot the SUPER-HEAVY TANK SUPPORT COMPANY, Doing a DC and giving the formation 2 BM’s(Photo2)
- The Death Korps of Krieg do a engage action with the SUPER-HEAVY TANK SUPPORT COMPANY, and target the Paladin formation in a FF(Photo1). The dice are rolled and the SUPER-HEAVY TANK SUPPORT COMPANY wins, the Paladin formation is broken(4 failed armoured saves and lost combat by 2)(Photo2). The paladin formation flees behind hill(Photo3)
- The Death Korps of Krieg fail to activate Infantry company and regroup(Photo1)
- Knights do a engage action with Errant formation and target the SUPER-HEAVY TANK SUPPORT COMPANY(Photo1). The dice are rolled and the Errant formation wins the combat and the SUPER-HEAVY TANK SUPPORT COMPANY is broken(Photo2). The SUPER-HEAVY TANK SUPPORT COMPANY flee behind hill(Photo3)
- The Death Korps of Krieg bring MARAUDER HEAVY BOMBER and target the broken Paladin formation, doing a DC(Photo1)
- Knights do a marshalling action on the paladin formation, so move the unit and then remove all BM’s(Photo1)
- The Death Korps of Krieg places WARHOUND TITAN PACK on overwatch(Photo1)
- Knights do sustain fire with the HOWITZER BATTERY(Photo1) and target the Broken GRENADIERS PLATOON, killing 4 all up(Photo2)
- Knights move the ROUGH RIDER PLATOON up to be in front of the marker(Photo1)
- Death Korps of Krieg double move INFANTRY COMPANY(Photo1) and shoot ROUGH RIDER PLATOON, killing 3 and breaking the formation Due to BM’s(Photo2)
- Knights bring on MARAUDER SQUADRON, gets shoot at by AA fire and gets a BM(Photo1) targets the Infantry company, killing 6 and giving the unit 8 BM’s(Photo2)
- Knights do a engage action with the ROUGH RIDER PLATOON, and target the Infantry company. the Errants on hill will support(Photo1). The dice are rolled and the Infantry company wins combat, the ROUGH RIDER PLATOON is wiped from the board. The Errants get a BM and the Infantry company breaks due to BM’s(Photo2), so its flees back behind hill(Photo3)
- The Death Korps of Krieg fail to active the HEAVY TANK PLATOON so regroup(Photo1)
- Knights keeps AA GUN BATTERY on overwatch(Photo1)
- The Death Korps of Krieg keeps HEAVY SUPPORT BATTERY on overwatch(Photo1)
- Knights keep AA GUN BATTERY on overwatch(Photo1)
- The Death Korps of Krieg double move SUPER-HEAVY TANK SUPPORT COMPANY(Photo1) and shoots the AA GUN BATTERY killing one and breaking the formation due to BM’s(Photo2)
- Knights world march move INFANTRY PLATOON(Photo1)
- The Death Korps of Krieg double move warhound pack up..(Photo1)
- Knights world march move INFANTRY PLATOON(Photo1)
- Knights double move Paladin formation(Photo1) and shoot the HEAVY TANK PLATOON, killing 1 due to DC and giving the unit 2 BM’s(Photo2)
- Knights do a engage action with Errant formation and target the Warhounds, calling intermingled and drags in the SUPER-HEAVY TANK SUPPORT COMPANY. The Warhounds & SUPER-HEAVY TANK SUPPORT COMPANY get support from the Infantry company. The dice are rolled and the Warhound are wiped from the board due to hits taken in CC. The Errants win the combat(By1 pip). The SUPER-HEAVY TANK SUPPORT COMPANY is broken. The Errants are broken due to BM’s(Photo1). The Errants flee back behind hill(Photo2) and the SUPER-HEAVY TANK SUPPORT COMPANY flees behind hill(Photo3). The 2 infantry companies got a BM each…
- Knight lose 2 bomber units when disengaging, The Death Korps of Krieg MARAUDER HEAVY BOMBER suffers a DC when disengaging.
- Death Korps of Krieg don't rally GRENADIERS PLATOON & SUPER-HEAVY TANK SUPPORT COMPANY. Knight World don’t rally Paladins, Errants, Errants(SC). Both sides remove BM’s.
- Death Korps of Krieg player was really board, “ look the BM’s do stack on the dead MARAUDER HEAVY BOMBER”
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Turn3
- Knight World go first…
- Knights World do sustain fire with HOWITZER BATTERY(Photo1) and shoot the REGIMENTAL HQ and manages to clip the broken GRENADIERS PLATOON and so kills 1 in the broken GRENADIERS PLATOON and Kills 3 in the REGIMENTAL HQ, which breaks the unit due to BM’s(Photo2)…
- Knights world march move INFANTRY PLATOON, so it near objective marker…
- Death Korps of Krieg double move SUPER-HEAVY TANK SUPPORT COMPANY(Photo1) and shoot the errant formation, killing 1 and giving the formation 4 BM’s(Photo2)
- Death Korps of Krieg fail to active HEAVY TANK PLATOON, so regroup(Photo1)
- Knights world double move INFANTRY PLATOON(Photo1) and shoot warhound pack, giving it a BM(Photo2).
- Knights fail to activate the Paladin formation(Photo1) and so shoot the HEAVY TANK PLATOON, killing 1 and breaking the unit due to BM’s(Photo2) and so the formation flees back to it Blitz marker(Photo3)
- Death Korps of Krieg fail to bring the MARAUDER HEAVY BOMBER(Photo1)
- Knights place AA GUN BATTERY on overwatch(Photo1)
- Death Korps of Krieg double move INFANTRY COMPANY(Photo1)
- Knights fail to bring on MARAUDER SQUADRON(Photo1)
- Death Korps of Krieg place HEAVY TANK PLATOON on overwatch(Photo1)
- Knights fail to activate the AA GUN BATTERY and is broken due to BM’s(Photo1)
- Death Korps of Krieg double move INFANTRY COMPANY and is shoot at by AA GUN BATTERY on overwatch, giving it a BM(Photo1), it shoots Paladin formation giving it a BM(Photo2)
- Knights fail to bring on MARAUDER SQUADRON(Photo1)
- Knights do a marshalling action on ROUGH RIDER PLATOON, so move the formation closer to the objective marker(Photo1)
- Knights fail to activate Errant formation and so do a regroup with the formation(Photo1)
- Knights do a engage action with the Paladin formation and target the Infantry company in a FF(Photo1). The dice are rolled and the Infantry company win the combat and the Paladin formation is broken(Lost by 1 PIP)(Photo2) and so the they flee back , top between two hills(Photo3)
- Death Korps of Krieg don't rally REGIMENTAL HQ & SUPER-HEAVY TANK SUPPORT COMPANY. Knight World don’t rally Paladins, Errants, Errants(SC) and AA gun battery. Both sides remove BM’s
- Gamed called and the Death Korps of Krieg win on count back 2000 to 2470
Victory Condition | Death Korps of Krieg | Knight World |
1. Blitz | No | No |
2. Break their sprit | no | no |
3. Defend the Flag | No | No |
4. Take and Hold | No | no |
5. They Shall not Pass | no | No |
Summary
Another game were my dice rolling was really not good, but any way.The knights list is looking good and will try some different combos in the next game…
May the dice roll high for you.
Regards
Greg
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