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Sunday, October 28, 2018

Death Watch Vs Tyranids (Tournament Pack)

<![CDATA[TEMPLATE FOR LAY OUT]]>Well we manage another game of epic and it was between Death Watch and Tyranids (Tournament Pack)

Trent took the Death Watch and I took the Tyranids…

As in our last two games, –1 to hit and cover save for the Pipe terrain..There are few shots showing, figures on the pipes, they are actually under the pipe and yes there was enough room to do this, but not for big fingers etc..so we place them on top, for the sake of the figure and fingers..

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Armies used

Death Watch, (Death Watch (V1.4b))

WATCH COMPANY [425]

4 Assault Bike, Chaplain, 4 Corvus Black Stars

INQUISITORIAL STORM TROOPER PLATOON [300]

8 Inquisitorial Storm Trooper, 4 Chimeras, Hydra,

INQUISITORIAL WARBAND [175]

Inquisitor, 6 Warrior Acolyte, 3 Chimeras

WATCH COMPANY [475]

4 Vanguard Assault Veteran , Chaplain, 2 Corvus Black Stars

INQUISITORIAL WARBAND [175]

6 Warrior Acolyte, 3 Chimeras, Inquisitor

WATCH COMPANY [575]

4 Watch Terminator, 4 Corvus Black Stars, Watch Master

INQUISITORIAL WARBAND [175]

Inquisitor, 6 Warrior Acolyte, 3 Chimeras

THUNDERBOLT FIGHTERS [175]

2 Thunderbolt Fighters

THUNDERBOLT FIGHTERS [175]

2 Thunderbolt Fighters

THUNDERBOLT FIGHTERS [175]

2 Thunderbolt Fighters

THUNDERBOLT FIGHTERS [175]

2 Thunderbolt Fighters

(Yes, those with a keen eye will notice a INQUISITORIAL WARBAND, not in shot..it does appear in report)

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Tyranids (Tournament Pack)

TYRANID SWARM (MEDIUM) [430]

10 Termagants, 2 2x Tyranid Warriors, Zoanthrope, 4 Hormagaunts

TYRANID SWARM [255]

6 Termagants, Hive tyrant, Zoanthrope, 2 Hormagaunts

TYRANID SWARM (MEDIUM) [740]

8 Termagants, Dominatrix, Symbiote, 2x Tyranid Warriors, 4 Hormagaunts , Trygon

EXOCRINE SWARM [275]

5 Exocrine

EXOCRINE SWARM [275]

5 Exocrine

DACTYLIS SWARM [575]

6 Dactylis (Medium Swarm)

HARRIDIAN SWARM [230]

Harridan, 4 Gargoyles

TYRANID SWARM [230]

8 Termagants, 2x Tyranid Warriors

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Deployment

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Turn 1

Strategy roll: Death Watch
[Death Watch] [THUNDERBOLT FIGHTERS1] - [GROUND ATTACK]Notes: "actives and target EXOCRINE SWARM 1 killing nothing but giving all important BM."

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[Tyranids ] [DACTYLIS SWARM ] - [SUSTAIN] !Sup Cmd Reroll!Notes: "actives and targets at INQUISITORIAL WARBAND 2, killing two transport, two infantry and dealing enough BMs to break it. So it flees forward"

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[Death Watch] [INQUISITORIAL WARBAND3] - [DOUBLE] Notes: "actives and double into to another terrain piece."
[Tyranids ] [EXOCRINE SWARM1] - [DOUBLE] Notes: "fails to actives and does regroup action removing BMs."

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[Death Watch] [THUNDERBOLT FIGHTERS 2] - [GROUND ATTACK] Notes: "actives and hits target but TYRANID SWARM makes save, but deals a BM."

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[Tyranids ] [TYRANID SWARM 2] - [DOUBLE] Notes: "actives and doubles into cover targeting broken INQUISITORIAL WARBAND  2, missing completely, lose a singe stand to BM."

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[Death Watch] [THUNDERBOLT FIGHTERS3] - [GROUND ATTACK]Notes: "actives and attempts to kill TYRANID SWARM 2 Hive tyrant, but fails too, dealing a BM. Although losing a Thunderbolt to AA fire"

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[Tyranids ] [EXOCRINE SWARM 2] - [ADVANCE] Notes: "fails to active and does a regroup."

DSCF2136[Death Watch] [THUNDERBOLT FIGHTERS 4] - [GROUND ATTACK] Notes: "actives and target TYRANID SWARM (MEDIUM) 2, killing the AA unit and dealing 2BM’s.BM from AA fire"

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[Tyranids ] [HARRIDIAN SWARM] - [DOUBLE] Notes: "actives and double moved closer to AA protection."

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran) 2] - [DOUBLE] Notes: "active and double move."

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[Tyranids ] [ TYRANID SWARM (MEDIUM) 1(SC)] - [ADVANCE] Notes: "actives and move to shoot at WATCH COMPANY(Vanguard Assault Veteran) 2, killing an Assault and dealing 2BMs."

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[Death Watch] [WATCH COMPANY(Assault Bike)1] - [MARCH]Notes: "actives and march moves to position itself to attack next turn."

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[Death Watch] [RETAIN] [WATCH COMPANY(Watch Terminator)3] - [MARCH] Notes: "actives and march moves to attack next turn."

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[Tyranids ] [ TYRANID SWARM 1] - [ENGAGE]Notes: "actives and does an engagement action and targets  WATCH COMPANY(Vanguard Assault Veteran), bugs kill Corvus Black Stars, while WATCH COMPANY(Vanguard Assault Veteran), kills three bugs, roll off DW wins by one pip (9-8 DW favor).."

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[Death Watch] [INQUISITORIAL WARBAND 1] - [OVERWATCH SET]Notes: "stay on over watch,"

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[Tyranids ] [TYRANID SWARM (MEDIUM) 2] - [ENGAGE]Notes: "active and engages with WATCH COMPANY(Assault Bike), bugs kill 2 black Corvus Black Stars and a bike, WATCH COMPANY(Assault Bike), kills 6 bugs, kills nothing with supporting fire, roll off, DW wins (15 - 11 DW favor).Tyranids flee back"

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[Death Watch] [INQUISITORIAL STORM TROOPER PLATOON] - [OVERWATCH SET] !Sup Cmd Reroll!Notes: "actives after using an SUM reroll, and goes on over watch."

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Post-Turn Notes: Thunderbolt 4 BM for being shot at but manage to get off the DW side of the table, Thunderbolt 1 a  2BM, Thunderbolt 2 will not get any BMS, Thunderbolt 3 will fly off no BMs.

Rally time,  INQUISITORIAL WARBAND 2 fails to rally, WATCH COMPANY(Vanguard Assault Veteran) remove BM’s, WATCH COMPANY(Assault Bike)1 remove BM’S.. Bugs rally time, TYRANID SWARM 1 rallies, gains two Termagants from Swarming, TYRANID SWARM (MEDIUM) 2, rallies and gains three Termagants from Swarming, TYRANID SWARM 2 removes BM..(add swamming here just to make easier to type it while ding the report and yes it was done after all rallying was done)…

END OF TURN SHOT

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The dead pile at the end of turn 1

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Turn 2

Strategy roll: Death Watch
Pre-turn Notes: DW just wins the int.
[Death Watch] [INQUISITORIAL WARBAND 3] - [DOUBLE] Notes: "actives and double moves to shoot at EXOCRINE SWARM 2 missing completely and giving it a bm."

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[Death Watch] [RETAIN] [WATCH COMPANY(Assault Bike)1] - [ENGAGE] Notes: "actives and does an engagement action on EXOCRINE SWARM 2 calling intermingle with HARRIDIAN SWARM, WATCH COMPANY(Assault Bike) kills one bug, while the bugs kill reminding Corvus Black Stars and a bike, nothing from either supporting fire, roll off DW wins 10 - 7 YAY!!. Both Tyranids formations flee"

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[Tyranids ] [DACTYLIS SWARM] - [SUSTAIN] Notes: "actives and targets WATCH COMPANY(Watch Terminator)3, killing a black Corvus Black Star and dealing 5BMs."

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[Tyranids ] [RETAIN] [TYRANID SWARM 2] - [ADVANCE] Notes: "actives and moves closer to an objective marker, they already hold."

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran)2] - [ENGAGE]Notes: "actives and does an engagement on TYRANID SWARM 1,WATCH COMPANY(Vanguard Assault Veteran) killing 2 bugs, bugs kill 2, DW win 11 - 10."

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[Death Watch] [THUNDERBOLT FIGHTERS 2] - [GROUND ATTACK] Notes: "fails to actives"

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[Tyranids ] [TYRANID SWARM (MEDIUM) 2] - [ENGAGE] Notes: "actives and does engage action against WATCH COMPANY(Assault Bike)1, bugs kills one bike, WATCH COMPANY(Assault Bike) kills one bug, roll off bugs win, 8 - 5. "

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[Tyranids ] [RETAIN] [TYRANID SWARM (MEDIUM) 1(SC)] - [DOUBLE] Notes: "actives and double move to shoot at WATCH COMPANY(Watch Terminator)3, hits were done, but DW player make his save, so only giving the WATCH COMPANY(Watch Terminator)3 an BM."

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[Death Watch] [THUNDERBOLT FIGHTERS 1] - [GROUND ATTACK] Notes: "actives and targets EXOCRINE SWARM 1, but AA shots and kill a plane, missing the target completely,but deals a bm."

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[Tyranids ] [EXOCRINE SWARM1] - [DOUBLE] Notes: "actives and double move to target WATCH COMPANY(Watch Terminator), hits,but save were made. Dealing  the WATCH COMPANY(Watch Terminator) an BM."

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[Death Watch] [THUNDERBOLT FIGHTERS 4] - [GROUND ATTACK] Notes: "actives and targets TYRANID SWARM (MEDIUM)1,doing a kill and dealing a BM."

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[Death Watch] [THUNDERBOLT FIGHTERS 3] - [GROUND ATTACK]Notes: "actives and targets broken HARRIDIAN SWARM, but missing completely on shots, but kill due to a bm."

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[Death Watch] [INQUISITORIAL STORM TROOPER PLATOON] - [OVERWATCH SET] Notes: "stays on over watch."

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[Death Watch] [WATCH COMPANY(Watch Terminator)] - [ENGAGE] Notes: "actives and does an engagement action against TYRANID SWARM (MEDIUM)1 BST, dealing a wound to Dominatrix, bugs missing, but with supporting fire,kills Terminator, roll off DW wins 8 - 6. hell yea!! Tyranids flee back

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[Death Watch] [IW1] - [OVERWATCH SET] Notes: "stay on over watch."

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Post-Turn Notes: aircraft; Thunderbolt 1 fly off, but takes a BM, Thunderbolt 3 and thunderbolt 4 fly off,

DW rally time; INQUISITORIAL WARBAND 2 fails to rally, WATCH COMPANY(Watch Terminator)3 removes 5Bms..Bugs rally time, EXOCRINE SWARM 2 removes BM, TYRANID SWARM 1 fails to rally, HARRIDIAN SWARM fails to rally,  TYRANID SWARM (MEDIUM) 1 rallies and 1 Termagants from Swarming,that it lost, DACTYLIS SWARM remove BM, TYRANID SWARM (MEDIUM) 2 removes three BMs and 3 Termagants from Swarming, EXOCRINE SWARM 1 remove a BM, Please note that Trent roll 6's for all but one engagement so far.

END OF TURN SHOT

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The dead pile at the end of turn 2

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Turn 3

Strategy roll: Death Watch

Pre-turn Notes: DW win the int.
[Death Watch] [THUNDERBOLT FIGHTERS 2] - [GROUND ATTACK]Notes: "actives and target TYRANID SWARM 2, missing completely but give it a BM.BM from AA fire"

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[Death Watch] [RETAIN] [WATCH COMPANY(Watch Terminator)3] - [MARSHAL MOVE] Notes: "actives  and removes the three BM’S on it."

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[Tyranids ] [DACTYLIS SWARM] - [SUSTAIN]Notes: "actives and sustain fire at INQUISITORIAL WARBAND 3, killing a infantry and a vehicle, but deals 6BMs"

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[Tyranids ] [RETAIN] [TYRANID SWARM (MEDIUM) 2] - [ENGAGE]Notes: "actives and does an engagement action against  INQUISITORIAL WARBAND 3, bugs kill three stands, DW kill 4 stands, roll off bugs win 9 - 7."

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[Death Watch] [THUNDERBOLT FIGHTERS4] - [GROUND ATTACK]Notes: "actives and targets TYRANID SWARM 2, does nothing again with aircraft."

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[Tyranids ] [EXOCRINE SWARM 2] - [ENGAGE]Notes: "fails to active and breaks from the BM’S."

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[Death Watch] [THUNDERBOLT FIGHTERS3] - [GROUND ATTACK] Notes: "actives needed a 6 to do so pull it off and targets TYRANID SWARM 2 , the AA needed a six to blow me out of the sky pull it off… oh what feeling and anything else is priceless."
[Tyranids ] [EXOCRINE SWARM1] - [SUSTAIN] Notes: "fails to active and shoots at WATCH COMPANY(Watch Terminator) 3, killing a Terminator , god dice don’t love me."

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[Death Watch] [INQUISITORIAL STORM TROOPER PLATOON ] - [MARCH]Notes: "actives and does a Congo line between objectives."

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[Tyranids ] [TYRANID SWARM (MEDIUM) 1(SC)] - [MARCH]Notes: "actives and march moves and prepare for turn 4."

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[Death Watch] [INQUISITORIAL WARBAND1] - [DOUBLE]Notes: "actives and double to target TYRANID SWARM 2, killing their Hive tyrant, and dealing 2bm."

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[Tyranids ] [TYRANID SWARM2] - [ENGAGE]Notes: "fails to active and has to move out due to zone."

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[Death Watch] [THUNDERBOLT FIGHTERS1] - [GROUND ATTACK] Notes: "actives missing completely and deal a BM to TYRANID SWARM2"

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Post-Turn Notes: aircraft; Thunderbolt 4 and Thunderbolt 2 fly off without any more BM’S, Thunderbolt 1 get an extra BM for being shot at…

Death Watch rally: INQUISITORIAL WARBAND 2 finally rallies, WATCH COMPANY(Watch Terminator) fail to remove BM’s, INQUISITORIAL WARBAND 3 rally.. Bug rally; EXOCRINE SWARM2 fail to rally, HARRIDIAN SWARM fails to rally, TYRANID SWARM 1 rallies and gains 2 Termagants from Swarming, TYRANID SWARM (MEDIUM) 2 doesn't remove BMs and gains Termagants from Swarming, TYRANID SWARM 2 doesn't remove BM’s, TYRANID SWARM (MEDIUM) removes BM’s..

END OF TURN SHOT

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The dead pile at the end of turn 3

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Turn 4

Strategy roll: Death Watch

Pre-turn Notes: DW wins the int,
[Death Watch] [ WATCH COMPANY(Watch Terminator)3] - [ENGAGE]Notes: "actives and does the engagement against TYRANID SWARM (MEDIUM), DW kills the Trygon, bugs does nothing, roll off DW wins 10 - 8."

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[Death Watch] [INQUISITORIAL WARBAND 1] - [ENGAGE]Notes: "actives and does engagement against TYRANID SWARM 2, DW kills 1 bug, bugs kill three, roll off bugs win for #$%^%^ sake. "

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[Tyranids ] [EXOCRINE SWARM 2] - [SUSTAIN]Notes: "fails to active, and shoot at WATCH COMPANY(Watch Terminator), kill two model, givens three BM’s"

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[Death Watch] [INQUISITORIAL WARBAND 2] - [DOUBLE]Notes: "fails to active and does a regroup.

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[Tyranids ] [DACTYLIS SWARM] - [SUSTAIN]Notes: "fails to active and shoot at INQUISITORIAL WARBAND 3 and clips  WATCH COMPANY(Watch Terminator) with direct fire, killing a model from warband 3 and enough BM’S to break both  WATCH COMPANY(Watch Terminator) and INQUISITORIAL WARBAND 3, so both flee back..

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[Death Watch] [WATCH COMPANY(Vanguard Assault Veteran)2] - [OVERWATCH SET]Notes: "active and goes on over watch."

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[Tyranids ] [TYRANID SWARM (MEDIUM) 2] - [DOUBLE]Notes: "actives and double move onto objective."

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[Death Watch] [INQUISITORIAL STORM TROOPER PLATOON] - [OVERWATCH SET]Notes: "fails to active and does regroup."

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[Tyranids ] [TYRANID SWARM 2] - [MARSHAL MOVE]Notes: "actives and marshal to move around the objective."

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[Death Watch] [THUNDERBOLT FIGHTERS3]- [GROUND ATTACK]Notes: "actives and target EXOCRINE SWARM 2 , kills the reminding model."

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[Tyranids ] [TYRANID SWARM1] - [MARCH]Notes: "actives and march near objective but due to WATCH COMPANY(Vanguard Assault Veteran) in the way,so contest the objective instead."

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[Death Watch] [THUNDERBOLT FIGHTERS2] - [GROUND ATTACK]Notes: "actives and target HARRIDIAN SWARM , but can't hit anything for the love of the emperor why!!.
[Death Watch] [THUNDERBOLT FIGHTERS4] - [GROUND ATTACK]Notes: "fails to active,"

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post-Turn Notes: All aircraft get off without any problems.DW rally; INQUISITORIAL WARBAND 1 fails to rally, INQUISITORIAL WARBAND3 rallied, WATCH COMPANY(Watch Terminator) rallied, Bug rally;  HARRIDIAN SWARM fails to rally, TYRANID SWARM (MEDIUM) BST rallies, DACTYLIS SWARM fails to remove BM, TYRANID SWARM2 removes the BM, EXOCRINE SWARM1 remove BM, TYRANID SWARM (MEDIUM) remove BM’S..

Final Notes: came down to points Tyranids win 1324 and DW 390…

Victory ConditionDeath Watch Tyranids
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

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The dead pile at the end of turn 4

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Summary
 
Ok..been a while since I have play Tyranids and the only thing that was not done was the Regeneration,on the Dominatrix, which didn't make much difference in this game.. I was only  8 activations compared to 11 and thought the list could have couple more, but the big units manage to hold out pretty well, although not making rally rolls was not helping…

Over all the game was quite interesting to play and the Death Watch are pretty interesting to play against and Trent seam to enjoy using them and the small chat after back that up….I will say they will have tuff time against some armies and but will add it will depend on want race you are facing,plus list been used..

Other stuff

4 Watch Terminator, 4 Corvus Black Stars formation, hmmm I don't think placing a full Terminator formation in them is worth it since, they better delivered by Thunderhawk's or teleporting in…Now different story on mix formation, I would take 2 Terminator and 2 Veteran plus Corvus Black Stars, just to give the formation couple of 4+ RA out front, if they place correctly..

4 Assault Bike, Chaplain, 4 Corvus Black Stars…Now this formation yes..I would take this formation, since it allows the bikes to ignore the terrain, when mounted in the Corvus Black Stars…


Following from Trent..

The Corvus Black Stars is an interesting transport not sure it worth the point for them but more testing require..

The extra attack for bikes for CC greatly helped in dealing damage, so a must have bonus to make it an option. So people would consider taking them, when comparing to the other two melee option. as for taking the in the Blackstar, yes I would take, as it allows me to fly over terrain, where as the bikes would have go through and do DDT…

As for Vanguard vet taking them in Blackstar, more then often I would, merely for the fact there a inv save, which would provide protection, but most other people won't simple for the point cost. The Vanguard vets can jump over terrain yep its only 60cm and not 70cm, but it heck of a lot cheaper and could get more of them, then with Corvus Black Stars..

I see Terminators not being taken with Blackstar, well not a full Terminator unit, simply for the teleport ability and Thunderhawk's.

why is there a 0-1 for Inquisitorial Storm Trooper Platoon? I'm guessing there fluff reason for this which is fine, but maybe up it to 0 - 2 for Inquisitorial Storm Trooper Platoon limit.

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I’m sure the above will change with more testing..Just our 2 cents worth..


Regards
Greg

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