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Monday, October 3, 2016

YME-LOC CRAFTWORLD(4.2) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Well we manage another game of epic. It was 3000 point per side and it was between YME-LOC CRAFTWORLD(4.2) and Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Trent played the YME-LOC CRAFTWORLD(4.2) and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

Link to YME-LOC CRAFTWORLD(4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31593

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Armies used

YME-LOC CRAFTWORLD List
Engine of Vaul Warhost 500 2 Scorpion bone singer

Engine of Vaul Warhost 250 Cobra

Guardians 125 six guardians farseer

Guardians 125 six guardians Farseer

Void Spinner 275 1 void spinner
Void Spinner 275 1 void spinner
Engine of Vaul Warhost 250 Scorpion
Engine of Vaul Warhost 250 Scorpion

Engine of Vaul Warhost 250 Cobra

Engine of Vaul Warhost 250 Cobra

Void Spinner 275 1 void spinner
Guardians 125 six guardians farseer
Wraithgate 50

DSCF7842

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

REAVER TITAN [875] Carapace Landing Pad, 2 Quake Cannon, Legate, Carapace Multi-Lasers, Sacred Icon

REAVER TITAN [700] Carapace Landing Pad, Veteran Princeps, 2 Apocalypse Missile Launcher, Carapace Multi-Lasers

REAVER TITAN [825] Veteran Princeps, 3 Melta Cannon, Single Weapon System Surcharge, Carapace Multi-Lasers

WARHOUND TITAN [300] Plasma Blastgun, Vulcan Megabolter, Veteran Princeps

WARHOUND TITAN [300] Inferno Gun, Veteran Princeps, Plasma Blastgun

DSCF7841

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OK, something different this time, in that the Battle report is done as a animate gif..Time between frames 10 seconds.. Let me know want you think..

yme-loc

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So to help with the above, I have uploaded the photos for each turn which are in order of activations…

Turn 1

  • YME-LOC win SR and goes first.
  • YME-LOC

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  • YME-LOC

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  • Legio Gryphonicus

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  • Legio Gryphonicus

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • End of turn shoot and rally phase..

DSCF7867

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Turn 2

  • Legio Gryphonicus win SR and goes first.
  • Legio Gryphonicus

DSCF7868DSCF7870

  • Legio Gryphonicus

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  • YME-LOC

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  • YME-LOC

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

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  • YME-LOC

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  • Legio Gryphonicus

DSCF7887

  • YME-LOC

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  • YME-LOC

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  • Legio Gryphonicus

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  • End of turn shoot and rally phase..

DSCF7893

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TURN 3

  • YME-LOC win SR and goes first.
  • YME-LOC

DSCF7894

  • Legio Gryphonicus

DSCF7896

  • Legio Gryphonicus

DSCF7897

  • YME-LOC

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

DSCF7903

  • Legio Gryphonicus

DSCF7904

  • YME-LOC

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  • YME-LOC

DSCF7906DSCF7907

  • YME-LOC

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  • End of turn shoot and rally phase..

DSCF7909

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TURN 4

  • YME-LOC win SR and goes first.
  • YME-LOC

DSCF7910DSCF7912

  • YME-LOC

DSCF7915

  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

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  • Legio Gryphonicus

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  • YME-LOC

DSCF7926DSCF7927

  • Legio Gryphonicus

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  • YME-LOC

DSCF7929

  • End of turn shoot and rally phase..

DSCF7930

Legio Gryphonicus wins on count back 875 TO 1000

Victory Condition Legio Gryphonicus YME-LOC
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no

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Summary
 
Wow..thought I thought I be fighting up hill, with so few activations..My plan was simple stay together guys and hunker down in the cover, the best I could..So it paid off in that the Trent had to get close for the cobras to work..If he got turn 2 and manage to focus those boys it may have been different result..
 
As to the Yme-loc the army certainly play’s differently to the Biel-Tan, but there are so many other builds this list could have at the moment and it is probably too broad and needs to be more focused. This can be done by de-cluttering of the list…
 
Regards
Greg

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