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Thursday, September 8, 2016

Ulthwé Craftworld (4.2)Vs Death Korps of Krieg (NetEA DKoK 2.0)

Well we manage another game of epic. It was 3000 point per side and it was between Death Korps of Krieg (NetEA DKoK 2.0) and Ulthwé Craftworld (4.2)….

Britt played the Death Korps of Krieg (NetEA DKoK 2.0) and I played the Ulthwé Craftworld (4.2)…

Link to Ulthwé Craftworld (4.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31524

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Armies used

Death Korps of Krieg (NetEA DKoK 2.0)

INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
INFANTRY COMPANY [300]
Death Korps Commander, 19 Death Korps Infantry
DEATH RIDER COMPANY [275]
12 Death Korps Rough Riders
HEAVY TANK PLATOON [325]
2 Macharius, Macharius Command Tank
HEAVY TANK PLATOON [375]
2 Macharius, Macharius Command Tank, Hydra
LIGHT SUPPORT BATTERY [150]
4 Quad Launchers, 4 Centaurs
HEAVY SUPPORT BATTERY [125]
3 Hydra or Heavy Anti-Aircraft Platform
DEATHSTRIKE SILO [225]
Death Korps Deathstrike Missile Silo
TRENCHWORKS [75]
80cm of Trenches, 20cm of Razor Wire, 4 Bunkers
WARHOUND TITAN [275]
WARHOUND TITAN [275]
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

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Ulthwé Craftworld (4.2)

WAR WALKER TROUPE [150]4 War Walker

WAR WALKER TROUPE [150] 4 War Walker

SWORDS OF VAUL TROUPE [250] 3 Falcon, 2 Fire Storm

WRAITHGATE [50]

AVATAR [0]

BLACK GUARDIAN WARHOST [300] 6 Guardians, 2 Farseer, 2 Eldar Wraithguard

BLACK GUARDIAN WARHOST [300] 6 Guardians, 2 Farseer, 2 Eldar Wraithguard

BLACK GUARDIAN WARHOST [300] 6 Guardians, 2 Farseer, 2 Eldar Wraithguard

BLACK GUARDIAN WARHOST [400] 6 Guardians, 2 Farseer, 3 Support Weapon Platforms, three Eldar Wraithguard

ENGINE OF VAUL TROUPE [250] Storm Serpent

ENGINE OF VAUL TROUPE [250] Storm Serpent

NIGHT SPINNER TROUPE [175] 3 Night Spinners

NIGHT SPINNER TROUPE [175] 3 Night Spinners

SWORDS OF VAUL TROUPE [250] 3 Falcon, 2 Fire Storm

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Deployment

  •  Deployment of Death Korps of Krieg (NetEA DKoK 2.0), Ulthwé Craftworld (4.2) and Objective markers.

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  • Off board forces..

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Turn 1

  • Ulthwé Craftworld win SR and go first..
  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot INFANTRY COMPANY, killing 2 and giving it 4 BM’s(Photo2)

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  • Ulthwé Craftworld double move EoV up and shoots INFANTRY COMPANY, giving it a BM(Photo1)

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  • Ulthwé Craftworld do a engage with BLACK GUARDIAN WARHOST(Support from EoV) and target INFANTRY COMPANY(Photo1).The dice are rolled and the BLACK GUARDIAN WARHOST wins the combat and the INFANTRY COMPANY, is broken(Photo2).The BLACK GUARDIAN WARHOST consolidate a full move into the trenches and the INFANTRY COMPANY flee back to the ruins(Photo3)

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  • Death Korps of Krieg bring in Thunderbolt,and target the EoV, doing a DC and giving it a 2 BM’s(Photo1).

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  • Ulthwé Craftworld march move EoV up(Photo1).

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  • Ulthwé Craftworld double move BLACK GUARDIAN WARHOST(Portal)into the trenches(Photo1)

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  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY(Photo1) and shoot BLACK GUARDIAN WARHOST,killing 2 and giving it 2 BM’s(Photo1)

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  • Ulthwé Craftworld march move BLACK GUARDIAN WARHOST up their left flank(Photo1)

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  • Death Korps of Krieg bring in Thunderbolt,and target the EoV, giving it a BM and the formation breaks and flees forward(Photo1).

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  • Ulthwé Craftworld place WAR WALKER TROUPE on over watch, guarding blitz(Photo1)..

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  • Death Korps of Krieg place INFANTRY COMPANY on overwatch, guarding Blitz(Photo1)

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  • Ulthwé Craftworld move SoV up..(Photo1)

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  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO(Photo1) and shoot EoV, killing it out right(Photo2)

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  • Ulthwé Craftworld keep WAR WALKER TROUPE on over watch(Photo1)..

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  • Death Korps of Krieg do engage action with DEATH RIDER COMPANY and target the BLACK GUARDIAN WARHOST(Photo1).So after three rounds of combat BLACK GUARDIAN WARHOST(broken) win the combat and the DEATH RIDER COMPANY, is wiped from the board(Photo2).The BLACK GUARDIAN WARHOST flees to the Ruins(Photo3)

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  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot INFANTRY COMPANY and manages to clip the HEAVY SUPPORT BATTERY.The INFANTRY COMPANY, get 2 BM’s and the HEAVY SUPPORT BATTERY, loses 1 and is broken due to BM’s(Photo2)

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  • Death Korps of Krieg double move WARHOUND and shoots the Broken EoV, Killing 1 it out right(Photo1)

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  • Ulthwé Craftworld place SoV on overwatch(Photo1)

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  • Death Korps of Krieg double move HEAVY TANK PLATOON and shoot broken BLACK GUARDIAN WARHOST,Killing 1 all up(Photo1)

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  • Death Korps of Krieg double move WARHOUND(BM from OWF) and shoots the WAR WALKER TROUPE, Killing 1 and giving it 2 BM’s(Photo1)

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  • Death Korps of Krieg double move HEAVY TANK PLATOON(Photo1) and shoot WAR WALKER TROUPE, Killing 1 and breaking the formation, which flees into the ruins(Photo2)

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  • Death Korps of Krieg aircraft lose AC one from each squadron in the disengage section.
  • Ulthwé Craftworld fail to rally BLACK GUARDIAN WARHOST and WAR WALKER TROUPE.Death Korps of Krieg fail to rally INFANTRY COMPANY…

END OF TURN SHOT

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Turn 2

  • Death Korps of Krieg win SR and go first..
  • Death Korps of Krieg do sustain fire with LIGHT SUPPORT BATTERY and shoot BLACK GUARDIAN WARHOST, giving it a BM(Photo1)

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  • Death Korps of Krieg double move WARHOUND, back towards the ruins(Photo1)

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  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot broken INFANTRY COMPANY, killing 3 all up(Photo2)

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  • Ulthwé Craftworld fail to activate SoV and so regroups(Photo1)..

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  • Death Korps of Krieg march move HEAVY TANK PLATOON up their left flank(Photo1)

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  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot HEAVY TANK PLATOON, killing 1 W/E(Critical) and another DC.This breaks the formation and flees down the road(Photo2)

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  • Death Korps of Krieg fail to bring in THUNDERBOLT squadron(Photo1)

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  • Ulthwé Craftworld march move BLACK GUARDIAN WARHOST up their left flank(Photo1)

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  • Death Korps of Krieg fail to bring in THUNDERBOLT squadron(Photo1)

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  • Ulthwé Craftworld march move BLACK GUARDIAN WARHOST up their left flank(Photo1)

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  • Death Korps of Krieg do sustain fire with DEATHSTRIKE SILO and shoot NIGHT SPINNER TROUPE, killing 1 and breaking it and so it flees towards the left flank(Photo1)

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  • Ulthwé Craftworld do a engage with BLACK GUARDIAN WARHOST and target broken INFANTRY COMPANY.The dice are rolled and the broken INFANTRY COMPANY wins the combat and the BLACK GUARDIAN WARHOST is broken(Photo1).The BLACK GUARDIAN WARHOST flee back down the trench and the broken INFANTRY COMPANY stays put(Photo2)

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  • Death Korps of Krieg move Warhound up(2 shields/BM from OWF) and shoots SoV,killing 1 and giving it 2 BM’s(Photo1)

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  • Ulthwé Craftworld keep WAR WALKER TROUPE on over watch, guarding blitz(Photo1)..

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  • Death Korps of Krieg keep INFANTRY COMPANY on overwatch, guarding Blitz(Photo1)

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  • Death Korps of Krieg place HEAVY SUPPORT BATTERY, on overwatch(Photo1)..

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  • Death Korps of Krieg fail to rally INFANTRY COMPANY and don’t remove BM’s from HEAVY SUPPORT BATTERY. The Ulthwé Craftworld fail to remove BM’s from SoV..

END OF TURN SHOT

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Turn 3

  • Ulthwé Craftworld deploy Avatar

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  • Ulthwé Craftworld win SR and go first..(Tie die)
  • Ulthwé Craftworld do a engage with BLACK GUARDIAN WARHOST and target LIGHT SUPPORT BATTERY(Photo1).The dice are rolled and the BLACK GUARDIAN WARHOST(BM) wins the combat and the LIGHT SUPPORT BATTERY, is wiped from the board(Photo2).The BLACK GUARDIAN WARHOST consolidate a full move (Photo3)

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  • Ulthwé Craftworld do a engage with Avatar and target Warhound(Photo1).The dice are rolled and the Avatar wins the combat and the Warhound(2 hits and than critical was confirmed),is wiped from the board(Photo2).The Avatar consolidate a full move back (Photo3)

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  • Ulthwé Craftworld do sustain fire with SoV(Photo1) and shoots the WARHOUND, taking a shield down and giving it a BM(Photo2)

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  • Death Korps of Krieg bring in Thunderbolt, only to have it blown out of the sky(Photo1)

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  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot broken INFANTRY COMPANY, killing 3 all up(Photo2)

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  • Ulthwé Craftworld do a engage with BLACK GUARDIAN WARHOST and target broken INFANTRY COMPANY.The dice are rolled and the BLACK GUARDIAN WARHOST(BM) wins the combat and the broken INFANTRY COMPANY, is wiped from the board(Photo1).The BLACK GUARDIAN WARHOST consolidate a full move, into the trenches(Photo2)

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  • Death Korps of Krieg bring in Thunderbolt,and shoot BLACK GUARDIAN WARHOST, giving it a BM and breaking it, so it flees to the ruins behind it

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  • Ulthwé Craftworld march move WAR WALKER TROUPE up, to claim Objective marker.

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  • Death Korps of Krieg keep INFANTRY COMPANY on overwatch, guarding Blitz(Photo1)

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  • Ulthwé Craftworld do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoot HEAVY TANK PLATOON, giving it enough BM’s to break it.The formation and flees down the road(Photo2)

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  • Death Korps of Krieg keep HEAVY SUPPORT BATTERY, on overwatch(Photo1)..

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  • Ulthwé Craftworld double move SoV and shoots broken HEAVY TANK PLATOON,doing a DC all up(Photo1)

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  • Death Korps of Krieg move WRAHOUND (Photo1) and shoot SoV,Killing 3 and breaking it, so flees towards the left flank(Photo2)

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  • Ulthwé Craftworld does a marshalling action with BLACK GUARDIAN WARHOST, so move, so it claims both objective markers and removes 3 BM’s.(Photo1)

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  • Death Korps of Krieg move HEAVY TANK PLATOON (Photo1) and shoot WAR WALKER TROUPE,Killing 1 and breaking it, so flees further into the woods(Photo2)

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  • Ulthwé Craftworld march move BLACK GUARDIAN WARHOST down their left flank and claim objective marker.(Photo1)

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  • Death Korps of Krieg place DEATHSTRIKE SILO on overwatch(Photo1)..

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  • Ulthwé Craftworld keep WAR WALKER TROUPE on over watch, guarding blitz(Photo1)..

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  • No aircraft were shot down in the disengage section.
  • Death Korps of Krieg fail to rally INFANTRY COMPANY..
  • Game called due to time, and Ulthwé Craftworld win on count back 875 to 1325
Victory Condition Ulthwé Craftworld Korps of Krieg
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
Yes a win…It was still a good game and if it had gone to Turn 4, it still would have come to count back..I have been slowly tweaking the list over the last few games and yes guardians are squishy..
 
Another game tomorrow, Tau Nyah-Nyah
 
Regards
Greg

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