Translate

Friday, September 30, 2016

Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Tau Vior'la (1.5 Developmental)

Well we manage another game of epic. It was 3000 point per side and it was between Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Tau Vior'la (1.5 Developmental)

Mathew played the Tau Vior'la (1.5 Developmental) and I played the Legio Gryphonicus (NetEA v3.24 *APPROVED*)

********************************************************************************************************************

Armies used

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

REAVER TITAN [875] Carapace Landing Pad, 2 Quake Cannon, Legate, Carapace Multi-Lasers, Sacred Icon

REAVER TITAN [700] Carapace Landing Pad, Veteran Princeps, 2 Apocalypse Missile Launcher, Carapace Multi-Lasers

REAVER TITAN [825] Veteran Princeps, 3 Melta Cannon, Single Weapon System Surcharge, Carapace Multi-Lasers

WARHOUND TITAN [300] Plasma Blastgun, Vulcan Megabolter, Veteran Princeps

WARHOUND TITAN [300] Inferno Gun, Veteran Princeps, Plasma Blastgun

TITAN FORCE

Tau Vior'la (1.5 Developmental)

FIRE WARRIOR CADRE [325]
6 Fire Warrior Units, 3 Devilfishes, Shas'o Commander
FIRE WARRIOR CADRE [375]
6 Fire Warrior Units, 3 Devilfishes, 2 Pathfinder units and 1 Devilfish or 3 pathfinder units, Ethereal
FIRE WARRIOR CADRE [325]
6 Fire Warrior Units, 3 Devilfishes, 2 Pathfinder units and 1 Devilfish or 3 pathfinder units
FIRE WARRIOR CADRE [225]
6 Fire Warrior Units, 3 Devilfishes
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
SKYSWEEP SUPPORT GROUP [250]
3 Skyray Air Defense Gunships
RECON SKIMMER GROUP [150]
5 Pathfinder Tetra
RECON SKIMMER GROUP [150]
5 Pathfinder Tetra
RECON SKIMMER GROUP [150]
5 Pathfinder Tetra
RECON SKIMMER GROUP [150]
5 Pathfinder Tetra

*********************************************************************************************************************

Deployment

  • Deployment of Legio Gryphonicus,Tau Vior'la and objective markers..

Deployment

********************************************************************************************************************

Turn 1

  • Legio Gryphonicus win SR and make Tau Vior'la go first..
  • Tau Vior'la do coordinate fire and so move RECON SKIMMER GROUP 2 and shoot REAVER TITAN, giving it a BM..The ARMOURED SUPPORT GROUP move up and shoots REAVER TITAN, taking four shields down, giving it a BM..The ARMOURED SUPPORT GROUP double moves and shoots REAVER TITAN, doing a DC and confirming a Critical and giving it 2 BM’s..
  • Tau Vior'la do coordinate fire(SC reroll used) and so move FIRE WARRIOR CADRE and shoot REAVER TITAN, doing a DC and breaking it due to BM’s, so it flees and takes another DC due to failed DTT....The ARMOURED SUPPORT GROUP double moves and shoots broken REAVER TITAN, doing nothing...FIRE WARRIOR CADRE double moves..
  • Legio Gryphonicus move REAVER TITAN, and fire indirect and shoot the  FIRE WARRIOR CADRE , killing two and giving it 4 BM’s
  • Legio Gryphonicus move WARHOUND TITAN, and shoots ARMOURED SUPPORT GROUP, killing 3 and breaking the formation. So it flees back.

Turn1part1

  • Tau Vior'la double move SKYSWEEP SUPPORT GROUP and shoot WARHOUND TITAN,taking a shield down and giving it a BM..
  • Legio Gryphonicus double move REAVER TITAN, and fire indirect and shoot the RECON SKIMMER GROUP 1, killing Two and breaking the formation, which flees.
  • Tau Vior'la fail to activate ARMOURED SUPPORT GROUP, so take BM and shoots WARHOUND TITAN, taking a shield down and giving it a BM..
  • Legio Gryphonicus double move WARHOUND TITAN, into woods..

turn1part2

  • Tau Vior'la march move RECON SKIMMER GROUP 4..
  • Tau Vior'la double move RECON SKIMMER GROUP 4..
  • Tau Vior'la double move FIRE WARRIOR CADRE and shoot WARHOUND TITAN, giving it a BM.
  • Tau Vior'la march move FIRE WARRIOR CADRE.

turn1part3

  • REAVER TITAN suffers another DC and then suffers another critical due extra DC.
  • Tau Vior'la don’t remove BM’s from FIRE WARRIOR CADRE..

END OF TURN SHOT

end of turn1

********************************************************************************************************************

Turn 2

  • Legio Gryphonicus win SR and go first..
  • Legio Gryphonicus do sustain fire with REAVER TITAN,and shoot the ARMOURED SUPPORT GROUP and clipping RECON SKIMMER GROUP 2. The ARMOURED SUPPORT GROUP loses two and breaks and flees.The RECON SKIMMER GROUP 2 loses 1 and gets 3 BM’s.
  • Legio Gryphonicus do engage action with WARHOUND TITAN and target the RECON SKIMMER GROUP 2.The dice are rolled and the WARHOUND TITAN wins the combat and the RECON SKIMMER GROUP 2 is broken. The WARHOUND TITAN stays put and the RECON SKIMMER GROUP 2 flee.
  • Tau Vior'la do coordinate fire and so move RECON SKIMMER GROUP 1 and shoot WARHOUND TITAN, giving it a BM..The ARMOURED SUPPORT GROUP does sustain fire and shoots WARHOUND TITAN, killing it outright..The FIRE WARRIOR CADRE, hold.
  • Tau Vior'la do coordinate fire and so move FIRE WARRIOR CADRE and shoot WARHOUND TITAN, giving it a BM..The ARMOURED SUPPORT GROUP does sustain fire and shoots WARHOUND TITAN, taking two shields down and breaking it due to BM’s

Turn2part1

  • Legio Gryphonicus do engage action with REAVER TITAN and target the RECON SKIMMER GROUP 4.The dice are rolled and the REAVER TITAN wins the combat and the RECON SKIMMER GROUP 4 is wiped from the board. The REAVER TITAN stays put..
  • Tau Vior'la double move RECON SKIMMER GROUP 3..
  • Tau Vior'la do sustain fire with FIRE WARRIOR CADRE and shoot Broken WARHOUND TITAN, doing nothing.
  • Tau Vior'la do sustain fire with FIRE WARRIOR CADRE and shoot Broken WARHOUND TITAN, doing nothing.

Turn2part2

  • Tau Vior'la do sustain fire with FIRE WARRIOR CADRE and shoot Broken WARHOUND TITAN, doing nothing.
  • Tau Vior'la double move ARMOURED SUPPORT GROUP and shoots broken REAVER TITAN, killing it out right.
  • Tau Vior'la fail to activate ARMOURED SUPPORT GROUP, breaks due to BM’s and flees.

Turn2part3

  • Tau Vior'la don’t rally 2x ARMOURED SUPPORT GROUP and RECON SKIMMER GROUP 2..Tau Vior'la don’t remove BM’s from FIRE WARRIOR CADRE..

END OF TURN SHOT

end of turn 2

********************************************************************************************************************

Turn 3

  • Tau Vior'la win SR and go first..
  • Tau Vior'la fail to activate FIRE WARRIOR CADRE(SC reroll used).Takes BM and shoots WARHOUND TITAN, taking shield down and giving it a BM..
  • Legio Gryphonicus move REAVER TITAN, and fire indirect and shoot the FIRE WARRIOR CADRE, killing 3 and giving it 6 BM’s..
  • Legio Gryphonicus do engage action with WARHOUND TITAN and target the RECON SKIMMER GROUP 1, calls intermingled and drags in the ARMOURED SUPPORT GROUP.The dice are rolled and the RECON SKIMMER GROUP 1&ARMOURED SUPPORT GROUP wins the combat and the WARHOUND TITAN is broken and stays put.
  • Tau Vior'la double move RECON SKIMMER GROUP 3 and shoots REAVER TITAN, giving it a BM..

Turn3part1

  • Legio Gryphonicus do sustain fire with REAVER TITAN,and shoot the RECON SKIMMER GROUP 3, killing 1 and giving it 3 BM’s.
  • Tau Vior'la fail to activate FIRE WARRIOR CADRE, so move and take BM..
  • Tau Vior'la do sustain fire with SKYSWEEP SUPPORT GROUP and shoot REAVER TITAN, taking a shield down and giving it a BM.
  • Tau Vior'la double move ARMOURED SUPPORT GROUP(1 lost to DTT) and shoots REAVER TITAN,taking down 3 shields and giving it a BM.

turn3part2

  • Tau Vior'la double move ARMOURED SUPPORT GROUP and shoots REAVER TITAN, doing a DC and breaking the formation due to BM’s.
  • Tau Vior'la do sustain fire with FIRE WARRIOR CADRE and shoot Broken REAVER TITAN, doing nothing.
  • Tau Vior'la do sustain fire with FIRE WARRIOR CADRE and shoot Broken REAVER TITAN, doing nothing.
  •  Tau Vior'la don’t rally RECON SKIMMER GROUP 2..Tau Vior'la don’t remove BM’s from 2xFIRE WARRIOR CADRE..
  •  Tau Vior'la win 2-0
Victory Condition Legio Gryphonicus Tau Vior'la
1. Blitz NO Yes
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No Yes
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn 3

********************************************************************************************************************

Summary
 
Well I knew, before we started it was not going to be a win.But hey it was still fun to fight and in some parts I was grinning from ear to ear. Although some of the dice rolling was well, not as funny..Two engagements needing 4+ and not getting a single hit..
 
Thanks for the game Mathew
 
 
Regards
Greg

Thursday, September 29, 2016

Emperor's Children (4.1 - Approved) Vs YME-LOC CRAFTWORLD(4.2)

Well we manage another game of epic. It was 3000 point per side and it was between YME-LOC CRAFTWORLD(4.2) and Emperor's Children (4.1 - Approved)

Trent played the YME-LOC CRAFTWORLD(4.2) and me/Britt played the Emperor's Children (4.1 - Approved)

Link to YME-LOC CRAFTWORLD(4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31593

********************************************************************************************************************

Armies used

Emperor's Children (4.1 - Approved)

CHOSEN [125]
4 Chaos Space Marine Chosen
CHOSEN [125]
4 Chaos Space Marine Chosen
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [375]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine
RETINUE [400]
6 Chaos Marine units, Chaos Warlord (Supreme Commander), 5 Chaos Marine
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
KNIGHT PACK [360]
4 Hell-Scourge
QUESTOR TITAN [300]

DSCF7748

YME-LOC CRAFTWORLD List
Engine of Vaul Warhost 500 2 Scorpion bone singer

Engine of Vaul Warhost 250 Cobra

Guardians 125 six guardians farseer

Guardians 125 six guardians Farseer

Void Spinner 275 1 void spinner
Void Spinner 275 1 void spinner
Engine of Vaul Warhost 250 Scorpion
Engine of Vaul Warhost 250 Scorpion

Engine of Vaul Warhost 250 Cobra

Engine of Vaul Warhost 250 Cobra

Void Spinner 275 1 void spinner
Guardians 125 six guardians farseer
Wraithgate 50

DSCF7747

*********************************************************************************************************************

Deployment

  • Deployment of YME-LOC CRAFTWORLD(4.2),Emperor's Children(4.1 - Approved) and Objective markers..

DSCF7749

********************************************************************************************************************

Turn 1

  • YME-LOC CRAFTWORLD win SR and go first..
  • YME-LOC CRAFTWORLD do sustain fire with Void Spinner(Photo1) and target the RETINUE, killing 1 and giving it 4BM’s(Photo2)

DSCF7750DSCF7751

  • YME-LOC CRAFTWORLD do sustain fire with Void Spinner(Photo1) and target the RETINUE, killing 1 and giving it 2BM’s(Photo2)

DSCF7752DSCF7753

  • YME-LOC CRAFTWORLD fail to activate Void Spinner and so regroup(Photo1)

DSCF7754

  • Emperor's Children bring in HELLBLADE SQUADRON(SC rerolled used) and shoots Engine of Vaul Warhost, doing a DC and critical is confirm, so is destroyed outright(Photo1)..

DSCF7755

  • YME-LOC CRAFTWORLD move Engine of Vaul Warhost(Photo1) and shoots Knights,doing a DC and giving it 2 BM’s(Photo2) and move back to were it came from(Photo3)..

DSCF7756DSCF7757DSCF7758

  • Emperor's Children double move RETINUE, and shoots Engine of Vaul Warhost, giving it a BM(Photo1)

DSCF7759

  • YME-LOC CRAFTWORLD move Engine of Vaul Warhost and shoots RETINUE,killing 2 and giving it 3 BM’s(Photo1) and move back to were it came from(Photo2)..

DSCF7760DSCF7761

  • YME-LOC CRAFTWORLD fail to activate Guardians, and so moves to claim objective(Photo1)

DSCF7762

  • Emperor's Children place RETINUE, on overwatch(Photo1)..

DSCF7763

  • YME-LOC CRAFTWORLD do pop up attack with Engine of Vaul Warhost(Photo1) and shoots RETINUE,Killing 4 and giving it 5 BM’s(Photo2).

DSCF7764DSCF7765

  • Emperor's Children double move CHOSEN, through the woods(Photo1)

DSCF7766

  • YME-LOC CRAFTWORLD move Engine of Vaul Warhost(Photo1) and shoots RETINUE, giving it a BM(Photo2) and move back to were it came from(Photo3)..

DSCF7767DSCF7768DSCF7769

  • Emperor's Children march move CHOSEN up..(Photo1)

DSCF7770

  • YME-LOC CRAFTWORLD move Engine of Vaul Warhost(Photo1) and shoots Chosen, giving it a BM(Photo2) and move back to were it came from(Photo3)..

DSCF7771DSCF7772DSCF7773

  • Emperor's Children do marshalling on Knights, so move and then remove all BM’s(Photo1)

DSCF7774

  • YME-LOC CRAFTWORLD do pop up attack with Engine of Vaul Warhost(Photo1) and shoots CHOSEN, giving it a BM(Photo2).

DSCF7775DSCF7776

  • Emperor's Children move QUESTOR TITAN up and shoots Engine of Vaul Warhost,giving it a BM(Photo2)

DSCF7777DSCF7778

  • YME-LOC CRAFTWORLD march move Guardians, through wraith-gate and place them in woods.(Photo1)

DSCF7779

  • Emperor's Children double move RETINUE, behind woods(Photo1)..

DSCF7780

  • Emperor's Children fail to activate RETINUE and so regroup(Photo1)..

DSCF7781

  • No aircraft were shot down in the disengage section.
  • Emperor's Children RETINUE don’t remove BM’s

END OF TURN SHOT

DSCF7782

********************************************************************************************************************

Turn 2

  • YME-LOC CRAFTWORLD win SR and go first..
  • YME-LOC CRAFTWORLD do sustain fire with Void Spinner(Photo1) and target the RETINUE, killing 1 and giving it 5BM’s(Photo2)

 DSCF7783DSCF7784

  • YME-LOC CRAFTWORLD move Engine of Vaul Warhost (Photo1) and target the QUESTOR TITAN,giving it a BM(Photo2)

DSCF7785DSCF7786

  • YME-LOC CRAFTWORLD do sustain fire with Void Spinner(Photo1) and target the RETINUE, killing 2 and breaking due to BM’s, so it flees back(Photo2)

DSCF7788DSCF7790

  • Emperor's Children move QUESTOR TITAN up and shoots Engine of Vaul Warhost,doing 2 DC and breaking it due to BM’s, so it flees forward(Photo2)

DSCF7791DSCF7793

  • Emperor's Children does a engage action with RETINUE(Support from QUESTOR TITAN) and targets the Engine of Vaul Warhost(Photo1).The dice are rolled and the Engine of Vaul Warhost wins the combat and the RETINUE is broken(Photo2).The RETINUE flees to the Rocky out crop and the QUESTOR TITAN, gets a BM for supporting fail engagement and the Engine of Vaul Warhost stays put(Photo3).

DSCF7794DSCF7795DSCF7796

  • YME-LOC CRAFTWORLD double move Engine of Vaul Warhost and shoots Knights, giving it a BM(Photo1)

DSCF7797DSCF7798

  • YME-LOC CRAFTWORLD fail to activate Engine of Vaul Warhost and so move(Photo1).

DSCF7799

  • Emperor's Children move Knights up(Photo1) and shoots Engine of Vaul Warhost, killing it out right, due to critical confirmed(Photo2)

DSCF7800DSCF7801

  • Emperor's Children move CHOSEN up and shoots Engine of Vaul Warhost,giving them a BM(Photo1)..should only be two BM’s

DSCF7802

  • YME-LOC CRAFTWORLD place Guardians on overwatch(Photo1) 

DSCF7803

  • Emperor's Children move CHOSEN up and shoots Engine of Vaul Warhost,so it breaks due to BM,s, so it flees back towards the woods(Photo1)..

DSCF7805

  • YME-LOC CRAFTWORLD move Guardians, up to contest Objective markers(Photo1).

DSCF7806

  • YME-LOC CRAFTWORLD do pop up attack with Engine of Vaul Warhost(Photo1) and shoots QUESTOR TITAN, taking down two shields and breaking it due to BM’s, so it stays put(Photo2).

DSCF7807DSCF7808

  • Emperor's Children bring in HELLBLADE SQUADRON(SC rerolled used) and shoots Engine of Vaul Warhost, giving it a BM(Photo1)..

DSCF7809

  • YME-LOC CRAFTWORLD fail to activate Engine of Vaul Warhost and so regroup(Photo1)

DSCF7810

  • Emperor's Children does a engage action with RETINUE and targets the Guardians,(Photo1).The dice are rolled and the RETINUE(BM) wins the combat and the Guardians is wiped from the board(Photo2).The RETINUE consolidate 5(Photo3).

DSCF7811DSCF7812DSCF7813

  • YME-LOC CRAFTWORLD bring on Guardians, through wraith-gate and place them in rocky outcrop(Photo1)

DSCF7814

  • Emperor's Children move RETINUE and claim Blitz(Photo1).

DSCF7815

  • Emperor's Children place RETINUE on overwatch(Photo1).

DSCF7816

  • No aircraft were shot down in the disengage section.
  • Emperor's Children don’t rally RETINUE and YME-LOC CRAFTWORLD don’t rally EoVWarhost..

END OF TURN SHOT

DSCF7817

********************************************************************************************************************

Turn 3

  • YME-LOC CRAFTWORLD win SR and go first..
  • YME-LOC CRAFTWORLD do sustain fire with Void Spinner(Photo1) and target the RETINUE, killing 1 and giving it 5BM’s(Photo2)

DSCF7818DSCF7819

  • YME-LOC CRAFTWORLD fail to activate Void Spinner(SC rerolled used) and so regroup(Photo1)

DSCF7820

  • Emperor's Children do sustain fire with QUESTOR TITAN and shoot Engine of Vaul Warhost,killing it out right(Photo1)

DSCF7821

  • Emperor's Children move Knights up(Photo1) and shoots Engine of Vaul Warhost, killing it out right(Photo2)

DSCF7822DSCF7823

  • YME-LOC CRAFTWORLD Keep Guardians on overwatch(Photo1) 

DSCF7835

  • Emperor's Children move CHOSEN up and shoots Guardians,giving them a BM(Photo1)..

DSCF7824

  • Emperor's Children move CHOSEN up(Photo1) and shoots Guardians,killing 1 and giving it 2 BM’s(Photo2)..

DSCF7825DSCF7826

  • YME-LOC CRAFTWORLD double move Engine of Vaul Warhost(BM from OWF) and shoots RETINUE,killing 1 and giving it 2 BM’s(Photo1)

DSCF7828

  • YME-LOC CRAFTWORLD do pop up attack with Engine of Vaul Warhost(Photo1) and shoots Knights, doing a DC and giving it 2 BM’s(Photo2).

DSCF7829DSCF7830

  • Emperor's Children bring in HELLBLADE SQUADRON and shoots Engine of Vaul Warhost, doing a DC and giving it 2 BM’s(Photo1)..

DSCF7832

  • YME-LOC CRAFTWORLD place Guardians on overwatch(Photo1) 

DSCF7833

  • Emperor's Children marshal RETINUE, so move and then remove all BM’s(Photo1).

DSCF7834

  • Emperor's Children move RETINUE and shoot Engine of Vaul Warhost, giving it a BM(Photo1)

DSCF7837

  • Emperor's Children place RETINUE on overwatch,to guard Blitz(Photo1)..

DSCF7838

  • No aircraft were shot down in the disengage section.
  • Emperor's Children don’t rally RETINUE or remove BM’s from another RETINUE and YME-LOC CRAFTWORLD don’t rally EoVWarhost..
  • Emperor's Children win 2-0
Victory Condition YME-LOC CRAFTWORLD(4.2) Emperor's Children
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO Yes
4. Take and Hold No no
5. They Shall not Pass NO Yes
END OF TURN SHOT

DSCF7840

********************************************************************************************************************

Summary
 
Well interesting game. In the end the Emperor's Children winning it…
 
May the dice roll high…
 
Regards
Greg