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Wednesday, March 23, 2016

Thousand Sons (6.0.2) V’s World Eaters…22/03/2016

Well we manage another game of epic. It was 3000 point per side and it was between World Eaters and Thousand Sons (6.0.2)

Trent played the Thousand Sons (6.0.2) and me and Britt Played the World Eaters

Link to Thousand Sons (6.0.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250

Link to World Eaters..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=28360

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Armies used

Thousand Sons (6.0.2)

RUBRIC FELLOWSHIP [305]

Sorcerer, 6 Thousand Sons Marines units., 3 Rhino

WARP PALACE OF TZEENTCH [550]

THOUSAND SONS ARMOR [300]

4 Land Raider

THOUSAND SONS ARMOR [300]

4 Land Raider

RUBRIC FELLOWSHIP [305]

Sorcerer, 6 Thousand Sons Marines units., 3 Rhino

SILVER TOWER COMPANY [450]

5 Silver Tower

SILVER TOWER COMPANY [450]

5 Silver Tower

RUBRIC FELLOWSHIP [305]

Sorcerer, 6 Thousand Sons Marines units, 3 Rhino

TUESDAY NIGHT 22032016 002

World Eaters
WORLD EATERS BERZERKER RETINUE [325]
4 World Eater Legionaires, 4 Khorne Berzerkers, Blood Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
WORLD EATERS BERZERKER RETINUE [275]
4 World Eater Legionaires, 4 Khorne Berzerkers, World Eaters Skull Lord
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
JUGGERNAUTS [300]
6 Juggernauts
WORLD EATERS BIKE RETINUE [250]
1 Skull Lord character, 6 World Eaters Bike
THREE HELLBLADE INTERCEPTORS [200]
THREE HELLBLADE INTERCEPTORS [200]

TUESDAY NIGHT 22032016 001

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Deployment

  • Deployment of Thousand Sons, World Eaters and objective markers..

TUESDAY NIGHT 22032016 003

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Turn 1

  • Thousand Sons win SR and go first..
  • Thousand Sons move SILVER TOWER COMPANY(Photo1) and shoot the WORLD EATERS BERZERKER RETINUE, killing four and breaking the formation which stays put(Photo2).. Was done to try and break the formation

TUESDAY NIGHT 22032016 004TUESDAY NIGHT 22032016 005

  • world eaters bring in HELLBLADE INTERCEPTORS and shoots the SILVER TOWER COMPANY, killing 2 and breaking the formation, which stays put(Photo1)…was done to cut down on activation

TUESDAY NIGHT 22032016 006

  • world eaters bring in HELLBLADE INTERCEPTORS and shoots the WARP PALACE OF TZEENTCH, giving it a BM(Photo1)….place bm on it 

TUESDAY NIGHT 22032016 007

  • Thousand Sons double move WARP PALACE OF TZEENTCH up(Photo1) and shoots the WORLD EATERS BERZERKER RETINUE, giving them a BM(Photo2)…was hoping to kill a few

TUESDAY NIGHT 22032016 008TUESDAY NIGHT 22032016 009

  • World eaters do a engage action with WORLD EATERS BERZERKER RETINUE and target the WARP PALACE OF TZEENTCH(Photo1)The dice are rolled and the WARP PALACE OF TZEENTCH wins the combat and the WORLD EATERS BERZERKER RETINUE is broken and stay put(Photo2)…..

TUESDAY NIGHT 22032016 010TUESDAY NIGHT 22032016 011TUESDAY NIGHT 22032016 012

  • Thousand Sons double move RUBRIC FELLOWSHIP, up their left flank to contest objective marker(Photo1)…getting ready for next turn

TUESDAY NIGHT 22032016 013

  • World Eaters march move JUGGERNAUTS up, to support the WORLD EATERS BERZERKER RETINUE (Photo1).. getting ready for next turn

TUESDAY NIGHT 22032016 014

  • Thousand Sons double move RUBRIC FELLOWSHIP, up their right flank (Photo1)getting ready for next turn

TUESDAY NIGHT 22032016 015

  • World Eaters march move JUGGERNAUTS up (Photo1).. getting ready for next turn

TUESDAY NIGHT 22032016 016

  • Thousand Sons double move RUBRIC FELLOWSHIP, up the center and claim objective marker(Photo1) …..

TUESDAY NIGHT 22032016 017

  • World Eaters march move JUGGERNAUTS up and contest center objective marker (Photo1)..

TUESDAY NIGHT 22032016 018

  • Thousand Sons place THOUSAND SONS ARMOR on over watch(Photo1)..guard duty

TUESDAY NIGHT 22032016 019

  • World Eaters march move WORLD EATERS BERZERKER RETINUE up their left flank(Photo1)….getting ready for next turn

TUESDAY NIGHT 22032016 020

  • Thousand Sons move THOUSAND SONS ARMOR up(Photo1) and shoots the JUGGERNAUTS, giving them a BM(Photo2)..done to claim objective markers

TUESDAY NIGHT 22032016 021TUESDAY NIGHT 22032016 022

  • World Eaters move WORLD EATERS BERZERKER RETINUE up their right flank(Photo1).. getting ready for next turn

TUESDAY NIGHT 22032016 023

  • World Eaters march move JUGGERNAUTS up the road (Photo1).. getting ready for next turn

TUESDAY NIGHT 22032016 024

  • World Eaters move WORLD EATERS BIKE RETINUE, up beside the JUGGERNAUTS(Photo1)…getting ready for next turn

TUESDAY NIGHT 22032016 025

  • Thousand Sons don’t rally SILVER TOWER COMPANY and world eaters don’t rally WORLD EATERS BERZERKER RETINUE. World Eaters doesn’t remove BM’s from JUGGERNAUTS.
  • No aircraft were shoot down in the disengage section..

END OF TURN SHOT

TUESDAY NIGHT 22032016 026

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Turn 2

  • Thousand Sons win SR and go first…..
  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the WORLD EATERS BERZERKER RETINUE and calls intermingled and drags in the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP(BM) wins the combat and the WORLD EATERS BERZERKER RETINUE& JUGGERNAUTS are broken(Photo2).The WORLD EATERS BERZERKER RETINUE flees back and the JUGGERNAUTS stay put(Photo3).. Was done to cut the number of activations

TUESDAY NIGHT 22032016 027TUESDAY NIGHT 22032016 029TUESDAY NIGHT 22032016 030

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS (Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken (Photo2).The JUGGERNAUTS stay put(Photo3).. wanted to break the enemy formation

TUESDAY NIGHT 22032016 031TUESDAY NIGHT 22032016 032

  • World eaters do engage action with JUGGERNAUTS and target the THOUSAND SONS ARMOR(Photo1).The dice are rolled and the JUGGERNAUTS win the combat and the THOUSAND SONS ARMOR is wiped from the board(Photo2)The JUGGERNAUTS consolidate back 5(Photo3)..wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 033TUESDAY NIGHT 22032016 035TUESDAY NIGHT 22032016 036

  • World eaters do engage action with WORLD EATERS BERZERKER RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BERZERKER RETINUE wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The WORLD EATERS BERZERKER consolidate back 5 and the RUBRIC FELLOWSHIP flee off the hill(Photo3)…wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 037TUESDAY NIGHT 22032016 038TUESDAY NIGHT 22032016 039

  • Thousand Sons move SILVER TOWER COMPANY (Photo1) and shoots the JUGGERNAUTS, killing 4 and breaking the formation, which stays put(Photo2).. was done to cut down on the number of activations

TUESDAY NIGHT 22032016 040TUESDAY NIGHT 22032016 041

  • Thousand Sons move WARP PALACE OF TZEENTCH up and shoots the broken JUGGERNAUTS, wiping the formation, off the board(Photo1)..wanted to clear the area

TUESDAY NIGHT 22032016 043

  • World eaters bring in HELLBLADE INTERCEPTORS and shoots the RUBRIC FELLOWSHIP, giving them a BM(Photo1)…Prepping for the coming assault 

TUESDAY NIGHT 22032016 045

  • World eaters do engage action with WORLD EATERS BIKE RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BIKE RETINUE(2BM’s) wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The RUBRIC FELLOWSHIP flee off the hill(Photo3)….was done to claim objective marker

TUESDAY NIGHT 22032016 046TUESDAY NIGHT 22032016 048TUESDAY NIGHT 22032016 049

  • Thousand Sons keep THOUSAND SONS ARMOR on over watch(Photo1)..Guard Duty

TUESDAY NIGHT 22032016 050

  • World eaters don’t bring in HELLBLADE INTERCEPTORS(Photo1)..Dam

  TUESDAY NIGHT 22032016 051

  • World eaters don’t rally 3 x WORLD EATERS BERZERKER RETINUE and 2 x JUGGERNAUTS. Both sides remove BM’s.
  • No aircraft were shoot down in the disengage section..

END OF TURN SHOT

TUESDAY NIGHT 22032016 052

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Turn 3

  • World eaters win SR and go first…
  • World eaters bring in HELLBLADE INTERCEPTORS and shoot the SILVER TOWER COMPANY, killing 1 and giving it 2 BM’s (Photo1)…Hoping to break it

TUESDAY NIGHT 22032016 053

  • World eaters bring in HELLBLADE INTERCEPTORS and shoots the SILVER TOWER COMPANY, killing 1 and breaking the formation, which stays put(Photo1)...was done to cut down on activations

TUESDAY NIGHT 22032016 054

  • Thousand Sons fail to activate RUBRIC FELLOWSHIP and so regroup(Photo1)…only well

TUESDAY NIGHT 22032016 055

  • World eaters do engage action with WORLD EATERS BIKE RETINUE and target the RUBRIC FELLOWSHIP(Photo1)The dice are rolled and the WORLD EATERS BIKE RETINUE(2BM’s) wins the combat and the RUBRIC FELLOWSHIP is broken(Photo2).The RUBRIC FELLOWSHIP flee forward and WORLD EATERS BIKE RETINUE the consolidate back 5 (Photo3)

TUESDAY NIGHT 22032016 056TUESDAY NIGHT 22032016 057TUESDAY NIGHT 22032016 058

  • Thousand Sons move SILVER TOWER COMPANY and shoot the JUGGERNAUTS, giving it a BM (Photo1)..Make it harder to activate formation

TUESDAY NIGHT 22032016 059

  • World eaters do engage action with JUGGERNAUTS and target the SILVER TOWER COMPANY (Photo1).The dice are rolled and the JUGGERNAUTS(BM) win the combat and the SILVER TOWER COMPANY is broken and stays put(Photo2)…wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 060TUESDAY NIGHT 22032016 061

  • Thousand Sons move THOUSAND SONS ARMOR(Photo1) and shoot the WORLD EATERS BIKE RETINUE, giving them a BM(Photo2)…hoping to break it

TUESDAY NIGHT 22032016 062TUESDAY NIGHT 22032016 063

  • World eaters do a engage action with WORLD EATERS BERZERKER RETINUE and target the WARP PALACE OF TZEENTCH(Photo1)The dice are rolled and the WARP PALACE OF TZEENTCH(2DC) wins the combat and the WORLD EATERS BERZERKER RETINUE is broken (Photo2)The WORLD EATERS BERZERKER RETINUE falls back towards the Objective marker(Photo3)..was hoping for that critical and i was only 1 pip off

TUESDAY NIGHT 22032016 064TUESDAY NIGHT 22032016 065TUESDAY NIGHT 22032016 066

  • Thousand Sons do sustain WARP PALACE OF TZEENTCH and shoots the broken WORLD EATERS BERZERKER RETINUE, wiping it from the board(BTS)(Photo1)..wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 067

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken and stay put(Photo2)…..wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 068TUESDAY NIGHT 22032016 069

  • World eaters don’t rally 2 x WORLD EATERS BERZERKER RETINUE and JUGGERNAUTS and Thousand Sons don’t rally RUBRIC FELLOWSHIP and SILVER TOWER COMPANY. Both sides remove BM’s.
  • No aircraft were shoot down in the disengage section.

END OF TURN SHOT

  TUESDAY NIGHT 22032016 070

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Turn 4

  • Thousand Sons win SR and go first,,,
  • Thousand Sons do sustain fire with SILVER TOWER COMPANY (Photo1) and shoot the WORLD EATERS BERZERKER RETINUE, killing it out right(Photo2)…wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 071TUESDAY NIGHT 22032016 072

  • Thousand Sons fail to activate the WARP PALACE OF TZEENTCH and so shoots the broken WORLD EATERS BERZERKER RETINUE, kill three stands (Photo1)..wanted to clear the area of enemy formations

TUESDAY NIGHT 22032016 074

  • World eaters bring in HELLBLADE INTERCEPTORS and shoot the RUBRIC FELLOWSHIP, giving it a BM (Photo1)…was done to make it harder to activate

TUESDAY NIGHT 22032016 075

  • World eaters do engage action with JUGGERNAUTS and target the RUBRIC FELLOWSHIP (Photo1).The dice are rolled and the RUBRIC FELLOWSHIP win the combat and the JUGGERNAUTS are broken (Photo2)The JUGGERNAUTS flee back to the hill(Photo3)… yeah only need three or better to hit and rolled 4 2”s

TUESDAY NIGHT 22032016 076TUESDAY NIGHT 22032016 077TUESDAY NIGHT 22032016 078

  • Thousand Sons do engage action with RUBRIC FELLOWSHIP and target the JUGGERNAUTS(Photo1).The dice are rolled and the RUBRIC FELLOWSHIP wins the combat and the JUGGERNAUTS are broken and stay put(Photo2)…wanting to claer the area

TUESDAY NIGHT 22032016 079TUESDAY NIGHT 22032016 080

  • World eaters bring in HELLBLADE INTERCEPTORS and shoot the RUBRIC FELLOWSHIP, giving it a BM (Photo1)….was hoping to kill a few

TUESDAY NIGHT 22032016 081

  • Thousand Sons double move RUBRIC FELLOWSHIP, up their left flank to claim objective marker(Photo1)..dam

TUESDAY NIGHT 22032016 082

  • World eaters do engage action with JUGGERNAUTS and target the RUBRIC FELLOWSHIP (Photo1).The dice are rolled and the JUGGERNAUTS (BM)win the combat and the RUBRIC FELLOWSHIP are broken (Photo2)The JUGGERNAUTS consolidate 5 and the RUBRIC FELLOWSHIP flee into the woods(Photo3)…was done to make sureThousand Sons, don’t get TAH goal

TUESDAY NIGHT 22032016 083TUESDAY NIGHT 22032016 084TUESDAY NIGHT 22032016 085

  • Thousand Sons do sustain fire with THOUSAND SONS ARMOR (Photo1) and shoot the WORLD EATERS BIKE RETINUE, killing 2 and breaking the formation, which flees off the hill (Photo2).want to break the formation

TUESDAY NIGHT 22032016 086 TUESDAY NIGHT 22032016 088

  • World eaters don’t rally WORLD EATERS BERZERKER RETINUE, WORLD EATERS BIKE RETINUE and JUGGERNAUTS and Thousand Sons don’t rally RUBRIC FELLOWSHIP and SILVER TOWER COMPANY. Both sides remove BM’s.
  • No aircraft were shoot down in the disengage section.
  • Thousand Sons win on count back 1255 to 1725
Victory Condition Thousand Sons WORLD EATERS
1. Blitz NO no
2. Break their sprit Yes NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

TUESDAY NIGHT 22032016 089

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Summary
 
Wow four turns, at one point I through the TS had it, but we manage to peg it back, but lost on count back..oh well enjoyable game..
 
Regards
Greg

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