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Saturday, February 6, 2016

Saim Hann(4.2.2) V’s White Scars (NetEA Tournament Pack 2013) Take 1

Well we manage another game of Epic and this time, I played the marines. It was 3000 point per side and it was between Saim Hann(4.2.2) and White Scars (NetEA Tournament Pack 2013)

Trent played Saim Hann(4.2.2). and I played the White Scars (NetEA Tournament Pack 2013)

The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

Expert rider rule added…

SR went from 3 to 4.

Drop the points of the Farseer character

Scout Rider Troupe has been added to the troupe section and a limit of 0-1 per Wild rider clan.

Hornets have had a change too the main weapon. Twin Hornet Pulse Laser 30cm 2xAT4+

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Armies used

Saim-Hann (4.2.2)

350 Shining Spears+ Exarch characters (BTS)

325 Wild Rider clan + Wild Rider chieftain (SC)

275 Wild Rider clan+ Farseer inc

275 Wild Rider clan + Farseer inc

360 4 Fire Prism, 2x Firestorms

300 4 Falcons, 2x Firestorms

250 Hornets 5

175 Scout Rider Troupe inc 2x Vyper

175 Night Spinners

275 Vampire Hunter

250 Hornets 5

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White Scars (NetEA Tournament Pack 2013)
BIKE [425]
8 Bike Unit, Chaplain

BIKE [475]
8 Bike Unit, Supreme Commander

LAND SPEEDER [250]
5 Landspeeder, Librarian

LAND SPEEDER [250]
5 Landspeeder, Librarian

PREDATOR [375]
4 Annihilator, Chaplain, Hunter

THUNDERBOLT FIGHTERS [175]
2 Fighters

WHIRLWINDS [425]
4 Whirlwinds, Hunter, Chaplain

PREDATOR [300]
4 Destructor, Chaplain

PREDATOR [300]
4 Destructor, Chaplain

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Deployment

  • Deployment Saim Hann, White Scars and objective markers.

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  • Off board forces

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Turn 1

  • White Scars win SR and go first
  • White Scars place THUNDERBOLT FIGHTERS on CAP(Photo1)…

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  • White Scars move bike(BM for OWF) formation down left flank, to contest the Objective marker(Photo1)

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  • Saim Hann Move SoV up(Photo1) and then shoot the LANDSPEEDERS, giving them a BM(Photo2).Then move back to their starting spot(Photo3)..was hoping to break the scout screen.

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  • Saim Hann move Wild Rider clan,behind the woods(Photo1)..getting ready for next turn

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  • White Scars move bike(BM for OWF) formation down right flank, to claim the Objective marker(Photo1)..

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  • Saim Hann do sustain fire with Night spinners(Photo1) and target the bike formation(SC),killing 1 and giving it 2 BM’s(Photo2)…wanted to add a few BM

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  • Saim Hann fail to activate SoV, so regroup(Photo1)

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  • White Scars do sustain fire with Whirlwinds(Photo1) and shoots Scout Rider Troupe, killing 2 and giving it 3 BM’s(Photo2)..was hoping to do enough kills to break it

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  • Saim Hann move Wild Rider clan,behind the woods(Photo1)..getting ready for next turn

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  • White Scars double move PREDATOR(Photo1) and shoots the Wild Rider clan, Killing two and giving it 3 BM’s(Photo2)..was hoping to break it

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  • White Scars double move PREDATOR and shoots the Scout Rider Troupe, Killing 1 and giving it 2 BM’s(Photo2)..was hoping to break it

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  • Saim Hann double move Hornets(Photo1) and shoots the Predators,Killing 2 and giving them a 3 BM’s(Photo2)..was hoping to break them

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  • Saim Hann double move Hornets and shoots the Predators, giving them a BM(Photo1)..well that well not

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  • White Scars move PREDATOR(Photo1) and shoots the Hornets, Killing 3 and the formation breaks and flees behind the woods(Photo2)..was hoping to break it

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  • White Scars double move Land speeders across(Photo1) and shoots the Hornets, giving it a BM(Photo2)..was hoping to break it

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  • Saim Hann do a engage action with SHINNING SPEARS and target the LAND SPEEDERS and calls intermingled and drags in the PREDATORS(Photo1)The dice are rolled and the SHINNING SPEARS wins the combat and the LAND SPEEDERS&PREDATORS are wiped from the board(Photo2).The SHINNING SPEARS consolidate 5(Photo3)…ouch

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  • White Scars march move Land speeders across to plug hole in line(Photo1)..

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  • Saim Hann move Wild Rider clan in front of the bikes(2 lost to DTT)(Photo1)..getting ready for next turn

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  • Saim Hann bring on Vampire Hunter(BM’s from CAP)and shoot Bikes, killing three and giving it 4 BM’s(Photo1)… was hoping to put a few BM’s on it

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  • Both sides remove blast markers.

  • No aircraft were shoot down in the disengage section..

  • END OF TURN SHOT

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    Turn 2

    • Saim Hann win SR and go first
    • Saim Hann do engage with Wild Rider clan and target the BIKE formation(Photo1)The dice are rolled and the BIKE(2BM) win the combat and the Wild Rider clan is broken(Photo2).The Wild Rider clan flees back behind the woods and the BIKE consolidate 5(Photo3)..I wanted to clear the area

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    • Saim Hann do sustain fire with Night spinners(Photo1) and target the Predator formation, giving it 4 BM’s(Photo2)…wanted to add a few BM

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    • Saim Hann move SoV up(Photo1) and shoot Predators, killing 1 and breaking the formation, which flees behind the Hill(Photo2)..was hoping to kill a few 

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    • White Scars do engage action with Bikes and target the Scout Rider Troupe(Photo1). So after two rounds of combat, the Scout Rider Troupe(Broken)win combat and the Bikes are wiped from the board(Photo2).The Scout Rider Troupe flee forward to the woods(Photo3)..he want to clear the area of enemy formations

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    • White Scars do engage action with land speeders and target the Shinning spear(Photo1). The dice are rolled and the Shinning spear win combat and the land speeders are broken(Photo2).The Shinning spear consolidate 5 and the Land speeders flee towards other objective marker out of photo(Photo3)..he want to clear the area of enemy formations

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    • Saim Hann double move Hornets up(Photo1) and shoots Whirlwinds, killing 2 and giving it 3 BM’s(Photo2)..was hoping to break it

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    • Saim Hann double move SoV up(Photo1) and shoots Predators,killing 2 and giving it 3 BM’s(Photo2)..was hoping to break it

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    • White Scars do engage action with Bikes and target the Shinning spear(Photo1). The dice are rolled and the Shinning spear win combat and the Bikes are broken(Photo2).The Shinning spear consolidate 5 and the Bikes flee towards their deployment zone(Photo3)..he want to clear the area of enemy formations

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    • Saim Hann move Wild Rider clan up to claim Objective marker(1lost to DTT(Photo1)..getting ready for next turn

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    • Saim Hann do engage with Wild Rider clan and target the broken land speeder formation(Photo1)The dice are rolled and the Wild Rider clan(2BM) win the combat and the broken land speeder is wiped from the board(Photo2).The Wild Rider clan consolidate 5 and claims objective marker(Photo3)..I wanted to clear the area

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    • White Scars do sustain fire with Predators(Photo1) and shoots the SoV, killing 2 and giving it 2 BM’s(Photo2)..he was hoping to break the formation

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    • White Scars do sustain fire with whirlwinds(Photo1) and shoots the Hornets, giving it a BM(Photo2)..he was hoping to break the formation

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    • Saim Hann don’t bring on Vampire Hunter(Photo1)..

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    • White Scars don’t bring on THUNDERBOLT FIGHTERS(Photo1)..

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    • Saim Hann double move Hornets up, so that they claim objective marker(Photo1)..getting ready for turn 3

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    • Saim Hann do a marshalling action with Shinning spears, so move and than regroup(Photo1)..getting ready for turn 3

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  • White Scars don’t rally Predator and the Saim Hann don’t rally Wild Rider clan(SC).White Scars don’t remove BM’s off Whirlwind and Predators.Both sides remove blast markers.

  • No aircraft were shoot down in the disengage section..

  • White Scars conceded and so the Saim Hann…

  • Victory Condition White Scars Saim Hann
    1. Blitz NO YES
    2. Break their sprit NO YES
    3. Defend the Flag NO YES
    4. Take and Hold No YES
    5. They Shall not Pass NO YES

    END OF TURN SHOT

    No end of turns shot..

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    Summary

    interesting game…

    Regards

    Greg

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