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Monday, February 15, 2016

Red Corsairs (3.4) V’s Salamanders (NetEA Tournament Pack 2013)

Well we manage another game of epic. It was 3000 point per side and it was between Red Corsairs (3.4) and Salamanders (NetEA Tournament Pack 2013)

I played the Red Corsairs (3.4) and Trent played the Salamanders (NetEA Tournament Pack 2013)

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Armies used

Red Corsairs (3.4)

RENEGADE WARBAND [415]
4 Chaos Space Marine units, 4 Khorne Berzerker units, Chaos Warlord, 4 Chaos Rhino,

RENEGADE WARBAND [325]
Chaos Lord, 4 Chaos Space Marine units, 4 Khorne Berzerker units

TERMINATOR RETINUE [590]
Chaos Lord, 5 Terminator unit, 3 Obliterators
CHAOS THUNDERHAWK [200]
1 Chaos Thunderhawk Gunship
THREE HELLBLADE INTERCEPTORS [200]
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions
BLOOD SLAUGHTERER PACK [225]
5 Blood Slaughterers
BLOOD SLAUGHTERER PACK [225]
5 Blood Slaughterers
KHORNATE CULT MARINES [305]
6 Khorne Berzerker units, Chaos Lord, 3 Chaos Rhino

DSCF2260

Salamanders (NetEA Tournament Pack 2013)

DEVASTATOR [450]
4 Devastator units, Librarian, Rhinos, 2 Land Raider Redeemer

LAND RAIDER [625]
Chaplain, 4 Land Raider Helios, 2 Hunter

VINDICATOR [350]
4 Vindicators, Chaplain, Hunter

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighters

FAST ATTACK [250]
5 Landspeeder, Chaplain

DEVASTATOR [450]
4 Devastator units, 2 Land Raider Redeemer, Chaplain

DEVASTATOR [470]
4 Devastator units, 2 Land Raider Prometheus, Chaplain

ASSAULT [200]
4 Assault units, Chaplain

DSCF2261

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Deployment

  • Deployment of Red Corsairs,Salamanders and objective markers…
  • DSCF2262

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    Turn 1

  • Salamanders win the SR and make the Red Corsairs, go first..
  • Red Corsairs fail to put HELLBLADE INTERCEPTORS(SC reroll used) on CAP(Photo1)..Oh great double 1’s rolled
  • DSCF2263

  • Salamanders place THUNDERBOLT SQUADRON on CAP(Photo1)..
  • DSCF2264

  • Red Corsairs march move BLOOD SLAUGHTERER PACK up the left flank, behind ruin hill(Photo1)..getting ready for next turn
  • DSCF2265

  • Salamanders double move up the DEVASTATOR on their left flank(Photo1)..getting ready for next turn
  • DSCF2266

  • Red Corsairs march move BRASS SCORPION ONLSAUGHT(failed a DTT) up the right flank, behind hill(Photo1)..getting ready for next turn
  • DSCF2267

  • Salamanders move up the DEVASTATOR on their right flank(Photo1)..getting ready for next turn
  • DSCF2268

  • Red Corsairs double move up the KHORNATE CULT MARINES on their left flank(Photo1)..getting ready for next turn
  • DSCF2269

  • Salamanders move up the VINDICATOR on their right flank(Photo1)..getting ready for next turn
  • DSCF2270

  • Red Corsairs march move BLOOD SLAUGHTERER PACK up the center, behind hill(Photo1)..getting ready for next turn
  • DSCF2271

  • Salamanders do sustain fire with Land Raider Helios(Photo1) and shoots the BLOOD SLAUGHTERER PACK,giving it a BM(Photo2)..was hoping to break it
  • DSCF2272DSCF2273

  • Red Corsairs move BRASS SCORPION ONLSAUGHT up the through the ruins(Photo1)..getting ready for next turn
  • DSCF2274

  • Salamanders double move up the FAST ATTACK roughly in the center(Photo1)..getting ready for next turn
  • DSCF2275

  • Red Corsairs double move up the RENEGADE WARBAND on their left flank(Photo1) and then shoot the FAST ATTACK, giving it a BM(Photo2)..was hoping to add few BM’s
  • DSCF2276DSCF2277

  • Salamanders double move up the ASSAULT, behind hill(Photo1)..getting ready for next turn
  • DSCF2278

  • Salamanders fail to activate DEVASTATOR and so move and take the BM(Photo1)..waiting for the air assault to come in..
  • DSCF2279

  • Red Corsairs do a engage action with CHAOS THUNDERHAWK&RENEGADE WARBAND(BM’s from AA and CAP) ands target the DEVASTATOR(Photo1)The dice and the RENEGADE WARBAND wins the combat and the DEVASTATOR is Broken(Photo2).The RENEGADE WARBAND consolidate 5 and the DEVASTATOR flee behind the crater(Photo3)…wanted to clear the flank
  • DSCF2280DSCF2281DSCF2282

  • Both sides remove BM’s.
  • No aircraft were shot down in the disengage section..
  • END OF TURN SHOT

    Sorry No end of turn shot…

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    Turn 2

  • Red Corsairs teleport in the TERMINATOR RETINUE(Photo1)..
  • DSCF2283

  • Salamanders win the SR and go first..
  • Salamanders move LAND RAIDERS, over the hill(Photo1) and shoots RENEGADE WARBAND, killing 4 and breaking the formation, which flees back behind the hill(Photo2)..want to start to clear the flank
  • DSCF2285DSCF2288

  • Salamanders move DEVASTATOR(Photo1) and shoots the TERMINATOR RETINUE, killing 1 and giving it 2 BM’s(Photo2).. was hoping to make it more difficult to activate
  • DSCF2289DSCF2290

  • Red Corsairs do a engage action with BRASS SCORPION ONLSAUGHT and target the ASSAULT. The dice are rolled and the ASSAULT win the combat and the BRASS SCORPION ONLSAUGHT are broken(Photo1).The BRASS SCORPION ONLSAUGHT stays put and the ASSAULT consolidate 5(Photo2)..want to clear the area of enemy forces
  • DSCF2291DSCF2292

  • Red Corsairs move TERMINATOR RETINUE(Photo1) and then shoot the DEVASTATOR, killing 1 and giving it 2 BM’s(Photo2)…one off from breaking it
  • DSCF2293DSCF2294

  • Salamanders move DEVASTATOR(Photo1) and shoots the RENEGADE WARBAND, killing one and giving it 2 BM’s(Photo2)…was hoping to kill few more, but I made my saves
  • DSCF2295DSCF2296

  • Red Corsairs bring in HELLBLADE INTERCEPTORS and shoot the FAST ATTACK, killing 2 and giving it 3 BM’s(Photo2)…was hoping to break it, would have, if he failed one more save
  • DSCF2297

  • Red Corsairs do a engage action with BLOOD SLAUGHTERER PACK and target the ASSAULT(Photo1)The dice are rolled and the BLOOD SLAUGHTERER PACK win the combat and the ASSAULT are wiped from the board(Photo2)The BLOOD SLAUGHTERER PACK consolidate 5(Photo3)..want to clear the area of enemy forces
  • DSCF2298DSCF2299DSCF2300

  • Salamanders fail to place THUNDERBOLT SQUADRON on CAP(Photo1)..
  • DSCF2302

  • Red Corsairs fail to bring in CHAOS THUNDERHAWK(Photo1)..oh well
  • DSCF2303

  • Salamanders do a marshalling action on DEVASTATOR, so move and then remove all BM’s(Photo1)…getting ready for next turn
  • DSCF2304

  • Salamanders fail to activate FAST ATTACK and so regroup(Photo1)..getting ready for next turn
  • DSCF2305

  • Red Corsairs do a marshalling action on RENEGADE WARBAND and shoot the DEVASTATOR, giving them a BM and then removes all BM’s from its self(Photo1)…getting ready for next turn
  • DSCF2306

  • Salamanders place VINDICATOR on over watch(Sorry no pic)…
  • Red Corsairs double move up the KHORNATE CULT MARINES on their left flank into the ruins(Photo1)..getting ready for next turn
  • DSCF2307

  • Red Corsairs march move BLOOD SLAUGHTERER PACK around hill, so it was in front of DEVASTATOR(Photo1)..getting ready for next turn
  • DSCF2308

  • Red Corsairs do a engage action with BRASS SCORPION ONLSAUGHT and target the FAST ATTACK(Photo1)The dice are rolled and the BRASS SCORPION ONLSAUGHT win the combat and the FAST ATTACK are wiped from the board(Photo2)..want to clear the area of enemy forces
  • DSCF2309DSCF2310

  • Red Corsairs don’t rally BRASS SCORPION ONLSAUGHT.Both sides remove BM’s.
  • No aircraft were shot down in the disengage section..

    END OF TURN SHOT

    Sorry No end of turn shot…

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    Turn 3

  • Red Corsairs win the SR and go first..
  • Red Corsairs do a engage action with BLOOD SLAUGHTERER PACK and target the LANDRAIDERS(support from DEVASTATOR)(Photo1)The dice are rolled and the LANDRAIDERS(2BM’s) win the combat and the BLOOD SLAUGHTERER PACK are broken(Photo2)The BLOOD SLAUGHTERER PACK flees back (Photo3)..want to clear the area of enemy forces
  • DSCF2311DSCF2312DSCF2313

  • Red Corsairs do a engage action with TERMINATOR RETINUE(SC reroll used) and targets the LANDRAIDERS(Photo1).The dice are rolled and the TERMINATOR RETINUE wins the combat and the LANDRAIDERS are broken(Photo2)The TERMINATOR RETINUE consolidate 5 and the Land raiders flee back to the base line(Photo3)..want to clear area
  • DSCF2315DSCF2316DSCF2317

  • Salamanders do a engage action with DEVASTATOR and target the BLOOD SLAUGHTERER PACK.The dice are rolled and the DEVASTATOR wins the combat and the BLOOD SLAUGHTERER PACK are broken and stay put(Photo2).
  • DSCF2318DSCF2319

  • Red Corsairs do sustain fire with RENEGADE WARBAND(Photo1) and shoots the DEVASTATOR, killing 2 and giving it 3 BM’s(Photo2)..prepping
  • DSCF2320DSCF2321

  • Red Corsairs fail to activate the BRASS SCORPION ONLSAUGHT, so take BM(Photo1) and shoots the DEVASTATOR, killing 1 and breaking it, so it flees back(Photo2)
  • DSCF2322DSCF2324

  • Salamanders place THUNDERBOLT SQUADRON on CAP(Photo1)..
  • DSCF2325

  • Red Corsairs march move RENEGADE WARBAND from right flank to the center roughly to claim objective marker(Photo1)..start claiming DTF
  • DSCF2326

  • Salamanders do a engage action with VINDICATOR and target the KHORNATE CULT MARINES(Photo1).The dice are rolled and the VINDICATOR wins the combat and the KHORNATE CULT MARINES are broken and so stay put(Photo2)..wanted to break them
  • DSCF2327DSCF2328

  • Red Corsairs bring in the CHAOS THUNDERHAWK and shoot Broken LANDRAIDERS, doing nothing(Photo1)..dam
  • DSCF2329

  • Salamanders do a engage action with DEVASTATOR and target the TERMINATOR RETINUE(Photo1).The dice are rolled and the TERMINATOR RETINUE(2BM’s) wins the combat and the DEVASTATOR are broken(Photo2)The DEVASTATOR flee to the other hill and the TERMINATOR RETINUE consolidate 5(Photo3)..wanted to break them
  • DSCF2330DSCF2331DSCF2332

  • Red Corsairs fail to bring in HELLBLADE INTERCEPTORS(Photo1)..
  • DSCF2333

  • Salamanders do sustain fire with DEVASTATOR and targets the broken BLOOD SLAUGHTERER PACK, doing nothing(Photo1)…
  • DSCF2334

  • Red Corsairs don’t rally BLOOD SLAUGHTERER PACK and the BRASS SCORPION ONLSAUGHT.The Salamanders don’t rally LAND RAIDER.Both sides remove BM’s.
  • No aircraft were shot down in the disengage section..
  • Red Corsairs win 2-0
    Victory Condition Red Corsairs (3.4) Salamanders
    1. Blitz Yes no
    2. Break their sprit NO NO
    3. Defend the Flag NO no
    4. Take and Hold No no
    5. They Shall not Pass Yes no
    END OF TURN SHOT

     DSCF2335

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    Summary
     
    The plan was to move up to the half way point  and pin him there, so he could not move into my half..Well that was the plan, it didn't feel like it was going that way some times in the game….
  • I think the Red Corsairs list I’m using at the moment, needs to have formation or two that have a longer shooting range, max was 30cm..

    I don’t believe any of the Red Corsairs units are over powered or under powered and after few games I have not found any glaring issue with army structure or units.

    Regards

    Greg

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