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Tuesday, December 8, 2015

Legio Gryphonicus (NetEA v3.24 *APPROVED*) V’s Saim-Hann (4.2.1)

Well we manage another game of epic. It was 3000 point per side and it was between Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Saim-Hann (4.2.1)

I used the Saim-Hann (4.2.1) and Trent used the Legio Gryphonicus…

The below is the link to Saim-Hann Craftworld (4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

  • Expert rider rule added…
    SR went from 3 to 4.
    Drop the points of the Farseer character.
  • Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Tested the Fire prism stats

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Armies used

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

REAVER TITAN [800]
Veteran Princeps, Sacred Icon, 2 Laser Blaster, Volcano Cannon

WARLORD TITAN [900]
Veteran Princeps, Sacred Icon, 2 Laser Burner, 2 Melta Cannon

WARHOUND TITAN [325]
Turbo-laser Destructor, Veteran Princeps, Plasma Blastgun

WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Plasma Blastgun

WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Plasma Blastgun

WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Plasma Blastgun

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Saim-Hann (4.2.1)

350 Shining Spears (BTS)

325 Wild Rider clan + Wild Rider chieftain (SC)

275 Wild Rider clan+ Farseer inc

275 Wild Rider clan + Farseer inc

250 Fire Prism inc 2x Firestorms

250 Fire Prism inc 2x Firestorms

275 Guardians in WS + Farseer inc 1x support weapon

275 Guardians in WS Farseer inc 1x support weapon

200 Wind rider host/troupe inc 2x Vyper

175 Night Spinners

175 Night Spinners

175 Night Spinners

0 Avatar

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Deployment

  • Deployment of Legio Gryphonicus,Saim-Hann and objective makers…

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Turn 1

  • Legio Gryphonicus won the SR and elected to let the Saim-Hann (4.2.1)….
  • Saim-Hann (4.2.1) double move SoV up behind building(Photo1)..getting ready for Turn 2

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  • Saim-Hann (4.2.1) fail to activate SoV(SC reroll used) and so do regroup(Photo1)…

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  • Legio Gryphonicus march move WARLORD TITAN, up the centre(BM and shield from OWF)(Photo1)…getting ready for Turn 2

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARLORD TITAN,Taking down 3 shields and giving it a BM(Photo2)..wanted to start taking down shields on the thing

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARLORD TITAN,Taking down 1 shield and giving it a BM(Photo2)..wanted to start taking down shields on the thing

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  • Saim Hann double Guardians in WS up the right flank to be behind the woods(Photo1)…getting ready for Turn 2

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  • Legio Gryphonicus move REAVER TITAN, up the centre(Photo1) and shoot wind rider troupe, giving it a BM(Photo2)..was hoping to break the formation.

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  • Saim-Hann (4.2.1) double Guardians in WS up the left flank to claim objective marker(sorry no pic)…getting ready for Turn 2
  • Saim-Hann (4.2.1) fail to activate NIGHT SPINNER TROUPE and so do regroup(Photo1)…

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  • Legio Gryphonicus move WARHOUND TITAN(Photo1) and shoot Guardians in WS,killing 2 and giving it 3 BM’s(Photo2)..prep work

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  • Saim-Hann (4.2.1) double move WILD RIDER up the left flank(Photo1) and shoots WARHOUND, giving it a BM(Photo2)…getting ready for Turn 2

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  • Legio Gryphonicus do a engage action with WARHOUND(get support from WARHOUND) and target the WILD RIDERS(Photo1).The dice are rolled and after two rounds of combat the WARHOUND wins the combat and the WILD RIDERS are wiped from the board(Photo2) and the WARHOUND consolidate 5 back down the hill(Photo 3)

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  • Saim-Hann (4.2.1) double move SHINING SPEARS up the left flank(Photo1)…getting ready for Turn 2

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  • Legio Gryphonicus move WARHOUND, up the LEFT flank(Photo1) and shoot wind rider troupe,killing 1 and giving it 2 BM’s(Photo2)..again was hoping to break the formation

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  • Saim-Hann (4.2.1) double move WILD RIDERS up behind the woods(Photo1)…getting ready for Turn 2

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  • Legio Gryphonicus move WARHOUND, up the LEFT flank(Photo1)…getting ready for Turn 2

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  • Saim-Hann (4.2.1) march move WILD RIDERS down the right flank to be near objective marker(Photo1)…getting ready for Turn 2

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  • Saim-Hann DON’T remove Blast Markers from Guardians in WS.
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

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Turn 2

  • Saim-Hann (4.2.1) won the SR and went first.
  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARHOUND,Taking down 1 shield and giving it a BM(Photo2)..Prepping for the coming assault

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  • Saim Hann do a engage action with the SHINING SPEARS and target the Warhound(Photo1).The dice are rolled and the SHINING SPEARS are the winners and the warhound is wiped from the board(failed armour saves)(Photo2) and the SHINING SPEARS consolidate a full move towards the other warhound(Photo3)…was done to clear area of ATML forces

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  • Saim Hann do a engage action with the Guardians in WS(support from SHINNING SPEARS) and target the Warhound.The dice are rolled and the Guardians in WS are the winners and the warhound is broken(Photo1).The WARHOUND flees back towards it Blitz(Photo2) and the Guardians in WS consolidate back onto the objective marker, behind hill(Photo3)…was done to clear area of ATML forces

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  • Legio Gryphonicus do a engage action with warlord and target the wind riders and calls intermingled and drags in the SoV(Photo1).The dice are rolled and the WARLORD wins the combat and the wind riders are broken and the SoV is wiped from the board(Photo2).The wind riders flee back to their Blitz(Photo3) and the WARLORD consolidate 5 into the ruin(Photo4)

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  • Legio Gryphonicus move WARHOUND(Photo1) and shoot wild rider, giving it a BM(Photo2)..again was hoping to break the formation

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  • Saim Hann do sustain fire with SoV(Photo1) and shoots warlord, doing 2 DC and giving it 3 BM’s(Photo2)..was hoping to cause some hits on it

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARLORD,giving it a BM(Photo2)..was hoping to put more BM’s on it

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  • Legio Gryphonicus do a engage action with REAVER TITAN, and target the wild riders(Photo1).The dice are rolled and the REAVER TITAN, wins the combat and the wild riders(Photo2).The wild riders flee forward to ruins in the ATML deployment zone(Photo3) and the REAVER TITAN,consolidate 5(Photo4)..wanted to cut the number of activations

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARHOUND,Taking down 1 shield and giving it a BM(Photo2)..Prepping for the coming assault

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  • Saim Hann do a engage action with the wild riders and target the Warhound.The dice are rolled and the Guardians in WS are the winners and the warhound(2DC) is broken(Photo1).The WARHOUND flees back towards its deployment zone(Photo2) and the wild riders consolidate back onto the objective marker(Photo3)…was done to clear area of ATML forces

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  • Legio Gryphonicus place warhound on overwatch(Photo1)..was done to denied area to SH

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  • Saim Hann place Guardians in WS on overwatch(Photo1)…

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  • Legio Gryphonicus don't rally WARHOUND and the Saim-Hann don’t rally WIND RIDERS and WILD RIDER(SC).Saim-Hann DON’T remove Blast Markers from Guardians in WS.
  • NO aircraft were lost in the disengage section…

END OF TURN SHOT

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Turn 3

  • Saim-Hann (4.2.1) won the SR and went first.
  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARLORD,giving it a BM(Photo2)..was hoping to put more BM’s on it

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  • Saim Hann do sustain fire with SoV(Photo1) and shoots warlord,giving it a BM(Photo2)..was hoping to do some more hits on it

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  • Saim Hann do a engage action with the SHINING SPEARS and target the Warhound(Photo1).The dice are rolled and the SHINING SPEARS are the winners and the warhound is broken(Photo2).The SHINING SPEARS consolidate a full move towards the Blitz and the warhound flees to the other side of the woods(Photo3)…was done to clear area of ATML forces

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  • Legio Gryphonicus fail to activate WARHOUND and so it breaks due to BM’s and so it stays put(Photo1)

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots WARLORD,giving it a BM(Photo2)..was hoping to put more BM’s on it

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  • Saim Hann do a engage action with the wild riders(2 BM’s and a 1 killed from OWF) and target the Warhound(Photo1).The dice are rolled and the wild riders are the winners and the warhound is broken(Photo2).The WARHOUND flees forward towards a objective marker and the wild riders consolidate back onto the objective marker(Photo3)…was done to cut down on number of activations

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  • Legio Gryphonicus march move WARLORD TITAN, up the centre(Photo1)…hoping to push onto blitz next turn

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  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots REAVER TITAN, taking a shield down and giving it a BM(Photo2)..was hoping to make it harder to activate

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  • Legio Gryphonicus fail to activate REAVER TITAN, and so regroup(Photo1)…Open-mouthed smile

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  • Saim Hann do a engage action with the Guardians in WS and target the broken Warhound(Photo1).The dice are rolled and the Guardians in WS are the winners and the broken warhound(2 DC) is broken(Photo1).The WARHOUND flees back towards it deployment zone(Photo2) and the Guardians(BM) in WS consolidate back onto the objective marker(Photo3)…was done to clear area of ATML forces

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  • Saim Hann do a marshalling action on the Guardians in WS, so move and then remove all BM’s(Photo1)..getting ready for turn 4

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  • Legio Gryphonicus don't rally WARHOUND.Both sides remove Blast Markers
  • NO aircraft were lost in the disengage section…
  • Saim-Hann win game 2-0
Victory Condition Saim-Hann (4.2.1) Legio Gryphonicus (NetEA v3.24)
1. Blitz Yes no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

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Summary
 
I was Lucky, in that the Legio Gryphonicus fail two critical activations and didn’t manage to rally the WARHOUND at the end of turn near his Blitz.If he manage to rally that we would have went to turn four…
 
Over all I’m happy list in general and I think most thing work fine. Although there maybe some room for some points adjustments..
 
Regards
Greg

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