Translate

Wednesday, December 9, 2015

Knight World (NetEA v2.2.2 *APPROVED*)V’s Saim-Hann (4.2.1)

Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA v2.2.2 *APPROVED*)V’s Saim-Hann (4.2.1)…

Trent played the night World and I played the Saim-Hann

The below is the link to Saim-Hann Craftworld (4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

  • Expert rider rule added…
    SR went from 3 to 4.
    Drop the points of the Farseer character.
  • Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Tested the Fire prism stats
  • ********************************************************************************************************************

    Armies used

    Knight World (NetEA v2.2.2 *APPROVED*) 

    KNIGHT HOUSEHOLD [455]
    4 Knight Errant, Seneschal
    KNIGHT HOUSEHOLD [415]
    4 Knight Paladin, Seneschal
    KNIGHT HOUSEHOLD [325]
    3 Knight Paladin, Seneschal
    LANCER HOUSEHOLD [500]
    3 Knight Lancer, Baron
    CUSTODIAN HOUSEHOLD [375]
    3 Knight Castellan
    CUSTODIAN HOUSEHOLD [375]
    3 Knight Castellan
    AA GUN BATTERY [125]
    3 AA Guns, 3 Gun Transporters
    AA GUN BATTERY [125]
    3 AA Guns, 3 Gun Transporters
    THUNDERBOLT SQUADRON [150]
    2 Thunderbolt Fighters
    THUNDERBOLT SQUADRON [150]
    2 Thunderbolt Fighters

    DSCF0653

    Saim-Hann (4.2.1)

    350 Shining Spears (BTS)

    325 Wild Rider clan + Wild Rider chieftain (SC)

    275 Wild Rider clan+ Farseer inc

    275 Wild Rider clan + Farseer inc

    250 Fire Prism inc 2x Firestorms

    250 Fire Prism inc 2x Firestorms

    275 Guardians in WS + Farseer inc 1x support weapon

    275 Guardians in WS Farseer inc 1x support weapon

    200 Wind rider host/troupe inc 2x Vyper

    175 Night Spinners

    175 Night Spinners

    175 Night Spinners

    0 Avatar

    DSCF0652

    *********************************************************************************************************************

    Deployment

  • Deployment of Legio Gryphonicus,Saim-Hann and objective makers…
  •   DSCF0654

    ********************************************************************************************************************

    Turn 1

  • Saim-Hann (4.2.1) won the SR and went first.
  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,giving it a BM(Photo2)..wanted to try and break the formation and it was the only target in range
  • DSCF0655DSCF0656

    • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,giving it a BM(Photo2)..wanted to try and break the formation and it was the only target in range

    DSCF0657DSCF0658

    • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,giving it a BM(Photo2)..wanted to try and break the formation and it was the only target in range

    DSCF0659DSCF0660

    • Knights World place CUSTODIAN HOUSEHOLD on overwatch(Photo1)….was done to denied area

    DSCF0661

    • Saim Hann double move Guardians in WS up the left flank and claim objective marker(Photo1)

    DSCF0662

    • Knights World bring on THUNDERBOLT SQUADRON and target the Guardians in WS, giving it a BM(Photo1)….

    DSCF0663

    • Saim Hann double move SHINNING SPEARS up behind ruin(Photo1)…getting ready for turn two.

    DSCF0664

    • Knight World place AA GUN BATTERY on overwatch(Photo1)..guard duty

    DSCF0665

    • Saim Hann double move WILD RIDERS up the centre in front of the LANCER HOUSEHOLD, hoping to trigger the OWF, but Knights hold off(Photo1)..

    DSCF0666

    • Knight World move KNIGHT HOUSEHOLD up(Photo1) and shoot the WILD RIDERS,giving them a BM(Photo2)..was hoping to place a few BM’s on the formation

    DSCF0667DSCF0668

    • Saim Hann double move WILD RIDERS up behind woods(Photo1)..getting ready for turn 2

    DSCF0669

    • Knights World double move KNIGHT HOUSEHOLD up(BM from OWF)(Photo1) and shoots WIND RIDERs, killing 2 and giving it 3 BM’s(Photo2)..wanted to start and clear away SH forces off the objective marker.

    DSCF0670DSCF0671

    • Saim Hann place SoV on overwatch(Photo1)..keeping the left flank covered

    DSCF0672

    • Knights World double move KNIGHT HOUSEHOLD up(Photo1) and shoot the Guardians in WS, killing 1 and Giving it 2 BM’s(Photo2).. was done to cut down mobility

    DSCF0673DSCF0674

    • Saim Hann double move Guardians in WS up the right flank, into the woods, so that it was near the objective marker(Photo1)

    DSCF0675

    • Knights World move CUSTODIAN HOUSEHOLD up(Photo1) and shoot the SoV, killing 1 and giving it 3 BM’s(Photo2)

    DSCF0676DSCF0677

    • Saim Hann double move SoV(Photo1) and shoot LANCER HOUSEHOLD, doing a DC and giving the formation 2 BM’s(Photo2)…was done to place more BM on the formation

    DSCF0678DSCF0679

    • Knights World bring on THUNDERBOLT SQUADRON and target the NIGHT SPINNERS, killing 1 and breaking the formation, which flees forward(Photo1)…was hoping to break the formation.

    DSCF0681

    • Saim Hann move WILD RIDERS, to claim the blitz in it half of the table(Photo1)..start of guard duty

    DSCF0683

    • Knights World do sustain fire with AA GUN BATTERY(Photo1) and shoots broken Night spinners, killing one all up(Photo2)…knight players mention about burning dice

    DSCF0684DSCF0685

    • Knights World move KNIGHT HOUSEHOLD up to be near objective marker(Photo1) and shoots broken Night spinners,killing the last one(Photo2)…

    DSCF0686DSCF0687

    •  Knight World keep LANCER HOUSEHOLD on overwatch(Photo1)…

    DSCF0688 

  • Both sides remove Blast Markers.
  • NO aircraft were lost in the disengage section…

    END OF TURN SHOT

    DSCF0689

    ********************************************************************************************************************

    Turn 2

  • Saim-Hann deploy avatar…

  • Knight World won the SR, due to tie roll and went first.

  •  Knight World do a engage action with KNIGHT HOUSEHOLD and target the avatar and call intermingled and drag in the Guardians in WS(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD wins the combat, the avatar is dead due to critical and the Guardians in WS are broken(Photo2).The Knights consolidate 5 and the Guardians in WS flee to the top of the hill(Photo3) and yes a pile of eldar formation get a BM due to the avatar dying…was done to claim objective marker. 

    DSCF0690DSCF0691DSCF0692

  • Knights World move KNIGHT HOUSEHOLD(Photo1) and shoot WIND RIDER TROUPE, killing 2 and breaking the formation, which flees into the ruins(Photo2).. was done to clear that flank of SH forces

    DSCF0693DSCF0695

  • Saim Hann do sustain fire with SoV(Photo1) targeting the LANCER HOUSEHOLD, doing 2 DC’s and giving the formation 3 BM’s(Photo2)..was trying to break the formation

    DSCF0696DSCF0697

  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots KNIGHT HOUSEHOLD, giving it 3 BM’s(Photo2)..wanted to try and break the formation

    DSCF0698DSCF0699

  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,doing a DC and giving it a 3 BM’s and breaking the formation due to BM’s and so it flees back to its deployment zone(Photo2)..wanted to try and break the formation

    DSCF0700DSCF0702

  • Knights World move CUSTODIAN HOUSEHOLD up near to the objective marker(Photo1) and shoots the SHINNING SPEARS, killing 1 and giving the formation 3 BM’s(Photo2)…started to target the BTS

    DSCF0703DSCF0704

  • Knights World fail to activate the KNIGHT HOUSEHOLD and so move forward(Photo1)….????????

    DSCF0705

  • Saim Hann do engage action with WILD RIDERS,and target the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the WILD RIDERS win the combat and the KNIGHT HOUSEHOLD,are wiped from the board(Photo2).The WILD RIDERS consolidate 5 forward(Photo3)..was wanting to push the KNIGHT HOUSEHOLD off the objective marker..

    DSCF0706DSCF0707DSCF0708

  • Saim Hann do engage action with SHINNING SPEARS,and target the CUSTODIAN HOUSEHOLD and calls intermingled and drags in the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the CUSTODIAN HOUSEHOLD(3DC)&KNIGHT HOUSEHOLD win the combat and the WILD RIDERS are broken(Photo2).The WILD RIDERS flee into the ruins and the Knights consolidate 5(Photo3)..was wanting to push the Knights off the objective marker, but i guess i bite off more than i could handled....

    DSCF0709DSCF0710DSCF0712

  • Knights World move AA GUN BATTERY(Photo1) and shoots WILD RIDERS, Giving it a BM(Photo2)…was try to break the formation to push it off the objective marker

    DSCF0713DSCF0714

  • Saim Hann move the Guardians in WS across to contest the Objective marker(Photo1)…

    DSCF0715

  • Knight World keep AA GUN BATTERY on overwatch(Photo1)..guard duty

    DSCF0716

  • Saim Hann keep SoV on overwatch(Photo1)..keeping the left flank covered

    DSCF0717

  • Knights World bring on THUNDERBOLT SQUADRON(lose 1 and 2 BM’s from AA fire), and target the WILD RIDERS, killing 1 and giving it 2BM’s(Photo1)….

    DSCF0718

  • Saim-Hann place the WILD RIDERS, on overwatch(Photo1)..guard duty

    DSCF0719

  • Knights World bring on THUNDERBOLT SQUADRON(BM from AA fire), and target the WILD RIDERS, killing 1 and giving it 2BM’s(Photo1)….

    DSCF0720

  • Saim-Hann do marshalling action on WILD RIDERS, so move and then remove all BM’s(Photo1)..getting ready for next turn

    DSCF0721

  • Knights World fail to activate the CUSTODIAN HOUSEHOLD and so move forward(Photo1)….

    DSCF0722

  • Knights World do a engage action with KNIGHT HOUSEHOLD and target the Guardians in WS(Photo1).The dice are rolled and the combat is won buy KNIGHT HOUSEHOLD(DC) and the Guardians in WS are wiped from the board.The KNIGHT HOUSEHOLD consolidate back 5 towards the Objective marker(Photo2)…want to cut the number of activation in the army

    DSCF0723DSCF0724

  • Knights World don't rally LANCER and the Saim-Hann don’t rally WIND RIDERS and Guardians in WS. Knights World DON’T remove Blast Markers from Paladins and Errants formations.
  • NO aircraft were lost in the disengage section…
  • END OF TURN SHOT

    DSCF0725

    ********************************************************************************************************************

    Turn 3

  • Saim-Hann (4.2.1) won the SR and went first.
  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots KNIGHT HOUSEHOLD, giving it a 3 BM’s and breaking the formation and so it flees back behind the hill(Photo2)..wanted to try and break the formation
  • DSCF0726DSCF0728

  • Saim Hann double move SoV, down the centre(Photo1) and shoot the broken Lancer formation, killing three all up(Photo2)..want to claim BTS

    DSCF0729DSCF0730

  • Saim Hann move SoV, down the left flank(Photo1) and shoot the broken Lancer formation, killing the formation out right(Photo2)..claim BTS

    DSCF0731DSCF0732

  • Knights World does engage action with KNIGHT HOUSEHOLD, and target the SoV(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD wins the combat and the SoV is wiped from the board(Photo2).The KNIGHT HOUSEHOLD consolidate 5 forward(Photo3)..want to cut the number of activation in the army

    DSCF0733DSCF0734DSCF0735

  • Saim Hann do engage action with WILD RIDERS,and target the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD win the combat and the WILD RIDERS,are wiped from the board(Photo2).The KNIGHT HOUSEHOLD consolidate 5 forward(Photo3)..was wanting to push the KNIGHT HOUSEHOLD off the objective marker

    DSCF0736DSCF0737DSCF0738

  • Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots KNIGHT HOUSEHOLD, giving it a 3 BM’s(Photo2)..wanted to try and break the formation

    DSCF0739DSCF0740

  • Knights World does a marshalling action on KNIGHT HOUSEHOLD, so move and then it removes all BM’s(Photo1)..was done since he was only 1 BM off breaking

    DSCF0741

  • Saim-Hann double move the WILD RIDERS, and contest the blitz(Photo1)..wanted to contest the blitz

    DSCF0742

  • Knights World bring on THUNDERBOLT SQUADRON, only to have it shot out of the sky(Photo1)….was try to kill the BTS

    DSCF0743

  • Knights World move AA GUN BATTERY(Photo1) and shoots SHINNING SPEARS, breaking the formation due to BM’s, so it flees back to the woods in centre of its deployment zone(Photo2)…was try to kill the BTS

    DSCF0744DSCF0745

  • Saim-Hann keep the WILD RIDERS, on overwatch(Photo1)..guard duty

    DSCF0746

  • Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDERS, killing 1 and giving it 3 BM’s(Photo2)..want to start wearing the formation down to push it off the blitz

    DSCF0748DSCF0749

  • Knights World don’t bring on THUNDERBOLT SQUADRON(Photo1)

    DSCF0750

  • Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDERS, killing 1 and breaking the formation due to BM’s, so it flees to be on the hill between hill and ruins(Photo2)…got his wish, not near the blitz now

    DSCF0751DSCF0753

  • Knights World keep AA GUN BATTERY on overwatch, near Blitz(sorry no pic)

  • Saim-Hann don’t rally WILD RIDERS. Both sides remove Blast Markers.
  • NO aircraft were lost in the disengage section… 
  • Game called due to time… Knight World (NetEA v2.2.2) wins on count back 1065 to 1575
  • Victory Condition Saim-Hann (4.2.1) Knight World (NetEA v2.2.2)
    1. Blitz NO no
    2. Break their sprit Yes NO
    3. Defend the Flag NO no
    4. Take and Hold No Yes
    5. They Shall not Pass NO no
    END OF TURN SHOT

    DSCF0754 

    ********************************************************************************************************************

    Summary
     
    Another Fun, game. If we had not run out of time and gone to turn 4, the Knight would have won on goals, by all accounts. I must say I didn't have much luck on some of the engagements…and let’s not talk about the Avatar..
     
    Regards
    Greg

    No comments:

    Post a Comment