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Saturday, August 15, 2015

White Scars (NetEA Tournament Pack 2013) Vs. Iron Hands 1.11

Well it we manage another game of epic. It was 3000 point per side and it was between White Scars (NetEA Tournament Pack 2013) and Iron Hands 1.11

Trent played the Iron hands and I played the White Scars…

Proposed stats from Jimmy for the Iron Hands Iron Clad:
Ironclad Dreadnought
AV 15cm, A: 4+RA, F: 4+ C: 3+
Walker, RA,
Hurricane Bolter (small arms), EA+1
Seige Drill (assault weapons), EA+1 MW

Also been tested is the 3+ save for Tactical, Assaults and Devastator units…..as mention in the below thread..

Link to Iron Hands List…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218

Armies used

White Scars (NetEA Tournament Pack 2013)

WARHOUND [275]
1 Warhound Class Titans
WARHOUND [275]
1 Warhound Class Titans
THUNDERBOLT FIGHTERS [175]
2 Fighters
THUNDERBOLT FIGHTERS [175]
2 Fighters
BIKE [475]
8 Bike Unit, Supreme Commander
BIKE [425]
8 Bike Unit, Chaplain
THUNDERHAWK [200]
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [175]
4 Assault Units
LAND SPEEDER [200]
5 Landspeeder
LAND SPEEDER [200]
5 Landspeeder

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CODEX IRON HANDS ARMY LIST V1.11

(1+) Iron Hands Clan 425 pts
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
1 Hunter

Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport

Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport

Assault 250
4 Assault units
1 Veteran Sergeant
iron father

Assault 225
4 Assault units
iron father

Assault 225
4 Assault units
iron father

Dreadnought Talon 475
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought Veteran Sergeant
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)

Predator 350
5 Predators
Iron Father

Predator 350
5 Predators
Iron Father

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Deployment

  • Deployment of IRON HANDS, White Scars and Objective markers..

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  • Off board forces….

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THE PLAN

White scars: Yes well, the plan, with all that 3+ saves on the table it was going to be fun. I guess I want to slow down his movement and and try and cut his activations.. so we will see how we go…

Iron Hand: The Iron hand player was not tell me much and I gather he was keeping his cards close to his chest…Ninja

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Turn 1

  • The dice are rolled for the SR and the White Scars go first…
  • White Scars double move Warhound up(Photo1)..getting ready for next turn..

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  • Iron Hands double move Predators up between the rocky outcrop and the ork settlement(Photo1) and shoots the LANDSPEEDER formation giving it a BM(Photo2).. the Iron Hand player want to claim the objective marker in the front of him..

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  • White Scars double move Assaults up, into ork building(Photo1)..getting ready for next turn..

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  • Iron Hands double move Iron Hands Clan up between the rocky outcrop and the ork settlement(Photo1) and shoots the LANDSPEEDER formation giving it a BM(Photo2).. the Iron Hand player want to claim the objective marker …

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  • White Scars double move Assaults up, onto the rocky outcrop(Photo1)..getting ready for next turn..

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  • Iron Hands double move Dreadnought Talon(Photo1) and shoots Assaults, giving it a BM(Photo2)…Iron hand were contesting objective markers……

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  • White Scars double move Warhound up(Photo1)..getting ready for next turn..

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  • Iron Hands double move Predators up between the rocky outcrop and the ork settlement(Photo1) and shoots the LANDSPEEDER formation, killing 1, and giving it 2 BM’s(Photo2).. the Iron Hand player want to claim the objective marker..

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  • White Scars do marshalling action with Landspeeders, so move and then remove all BM’s(Photo1)…This was done to allow the formation to get rid of BM’s and to get squad back in SC…

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  • Iron Hands double move Iron Hands Clan up between the rocky outcrop and the ork settlement(Photo1)… getting ready for next turn..

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  • White Scars bring on the THUNDERBOLT FIGHTERS(BM from AA) and target the Iron Hands Clan, killing 4 and giving the formation 5 BM’s(Photo1).The white scar player was prepping for air assault…

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  • Iron Hands do a marshalling action with Iron Hands Clan, so move and then remove all BM’s(Photo1)..

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  • White Scars bring on the THUNDERBOLT FIGHTERS (1AC lost and 2 BM’s from AA)and target the Predators, killing 1,giving it 2 BM’s(Photo1)…prepping for assault..

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  • Iron Hands double move Assaults onto top of rocky outcrop and get a BM from overwatch fire(Photo1)…getting ready for next turn..

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  • White scars bring on THUNDERHAWK&BIKES(BM from AA fire) and do a engage action and target the Assaults(Photo1).After two round of combat the THUNDERHAWK&BIKES(4BM’s) win the combat and the Assaults is wiped from the board(Photo2).The Bikes consolidate 5 cms on the Blitz(Photo3)… White scars want to try and control blitz and cut activations down..

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  • Iron Hands double move Assaults into the rocky outcrop, not far from the Blitz(Photo1)…getting ready for next turn..

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  • White scars bring on THUNDERHAWK&BIKES(BM from AA fire) and do a engage action and target the Predators(Photo1).After two round of combat the THUNDERHAWK&BIKES(3BM’s) win the combat and the Predators is wiped from the board(Photo2).The Bikes consolidate 5 cms forward(Photo3)… White scars want to cut activations down..

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  • White scars don’t remove BM’s from Bike formation…
  • NO aircraft were shot down in the disengaged section.

    END OF TURN SHOT

    DSCF7452

    ********************************************************************************************************************

    Turn 2

    • The dice are rolled for the SR and the White Scars go first…
    • White Scars move Warhound up(Photo1) and shoot the Predators, killing 2 and giving it a 3 BM’s(Photo2)..The plan was to break the Predators, since they could be a real threat to the warhounds....

    DSCF7454DSCF7455

    • White Scars retain the turn and move Warhound up(Photo1) and shoot the Predators, killing 2 and breaking the formation, which flees back to it deployment zone(Photo2)..Inv saves bloody hell, almost killed the formation..

    DSCF7457DSCF7458

    • Iron Hands do a engage action with the Iron Hands Clan(support from assaults) and target the WARHOUND(support from Landspeeders and Warhound)(Photo1).The dice are rolled and the Iron Hands Clan(2 BM) wins combat and the Warhound are broken(Photo2)The warhound flees back to its deployment zone(Photo3) and the Iron Hands Clan consolidate 5cm and the Landspeeders and warhound get a BM for supporting a failed assaults(Photo4).. Iron hands wanted to try and claim the DTF

    DSCF7459DSCF7460DSCF7461DSCF7462

    • Iron Hands do a engage action with the Assaults and target the BIKES(Photo1).The dice are rolled and the Assaults(BM) wins combat and the BIKES wiped from the board(Photo2)The Assaults consolidate on the Blitz(Photo3)Iron hands wanted to try and claim the DTF

    DSCF7463DSCF7464DSCF7465

    • White scars do sustain fire with LANDSPEEDERS and shoot the Iron Hands Clan, killing three and giving it 5 BM’s(Photo1).. so again prep for assault coming..

    DSCF7466

    • White scars retain the turn and do a engage action with the Assaults(support from Landspeeders and Warhound) and target the Iron Hands Clan(Photo1). The dice are rolled Assaults(BM) wins the combat and the Iron Hands Clan is wiped from the board(Photo2)The assaults consolidate closer to the objective marker(Photo3)…one less activation..

    DSCF7467DSCF7468DSCF7469

    • Iron Hands do a engage action with the Assaults and target the Assaults(Photo1).The dice are rolled, after two rounds of combat and the Iron Hands Assaults wins combat and the Assaults are wiped from the board(Photo2) The Iron Hands Assaults consolidate 5cm(Photo3).. Iron hands wanted to try and claim the T&H now too…

    DSCF7470DSCF7473DSCF7474

    • Iron Hands do a engage action with the Iron Hands Clan and target the Assaults(Photo1).The dice are rolled and the Iron Hands Clan wins combat and the Assaults are wiped from the board(Photo2) The Iron Hands Clan consolidate 5cm(Photo3).. Iron hands wanted to try and claim the DTF…

    DSCF7475DSCF7476DSCF7477

    • White scars bring the THUNDERHAWK(BM from AA fire) in and target the Iron Hands Clan,and shoot the Iron Hands Clan, killing 1 and giving it a BM(Photo1)…idea begin to prep the formation for the coming assault…

    DSCF7478

    • White scars retain the turn and do a engage action with the BIKES and target the Iron Hands Clan(Photo1). The dice are rolled and the After two round of combat the Iron Hands Clan(2BM’s) wins the combat and the BIKES is wiped from the board(Photo2)…White scars want to try and control the back line and cut the activations..

    DSCF7479DSCF7480

    • Iron Hands do a engage action with the Dreadnought Talon(lose 1 to DTT) and target the WARHOUND(Photo1).The dice are rolled and the Dreadnought Talon(1 BM) wins combat and the WARHOUND are broken(Photo2)The WARHOUND flee behind the ORK SETTLEMENT(Photo3) and the Dreadnought Talon consolidate 5cm to the objective marker(Photo4).. Iron hands, were clearing the area of white scar formations, to claim Objective markers..

    DSCF7481DSCF7482DSCF7483DSCF7484

    • White Scars bring on the THUNDERBOLT FIGHTERS(Photo1)

    DSCF7485

    • Iron Hands double move Iron Hands Clan up between the rocky outcrop and the ork settlement(Photo1) and shoots the LANDSPEEDER formation giving it a BM(Photo2).. the Iron Hand player want to claim the objective marker to the left..

    DSCF7486DSCF7487

    • White Scars don't bring on the THUNDERBOLT FIGHTERS(Photo1)

    DSCF7488

    • White Scars double move LANDSPEEDERS(lose 1 to a DTT) and try and spread between two objective markers(Photo1)..I was hoping to claim the blitz, but having one of the landspeeders fall down a hole, didn't help the cause..

    DSCF7490

    • White scars bring the THUNDERHAWK(BM from AA fire) in and target the Iron Hands Clan,and shoot the Iron Hands Clan, giving it a BM, which breaks it and so it flees down the rocky outcrop(Photo1)…idea begin to kill the formation and make sure the Iron Hands could not claim T&H…

    DSCF7492

  • Both sides remove BM’s
  • NO aircraft were shot down in the disengaged section.

    END OF TURN SHOT

    DSCF7493

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    Turn 3

    • The dice are rolled for the SR and the White Scars go first…
    • White scars march move speeders up behind rocky out crop, to be in Iron Hands deployment zone..(Photo1)

    DSCF7494

    • Iron Hands do a engage action with the Iron Hands Clan and target the LANDSPEEDERS(Photo1).The dice are rolled and the Iron Hands Clan(2 BM) wins combat and the LANDSPEEDERS are broken(Photo2)The LANDSPEEDERS flee behind the rough/palms terrain(Photo3) and the Iron Hands Clan consolidate 5cm(Photo4).. Iron hands were clear the area of white scar formations, to claim Objective markers..

    DSCF7495DSCF7497DSCF7498DSCF7499

    • White Scars double move Warhound between the ork settlement and rocky outcrop(Photo1) and shoot the Iron Hands Clan, giving it a BM, which breaks it and so it flees down the rocky outcrop(Photo2)..The plan was to contest the objective marker to the left..

    DSCF7501DSCF7502

    • Iron Hands double move Predators(Photo1) and shoots warhound, giving it a BM, which breaks it and so it flees back to it deployment zone(Photo2)…Iron hand was trying to break formation, so that I couldn’t claim objective markers…

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    • White Scars double move Warhound between the ork settlement and rocky outcrop(Photo1) and shoot the Predator,giving it a BM, which breaks it and so it flees back to it deployment zone(Photo2)..The plan was to contest the objective marker to the left..

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    • Iron Hands put Assault formation on overwatch, on the blitz(Photo1)..They are not going anywhere as far as the Iron Hand player is concern…

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    • Iron Hands put Assault formation on overwatch, on the objective marker(Photo1)..They are not going anywhere as far as the Iron Hand player is concern…

    DSCF7508

    • White Scars bring on the THUNDERBOLT FIGHTERS (1AC lost and 2 BM’s from AA)and target the Assaults,giving it a BM(Photo1)…idea begin to hopefully break it..

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    • Iron Hands double move Dreadnought Talon(Photo1) and shoots warhound, giving it a BM, which breaks it and so it flees to the other side of the rocky outcrop(Photo2)…Iron hand was trying to break formation, so that I couldn’t claim objective markers again…

    DSCF7510DSCF7511

    • White Scars bring on the THUNDERBOLT FIGHTERS(BM from AA) and target the Predator, killing 1 and wiping the formation from the table (Photo1).The white scar player was trying to cut down on the activation count…

    DSCF7512

    • White scars bring the THUNDERHAWK in and target the Broken Iron Hands Clan, killing out right(Photo1)…idea begin to kill the formation and make sure the Iron Hands could not claim T&H…

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    • White scars bring the THUNDERHAWK(BM from AA) in and target the ASSAULTS, giving it a BM(Photo1)…Dam, idea begin to hopefully break it..

    DSCF7514

  • Both sides remove BM’s
  • NO aircraft were shot down in the disengaged section.
  • The winner is…check the chart below….
    Victory Condition Iron Hands White Scars
    1. Blitz NO no
    2. Break their sprit YES NO
    3. Defend the Flag YES no
    4. Take and Hold No no
    5. They Shall not Pass NO no

    END OD TURN SHOT

    DSCF7515

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    Summary
     
    Wow there was not much left on the table after we finish..Yes i had 4 AC sitting off the table. but some of those were shot up..The 3+ save made it interesting and some of the engagement may have been different..So we are hoping for another game soon…
     
    May the Dice roll high for you… 
     
    Regards
    Greg
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