Well it Monday and we manage another game of epic. It was 3000 point per side and it was between Siam Hann(4.2) Vs. Necrons (NetEA Tournament Pack 2013).
I played the Necrons and Trent played the Siam Hann(4.2)….
So the following are the changes been tested…
Stat changes
1) General Eldar units have been brought into line with Biel-Tan v 4.2
2) Hornet has had its AT3+ go to AT4+
3) Vampire Hunter has its stats fixed
4) Farseer character has been added.
5) Siam Hann Wild Rider Chieftain has been added.
6) Siam Hann Wild Riders has been added.
Structural changes
1) Add three Jetbikes for +75 points (may not be taken more than twice).
2) “Add three Shining Spears for +100 points” upgrade has been removed from the Wind rider clan host
3) Hornet troupe has been given upgrade.
4) Vampire Hunter formation sized changed and points change.
5) Aspect Warrior Troupe has had the shinning spear removed.
6) War walker troupe added to troupe section.
7) You may select up to Two Troupes per Warhost.
8} No Phantoms or Warlock Titans
Move the following to the special rules section and called it Aspect Rule:::
All Aspect Warrior units in the Siam-Hann Craftworld army, apart from Swooping Hawks and Warp Spiders, must be transported in Wave Serpents and/or Falcons. You must take exactly enough transport vehicles to carry the units that require transport, without any spare transport space being left over………
The below is the link to Siam-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
**********************************************************************************************************************
Armies used
Siam-Hann Craftworld(4.2)
WRAITHGATE [50]
AVATAR [0]
WILD RIDER CLAN WARHOST (MEDIUM) [325]
Wild Rider, 9 Jetbike
WILD RIDER CLAN WARHOST (MEDIUM) [400]
Wild Rider, 9 Jetbike, Wild Rider Chieftain (Autarch)
WILD RIDER CLAN WARHOST (MEDIUM) [375]
Wild Rider, 9 Jetbike, Mounted Farseer
ASPECT WARRIOR TROUPE [225]
6 Warp Spider
ENGINE OF VAUL TROUPE [250]
Storm Serpent
ENGINE OF VAUL TROUPE [250]
Storm Serpent
HORNET TROUPE [225]
4 Hornets
HORNET TROUPE [225]
4 Hornets
RANGER TROUPE [125]
5 Ranger
NIGHT SPINNER TROUPE [175]
3 Night Spinners
SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm
RANGER TROUPE [125]
5 Ranger
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [365]Necron Lord, 6 Warriors, 2 Immortals, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
PYLON [200]
PYLON [200]
WARBARQUE [350]
Supreme Commander
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
VENATOR MANIPLE [200]
6 Flayed Ones
**********************************************************************************************************************
Deployment
- Deployment of Siam-Hann Craftworld and Objective markers..
- OFF BOARD FORCES.
*********************************************************************************************************************
TURN 1
- Ok Necrons don't teleport anything in……
- The dice are rolled for the SR and the Siam Hann go first.
- Siam Hann march move Hornet Troupe to claim the Blitz marker(Photo1)
- Siam Hann place RANGERS on over watch(Photo1)
- Siam Hann place RANGERS on over watch(Photo1)
- Siam Hann march move EoV, to claim objective marker…(Photo1)
- Siam Hann fail to active EoV, and so regroup…(Photo1)
- Siam Hann place Hornet Troupe on over watch, on the left flank(Photo1)
- Siam Hann place SoV on over watch(Photo1)
- Siam Hann place NIGHT SPINNER TROUPE on over watch(Photo1)
- no one need to rally….
END OF TURN SHOTS
SORRY NO PICTURES…basically not need..
Note: Well that’s was worth the look on the Trent's face…not to teleport anything in..So turn 2, I will start teleporting in stuff in…
********************************************************************************************************************
TURN 2
- Necron teleport in the following: VENATOR MANIPLE(Photo1) and 2 x Pylons, WARBARQUE and MONOLITH PHALANX(Photo2)
- The dice are rolled for the SR and the Necrons go first.
- Necrons do sustain fire with pylon(Photo1) and targets the SS and does a DC and gives the formation 2 BM’s(Photo2)
- Necrons do sustain fire with pylon(Photo1) and targets the SS and kills it out right(Photo2)
- Siam Hann place Hornet Troupe on over watch, near the Necron blitz(Photo1)
- Siam-Hann then do a engage action with WILD RIDER CLAN WARHOST(MEDIUM)(SC), and target the MONOLITH PHALANX(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(MEDIUM)wins the combat the MONOLITH PHALANX is broken and stays put(Photo2).The WILD RIDER CLAN WARHOST(MEDIUM), consolidates a full move back pass the wraith gate(Photo3)
- Siam-Hann fail to retain the turn(SC rerolled used) on the SoV(Photo1) and so it shoots the Pylon, breaking the formation due to BM’s(Photo2)
- Necrons do a marshalling action with the WARBARQUE(Photo1) and shoot the SoV, killing one and giving it 2 BM’s(Photo2) and the it removes all BM’s(Photo3)
- Necrons do engage action with VENATOR MANIPLE(BM OWF) and target the RANGERS(Photo1).The dice are rolled and the VENATOR MANIPLE wins the combat and the rangers are broken and flees to outcrop of rocks(Photo2),The VENATOR MANIPLE consolidates back into the cover(Photo3)
- Siam-Hann do sustain fire with the NIGHT SPINNER TROUPE(Photo1) and shoot the VENATOR MANIPLE, giving it 2 BM’s(Photo2)
- Siam-Hann retain the turn and do engage action with ASPECT WARRIOR TROUPE and target the VENATOR MANIPLE(Photo1).The dice are rolled and the ASPECT WARRIOR TROUPE wins the combat the VENATOR MANIPLE are broken(Photo2)The ASPECT WARRIOR TROUPE consolidate a full move forwards and the VENATOR MANIPLE flees down the side of the oasis(Photo3).
- Necrons double move INFANTRY PHALANX, through portal, towards the Siam Hann blitz(Photo1)
- Siam Hann place EoV on over watch, near the objective marker(Photo1)
- Necrons does a engage action with INFANTRY PHALANX(BM from OWF)(Portal) and targets the Rangers(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the RANGERS are broken and flee to be near the ork settlement(Photo2) The INFANTRY PHALANX(2 BM’s) consolidate 5 cms(Photo3).
- Siam Hann keep the Hornet Troupe on over watch on the left flank(Photo1)
- Necrons does a engage action with INFANTRY PHALANX(Portal) and targets the WILD RIDER CLAN WARHOST(MEDIUM)(SC). The dice are rolled and the INFANTRY PHALANX(2 BM’s) wins combat and the WILD RIDER CLAN WARHOST(MEDIUM)(SC) is broken (Photo1) The INFANTRY PHALANX(2 BM’s) consolidate 5 cms onto the wraith gate and the WILD RIDER CLAN WARHOST(MEDIUM)(SC) flees into the Necrons half of the table(Photo2).
- Necrons don't rally MONOLITH PHALANX and both sides remove BM’s
END OF TURN SHOT
Notes: Ok that was a interesting turn, the game still feels that anyone could win. I need to focus on the formation that are near the blitz to clear it, so that i can claim it next turn. Also i need to claim or contest the objectives in my half too..
*******************************************************************************************************************
TURN 3
- Necron teleport in the following: MONOLITH PHALANX(Photo1), MONOLITH PHALANX(Photo2) and VENATOR MANIPLE(Photo3)
- The dice are rolled for the SR and the Necrons go first.
- Necrons does a engage action with INFANTRY PHALANX and targets the SoV(Photo1)..The dice are rolled and the INFANTRY PHALANX(2 BM’s) wins combat and the SoV is wiped from the board.The INFANTRY PHALANX(2 BM’s) consolidate towards blitz(Photo2).
- Necrons does a engage action with INFANTRY PHALANX(Portal) and targets the EoV(Photo1).The dice are rolled and the INFANTRY PHALANX(2 BM’s) wins combat and the EoV, suffers a critical and is destroyed (Photo1)
- Siam-Hann do engage action with ASPECT WARRIOR TROUPE and target the INFANTRY PHALANX(Photo1).The dice are rolled and the INFANTRY PHALANX(2 BM) wins the combat the ASPECT WARRIOR TROUPE is wiped from the board(Photo2)
- Siam-Hann retain the turn and move Hornet Troupe(Photo1) and shoot the MONOLITH PHALANX, killing 2 and breaking the formation which stays put(Photo2)
- Necrons do sustain fire with Pylon and so shoot the NIGHT SPINNER TROUPE, killing 1 and breaking the formation(Photo1) and so the NIGHT SPINNER TROUPE flees to the other side of the oasis(Photo2)
- Necrons place INFANTRY PHALANX on overwatch near the Wraith gate, its the only place they can come through now..(Photo1)
- Siam-Hann double move RANGER up and contest a Objective marker(Photo1)
- Necrons double move WARBARQUE(sorry no Photo)
- Siam-Hann double move RANGER across into the oasis(Photo1)
- Necrons double move INFANTRY PHALANX and shoots the WILD RIDER CLAN WARHOST(MEDIUM)(SC), killing 1 and breaking it(Photo1) and the broken flees WILD RIDER CLAN WARHOST(MEDIUM)(SC), behind the rocky outcrop(Photo2)
- Siam Hann keep the Hornet Troupe on over watch near the blitz(Photo1)
- Necrons double move MONOLITH PHALANX(BM from OWF)(Photo1) and shoots the Hornet Troupe, killing 1 and giving it 2 BM’s(Photo2)
- Siam-Hann then do a engage action with WILD RIDER CLAN WARHOST(MEDIUM)(3 Kills and 4 BM’s from OWF)(Wraithgate),and target the INFANTRY PHALANX(Photo1).The dice are rolled and the INFANTRY PHALANX wins the combat the WILD RIDER CLAN WARHOST(MEDIUM) is broken(Photo2).The WILD RIDER CLAN WARHOST(MEDIUM), flees a full move to the ork settlement and the INFANTRY PHALANX consolidate(Photo3)
- Necrons place Pylon on overwatch(Sorry No photo)
- Necrons do engage action with VENATOR MANIPLE and target the Hornet Troupe(Photo1).The dice are rolled and the VENATOR MANIPLE wins combat and the Hornet Troupe is Broken(Photo2) The Hornets Flee to the ork settlement and the VENATOR MANIPLE consolidate back into the rough going(Photo3)
- Siam-Hann don’t rally WILD RIDER CLAN WARHOST(MEDIUM)(SC), both sides remove BM’s
END OF TURN SHOT
So forgot to take picture for this…
Notes: OK not there yet, but getting there. I was hoping to have the take hold, but that was taken from me, by alone RANGER, so it means we are going to Turn 4…The only way I see me getting a win is to kill his BTS and claim the Blitz..so on with turn 4…
*********************************************************************************************************************
TURN 4
- Necron teleport in the following: MONOLITH PHALANX(Photo1), MONOLITH PHALANX(Photo2)
- The dice are rolled for the SR and the Siam Hann go first.
- Siam-Hann move Hornet Troupe and shoot the MONOLITH PHALANX, killing the formation out right(Photo1) and then moving closer to the blitz(Photo2)
- Siam-Hann do sustain fire with the NIGHT SPINNER TROUPE(Photo1) and shoot the INFANTRY PHALANX and giving it 4 BM’s(Photo2)
- Necrons does a engage action with INFANTRY PHALANX and targets the Hornet Troupe(Photo1)..The dice are rolled and the INFANTRY PHALANX wins combat and the Hornet Troupe is Broken(Photo2).The Hornet Trope flees to a rocky outcrop not far from the Oasis(Photo3).
- Siam-Hann fail to bring on the WILD RIDER CLAN WARHOST(MEDIUM)(Photo1)
- Necrons double move WARBARQUE(Photo1) and shoot the Hornet Troupe, killing 1 and breaking the formation, which flees to the rocky outcrop near the ork settlement.
- Siam-Hann move RANGER further into the oasis(Photo1)
- Necrons do marshalling action with INFANTRY PHALANX, so move and then remove all BM’s(Photo1)
- Necrons double move MONOLITH PHALANX and shoots the RANGER and kills the last stand(Photo1)
- Siam-Hann do marshalling action with WILD RIDER CLAN WARHOST(MEDIUM), so moves to contest objective marker and removes all BM’s(Photo1)
- Necrons double move INFANTRY PHALANX to their own Blitz(Photo1)
- Necrons place INFANTRY PHALANX on overwatch, on the wraith gate(Photo1)
- Necrons place Pylon on overwatch(bottom one)(Photo1)
- Necrons keep Pylon on overwatch(top one)(Photo1)
- Necrons do marshalling action with VENATOR MANIPLE, so move and then remove all BM’s(Photo1)
- Necrons does a engage action with the MONOLITH PHALANX and target the broken WILD RIDER CLAN WARHOST(MEDIUM)(SC). The dice are rolled and the MONOLITH PHALANX wins the combat and the WILD RIDER CLAN WARHOST(MEDIUM)(SC), is destroyed(Photo1)(BTS)
- Both sides rally
- The winner is…check the chart below….
Victory Condition | Siam-Hann | Necrons |
1. Blitz | no | Yes |
2. Break their sprit | no | Yes |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
END OF TURN SHOT
*********************************************************************************************************************
SUMMARY
Ok in the end I got there, just… I had some lucky wins in the engagement section in the game.. very lucky..
Yes the Siam Hann had won turn 2 and 3 SR, then things could have been different..
Regard
Greg
No comments:
Post a Comment