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Monday, June 18, 2012

8000 DEMIURG V’s 8000 MINERVAN TANK LEGION ARMOURED

Well on a nice Sunday afternoon, me and my oldest decide to have a game of epicA. So we went for 8000points aside. I must remember to take notes and keep the camera going it hard when you are trying to focus on want going on in front of you. The game took about 51/2 hours to do and that’s with the break take out and setting up terrain or packing away.So on with the report, well if you call it a report.

Table layout

The photos below show the terrain layout and some shots of the objective markers. left side of the board has a city on it with wide roads and small ones were only infantry and vehicles could go, but not War engines.

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Forces

Minervan tank legion armoured forces

SUPER-HEAVY TANK COMPANY [600] 3 Shadowsword, Supreme Commander

SUPER-HEAVY TANK COMPANY [500] 3 Stormsword

SUPER-HEAVY TANK COMPANY [500] 3 Stormsword

SUPER-HEAVY TANK COMPANY [500] 3 Stormblade

SUPER-HEAVY TANK COMPANY [500] 3 Shadowsword

SUPER-HEAVY TANK COMPANY [500] 3 Baneblade

SUPER-HEAVY TANK COMPANY [500] 3 Baneblade

MECHANIZED PLATOON [300] 10 Infantry, 5 Chimera

MECHANIZED PLATOON [300] 10 Infantry, 5 Chimera

MECHANIZED PLATOON [300] 10 Infantry, 5 Chimera

SELF-PROPELLED ARTILLERY BATTERY [250] 3 Manticores

SELF-PROPELLED ARTILLERY BATTERY [250] 3 Manticores

SELF-PROPELLED ARTILLERY BATTERY [250] 3 Manticores

SELF-PROPELLED ARTILLERY BATTERY [250] 3 Basilisks

SALAMANDER SCOUT PLATOON [125] 3 Salamanders, Salamander Command Vehicle

SALAMANDER SCOUT PLATOON [125] 3 Salamanders, Salamander Command Vehicle

SALAMANDER SCOUT PLATOON [125] 3 Salamanders, Salamander Command Vehicle

DEATHSTRIKE MISSILE BATTERY [200] 2 Deathstrike Missile Launchers

TANK PLATOON [400] 6 Demolisher

TANK PLATOON [340] 6 Conqueror

TANK PLATOON [280] 6 Thunderer

MARAUDER BOMBERS [250] 2 Marauders

MARAUDER BOMBERS [250] 2 Marauders

MARAUDER BOMBERS [250] 2 Marauders

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts.

The below shot is of the Minervan tank legion armoured forces, minus the 30 bases of infantry.

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DEMIURG

IRON BREAKERS [700] WARLORD unit, 12 Warrior units AND 4 Gorgon

IRON BREAKERS [700] Living Ancestor unit, 14 Warrior units

THUNDER BATTERY [500] 10 Thunders and 5 Spartans

THUNDER BATTERY [500] 10 Thunders and 5 Spartans

BIKERS GUILD [350] 10 Guild Trike

BERZERKER BROTHERHOOD [225] 6 Berserkers

GRAND BATTERY [300] 9 Mole Mortar units

GRAND BATTERY [300] 9 Mole Mortar units

BERZERKER BROTHERHOOD [350] 10 Berserkers

HEARTHGUARD GUILD [325] 6 Hearthguard units

HEARTHGUARD GUILD [375] 9 Hearthguard units and warlord

BIKERS GUILD [350] 10 Guild Trike

IRON EAGLE [275] 4 Iron Eagle Gyrocopters

IRON EAGLE [275] 4 Iron Eagle Gyrocopters

GOLIATH MEGA-CANNON [300] 2 Goliath Mega-Canons

GOLIATH MEGA-CANNON [300] 2 Goliath Mega-Canons

GOLIATH MEGA-CANNON [300] 2 Goliath Mega-Canons

CYCLOPS [500]

COLOSSUS [450]

LEVIATHAN [350]

COLOSSUS [450]

The below shot is of the Demiurg forces

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Deployment

The deployment shoots shows how the forces were layed out on each side of the table. The Minervan tank legion armoured forces aimed for a even spread of forces across their line. The Demiurg applied the same style too, making sure that all units were support etc.

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TURN ONE

The Minervan tank legion won the first initiative. They push the big red button to send to deathstrike missiles at the Leviathan in the hope of killing it and taking two other unit, that it was transporting. The Deathstrike missiles rolled to hit and got two hits, then it looked grim for the Leviathan when the 2d6 were rolled for damage. The rolls were not good a 1 and 2, so three hits all together. The Leviathan rolled for its armour saves and it saved two of the three hits. The second activation for the Minervan tank legion rolled a one and so did nothing. The Demiurg was to activate the Leviathan and get around the corner, so that the shadowsword it could see wouldn’t be able to target it and to unload its passagers into the buildings. The second Demiurg activation was to rain death on the 3 Stormsword from his mega-cannons and put enough blast markers to break the unit in question. Then the rest of the turn was dotted with failed activations and some terrible die rolling when shooting or hand to hand. Then the Demiurg fired his last two mega and broke the 3 Shadowsword, Supreme Commander units. So that unit didn’t active that turn. The air units for the Minervan tank legion gave limited support and want support they gave counted, they manage to break a meg-cannon unit. So rallies were done and the Mega cannon unit and the 3 Shadowsword, Supreme Commander didn’t rallied either.

 

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TURN TWO

The Demiurg won the initiative, and straight up fire off his artillery to silence my artillery. This didn’t go to plan, in that the hit dice were not rolling well. This turn will be remembered were both side rolled more one’s for activations, than in turn one and turn three together. The Minervan tank legion rolled at least 12 ones for activations(some of these one after the other), the Demiurg come in second with 9(some of these one after the other). The units that did active were sent forward or move to support other units with AA fire for the Demiurg. The Minervan tank legion either shot or move units to supports with more fire. The Demiurg bike units on the left side of the table charged forward and engaged a Conqueror tank platoon, which brought in the scout unit and a supporting Bane blade. The combat was bloody and both Minervan units were wipe out and the supporting Bane blade got a blast marker for the troubles. The Demiurg grand battery broke a stormsword unit from the blast markers it layed on it, it manage to do 5 hits and the WE saved 4 of them. The right of the board the Demiurg were taking blast markers galore, from direct fire from tanks, infantry, IFV and WE. Some of them broke and other held and this sector of the board would see the most carnage next turn. So rallies were done and the Mega cannon unit and the 3 Shadowsword, Supreme Commander didn’t rallied again. Other unit removed blast marker.

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TURN THREE

The initiative roll is a tie and the Minervan tank legion get to go first. First off the stormblade kill the COLOSSUS. Then Demiurg assault over on the right hand side, near the objective marker and kill a MECHANIZED PLATOON. Then again the Minervan tank legion have three initiative rolls fail one after a another. Then the Demiurg had it turn again failing three initiative rolls fail one after a another. So back to the city fighting near the objective marker. The Demiurg assault with two units to wipe out a Thunderer tank platoon and the rest of MECHANIZED PLATOON, leaving it in control of the objective, or so it thought. The Minervan tank legion respond back with stormswords and leave the IRON BREAKERS with WARLORD unit, 12 Warrior units AND 4 Gorgon with more blast markers and break the BERZERKER BROTHERHOOD. Then they manage to retain the initiative and then break a grand battery with a 3 Basilisks. Then Demiurg moved the Iron Eagle Gyrocopters into the woods to shoot the 3 Shadowsword, Supreme Commander unit to pieces and get the BTS objective. At this point in time the game was classed as a draw since i would claim the city objective were a pile of bloody had been spilt by both sides. I had 3 unit in moving distance that were WE and had little damage, the nears Demiurg units were at least 4+ moves away.

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Well a good game and it shows that a SHT based army can get there but they move real slow. I take my hat off to the Demiurg in doing assaults with blast markers and wining.Anyways i just finish this one and i have another AAR to do.

May the dice roll high for you.

Greg

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