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Tuesday, December 13, 2016

Thousand Sons (6.1.2)V’s Knight World (NetEA v2.2.2 *APPROVED*)

Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA v2.2.2 *APPROVED*)  and Thousand Sons (6.1.2)

I played the Thousand Sons(6.1.2) and Trent Played the Knight World (NetEA v2.2.2 *APPROVED*)

Link to Thousand Sons (6.1.2)..

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=82&t=30250&start=60

Changes tested..

  • Dropped the rubric rule
  • AHRIMAN'S CHOSEN
  • SCARAB OCCULT

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Armies used

Thousand Sons (6.1.2)
RUBRIC FELLOWSHIP [300]
Sorcerer, 6 Thousand Sons Marines units., Daemonic Pact, Deathclaws
RUBRIC FELLOWSHIP [280]
Sorcerer, 6 Thousand Sons Marines units.Deathclaws
RUBRIC FELLOWSHIP [280]
Sorcerer, 6 Thousand Sons Marines units.Deathclaws
RUBRIC FELLOWSHIP [275]
Sorcerer, 6 Thousand Sons Marines units.
RUBRIC FELLOWSHIP [380]
Sorcerer, 6 Thousand Sons Marines units.3 rhinos, Deceiver
AHRIMAN'S CHOSEN [450]
Sorcerer, 9 Thousand Sons Marines units. All have the Teleport ability
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
DEVASTATION CLASS CRUISER [150]
DOOMWING FIGHTERS [150]
3 Doomwing Fighters
THOUSAND SONS DAEMON POOL [120]
8 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)
SCARAB OCCULT [425]
5 Thousand Sons Adeptus, Daemonic Pact, Sorcerer Lord

Knight World (NetEA v2.2.2 *APPROVED*)
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
CUSTODIAN HOUSEHOLD [400]
3 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [455]
4 Knight Errant, Seneschal
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
KNIGHT HOUSEHOLD [730]
Baron, 5 Knight Errant
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal
LANCER HOUSEHOLD [300]
3 Knight Lancer

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Deployment

DSCF9724 

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Turn 1

  • Thousand Sons (6.1.2) win SR and goes first..
  • Thousand Sons (6.1.2)

DSCF9727

  • Thousand Sons (6.1.2)

DSCF9729DSCF9731

  • Knight World (NetEA v2.2.2)

DSCF9732DSCF9735

  • Knight World (NetEA v2.2.2)

DSCF9736DSCF9739

  • Thousand Sons (6.1.2)

DSCF9740

  • Thousand Sons (6.1.2)

DSCF9741

  • Knight World (NetEA v2.2.2)

DSCF9742DSCF9744

  • Thousand Sons (6.1.2)

DSCF9745

  • Knight World (NetEA v2.2.2)

DSCF9746DSCF9747

  • Knight World (NetEA v2.2.2)

DSCF9748DSCF9749

  • Thousand Sons (6.1.2)

DSCF9750

  • Knight World (NetEA v2.2.2)

DSCF9751

  • Knight World (NetEA v2.2.2)

DSCF9752

END OF TURN SHOT

DSCF9753

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Turn 2

  • Thousand Sons (6.1.2) teleporting..

DSCF9754

  • Thousand Sons (6.1.2) win SR and goes first..
  • Thousand Sons (6.1.2)

DSCF9755DSCF9758

  • Thousand Sons (6.1.2)

DSCF9759DSCF9760

  • Knight World (NetEA v2.2.2)

DSCF9761

  • Knight World (NetEA v2.2.2)

DSCF9762

  • Thousand Sons (6.1.2)

DSCF9763

  • Thousand Sons (6.1.2)

DSCF9764

  • Knight World (NetEA v2.2.2)

DSCF9765DSCF9766

  • Thousand Sons (6.1.2)

DSCF9767

  • Knight World (NetEA v2.2.2)

DSCF9768DSCF9769

  • Thousand Sons (6.1.2)

DSCF9770DSCF9771

  • Thousand Sons (6.1.2)

DSCF9772

  • Thousand Sons (6.1.2)

DSCF9773

  • Knight World (NetEA v2.2.2) conceded
Victory Condition Knight World Thousand Sons
1. Blitz NO Yes
2. Break their sprit NO Yes
3. Defend the Flag NO Yes
4. Take and Hold No Yes
5. They Shall not Pass NO Yes
END OF TURN SHOT

 DSCF9774

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Summary
 
OK it be nice if I could make my armour saves and hit things..when shooting..Knight(ME) raised the white flag due to the fact it had about 4 activations. Even if I manage to contest objective markers. The T/S(Trent) would have won on count back..Trent roll the max number of Daemons you could summon, on both goes..Love it..
 
The T/S list was done by me again and is tweak over the one I used in the Biel-tan game last week…

Anyways on to the others points..

Dropped the rubric rule: In this game it meant Trent didn't need to use it and so made little difference in this game... So few more games to test..

AHRIMAN'S CHOSEN: Ok this guy manage to do something, unlike last game were he was broken just about all game..hard nut to crack, but doable..

SCARAB OCCULT: This guys did ok, and manage to wipe out a formation(help by poor armour saves). I’m  still looking at tweaking the formation to get the Daemon prince in...

Till next time…

 
 
Regards
Greg

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