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Sunday, November 27, 2016

YME-LOC CRAFTWORLD(4.2.1) and White Scars (NetEA Tournament Pack 2016)

Well we manage another game of epic. It was 5000 point per side and it was between YME-LOC CRAFTWORLD(4.2.1) and White Scars (NetEA Tournament Pack 2016) 

Trent played the YME-LOC CRAFTWORLD(4.2.1) and  I played the White Scars (NetEA Tournament Pack 2016) 

Link to YME-LOC CRAFTWORLD(4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=31593

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Armies used

White Scars (NetEA Tournament Pack 2016) 
BIKE [425]
7 Bike Unit, Chaplain, Attack Bike
BIKE [425]
7 Bike Unit, Attack Bike, Chaplain
BIKE [425]
7 Bike Unit, Chaplain, Attack Bike
BIKE [425]
7 Bike Unit, Attack Bike, Captain
STRIKE CRUISER [200]
SCOUT [175]
4 Scouts, Sniper
SCOUT [175]
4 Scouts, Sniper
TACTICAL [350]
6 Tacticals, Hunter, Rhinos
TACTICAL [450]
6 Tacticals, Hunter, Rhinos, Supreme Commander
TERMINATOR [725]
4 Terminators + 4 Land Raiders, Hunter
WARHOUND [275]
1 Warhound Class Titans
THUNDERBOLT FIGHTERS [175]
2 Fighters
MARAUDER BOMBERS [250]
2 Bombers
MARAUDER BOMBERS [250]
2 Bombers
WARHOUND [275]
1 Warhound Class Titans

DSCF9320

Yme-loc(4.2.1)

Engine of Vaul Warhost 475:

2 Cobra, Farseer

Engine of Vaul Warhost 475:

2 Cobra, Farseer

Engine of Vaul Warhost 475:

2 Cobra, Farseer

Engine of Vaul Warhost 500:

2 Scorpion, Bonesinger

Engine of Vaul Warhost 275:

Scorpion, Farseer

Wraith knight 375:

3 wraith knights

Wraith knight 375:

3 wraith knights

Aspect warrior 250:

6 swooping hawks, Exarch

Aspect warrior 250:

6 swooping hawks, Exarch

Void Spinner 275:

1 void spinner

Vampire Hunter 275:

1 vampire hunter

SOV 250:

Three Falcons,Two firestorms

SOV 250:

Three Falcons,Two firestorms

Eldar hornet 250

5 eldar hornets

Eldar hornet 250

5 eldar hornets

Avatar free

1 Avatar

DSCF9322

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Deployment

 DSCF9324

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Turn 1

  • Yme-loc win SR and goes first..
  • Yme-loc..

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  • White Scars

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  • White Scars(SC rerolled used)

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • Yme-loc..

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  • White Scars

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  • White Scars

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END OF TURN SHOT

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Turn 2

  • Yme-loc teleport..

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  • White Scars win SR and go first..
  • White Scars.

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  • White Scars.

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  • Yme-loc..

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  • Yme-loc..

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  • Yme-loc..

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  • White Scars.

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  • White Scars.

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  • Yme-loc..

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  • White Scars.

DSCF9370DSCF9371

  • Yme-loc..

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  • Yme-loc..

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  • White Scars.

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  • Yme-loc..

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  • White Scars.

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  • Yme-loc..

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  • White Scars.

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  • Yme-loc..

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  • White Scars.

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  • White Scars.

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  • Yme-loc..

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  • White Scars.

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  • Yme-loc..

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  • Yme-loc..

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  • Yme-loc..

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END OF TURN SHOT

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Turn 3

  • Yme-Loc wins the SR and goes first..
  • Yme-Loc..

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  • Yme-loc

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  • Yme-loc

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  • White Scars.

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  • White Scars.

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  • Yme-loc

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  • White Scars.

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  • Yme-loc

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  • Yme-loc

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  • White Scars.

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  • Yme-loc

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  • White Scars.

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  • Yme-loc

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  • White Scars.

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  • Yme-loc

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  • White Scars.

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  • Yme-loc

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  • Yme-loc

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  • Yme-loc

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Victory Condition Yme-loc(4.2.1) White Scars
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass NO no
END OF TURN SHOT

DSCF9412

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Summary
 
Ok that start well, but didn’t end well..I basically left the TERMINATORS at the back, since I was concern by the large loveable amounts of MW’s on the table and the distance it would have travelled to get anywhere. Next time I will take a Landing craft and fly it in and drop them off ..That way, they won’t have to drive anywhere to far....
 
 
Regards
Greg