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Sunday, January 10, 2016

Saim-Hann (4.2.2) and Minervan Tank Legion (NetEA Tournament Pack 2014) 11/01/2016

Well we manage another game of epic. It was 3000 point per side and it was between Saim-Hann (4.2.2) and Minervan Tank Legion (NetEA Tournament Pack 2014)

I played the Saim-Hann Craftworld and Trent played the Minervan Tank Legion (NetEA Tournament Pack 2014)

The below is the link to Saim-Hann Craftworld (4.2)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842

Changes that were tested..

  • Expert rider rule added…
    SR went from 3 to 4.
    Drop the points of the Farseer character.
  • Wind Rider Host has been added to the troupe section and a limit of 0-1 per Wild rider clan.
  • Tested the Fire prism stats

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Armies used

Saim-Hann (4.2.2)

350 Shining Spears+ Exarch characters (BTS)

325 Wild Rider clan + Wild Rider chieftain (SC)

275 Wild Rider clan+ Farseer inc

275 Wild Rider clan + Farseer inc

300 4Fire Prism, 2x Firestorms

300 4 Fire Prism, 2x Firestorms

250 Aspect Warrior (swooping hawks)+ Exarch character

175 Scout Rider Troupe inc 2x Vyper

175 Night Spinners

275 Vampire Hunter

250 Hornets 5

50 Wraith gate

0 Avatar

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Minervan Tank Legion (NetEA Tournament Pack 2014)

SUPER-HEAVY TANK COMPANY [500]
3 Baneblade

ARTILLERY BATTERY [250]
3 Basilisks

STORM TROOPER PLATOON [350]
8 Storm Troopers, Valkyrie Transport

MARAUDER BOMBERS [250]
2 Marauders

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

FLAK BATTERY [150]
3 Hydra

ASSAULT GUN PLATOON [150]
3 Medusas

TANK COMPANY [525]
10 Thunderer, Supreme Commander

TANK COMPANY [425]
10 Thunderer

ASSAULT GUN PLATOON [150]
3 Medusas

SALAMANDER SCOUT PLATOON [100]
3 Salamanders

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Deployment

  •  Deployment of Saim-Hann(4.2.2),Minervan Tank Legion (NetEA Tournament Pack 2014) and objective makers…

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Turn 1

  • Saim-Hann win the SR and go first…
  • Saim-Hann double move Wild Rider clan up the left flank(Photo1)..getting ready for next turn

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  • Minervan Tank Legion do sustain fire with ARTILLERY BATTERY(Photo1) and shoot Night Spinners, giving them a BM(Photo2)..was hoping to break the formation.

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  • Saim-Hann do sustain fire with Night Spinners(Photo1) and shoot SALAMANDER SCOUT PLATOON,giving it a BM(Photo2)..was hoping to break it

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  • Minervan Tank Legion does marshalling action on SALAMANDER SCOUT PLATOON, so move forward into the rocky outcrop and than remove BM’s(Photo1)…??

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  • Saim-Hann bring on Vampire Hunter and target the STORM TROOPER PLATOON, killing 4 all up and giving it 5 BM’s(Photo2)..was targeting his most mobile formation, to its mobility down

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  • Minervan Tank Legion double move TANK COMPANY and move up to be near objective marker(Photo1)..getting ready for turn 2

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  • Minervan Tank Legion bring in Thunderbolts and shoot the Vampire Hunter, giving it a BM(Photo1)..was hoping to blow it out of the sky

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  • Saim-Hann move SoV up(Photo1) and shoots TANK COMPANY,giving it a BM(Photo2) and than it moves back(Photo3)

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  • Saim-Hann double move Wild Rider clan up the right flank(Photo1)..getting ready for next turn

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  • Minervan Tank Legion fail to activate STORM TROOPER PLATOON and so regroup(Photo1)..??

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  • Saim-Hann double move Wild Rider clan up the right flank(Photo1)..getting ready for next turn

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  • Minervan Tank Legion bring on MARAUDER BOMBERS and shoot the Wild Rider clan, killing 1 and giving it 3 BM’s(Photo1)..was hoping to add BM’s to the formation

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  • Saim-Hann keep Scout Rider Troupe on overwatch(Photo1)..guard duty

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  • Minervan Tank Legion march move ASSAULT GUN PLATOON(Photo1)..getting ready next move

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  • Saim-Hann fail to activate Hornets, so regroups(Photo1)….???

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  • Minervan Tank Legion fail to activate ASSAULT GUN PLATOON, so take BM and moves forward(Photo1)..getting ready for turn 2

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  • Saim-Hann place SoV on overwatch(Photo1)..was waiting on MTL to move up

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  • Minervan Tank Legion do move with FLAK BATTERY(Photo1)..getting ready for turn 2

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  • Saim-Hann do a engage action with Shinning Spears(wraith gate) and targets the FLAK BATTERY(Photo1).The dice are rolled and the Shinning Spears win the combat and the FLAK BATTERY is wiped from the board(Photo2).The Shinning Spears fall back a full move to be behind building(Photo3)..wanted to cut down the activations

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  • Minervan Tank Legion do march move with SUPER-HEAVY TANK COMPANY(SC rerolled used)(Photo1)..getting ready for turn 2

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  • Minervan Tank Legion fail to activate TANK COMPANY, so take BM and moves forward(Photo1)..getting ready for turn 2

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  • Both sides remove BM’s…
  • No aircraft were lost in the disengagement section..

END OF TURN SHOT

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Turn 2

  • Saim-Hann teleport Swooping Hawks(Photo1) and deploy Avatar(Photo2)

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  • Saim-Hann win the SR and go first…
  • Saim-Hann do a engage action with AVATAR and use the commander ability and bring IN 2X Wild Rider clan and targets the TANK COMPANY(Photo1).The dice are rolled and the WILD RIDERS&AVATAR win the combat and the TANK COMPANY is broken(Photo2).So the TANK COMPANY flees into the rocky out crop, the WILD RIDERS consolidates move forward towards the objective marker and the WILD RIDER&AVATAR move a 10 towards the ASSAULT GUN PLATOON(Photo3)…that went well…

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  • Saim-Hann do a engage action with swooping hawks and targets the ASSAULT GUN PLATOON(Photo1).The dice are rolled and the swooping hawks(BM) win the combat and the ASSAULT GUN PLATOON is wiped from the board(Photo2).The swooping hawks fall forward a full move to be in the MTL deployment zone(Photo3)..wanted to cut down the activations

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  • Saim-Hann fail to activate Night Spinners and so regroup(Photo1)..dam

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  • Minervan Tank Legion place thunderbolts on CAP(Photo1)….Oh no SH has airpower

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  • Saim-Hann double move Hornets up(Photo1) and shoots the TANK COMPANY, killing 1 and giving it 2 BM’s(Photo2)..wanted to make it harder to activate

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  • Minervan Tank Legion fail to activate TANK COMPANY(SC reroll used) and so regroup(Photo1)..didn’t shoot the hornets??

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  • Saim-Hann double move SoV up(Photo1) and shoots the SUPER-HEAVY TANK COMPANY, doing a DC and giving it 2 BM’s(Photo2)..was prepping target for coming assault

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  • Saim-Hann do a engage action with Shinning Spears(wraith gate) and targets the SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the Shinning Spears(2BM) win the combat and the SUPER-HEAVY TANK COMPANY is broken(Photo2).The Shinning Spears move full move forward and the Broken SUPER-HEAVY TANK COMPANY flees back to its base line(Photo3)..wanted to cut down the activations

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  • Minervan Tank Legion double move ASSAULT GUN PLATOON(Photo1) and shoots Hornets, killing 1 and giving it 2 BM’s(Photo2)…was hoping to break the formation

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  • Saim-Hann do a engage action with Wild Rider clan and targets the ASSAULT GUN PLATOON(Photo1).The dice are rolled and the Wild Rider clan win the combat and the ASSAULT GUN PLATOON is wiped from the board(Photo2).The Wild Rider clan fall back a full move to claim objective marker on that flank(Photo3)..wanted to cut down the activations

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  • Saim-Hann bring on Vampire Hunter and target the ARTILLERY BATTERY and wipe the formation off the board(Photo1)…wanted to make the formation ineffective..MTL player didn’t CAP either

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  • Minervan Tank Legion concedes at this point….
Victory Condition Saim-Hann (4.2.2) Minervan Tank Legion (NetEA Tournament Pack 2014)
1. Blitz Yes no
2. Break their sprit Yes NO
3. Defend the Flag Yes no
4. Take and Hold Yes no
5. They Shall not Pass Yes no
END OF TURN SHOT

No end of Turn shoot

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Summary
 
Wow that was a game. Let look at the SR rolls for both turns, I won both,The first one by one and the second Trent through he had it, he rolled a six and so I need 5+ and I get a 6.He was about ready to through the dice out the door..If he had won turn two, I image there would have been a lot of dead bikers.. since he was using 20 thunders…
 
I understand why he conceded since by that time had had lost 4 formations and had two broken. He had one whole flank just about open, all he had was a SALAMANDER SCOUT PLATOON sitting there and other flank well not looking good either..
 
 
Regards
Greg

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