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Tuesday, November 4, 2014

BATTLE OF THE SULPHUR RIVER

 

Well Tuesday been and gone and we manage another game of epic. This time it was 4000 points per side and it was between Scions of Iron and Iron Warriors. To make it totally different game we did a scenario…

SITUATION:  The Sulphur River divides Desolation Valley into two halves and is impassable except at the two bridges that remain across it. Your mission is to seize both bridges and the access roads to the valley beyond.

TERRAIN:  The game was played on a standard 4’ x 6’ table. The Sulphur River was 20 cm (8”) wide and went from each players left corner edge to their opponents left corner.  Two bridges, wide enough to hold a Titan, were centered 30 cm (2.5 ft) up the river from each side, with roads leading off each directly to the long table edge. A ruined town was placed where the road left the board on both  right sides and 4 canefields (treat as woods without vehicle danger) and 4 hills completed the set-up. ( Symmetrical in our game). Note that the river is passable by Skimmers, Aircraft, and Drop Pods.

The bridges block line of sight, but can be shot into or from. Counts as cover.War Engines will prevent passage through them while on a bridge unless the bridge is wide enough for others to go around.

ARMIES: This battle was fought with 4,000 points. Larger or smaller points values could be used, but faster armies, especially those equipped with Skimmers, transport aircraft,  or large amounts of  attack aircraft, will have an advantage.

DEPLOYMENT: Armies are deployed off board one group at a time, beginning with the force with the lower strategy rating. Place each formation just off the table edge, were it is coming on..Scouts are off board as well. No teleporting during turn 1.

VICTORY CONDITIONS:  Eight victory markers are placed, 1 at each road entry point, and 1 at each end of the bridges.  Whoever controls the most Victory Markers at game end is the winner.

TURNS:  A minimum of four is suggested, but if you have the time, keep going until one side controls both bridges and 1 access road on each side.

HISTORICAL: The original Battle of the Sulphur River was fought between the Imperial Fists and Warboss Waaa-Dreg’s  Orks.  A similar battle (you can use the same map) took place between Ghazghkull’s Orks and Blood Angels at the Battle of the Skeletus River. In this case, the Orks deploy as above but the Blood Angels arrive on turn 1 by Drop Pod.

 

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Armies used

Scions of Iron (NetEA Tournament Pack 2013)
HELIOS [550]
4 Land Raider Helios, Chaplain, Hunter

TACTICAL [550]
4 Tactical units plus transport, 2 Predator Annihilator, Chaplain, Hunter, 2 Predator Destructor, Razorback (twin heavy bolter)

THUNDERHAWK SB [250]
Thunderhawk (Saturation Bombing configuration)

THUNDERHAWK CAS [250]
Thunderhawk (Close Air Support configuration)

HEAVY TACTICAL [675]
4 Tactical units, 6 Land Raider, Chaplain

HEAVY TACTICAL [750]
4 Tactical units, 3 Land Raider, Supreme Commander in Prometheus, 2 Land Raider Crusader

PREDATOR [475]
4 Predators (Annihilator or Destructor), Chaplain, Hunter, 2 Predator Destructor

SCOUT [350]
4 Scout units plus transport, Chaplain, Sniper, 2 Razorback (twin lascannon), 2 Razorback (twin heavy bolter)

FIGHTER SQUADRON [150]
2 Thunderbolt Fighters

Tuesday stuff 003Tuesday stuff 004

Iron Warriors (NetEA v3.0 *UNDER DEVELOPMENT*)

IRON WARRIORS COMPANY [340]

6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino,

IRON WARRIORS COMPANY [340]

6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino

ARMOURED ASSAULT COMPANY [250]

6 Chaos Vindicators

ARMOURED ASSAULT COMPANY [250]

6 Chaos Vindicators

HAVOC COMPANY [325]

4 Havocs and 2 Land Raiders, Iron Warriors Lord,

HAVOC COMPANY [325]

4 Havocs and 2 Land Raiders, Iron Warriors Lord

HAVOC COMPANY [325]

4 Havocs and 2 Land Raiders, Iron Warriors Lord

CHOSEN(125)

4 Chaos Space Marines Scouts

ARMOURED COMPANY [300]

4 Chaos Land Raider

ARMOURED COMPANY [425]

5 Chaos Land Raider,

RAVAGER TITAN [650]

HELLBLADE FLIGHT [200]

3 Fighters

HELLBLADE FLIGHT [200]

3 Fighters

Tuesday stuff 002

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Deployment

  • Scions of Iron deployment(Photo1)

Tuesday stuff 005

  • Iron Warriors deployment(Photo1&2)

Tuesday stuff 006Tuesday stuff 007

 

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Turn 1

  • Iron Warriors go first…
  • Iron Warriors march move IRON WARRIOR COMPANY,so it’s behind hill(Photo1)

Tuesday stuff 008

  • Scions of Iron double move Helios(Photo1), and shoots the IRON WARRIOR COMPANY, killing 2 and giving 3 BM’s(Photo2)

Tuesday stuff 009Tuesday stuff 010

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoot Helios, giving it a BM(Photo2)

Tuesday stuff 011Tuesday stuff 012

  • Scions of Iron double move scouts(Photo1) and shoot IRON WARRIOR COMPANY, killing 1 and giving 2 BM’s(Photo2)

Tuesday stuff 013Tuesday stuff 014

  • Iron Warriors place HELLBLADE FLIGHT on CAP(Photo1)

Tuesday stuff 015

  • Scions of Iron double move Tactical formation(Photo1) and shoot the HAVOC COMPANY, killing 1 and giving the Formation 2 BM’s(Photo2)

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  • Iron Warriors double move ARMOURED ASSAULT COMPANY(Photo1) and shoot the Tactical formation, killing 3 and giving the formation 4 BM’s(Photo2)

Tuesday stuff 018Tuesday stuff 019

  • Scions of Iron bring in THUNDERHAWK SB and target IRON WARRIOR COMPANY, killing 1 and giving the formation 2BM’s(Photo1)

Tuesday stuff 020

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoot Helios,killing 1 and giving it 2 BM’s(Photo2)

Tuesday stuff 021Tuesday stuff 022

  • Scions of Iron place Thunderbolt squad on CAP(Photo1)

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  • Iron Warriors place HELLBLADE FLIGHT on CAP(Photo1)

Tuesday stuff 024

  • Scions of Iron bring in THUNDERHAWK CAS, which get jump by CAP(Yes there is two sets of CAP when only one is allowed. only after the game found rule(need bloody glasses)) and so both CAP lose fighter to ground base AA fire. They both manage to put BM on THUNDERHAWK CAS and one manages to do DC(Photo1). and so the IRON WARRIOR COMPANY is targeted, losing 2 and giving the formation 3BM’s(Photo2).This breaks the formation and so it flees to be near Bridge(Photo3)

Tuesday stuff 027Tuesday stuff 028Tuesday stuff 030

  • Iron Warriors double move ARMOURED COMPANY(Photo1) and shoots Scouts, giving the formation a BM(Photo2)

Tuesday stuff 031Tuesday stuff 032

  • Scions of Iron double move HEAVY TATCIAL(Photo1) and shoot the ARMOURED COMPANY, killing two and breaking the formation due to BM’s(Photo2). The formation flees back to it’s base line(Photo3)

Tuesday stuff 033Tuesday stuff 034Tuesday stuff 035

  • Iron Warriors double move ARMOURED COMPANY(Photo1) and shoots HEAVY TATCIAL,killing 2 and giving the formation 3 BM’s(Photo2)

Tuesday stuff 036Tuesday stuff 037

  • Scions of Iron move Predator formation(Photo1) and shoots broken IRON WARRIOR COMPANY, wiping the formation from the board(Photo2)

Tuesday stuff 038Tuesday stuff 040

  • Iron Warriors double move IRON WARRIOR COMPANY(Photo1) and shoot HEAVY TATCIAL, killing 1 and giving the formation 2 BM’s(Photo2)

Tuesday stuff 041Tuesday stuff 042

  • Scions of Iron move HEAVY TATCIAL(Photo1)

Tuesday stuff 043

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoots HEAVY TATCIAL, killing 2 and giving the formation 3 BM’s(Photo2)

Tuesday stuff 044Tuesday stuff 046

  • Iron Warriors double move ARMOURED ASSAULT COMPANY and shoot the HEAVY TATCIAL, giving the formation a BM(sorry no photo)
  • Iron Warriors move the chosen to claim objective(Photo1)

Tuesday stuff 047

  • Iron Warriors double move RAVAGER TITAN(Photo1) and shoot the Helios formation, killing one and giving the unit 2 BM’s(Photo2)

Tuesday stuff 048Tuesday stuff 049

  • Iron Warriors lose 1 fighters in the disengage section…
  • Iron Warriors don't rally ARMOURED COMPANY.Both sides remove blast marker,,

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Turn 2

  • Scions of Iron go first…
  • Scions of Iron move HELIOS(Photo1) and shoots HAVOC COMPANY, breaking unit due BM’s(Photo2), so formation flees to cane field(Photo3)

Tuesday stuff 050Tuesday stuff 051Tuesday stuff 052

  • Scions of Iron retains turn and does marshalling action on HEAVY TATCIAL, so shoots the ARMOURED ASSAULT COMPANY, killing 1 and giving the formation 2 BM’s(Photo2). The HEAVY TATCIAL removes all BM’s(Photo3)

Tuesday stuff 053Tuesday stuff 054Tuesday stuff 055

  • Iron Warriors move the ARMOURED COMPANY(Photo1) and shoot the HEAVY TATCIAL and give it a BM(Photo2)

Tuesday stuff 056Tuesday stuff 057

  • Scions of Iron bring in THUNDERHAWK SB and target IRON WARRIOR COMPANY, killing 1 and giving the formation 2BM’s(Photo1)

Tuesday stuff 058

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoot HEAVY TATCIAL, killing 1 and giving the formation 2 BM’s(Photo2)

Tuesday stuff 059Tuesday stuff 060

  • Scions of Iron double move Predator formation(Photo1) and shoots ARMOURED ASSAULT COMPANY, killing one and breaking the formation due to BM’s(Photo2), the formation flees to cane field(Photo3)

Tuesday stuff 061Tuesday stuff 062Tuesday stuff 063

  • Iron Warriors do engage action with IRON WARRIOR COMPANY and target the Predator formation(Photo1). Dice are rolled and first round of combat is draw(Photo2). The dice are rolled again and the second round of combat is a draw(Photo3). The third round of combat sees the IRON WARRIOR COMPANY win(Photo4). The IRON WARRIOR COMPANY get s 3 BM’s for hits suffered(Photo5)

Tuesday stuff 064Tuesday stuff 065Tuesday stuff 066Tuesday stuff 067Tuesday stuff 068

  • Scions of Iron bring in THUNDERHAWK CAS(Photo1) and targets IRON WARRIOR COMPANY, killing 1 and giving the formation 2BM’s(Photo2). The formation breaks due to BM’s, so flees back towards the ruins(Photo3)

Tuesday stuff 069Tuesday stuff 070Tuesday stuff 071

  • Iron Warriors double move chosen(Photo1) and shoot the HEAVY TATCIAL giving them a BM(Photo2)

Tuesday stuff 072Tuesday stuff 073

  • Scions of Iron do engage action with Tactical and targeted the broken HAVOC COMPANY(Photo1). The dice are rolled and the Tactical win the combat, wiping the HAVOC COMPANY off the board(Photo2).The Tactical gets a BM and consolidates into the cane field(Photo3)

Tuesday stuff 074Tuesday stuff 075Tuesday stuff 076

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoot HEAVY TATCIAL, breaking the formation due to BM’s and so it flees down the road(Photo2)

Tuesday stuff 077Tuesday stuff 078

  • Scions of Iron double move HEAVY TATCIAL(Photo1) and shoot the RAVAGER TITAN, taking down 3 shields and giving it a BM(Photo2)

Tuesday stuff 079Tuesday stuff 080

  • Iron Warriors do sustain fire with the RAVAGER TITAN(Photo1) and target the HEAVY TACTICAL, killing 2 and giving the unit 3 BM’s(Photo2)

Tuesday stuff 081Tuesday stuff 082

  • Scions of Iron double move scouts(Photo1) and shoot HAVOC COMPANY, killing 2 and giving 3 BM’s(Photo2)

Tuesday stuff 083Tuesday stuff 084

  • Iron Warriors move the ARMOURED ASSAULT COMPANY(Photo1) and shoot HEAVY TACTICAL, giving it a BM(Photo2)

Tuesday stuff 086Tuesday stuff 087

  • Scions of Iron don't bring in Thunderbolt squad(Photo1)

Tuesday stuff 088

  • Iron Warriors bring in HELLBLADE FLIGHT and get BM from AA fire, target the THUNDERHAWK CAS, giving it a BM(Photo1)

Tuesday stuff 089

  • Iron Warriors bring in HELLBLADE FLIGHT and the formation is shoot out of the sky by AA fire(Photo1)

Tuesday stuff 090

  • No aircraft were shot down in the disengage section…
  • Iron Warriors don't rally ARMOURED COMPANY and ARMOURED ASSAULT COMPANY.Both sides remove blast marker,,

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Turn 3

  • Scions of Iron go first…
  • Scions of Iron bring in THUNDERHAWK CAS(Photo1) and shoot the RAVAGER TITAN, taking down 2 shields and giving the formation a BM(Photo2)

Tuesday stuff 091Tuesday stuff 092

  • Scions of Iron retain turn and sustain fire with scouts on bridge(Photo1) and shoot the HAVOC COMPANY, killing 1 and giving 2 BM’s(Photo2)

Tuesday stuff 093Tuesday stuff 094

  • Iron Warriors do sustain fire with the RAVAGER TITAN(Photo1) and target the HEAVY TACTICAL, killing 2 and giving the unit 3 BM’s(Photo2)

Tuesday stuff 096Tuesday stuff 097

  • Scions of Iron bring in THUNDERHAWK SB and target HAVOC COMPANY and manage to clip the chosen formation too. Both units suffer a BM(Photo1)

Tuesday stuff 098

  • Iron Warriors place the ARMOURED ASSAULT COMPANY on overwatch(Photo1)

Tuesday stuff 099

  • Scions of Iron bring in Thunderbolt squad(Photo1) and shoot the ARMOURED ASSAULT COMPANY, giving it a BM(Photo2)

Tuesday stuff 100Tuesday stuff 101

  • Iron Warriors move ARMOURED COMPANY up(Photo1) and shoots scouts, killing 4 and giving the formation 5 BM’s(Photo2)

Tuesday stuff 102Tuesday stuff 103

  • Scions of Iron do a marshalling action on the HEAVY TACTICAL(Photo1), so shoot the RAVAGER TITAN,giving it a BM(Photo2) and then remove all BM’s(Photo3)

Tuesday stuff 104Tuesday stuff 106Tuesday stuff 105

  • Iron Warriors bring in HELLBLADE FLIGHT(Photo1) and target scout formation, giving it a BM(Photo2)

Tuesday stuff 107Tuesday stuff 108

  • Scions of Iron move tactical up(Photo1) and then shoot RAVAGER TITAN, giving it a BM(Photo2)

Tuesday stuff 109Tuesday stuff 110

  • Iron Warriors double move chosen(Photo1) and shoot the scouts, giving them a BM(Photo2)

Tuesday stuff 111Tuesday stuff 112

  • Scions of Iron do a marshalling action on the HEAVY TACTICAL, so move the formation and then remove all BM’s(Photo1)

Tuesday stuff 113

  • Iron Warriors double move HAVOC COMPANY(Photo1) and shoots Scout, breaking the formation due to BM’s and so it flees behind hill(Photo2)

Tuesday stuff 114Tuesday stuff 115

  • Scions of Iron move HELIOS, back to claim objective(Photo1)

Tuesday stuff 116

  • Iron Warriors move HAVOC COMPANY(Photo1) and HEAVY TACTICAL, giving it a BM(Photo2)

Tuesday stuff 117Tuesday stuff 118

  • Iron Warriors do marshalling action on the IRON WARRIORS COMPANY, so move unit and then remove all BM’s(Photo1)

Tuesday stuff 119

  • No aircraft were shot down in the disengage section…
  • Scions of Iron don't rally scout unit.Both sides remove blast marker,,
  • Game called…..
  • Iron Warriors win 5-2

May the dice roll high for you

Regards

Greg

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