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Tuesday, June 3, 2014

ILL MET BY MOONLIGHT

 

Situation:

Your flanking column is speeding along the Sagan Turnpike on Wynn's World. Already running late, you need to get into position for a dawn attack in 2 hours’ time. The night is cold and foggy with no sign of the enemy when your columns Vanguard signals "CONTACT! CONTACT! Hostile force of unknown size blocking the Pike" and the swirling fog ahead lights up with the multicolour glow of explosions and tracers. It's going to be one of those days!

Victory Conditions:

Two columns meet during the night. Victory will go to the force that can drive the enemy back. Seven VP markers are placed. Three along the road centre at (using a 4' x 6' table) each road end and at its centre. The other four will be placed one foot in from each side and one foot from each side of the road.

Weather:

Turns 1&2, no teleporting, flying, or artillery shooting into the fog & darkness. Normal firing can only be done at ranges under 15cm. On turn 3 (daybreak) , normal combat rules but a -1 modifier applies to all firing over 15cm. Turns 4 to 6 no weather penalties apply.

Set-up:

Forces are set-up with a 250 point or less 'vanguard' unit on table. This unit may be as far as 50cm in, but at least part of the unit must touch the main road running from the centre of one deployment area to the other. The unit should be scouts if they exist in the army.On turn two the main column arrives on table, on road, in a three inch wide column(8cm). Off road movement is possible once the unit arrives on board. Only Double movement is allowed to off-board troops. Note that the length of any preceding forces is subtracted from a units normal movement, road movement is added is applicable, and it's possible that all forces will not enter the table turn 2. The same restrictions to off board movement occur turn 3.

Table:

A 4' x 6' table, playing along the long edge. Sagan Turnpike ran across the table at its centre.

Terrain:

We used about a dozen standard size city, forest, hill, and crop field(treat as forest, but not dangerous) terrain pieces.

Forces:

We used 4000 point armies. A slow force may be disadvantaged and spacecraft and planetfall are not recommended.

Time:

Six turns.

Other:

Where not covered above, standard Tournament rules apply.

ARMIES USED……

White Scars (NetEA Tournament Pack 2013)
BIKE [425]
8 Bike Unit, Captain
BIKE [425]
8 Bike Unit, Chaplain
BIKE [425]
8 Bike Unit, Chaplain
BIKE [425]
8 Bike Unit, Chaplain
TERMINATOR [750]
4 Terminators + 4 Land Raiders, Supreme Commander
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Annihilator
PREDATOR [250]
4 Destructor
SCOUT [300]
4 Scouts, Chaplain, 4 Razorback
SCOUT [250]
4 Scouts, 4 Razorback
MARAUDER BOMBERS [250]
2 Bombers

Iron Warriors (NetEA v2.5)
IRON WARRIORS COMPANY [340]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino
IRON WARRIORS COMPANY [340]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino
ARMOURED ASSAULT COMPANY [355]
6 Chaos Vindicators, 3 Chaos Vindicator
SUPER HEAVY COMPANY - DECIMATOR [450]
2 Decimator
RAVAGER TITAN [650]
HELLTALON FLIGHT [225]
2 Fighter Bombers
HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord
HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord
HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord
ARMOURED COMPANY [370]
4 Chaos Land Raider, 2 Chaos Vindicator
ARMOURED COMPANY [370]
4 Chaos Land Raider, 2 Chaos Vindicator

Table layout

  • First two shots show table from the Northern end and the other two shots from the western view.

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Deployment..

  • Since both sides were coming on by road, they layout the order that their forces were coming on to the table. The vanguard force for the IW was a Decimator and the WS vanguard was a Predator squad(No pic’s)

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Turn 1

  • WS go first.
  • WS double move Predator unit and then shoot Decimator(Photo 1) and they manage to do a DC(critical was not confirmed) and 2 BM’s

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  • IW do a sustain fire with the Decimator and manage to kill three predators and this breaks the unit, which flees to behind the hill(Photo 1)

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  • WS don't rally Predator unit and IW remove Blast markers

Turn 2

  • WS go first again.
  • WS double move scout unit to be behind hill on their left flank(Photo 1).

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  • IW do a marshalling action with the Decimator and so move it 15 cms and remove all BM’s(Photo 1)

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  • IW Retain the turn and double move Havoc unit onto table, so that its next to marker(Photo 1)

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  • WS double move the TERMINATOR unit onto the table, so that its behind city(Photo1).

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  • IW double move armoured assault company, onto board near objective, on their right flank(Photo 1)

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  • WS double move bike unit on to table, right flank, so that its in front of the Terminator unit(Photo 1)

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  • IW double move armoured unit down the road, so it behind the decimator unit(Photo 1)

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  • WS double move Bike unit so it beside the woods(Photo 1)

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  • IW Double move IWC so that its behind the havoc unit(Photo 1)

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  • WS double move predator unit, and keep to the road(Photo 1)

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  • IW double move armoured unit and stay on road(Photo 1)

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  • WS double move up Bike unit (Photo 1)

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  • IW double move Havoc unit and keep it on the road(Photo 1).

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  • WS double move scouts onto table and stay on road(Photo 1)

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  • IW double move decimators, but don't have enough movement to get on table(Photo 1)

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  • WS double move Predator unit and keep to road(Photo 1)

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  • IW move up IWC and keep them on the road off board(Photo 1)

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  • WS double move bike unit and just get it onto the table(Photo 1)

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  • IW move the ravager and Havoc unit, both don't have enough movement to get on table(Photo 1)

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  • WS rally the predator unit….

Turn 3

  • WS go first again
  • WS bring on the air force and target the IWC and manage to clip the Havoc unit(Photo 1). The havoc unit gets 2 BM’s, plus a 1 Kill and the IWC suffer 4 kills and 6BM’s(Photo 2)(Photo doesn't show correct BM’s). Then the IWC suffer more hits from AT fire and this breaks the unit(Photo 3). So the unit flees towards the city(Photo 4).

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  • WS Retain turn and move scout unit into city and deploy(Photo 1)

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  • IW bring their air power and target the Bombers(Photo 1), after the smoke clears both the bombers are shot out of the sky(Photo 2)..

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  • WS double move predator unit and shoot the decimator(Photo 1),does enough BM’s to break the unit and so it falls back behind the land raiders(Photo 2)

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  • WS Retain the turn and move Predator unit up the road(Photo 1),and shot the Armoured unit, killing a Land raider and adding two BM’s(Photo 2, Doesn't show kills and BM’s)

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  • IW do sustain fire with armoured company and shoot Predator unit on road(Photo 1), and manage to kill one and give the unit 2BM’s(Photo 2)

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  • IW Retain the turn and put the armoured assault company on overwatch(Photo 1)

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  • WS double move bike unit so it was part in city and part out(Photo 1)

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  • IW do sustain fire with Havoc unit(Photo 1) and shoot the pred’s on the road on the objective, giving the unit a BM(Photo 2)

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  • WS Double move bike unit so it behind hill(Photo 1)

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  • IW move armoured unit and shoot pred’s(Photo 1) and the pred’s fail all armour saves(Photo 2)

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  • IW retain the turn and double move havoc unit next to the armoured assault company(Photo 1)

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  • WS move bike unit up so its just behind city edge(Photo 1)

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  • WS retain the turn and move lone pred to claim objective(Photo 1)

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  • IW double move decimators onto table and there retain the turn and Double move IWC onto the table, both units stay on road(Photo 1)

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  • WS then double move bike unit up, to be near the objective on the road(Photo 1).

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  • IW double move ravager onto table near Objective in their deployment zone(Photo 1).

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  • WS double move scout unit(Photo 1) and target Armoured unit, giving it another BM(Photo 2)

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  • IW double move Havoc unit and manage to just get it on the table(Photo 1)

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  • WS put terminator unit on overwatch(Photo 1)

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  • IW don't rally IWC and both sides remove Blast markers….

Turn 4

  • IW go first…
  • IW bring airpower and target bike unit(Photo 1) and manage to Kill 2 and give the unit 3 BM’s(Photo 2)

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  • IW retain the turn and shoot with Havoc unit and target the bike unit, managing to kill one and add 2 BM’s to the unit(Photo 1).

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  • WS do a combine assault and take three units into CC/FF by using the commander ability, so 2 bike units and a scout unit go into CC, with a few razorbacks as FF. This manages to involved a Havoc unit, 2 armoured companies and a Decimator(Photo 1). After the smoke clears IW have lost combat, the 2 armoured companies and a Decimator are broken, so flee back toward their deployment zone, behind woods and the Havoc unit is wipe off the board. The WS have suffered kills and so place BM’s on the units in question(Photo 2) and then WS units consolidated(Photo 3)

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  • WS retain the turn and move up pred unit and target decimator unit(Photo 1) and the decimators failed enough saves to kill one unit and so breaks the unit, which flees back towards the ravager(Photo 2)

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  • IW do sustain fire with IWC(Photo 1) and manage to kill 3 and give the unit 4 BM’s(Photo 2)

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  • WS do a engage action with bike unit and target Broken IWC, they get support from other Bike unit(Photo 1), once the smoke clears white scars lose the combat and are wipe out(Photo 2)

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  • WS try and retain the turn and roll a one, the unit starts were it is(I used the SC reroll at the start for the initiative).

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  • IW double move Havoc unit(Photo 1) and shoot the pred’s, killing one and giving the unit 3 BM’s(Photo 2)

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  • WS double move scout unit and shoot Broken decimator(Photo 1) and manage to do enough Hits to do a point of damage, so the unit flees behind woods(Photo 2)

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  • IW do sustain fire with Ravager(Photo 1) and target Pred’s, killing one and breaking the unit because of BM’s, unit flees behind hill(Photo 2)

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  • WS put bike unit on overwatch(Photo 1)

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  • IW double move Havoc unit and shoot bike unit, killing one and giving the unit 2BM’s(Photo 1)

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  • IW don't rally IWC and Decimator unit, both sides remove BM’s…

Turn 5

  • WS go first…
  • WS do engage action with the bike unit and target the Havoc unit(Photo 1). After the smoke clears the Havoc’s lose the combat(Photo 2) and are broken and flee behind the Armoured assault company (Photo 3) and the bike unit consolidates near hill(Photo 4) 

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  • IW double move Decimator up behind the armoured assault unit(Photo 1)

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  • WS so sustain fire with scout unit and target havoc unit, giving the unit a BM(Photo 1)

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  • WS retain turn and do engage action with Bike unit and target Havoc unit(Photo 1), Havoc get supporting fire from the IWC, WS get support from bike unit and scouts, havoc unit is wipe from the board and Bike unit takes two BM’s for kills suffered(Photo 2) and the bike unit consolidates back(Photo 3)

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  • IW then move armoured company and shoot Bike company on objective(Photo 1) and manage to kill 1 and give the unit 2BM’s all up(Photo 2).

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  • WS do a engage action with bike unit and target the armoured company, which get support from Ravager and IWC(Photo 1) and the armoured company wins, wiping the Bike unit off the board(Photo 2)

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  • IW march move lone pred to claim objective marker(Sorry no picture)
  • WS then double move lone Pred and shoot the IW lone pred(Photo 1),which flees back to it deployment zone(Photo 2)

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  • IW double move armoured assault company, to be closer to objective marker on road and shoots bike unit(Photo 1), they manage to kill 1 bike and add 2 BM’s all up(Photo 2)

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  • WS Double move terminator unit and string it out between two objectives, and shoots the armoured assault unit, which make all its saves, so  gets a BM(Photo 1)

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  • IW Move IWC unit and target Bike unit(Photo 1), breaking the unit because of BM’s, so unit flees back down road(Photo 2).

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  • WS do marshalling action on bike unit and so move it to contest objective and they remove all BM’s(Photo 1)

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  • IW do sustain fire with Ravager and target scouts, killing 3 and giving the unit 4 BM’s(Photo 1)

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  • WS rally bike unit and predator unit, IW don’t rally Decimator unit. Both sides remove Blast markers.
  • Game called WS win 5-2..
Victory Conditions

Victory Condition Scythe of chaos clan(Iron warriors V2.5) White Scars
1. Blitz no no
2. Break their sprit no no
3. Defend the Flag no Yes
4. Take and Hold no No
5. They Shall not Pass no Yes
VP markers 2 3
Total 2 5

I’m going to echo our host commons from a email “Great game last night fellows. There were some very epic fights and it certainly had the look of a big battle. The White Scars victory was well deserved, but hard won, as the Scythes of Chaos mowed down a lot of bike riders.”

Regards

Greg

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