Well we manage two games today with the Knights world List 2.1 and Necrons. The first game was with Britt and he played the Knights and I played the Necron force. Second game was with my second youngest and it was played at night, with the same forces . This time I played the Knights List and he played the Necrons..Anyways on with the reports….
Army list
Knights World 2.1
3 Paladins + Baron
4 Errants + Seneschal
4 Errants + Seneschal
4 Errants + Seneschal
4 Errants + Seneschal
4 Errants + Seneschal
3 Lancers + Seneschal
3 Lancers + Seneschal
3 Lancers + Seneschal
3 Lancers + Seneschal
3 Castellan
Thunderbolt squads
Thunderbolt squads
Marauder squads
Marauder squads
Scarab Conflict Necron
Warrior Phalanx 405
Necron Lord
6xNecron Warriors
3xImmortals
Pariahs
Warrior Phalanx 325
Necron Lord
6xNecron Warriors
Immortals
Pariahs
Warrior Phalanx 325
Necron Lord
6xNecron Warriors
Immortals
Pariahs
Warrior Phalanx 325
Necron Lord
6xNecron Warriors
Immortals
Pariahs
Warrior Phalanx 225
Necron Lord
6xNecron Warriors
Warrior Phalanx 325
Necron Lord
6xNecron Warriors
Immortals
Pariahs
Armoured Phalanx 300
6xObelisk
Armoured Phalanx 300
6xObelisk
Armoured Phalanx 300
6xObelisk
Monolith Phalanx 275
3xMonolith
Monolith Phalanx 325
3xMonolith
Obelisk
Monolith Phalanx 325
3xMonolith
Obelisk
Pylon 200
Pylon
Pylon 200
Pylon
Venator Maniple 200
6xFlayed Ones
Warbarque 300
Warbarque
Warbarque 350
Supreme Commander
Warbarque
Deployment
Turn 1
- KWL get first turn…
- First three Photo’s show teleporting for Necrons. They teleport in a 2 Warbarque(Photo 1,3) , 2 Pylons(Photo 2,3) , Monolith and Obelisks unit(Photo 3) .
- KWL: Bring in airpower and target a Pylon (Photo 1) and manage to do a BM on it(Photo 2) …
- SCN:Do Sustain fire with pylon and target Lancer unit(Photo 1), that's about 25 cm’s from Necron Objective marker, giving the unit a BM(Photo 2)..
- KWL: Bring in more airpower and target the Pylon(Photo 1), Pylon manages to shoot one of the planes down and the fly boys manage to break the Pylon.(Photo 2).
- SCN: Move the Warbarque up and shoot the Errant unit in it deployment zone(Photo 1)…
- KWL: Double move Errant unit (Photo 1)and target the Warbarque, giving the unit a BM(Photo 2).
- SCN: Put Pylon on Overwatch(Photo 1)
- KWL: Bring in Thunderbolts and target Pylon on hill, Pylon manages to shoot one down and the lone thunderbolt manage to put BM on Pylon(Photo 1).
- SCN: Then portal a warrior unit into the woods in front of the Monolith unit(Photo 1)…
- KWL: Bring in thunderbolt unit and target Broken Pylon (Photo 1) and manage to destroy it(Photo 2).
- SCN: Move the Warbarque(Photo 1) and target the Lancer unit on Objective and manage to do a BM(Photo 2).
- KWL: Move lancer unit up and do a FF with the Warbarque(Photo 1), after the smoke clear Lancers win(Photo 2). The Warbarque flees back to be beside hill near the Pylon(Photo 3)...
- SCN: Move Obelisks unit up and target the Lancers(Photo 1) that just won combat, and they manage to do a BM to the unit(Photo 2)...
- KWL: Double move lancer unit(Photo 1) and target broken Warbarque and manage to destroy it(Photo 2)...
- SCN: Double move Monolith unit up and target lancers and manage to but a BM on the unit(Photo 1)..
- SCN: Retain turn and portal Flayed Ones into CC with the Lancers (Photo 1), Flayed ones get support from the Monolith and Obelisk units(Photo 2). After the smoke clears the Lancers are broken and the Flayed ones lose two stands and the consolidate into the woods(Photo 3). The Lancers flees back towards its deployment zone(Photo 4)..
- KWL: Move Lancer unit up and Pylon get overwatch and manage to do a DC manage to Lancers(Photo 1). Lancers manage to break Pylon because of BM’s(Photo 2)
- SCN: Double move warrior unit through portal, into the woods(Photo 1)..
- KWL: Double move custodian unit up and shoot the Monolith unit(Photo 1), killing one and breaking the unit because of BM’s. The monolith unit flees back to its deployment zone(Photo 2)....
- KWL: Double move Paladin unit up and target the Broken Monolith unit (Photo 1)..and does nothing to it(Photo 2)..…
- KWL: Move Errant unit up to support other knight units(Photo 1)..
- KWL: Move Errant unit up to support other knight units(Photo 1)..
- KWL: Move Errant unit up to support other knight units(Photo 1)..
- KWL: Double move Errant unit up and target the warriors in the woods(Photo 1), manage to kill one and add a total of 2 BM’s(Photo 2)…
- KWL: Then place Lancer unit on overwatch that's on the Blitz objective in their deployment zone(Photo 1).
- SCN doesn't rally monolith unit and the KWL don't rally Lancer unit. Both sides remove Blast Markers..
- KWL go first again, only cause he use the SC reroll(oh he’s going to pay for that later in the turn)
- The SCN teleport in 4 units, they are two monolith(Photo 1,2) units and two obelisk units(Photo 3,4). Two suffer BM’s from teleporting in(Photo 2,3)…
- KWL: Try and active Errant unit and roll a one(Photo 1), and so targets the Obelisk unit with 3BM’s on it, they manage to kill one and break the unit, because of BM’s(Photo 2). It falls back about 10cms so that it touching the hill behind it(Photo 3)..
- SCN: Do a engage action with a warrior unit, portal through the Warbarque (Photo 1). They do a FF and called intermingled and drag in the other errant unit. The warriors get support from the Warbarque and Monolith unit(Photo 2) and win the FF, both Errant units are broken and flee back into their deployment zone(Photo 3). The warrior unit suffers 4BM’s due to kills.
- SCN: Retain the turn and do sustain fire with the Obelisk unit and target the Errant unit(Photo 1), they manage to kill one of the W/E and add 3BM’s all up(Photo 2)
- KWL: Try and active Lancer unit and roll a 1(Photo 1) and so they move forward, towards the monolith unit not in pictures(Photo 2)..
- SCN: Double move Warbarque and target the Errant unit and manage to only do a BM(Photo 1)
- SCN: Retain turn and portal a warrior unit in and doing a FF with the Lancers(Photo 1), after the smoke clears the lancers are the winners(Photo 2). The warrior unit flees back through the portal since its broken(Photo 3)..
- KWL: Do sustain fire with custodians and target the Obelisk unit(Photo 1), killing one and giving the unit a total of 2 BM’s all up(Photo 2).
- SCN: Do sustain fire with the Obelisk unit(Photo 1) and target the custodians and manage to do a DC and 2BM’s to the unit(Photo 2)..
- KWL: Double move Errant unit up and shot the Monolith unit(Photo1), doing a BM to the unit(Photo 2)
- SCN: Do sustain fire with the Pylon(Photo 1) and target the same lancer unit, giving the unit a BM(Photo 2)
- SCN: Retain the turn and do sustain fire with Monolith unit and target the Errant unit on the hill in front of it, doing a DC and adding 2BM’s(Photo 1)
- KWL: Try's to activate the Paladin unit and manage to roll a one(Photo 1) and so moves the unit behind the hill(Photo 2)..
- SCN: Portal a warrior unit out and do a FF with the Errant unit on the hill(Photo 1). They get support from the Monolith unit(Photo 2), after the smoke clears. The Errant unit is wiped from the board(Photo 3)
- KWL: Do sustain fire with lancer unit(Photo 1) and target the Pylon and manage to give the unit a BM(Photo 2)..
- SCN: Double move warrior unit on to table through portal into the woods to claim objective marker(Photo 1)…
- KWL: Bring thunderbolt unit and target broken Obelisk unit and do nothing to it(Photo 1)
- SCN:Move the monolith unit up and shoot the Lancer unit in front of it, managing to give the unit a BM(Photo 1)
- KWL: Try to being thunderbolt squad and fail to do so(Photo 1)
- SCN: Double move monolith unit(Photo 1) and target Errant unit , breaking the unit with BM’s(Photo 2)
- KWL: Bring in the Bombers and target the broken Obelisk unit(Photo 1) and manage to kill two of them(Photo 2)..
- SCN: Flayed ones do a CC with the custodians(Photo 1), so the following happens, first round of CC is a Draw(Photo 2), So onto the next round, which turns into a draw(Photo 3), So onto the next round of CC and its turns into a win for the Flayed ones(Photo 4). This breaks the custodians(Photo 5) and they flee back towards their base line(Photo 6)
- KWL: Bring the airpower again and target the Broken Obelisk unit, doing nothing to the unit(Photo 1).
- SCN: Move warrior unit in woods closer to the edge of it(Photo 1)…
- KWL: Double move Lancer unit and target Broken Obelisk unit, doing nothing to it(Photo 1)..
- SCN: Do marshalling action on warrior unit in woods and so they move and manage to remove all BM’s and add some dead back(Photo 1)…
- KWL: Do a engage action with the Errant unit and they target the Flayed ones(Photo 1), wiping the unit out(Photo 2)
- SCN doesn't rally warrior unit of Obelisk unit, Both sides remove Blast markers.
- SCN get first turn…
- SCN teleport in Obelisk unit(Photo 1)
- SCN: Do sustain fire with Obelisk unit and target Errant unit(Not shown) and manage to give the unit 1BM(Photo 1).
- SCN:Retain the turn and do sustain fire with Warbarque and target Errant unit(green one), killing one and giving the unit 3BM’s(Photo 1)
- KWL: Do a engage action with Lancer unit(Photo 1) and target the Monolith unit, after the smoke clears the Lancers win the FF (Photo 2)and the lancers consolidate closer to the hill(Photo 3)
- SCN: Do sustain fire with Pylon and target Lancer unit(not in pic), managing to add a BM to the unit(Photo 1)
- SCN: Retain the turn and do a engage with warrior unit(Photo 1), and move into FF range with Lancers(Photo 2). After the smoke clears the Warrior unit is the winner of the FF(Photo 3) and the Lancers are wipe off the board(Photo 4) and the Warriors consolidate(Photo 5).
- KWL:Move Errant unit up(Photo 1) and shoots the Obelisk unit, giving the unit a BM(Photo 2)
- SCN: Do sustain fire with Obelisk unit and target the errant unit, doing a BM(Photo 1)
- SCN:Retain the turn and do a engage action with warrior unit(Photo 1), which target the Errant unit(Photo 2), after the smoke clears the Errant unit wins the combat(Photo 3) and the warrior unit flees back into the woods and the Knight take a BM and a DC(Photo 4).
- KWL: Do engage action with Paladin unit and target the warrior unit at bottom of hill(Photo 1), after the smoke clears the Paladins win the combat(Photo 2) and the warrior unit is broken and flees back into the woods(Photo 3).
- SCN: Do a engage action with warrior unit and target the Lancer unit in a FF(Photo 1), after the smoke clear the Lancer units is broken and flees back over the hill(top of Picture)(Photo 2) and the warriors consolidate and take 2BM’s due to kills(Photo 3).
- KWL: Do a engage action with Errant unit and targets Obelisk unit(Photo 1), after the smoke clears the Errant unit has won the FF(Photo 2) and the Obelisk unit flees back behind hill(Photo 3)
- KWL: Try and retain turn and fail to bring on Bomber unit(Photo 1)
- SCN: Double move monolith unit and target the Errant(Photo 1) unit and manage to break the unit because of BM’s(Photo 2)
- KWL: Try and activate a Errant unit and roll a one, so shoot a warrior unit, giving the unit a BM(Photo 1)
- SCN: Double moves Obelisk unit, to be on objective and so shoots the broken Lancer unit and does enough hits to kill it(Photo 1).
- KWL: Bring Bomber squad and target the Obelisk unit that's on the objective(Photo 1), the unit is broken because of BM’s and so flees back to were it came from(Photo 2)..
- SCN: Do a engage action with warrior unit and target the Errant unit in a FF(Photo 1), after the smoke clears the Errant is destroyed(Photo 2)
- KWL: Bring thunderbolt squad and target the broken Obelisk unit and do nothing to it(Photo 1)..
- SCN: Move a warrior unit in the woods so it may claim two Objectives(Photo 1)
- KWL: March move Lancer unit onto Objective marker(Photo 1)..
- KWL: Double move Lancer unit (Photo 1) the Broken Obelisks, killing one of the AV’s(Photo 2)
- KWL: Bring on thunderbolt squad and target other broken Obelisk unit, doing nothing to the unit(Photo 1)
- SCN don’t rally a Obelisk unit, Warrior unit, Both side remove Blast Markers..
- SCN get first go….
- SCN teleport Monolith unit on to table(Photo 1)
- SCN: Do sustain fire with Warbarque(Photo 1) target the Errant unit and manage to do a BM(Photo 2)
- SCN: Retains the turn and does sustain fire with The monolith unit(Photo 1), and target the Errant unit, managing to kill one of the W/E and adding 3BM’s all up(Photo 2).
- KWL: Do a engage action with Lancer(Photo 1) target warrior unit in forest near the objective marker(Photo 2), after the smoke clears the Lancer wipes the warriors off the board(Photo 3) and claim the objective markers, they lose a knight to a critical hit and so get 2BM’s(Photo 4)
- KWL: Retain the turn and move the Paladin unit from the hill(Photo 1) to be down near the woods and target the Pylon(Photo 2), but only manage to do a BM(Photo 3)
- SCN: Do sustain fire with Pylon(Photo 1) and target the paladin unit, giving the unit a BM(Photo 2)
- SCN: Retain the turn and do a engage action with a warrior unit(Photo 1), they do a FF with the paladin unit(Photo 2). After the smoke clears the warriors win the combat(Photo 3) and the Paladin unit flees to behind the hill(Photo 4)
- KWL: Try to bring bomber squad and fail to active it(sorry no pic)….
- SCN: Double move Obelisk unit(Photo1) target the Lancer unit holding the objective, doing enough hits to kill the unit(Photo 2).
- SCN: Retain turn and do engage action with warrior unit and target Errant unit in a FF(Photo 1), after the smoke clears the Errant unit is broken and the warriors get a BM(Photo 2), errant flee to be behind the hill(Photo 3)
- KWL: Double move custodian unit(Photo1) targeting the Obelisk unit, Killing one and giving the unit 2BM’s all up(Photo 2)
- KWL: Retain turn and does a engage action with Errant unit(Photo 1) and does a FF with Pylon, winning the combat and breaking the Pylon(Photo 2)
- SCN: Do sustain fire with monolith unit and target the Errant unit in front of it, managing to break the unit by BM’s(Photo 1), the Errant unit flees, back down the base line(Photo 2)
- SCN: Double move a warrior unit through a portal into the woods to contest the Blitz objective(Photo 1)
- KWL: Bring in Bomber squad and target the Obelisk unit(Photo 1), Killing one and breaking the unit because of BM’s(Photo 2)…
- SCN: Double move a warrior unit through a portal into the woods to contest the objective(Photo 1)
- KWL: Bring in bomber and target broken Pylon(Photo 1), and it manage to do enough hits to kill out right(Photo 2)
- KWL: Bring thunderbolt and target the warriors near the Blitz marker(Photo 1) killing enough to break the unit because of BM’s(Photo 2)
- KWL WIN MATCH 2-0….
Victory Condition | Knights World 2.1 | Scarab Conflict Necron |
1. Blitz | Yes | no |
2. Break their sprit | Yes | no |
3. Defend the Flag | no | No |
4. Take and Hold | no | No |
5. They Shall not Pass | no | No |
Total | 2 | 0 |
Deployment
Turn 1
- KWL Get first turn…
- SCN Teleport in Pylon(Photo 3, Obelisk unit(Photo 2), Warbarque(Photo 1) and a Monolith unit(Photo 1)
- KWL: Bring Bomber squad(Photo 1)and target Monolith unit and give it a BM(Photo 2)
- KWL: Retain turn and bring in another Bomber squad(Photo 1), and target Monolith unit, this time wiping the unit off the table(Photo 2)(hey the CSN player failed all saves)
- SCN: Double move Obelisk unit(Photo 1) and it shoots lancer unit, not before lancer unit get a overwatch shot, giving the Obelisk unit a BM(Photo 1), the lancer unit gets a BM(Photo 2)
- SCN: retain turn and double Move Warbarque up behind hill(Photo 1).
- KWL: Double move custodians so they are just on top of hill, so can see the warbarque(Photo 1)
- KWL: Try and retain the turn and manage to roll a 1, so use SC reroll and rolled a one, so the units moves forward(Photo 1)
- SCN: Put Warbarque onto overwatch(Photo 1)..
- KWL: Do a engage action with Lancer unit and target Obelisk unit in a FF(Photo 1), after the smoke clears, the lancers have won the combat and the Obelisk have flee back to hill in their deployment zone(Photo 2).
- KWL: Double move Paladin unit up, so it’s behind the woods, in front of the objective marker(Photo 1)
- KWL: Put Lancer unit on overwatch, that's on the Blitz marker(Photo 1)
- KWL: Double move Errant unit up, so it’s behind the woods, and on the Left hand side of the objective marker(Photo 1)
- KWL: Do marshalling action on Lancer unit and move it up behind the hill and remove all BM’s(Photo 1)
- KWL: Double move Errant unit up, so it’s behind the woods, and the objective marker is to their front(Photo 1)
- KWL: Try to activate Errant unit and roll a one, and move the unit side ways a long base line(Photo 1).
- KWL: Then move errant unit, to form a line, to protect the flank of the Lancers in the woods(Photo 1).
- KWL: Bring in Thunderbolt squad and target the Warbarque and manage to do a BM to it(Photo 1).
- KWL: Bring in Thunderbolt squad and target the Warbarque and manage to do a BM to it(Photo 1).
- SCN don’t rally Obelisk unit, both sides remove blast markers.
- SCN get first turn.
- SCN teleport in 2 Obelisk units(Photo 5), 2 Monolith units(Photo 3,4), Pylon(Photo 2) and Warbarque(Photo 1).Forgot pic of 2nd Obelisk, it teleported near Blitz in KWL deployment zone.
- SCN: Do a sustain fire with the Warbarque(Photo 1) and target the Custodians unit and manage to kill one of the W/E and give the unit 3BM’s all up(Photo 2)
- SCN: Retain turn and do a CC with Flayed ones,on the Custodians. The Flayed ones come through portal in Warbarque(Photo 1), after the smoke clears the Flayed ones win combat(Photo 2). The Custodians are wipe of the board and the Flayed ones a Broken due to loses and flee back though Monolith portal.
- KWL: Do a engage action with Errant unit and target the Warbarque near the objective marker , in a FF (Photo 1). After the smoke clears the Errant unit is the winner, gets a BM for taking a hit(Photo 2), the warbarque flees back to it deployment zone..(Photo 3)
- KWL: Retain turn. Do a engage action with Errant unit and target the Warbarque near the Hill , in a FF (Photo 1). After the smoke clears the Errant unit is the winner,(Photo 2), the warbarque flees back to it deployment zone..(Photo 3)
- SCN: Do sustain fire with Obelisk unit(Photo 1) and target lancer in woods near Blitz objective, and only manage to do a BM(Photo 2)..
- SCN: Do sustain fire with Obelisk unit(Photo 1) and target lancer near objective, and only manage to kill one and give the unit 3BM’s all up(Photo 2)..
- KWL: Roll a one to activate Errant, so use the SC reroll and rolls a one again, so unit move, up to support green Errant unit(Photo 1)
- SCN: Do sustain fire with the Pylon(photo 1), and target the Errant unit near the objective, giving the unit a BM(Photo 2)
- SCN: Retain turn and portal warrior unit in and FF Errant unit near objective(Photo 1). The warriors win combat and wipe the Errant unit off the table(Photo 2).
- KWL: Bring airpower and target broken warbarque,(Photo 1), One of the Bombers is shot down by AA fire(Photo 2). the lone bomber manages to do enough hits to kill the Broken warbarque(Photo 3)
- KWL: Bring airpower and target broken warbarque,(Photo 1), One of the Bombers is shot down by AA fire(Photo 2). the lone bomber manages to do nothing to the Broken warbarque(Photo 3)
- SCN: Double move warrior unit onto the table, to be on objective(Photo 1) and shoot the Lancer unit, giving it a BM(Photo 2).
- SCN: Retain turn and double move warrior unit into woods, left flank(Photo 1)
- KWL: Double move Errant unit and shoot the warrior unit(Photo 1), warriors suffer a kill and get 2BM’s all up(Photo2)
- KWL: Retain turn and do sustain fire with Lancer unit(Photo 1) and target warriors again, kill another and gets 2 BM’s all up(Photo 2)
- SCN: Do marshalling action with monolith unit(Photo 1) and so move unit and remove all BM’s(Photo 2)
- SCN: retain turn and move warrior unit it woods left flank(Photo 1).
- KWL: Try activate the Lancer unit and fail to do so(Photo 1), and so shoot the Obelisk unit, giving it a BM(Photo 2)
- SCN: Double move warrior unit through portal, right flank so it behind the hill(Photo 1)..
- SCN:Retain turn and Double move warrior unit through portal, Left flank so it between the hill and woods(Photo 1)..
- KWL: Do a marshalling action with Lancer unit, move the unit and remove all BM’s(Photo 1)
- KWL: Retain turn and double move Lancer unit(Photo 1), Pylon gets overwatch shot off and does a BM to lancer unit(Photo 2), Lancer unit shoots monoliths and does a BM(Photo 3).
- SCN: Move monolith unit and shoot lancer unit(Photo 1) and manage to do a BM(Photo 2)
- KWL: Bring in Thunderbolt squad and target the Broken warbarque, one is shot down by pylon, the lone one does nothing to the broken unit(Photo 1)
- KWL: March move Paladin unit to be near the Blitz marker(Photo 1)
- KWL: Move Errant unit(Photo 1) and shoot the Obelisk unit and manage to do a BM(Photo 2)
- SCN don’t rally Obelisk unit or Flayed ones, both side remove blast markers…
- KWL get first turn.
- KWL: Do a engage action with Errant unit (Photo 1), and target the warriors in CC in the woods in front of them(Photo 2). The Errant unit wins the combat and the warriors are wipe off the table(Photo 3)
- SCN: Do sustain fire with Obelisk unit(Photo 1) and they target Lancer unit on Blitz and manage to do a DC and 2 BM’s all up(Photo 2)
- SCN: Retain turn and Do sustain fire with Obelisk unit and they target Errant unit and manage to do a BM’s all up(Photo 1)
- KWL: Do a engage action with paladin unit and target Pylon in CC(Photo 1) and they win the CC and wipe the Pylon off the board(Photo 2)
- KWL: Retain turn and move Errant unit to be behind hill, on the left flank(Photo 1)
- SCN: Do engage action with warrior unit and target Errant unit in a FF(Photo 1) and when smoke clears the warrior unit wins and the Errant unit is broken and flees back behind hill(Photo 2)
- SCN: Do engage action with warrior unit and target Lancer unit in a FF(Photo 1) and when smoke clears the warrior unit wins and the Lancer unit is broken and flees back behind hill(Photo 2)
- KWL: Does a engage action with Errant unit(Photo 1), they target warrior unit (Photo 2), after the smoke clears the Errant unit has won. The broken warrior unit flees back through portal(Photo 3).
- KWL: Try to activate Lancer unit and fail and so leave unit were it is(Photo 1)..
- SCN: Then do sustain fire with Pylon(Photo 1)and target Errant unit, doing a BM(Photo 2)
- SCN: Retain turn and move Warbarque up(Photo 1) and shoot Errant unit, doing a BM(Photo 2)
- KWL: Try and active the Lancers near the Blitz,(Photo 1) they roll a one(Bloody hell), so they shoot the Obelisk Unit doing a BM(Photo 2)
- SCN: Do a engage action with monolith unit and target the Errant unit in a FF(Photo 1), First round of combat is a Draw(Photo 2). The second round is not a draw and the Monolith unit wins and the Errant unit is broken and flees back towards its deployment zone(Photo 3)
- SCN: Retain turn and double move warrior unit and shoot Errant unit, giving it a BM(Photo 1)
- KWL: Bring in airpower and target Monolith unit on Objective, Pylon misses AA shot(Photo 1), the unit loses two monoliths and is broken(Photo 2) and so flees back towards its deployment zone(Photo 3)
- KWL: Try and bring on Thunderbolt squad and fail(Photo 1)….
- SCN: Move warrior unit onto objective(Photo 1) and then shoots Lancer unit and give it a BM(Photo 2)
- SCN: Retain turn and double move Monolith unit onto hill(Photo 1) and target the Lancer unit and put a BM on it(Photo 2)
- KWL: Do a marshalling action with lancers, so move the lancers and remove all BM’s(Photo 1)
- KWL: Bring Thunderbolt squad and target broken Monolith unit, Pylon shots down one and lone fighter does nothing to the monolith unit(Photo1).
- SCN don’t rally Obelisk and Monolith unit and they manage to remove blast markers from all units. KWL don’t rally 2 Errant units and don’t remove blast markers from all units.
- KWL get first go.
- KWL: Do a engage action with the Lancer unit near the Blitz and targets Obelisk unit in FF(Photo 1) and the lancers win combat and Obelisk are broken and flee to the right corner of the KWL deployment zone(Photo 1)
- SCN: Do sustain fire with monolith unit and target the Lancer (blue ones)unit and manage to kill one W/E and giving the unit 2 BM’s(Photo 1)
- SCN: Retain turn and do a Engage action with Flayed ones that come through portal and target Lancer unit in CC manages to call intermingled and bring the other Lancer unit(blue one)(Photo 1), after the CC Flayed ones win the CC and both Lancer units are broken(Photo 2), the Lancer units Flee behind the hill(Photo 3) and the Flayed ones break due to BM issue and flee behind hill(Photo 4)
- KWL: Do a engage action with Errant unit(Photo 1), and target Monolith unit on the Hill in a FF and after the smoke clears the Lancer units is wiped out(Photo 2), both sides rolled double ones for their die rolls(Photo 3)
- KWL: Retain turn and double move Errant unit(Photo 1) and target the warbarque and manage to do a BM(Photo 2)
- SCN: Do sustain fire with the Warbarque and shoot the Errant in front of them, giving the units a BM(Photo 1)
- SCB: Retain turn and double move Obelisk unit(Photo 1) and target the Lancer unit near the Blitz and manage to do a BM(Photo 2)
- KWL: Put Errant unit on overwatch(Photo 1)
- KWL: Retain turn and bring Thunderbolt, target broken obelisk unit and manage to do nothing.
- SCN: Double move warrior unit (Photo 1), and target the broken Errant unit on hill, killing one(Photo 2)
- SCN: Retain turns and moves warrior unit up onto the hill(Photo 1)
- KWL: Bring airpower and targets the warbarque, Pylon AA shot does nothing(Photo 1), after the smoke clears the warbarque is destroyed(Photo 2)
- SCN: Do a engage action with warrior unit and target Errant unit in FF(Photo 1), when the smoke clears the Errant unit loses combat and flees back behind hill(Photo 2) and the warriors consolidate closer to the objective marker(Photo 3)..
- KWL win game 2-0
Victory Condition | Knights World 2.1 | Scarab Conflict Necron |
1. Blitz | Yes | no |
2. Break their sprit | Yes | no |
3. Defend the Flag | no | No |
4. Take and Hold | no | No |
5. They Shall not Pass | no | No |
Total | 2 | 0 |
- Lancers feel better with scout. IMHO I would just used them and not worry about the rough riders now…
- Although concern with them having both lancer types. If they can get the jump on someone then they are really going to hurt.
- Errant units again can be a hand full for the opponent to handled, but if they are jump and its a FF, they have fun trying to hold their ground.
- Changes to the Knight shield, work fine, although it only had a few engagements were it was tested.
Regards
Greg
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