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Saturday, May 26, 2018

Imperius Dominatus:Titan Legions Vs Questoris Knight Households

<![CDATA[TEMPLATE FOR LAY OWe manage another game of Imperius Dominatus: Warfare in the Age of Horus. It was 3000 point per side and it was between Titan Legions and Questoris Knight Households again..

Trent played Titan Legions and I played the Questoris Knight Households.

Play these forces to test the new CC stuff for Knights/Titans. We also played plasma weapons since they were modified from last game, we played. The other one tested was the newer "rough ground" check…That Peter passed to me, over messager this morning… Smile

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Armies used

Titan Legions

Warhound Maniple: 3 Warhound Titan Engines (750 points)

Warhound Scout Titan (original metal version) 250 points

Weapons:Titan Plasma Blast Gun, Dual turbo-laser destructor

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan Plasma Blast Gun, Titan Vulcan Mega bolter

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan Vulcan Mega bolter , Titan Plasma Blast Gun

Upgrades: 1 power: +1 to Crit table rolls for Plasma Blast gun

Warhound Maniple: 3 Warhound Titan Engines(750 points)

Warhound Scout Titan (original metal version) 250 points

Weapons:Titan Plasma Blast Gun, Dual turbo-laser destructor

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan Plasma Blast Gun, Titan Vulcan Mega bolter

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan Vulcan Mega bolter , Titan Plasma Blast Gun

Upgrades: 1 power: +1 to Crit table rolls for Plasma Blast gun

Reaver Maniple:3 Reaver Titan Engines(1500 points)

Mars Pattern Reaver Battle Titan(500 points)

Weapons: Close combat head ,Reaver chain fist, Reaver Gatling Blaster, Apocalypse Launcher

Upgrades: 2 power: Add 1 shield, 1 power: +1 to Crit table rolls for chain fist

Mars Pattern Reaver Battle Titan(500 points)

Weapons: Close combat head ,Reaver chain fist, Reaver Gatling Blaster, Apocalypse Launcher

Upgrades: 2 power: Add 1 shield, 1 power: +1 to Crit table rolls for chain fist

Mars Pattern Reaver Battle Titan(500 points)

Weapons: Close combat head ,Reaver chain fist, Reaver Gatling Blaster, Apocalypse Launcher

Upgrades: 2 power: Add 1 shield, 1 power: +1 to Crit table rolls for chain fist

Questoris Knight Households

Questoris Knight Paladin(type 1) Company card 1050 points

1 Questoris Knight Paladin Lord Scion Command/HQ (Upgrade: Senechal)

Maniple: 3 Questoris Knight Paladins (type 1)

Maniple: 3 Questoris Knight Paladins (type 1)

Questoris Knight Errant(type 1) Company card 850 points

1 Questoris Knight Errant Lord Scion Command/HQ

Maniple: 3 Questoris Knight Errants (type 1)

Maniple: 3 Questoris Knight Errants (type 1)

Questoris Knight Paladin (type 1) support card 400 points

Maniple: 3 Questoris Knight Paladins (type 1)

Questoris Knight Crusader (type 1) support card 350 points

Maniple: 3 Questoris Knight Crusaders (type 1)

Questoris Knight Crusader (type 1) support card 350 points

Maniple: 3 Questoris Knight Crusaders (type 1)

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Deployment

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Turn 1

Initiative Phase: Titan Legions…..Titan win by a land slide.

Movement Phase

[TL] [Mars Pattern Reaver Battle Titan 3] - [FIRST FIRE] Notes: "Reaver titan revels order first fire."

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[QKH] [Questoris Knight Errant Lord Scion Command/HQ ] - [MARCH MOVE]

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[TL] [Warhound Scout Titan 1] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Errants (type 1) 2] - [MARCH MOVE]

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[TL] [Mars Pattern Reaver Battle Titan 1] - [MARCH MOVE] Notes: "Reaver titan 1, did rough test and pass."

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[QKH] [Questoris Knight Errants (type 1) 1] - [MARCH MOVE]

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[TL] [Warhound Scout Titan 2] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Paladins (type 1) 3S] - [ADVANCE MOVE]

DSCF1560[TL] [Warhound Scout Titan 3] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Crusaders (type 1) 1] - [ADVANCE MOVE]

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[TL] [Warhound Scout Titan 4] - [MARCH MOVE]Notes: "Warhound 4 did another terrain test and pass."

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[QKH] [Questoris Knight Paladins (type 1) 2] - [ADVANCE MOVE]


[TL] [Warhound Scout Titan 5] - [MARCH MOVE] Notes: "Warhound 5 failed terrain test."

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[QKH] [Questoris Knight Paladin Lord Scion Command/HQ] - [ADVANCE MOVE]

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[TL] [Warhound Scout Titan 6] - [MARCH MOVE]Notes: "Warhound 6 passes the terrain test."

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[QKH] [Questoris Knight Crusaders (type 1) 2] - [ADVANCE MOVE]

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[TL] [Mars Pattern Reaver Battle Titan 2] - [MARCH MOVE]Notes: "Reaver titan passed terrain test."

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[QKH] [Questoris Knight Paladins (type 1) 2] - [NO ORDERS] Notes: "paladin squad didn't move because the commander forget to give it order."

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Combat Phase

[TL] [Mars Pattern Reaver Battle Titan 2] - [FIRSTFIRE OVERWATCH]Notes: "Reaver titan miss it shots"

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[TL] [Mars Pattern Reaver Battle Titan 1] - [CLOSE COMBAT]Notes: "Reaver killed one knight from squad of Errants.Errants pass morale"

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[QKH] [Questoris Knight Errants (type 1) 1] - [CLOSE COMBAT]Notes: "Errants squared 1, fail to do anything to Warhound 1, and so it became a draw."

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[QKH] [Questoris Knight Errants (type 1) 1] - [CLOSE COMBAT]Notes: "Errants failed to do anything to Reaver 1, the Reaver kills a knight. Errants pass morale."

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[TL] [Warhound Scout Titan 2] - [ADVANCEFIRE]Notes: "Warhound 2 kills lord Errants with the mega bolter. "

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[QKH] [Questoris Knight Crusaders (type 1) 1] - [ADVANCEFIRE]Notes: "crusader shred the Warhound shields but didn't do any damage."

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[TL] [Warhound Scout Titan 3] - [ADVANCEFIRE]Notes: "Warhound 3, cannot shoot at anything for being in terrain."(sorry no shoot, but the above shoots shows Him, unsuppressed)
[QKH] [Questoris Knight Paladins (type 1) 2] - [ADVANCEFIRE]Notes: "paladin shoot, and rip the Warhound 4 shields leaving 1"

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[QKH] [Questoris Knight Paladin Lord Scion Command/HQ] - [ADVANCEFIRE]Notes: "paladin lord, shred the remaining shields off Warhound 4."

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[QKH] [Questoris Knight Crusaders (type 1) 2] - [ADVANCEFIRE]Notes: "crusader missed Warhound 4"

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[QKH] [Questoris Knight Paladins (type 1) 3S] - [ADVANCEFIRE]Notes: "paladin had no targets in line of sight."

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[QKH] [Questoris Knight Paladins (type 1) 2] - [ADVANCEFIRE]Notes: "paladin squad 2 does a DR damage to Warhound 4, rolls well on the chart and got a bridge hit."

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[TL] [Warhound Scout Titan 6] - [MARCH SHOOT]Notes: "Warhound 6, manage to wound a knight."

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[TL] [Warhound Scout Titan 4] - [MARCH SHOOT]Notes: "Warhound 4, did another wound on different knight."

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[TL] [Mars Pattern Reaver Battle Titan 2] - [MARCH SHOOT]Notes: "Reaver titan did jack all, only doing a suppress…..on the Paladin HQ.."

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[TL] [Warhound Scout Titan 5] - [MARCH SHOOT]Notes: "Warhound 5, can't shot due to line of sight issue."

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End phase

Notes: Warhound 4, manages to regain two shields, while Warhound 6 didn't regain any at all.

END OF TURN SHOT

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Turn 2

Initiative Phase:  Questoris Knight Households wins roll off…
Pre-turn Notes: knights player, paladin  lord removes suppress. Warhound 5, remove suppression. crusaders pass the test remove suppression.

Movement Phase

[QKH] [Questoris Knight Paladins (type 1) 1] - [FIRST FIRE]

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[TL] [Warhound Scout Titan 2] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Paladin Lord Scion Command/HQ] - [FIRST FIRE]

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[TL] [Mars Pattern Reaver Battle Titan 3] - [FIRST FIRE]

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[QKH] [Questoris Knight Crusaders (type 1) 2] - [ADVANCE MOVE]

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[TL] [Warhound Scout Titan 5] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Paladins (type 1) 2] - [FIRST FIRE]

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[TL] [Warhound Scout Titan 6] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Paladins (type 1) 3S] - [FIRST FIRE]

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[TL] [Mars Pattern Reaver Battle Titan 2] - [MARCH MOVE]
[QKH] [Questoris Knight Errants (type 1) 1] - [MARCH MOVE]

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[TL] [Warhound Scout Titan 3] - [ADVANCE MOVE]

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[QKH] [Questoris Knight Errants (type 1) 2] - [MARCH MOVE]

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[TL] [Warhound Scout Titan 1] - [ADVANCE MOVE]

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Combat Phase

[QKH] [Questoris Knight Paladins (type 1) 3S] - [FIRSTFIRE OVERWATCH]Notes: "paladin do a wound to Warhound 6."

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[TL] [Mars Pattern Reaver Battle Titan 3] - [FIRSTFIRE HOLD]Notes: "Reaver titan 3 out of line of sight."

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[QKH] [Questoris Knight Paladins (type 1) 2] - [FIRSTFIRE OVERWATCH]Notes: "paladin squad 2, shoot at Warhound 4, and the Warhound makes all it’s saves."

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[QKH] [Questoris Knight Paladins (type 1) 1] - [FIRSTFIRE DEFENSIVE]Notes: "paladin squad 1 take 2 shields off Reaver 2"
[QKH] [Questoris Knight Paladin Lord Scion Command/HQ] - [FIRSTFIRE DEFENSIVE]
Notes: "lord paladin manages to wipeout remain shields and deal 1 dr1 to Reaver 2"

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[TL] [Mars Pattern Reaver Battle Titan 2] - [CLOSE COMBAT]Notes: "Reaver titan 2, kills a paladin and the paladin squad fails the test and so they fallback order."

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[QKH] [Questoris Knight Errants (type 1) 1] - [CLOSE COMBAT]Notes: "nothing happens all save made."

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[QKH] [Questoris Knight Crusaders (type 1) 2] - [ADVANCEFIRE]Notes: "crusader target Warhound 4, knocking a shield down. how rude."

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[TL] [Warhound Scout Titan 6] - [ADVANCEFIRE]Notes: "Warhound 6, does wounds to paladin squad 3 but fails to kill any of them, but suppression them and no orders."

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[QKH] [Questoris Knight Crusaders (type 1) 1] - [ADVANCEFIRE]Notes: "crusader squad 2, manage to kill a Warhound, about time."

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[TL] [Warhound Scout Titan 4] - [ADVANCEFIRE]Notes: "Warhound 4 shots everything at crusaders squad 2, killing a knight and wounding another."

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[TL] [Warhound Scout Titan 1] - [ADVANCEFIRE]Notes: "Warhound 1 shoots everything at errant squad 1, killing 1 and suppressing it"

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[TL] [Warhound Scout Titan 2] - [ADVANCEFIRE]Notes: "Warhound 2 shoots everything at paladin 3 killing a knight."

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[TL] [Warhound Scout Titan 3] - [ADVANCEFIRE]Notes: "Warhound 3, shoots everything at crusader squad 2, does nothing."

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[TL] [Warhound Scout Titan 5] - [ADVANCEFIRE]Notes: "Warhound 5, shoots everything at crusader squad 1, wounding knight and stunned it."

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[QKH] [Questoris Knight Errants (type 1) 1] - [MARCH SHOOT]Notes: "the lone errant from squard1 does nothing to Warhound 1."

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End phase

Post-Turn Notes: Errants company fallbacks, Warhound 4 regains a shields, paladin squad 1 rallied, Reaver titan regains 2 shields, Paladin detachment passes morals test.

END OF TURN SHOT

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Summary

Another interesting game….although called at the end of turn 2, since well the Titans were on top on most fronts….

The three items we tested

New CC rule for Knights/Titans…Well it worked for the Titan well, they can be pretty sure of wiping out anything with DR2, with 2 CC weapons and go pretty close to wiping out a DR3.….in one combat. The Knights never got the chance to do so…..although their Inv save was a blessing….

We also played plasma weapons since they were modified from last game….We were well yeah….not sure, so more testing…

The other one tested was the newer "rough ground" rule change, yeah this works well, one roll and done….

Other things..

Ok, my feeling is the Knights need to come down in price and I also mention the titans could go up in price to Trent…. But as I said to Trent….I want to play more games and face different armies etc.…Also I have not used all the types yet either or combo of weapons..….The thing that brought this up was force size and activations. Titans having 9 activation’s is high for Titan force and yes only 9 for the Knights…Yep there be people who play EpicA and would love to put that force on the table, 9 titans, most are lucky to get 5 and some cheap units…So yeah.so more games and I will see how I feel..

Regards
Greg