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Friday, July 22, 2016

Tau Third Phase Expansion (6.8 Approved) and Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013) take 2

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)

Mathew played the Tau Third Phase Expansion (6.8 Approved) and I played the Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)…  

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Armies used

Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
WARBAND (BIG) [460]
4 Nobz, 12 Boyz, 4 Grotz, Oddboy, Flakwagon, Big Gun, Warlord

WARBAND [310]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Gunwagon, Big Gun

WARBAND [275]
2 Nobz, 6 Boyz, 2 Grotz, Oddboy, Big Gun

LANDA [200]

KULT OF SPEED [200]
8 Warbike

FIGHTA SKWADRON [200]
4 Fighta Bomba

MEKBOY GUNZMOB [210]
5 Big Gunz, Oddboy, Flakwagon

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [350]
16 Skorcha

FIGHTA SKWADRON [200]
4 Fighta Bomba

KULT OF SPEED (BIG) [385]
16 Skorcha, Flakwagon

ork forcespart1ork forcespart2

Tau Third Phase Expansion (6.8 Approved)

CRISIS BATTLESUIT CADRE [325]
4 XV8 Crisis Battlesuit, Shas'o
FIRE WARRIOR CADRE [300]
6 Fire Warriors, 3 Devilfish, 3 Piranhas
FIRE WARRIOR CADRE [400]
3 Piranhas, 6 Fire Warriors, 3 Devilfish, Skyray
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [275](fire prisms)
4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead)
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra

tau forces

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Deployment

  • Tau Third Phase Expansion,Ghazgkhull Thraka's War Horde and Objective markers

  deployment

  • Off board forces.. 

off board forces

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Turn 1

  • Tau Third Phase wins SR and goes first..
  • Tau Third Phase use Tetra 1  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 1 double moves up(2 kills/BM’s from OWF) and shoots WARBAND, killing 1 and giving it 2 BM’s.Then single move ARMOUR SUPPORT GROUP and shoots WARBAND, killing 1 and giving it 2 BM. Last, double moves FIRE WARRIOR CADRE,killing 2 and breaking the WARBAND.So the Warband flees to the woods..
  • Tau Third Phase use Tetra 3  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 3 double moves up and shoots WARBAND, giving it a BM.Then double moves FIRE WARRIOR CADRE,killing 5 and breaking the WARBAND.So the Warband flees back.Last, double move ARMOUR SUPPORT GROUP and shoots the Broken WARBAND, killing three all up..
  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots FIRE WARRIOR CADRE, killing 5 and giving it 6 BM’s..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the FIRE WARRIOR CADRE, killing 1 and breaking it.So it flees back to its deployment zone..

turn1part1

  • Tau Third Phase double move ARMOUR SUPPORT GROUP up and shoots the Broken WARBAND, killing the formation out right..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 2 and so the formation breaks and flees back to it deployment zone.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP(left flank in front of woods), killing 2 and so the formation breaks and flees back to it deployment zone.
  • Tau Third Phase march move Tetra 4 up the left flank..

Turn1part2

  •  Ghazgkhull Thraka's War Horde sustain fire with WARBAND(Big) and shoots the FIRE WARRIOR CADRE on hill right flank, killing 1 and giving it 2 BM’s
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP(SC Rerolled used) and so it regroups..
  • Ghazgkhull Thraka's War Horde do a engage action with KULT OF SPEED(1K/2BM from OWF) and target Tetra 4.The dice are rolled and the KULT OF SPEED wins the combat and the Tetra 4 are broken.The Tetra 4 flee back to their deployment zone and KULT OF SPEED consolidate 5..
  • Tau Third Phase double move Tetra 5 up the right flank..
  • Ghazgkhull Thraka's brings in LANDA&KULT OF SPEED and targets the ARMOUR SUPPORT GROUP.The dice are rolled and the ARMOUR SUPPORT GROUP wins the combat and the LANDA is destroyed and the KULT OF SPEED is broken. The KULT OF SPEED flees down base line and the ARMOUR SUPPORT GROUP consolidate 5.
  • Ghazgkhull Thraka's fail to activate MEKBOY GUNZMOB and so regroup.
  • Tau Third Phase place CRISIS BATTLESUIT CADRE on overwatch..

Turn 1part3

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP,FIRE WARRIOR CADRE. Tau Third Phase don’t remove BM’s from Tetra 1.Ghazgkhull Thraka's don’t rally WARBAND.

END OF TURN SHOT

 End of turn 1

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Turn 2

  • Tau Third Phase wins SR and goes first..
  • Tau Third Phase use Tetra 5  and coordinate fire with FIRE WARRIOR CADRE and ARMOUR SUPPORT GROUP.So Tetra 5 double moves up and shoots WARBAND, giving it a BM.Then double moves FIRE WARRIOR CADRE, killing 4 and giving it 6 BM’s.
  • Tau Third Phase does a engage action with Tetra 1 (SC rerolled used) and targets WARBAND.The dice are rolled and the WARBAND wins the combat and the Tetra 1 are broken. The Tetra 1 flee back towards their deployment zone and WARBAND consolidates 5.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 1 and giving it 2 BM’s.
  • Ghazgkhull Thraka's War Horde fail to bring in FIGHTA SKWADRON(SC rerolled used)..

Turn2part1

  • Tau Third Phase fail to activate Tetra 3 and so take BM and shoot KULT OF SPEED, killing 2 and giving it 3 BM’s
  • Ghazgkhull Thraka's War Horde does engage action with WARBAND and targets FIRE WARRIOR CADRE(support from Tetra 5).The dice are rolled and the WARBAND(4BM) wins the combat and the FIRE WARRIOR CADRE is broken.The Tetra 5 get BM for failed support.The FIRE WARRIOR CADRE flees back and the WARBAND consolidate 5.
  • Tau Third Phase fail to activate ARMOUR SUPPORT GROUP and so it regroups..

Turn2part2

  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the broken FIRE WARRIOR CADRE, killing the formation out right..
  • Tau Third Phase move ARMOUR SUPPORT GROUP up onto hill and shoot WARBAND, killing 2 and breaking it, so it flees into the woods..
  • Ghazgkhull Thraka's War Horde fail to activate KULT OF SPEED, so take BM and move..
  • Tau Third Phase move Tetra 2 and shoots KULT OF SPEED, killing 3 and breaking it. so it flees back..

turn2part3

  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED, up left flank and shoots Tetra 4, Killing 1 and breaking it. So it flees back down it base line.
  • Tau Third march move CRISIS BATTLESUIT CADRE up to help guard objective markers..
  • Ghazgkhull Thraka's place MEKBOY GUNZMOB on overwatch.

Turn2part4

  • No aircraft were shot down in the disengage section.
  • Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP,Tetra 1..Ghazgkhull Thraka's don’t rally KULT OF SPEED.Ghazgkhull Thraka's don’t remove BM’s from KULT OF SPEED.

END OF TURN SHOT

end of turn 2

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Turn 3

  • Ghazgkhull Thraka's War Horde wins SR and goes first..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 2 and so the formation breaks and flees back to it deployment zone.
  • Ghazgkhull Thraka's War Horde double move WARBAND and shoots Tetra 5, killing 1 and giving it 2 BM’s
  • Tau Third Phase move Tetra 5(claiming cross fire) and shoots WARBAND, killing 2 and breaking the formation which flees..
  • Tau Third Phase move Tetra 3 and shoots broken WARBAND, killing 1 all up..

Turn3part1

  •  Ghazgkhull Thraka's War Horde do a engage action with KULT OF SPEED and target CRISIS BATTLESUIT CADRE.So after three rounds of combat, the KULT OF SPEED wins the combat and the CRISIS BATTLESUIT CADRE is wiped from the board.The KULT OF SPEED consolidate 5..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Tau Third Phase double move ARMOUR SUPPORT GROUP and shoot KULT OF SPEED, giving it a BM.
  • Tau Third Phase fail to activate Tetra 2 and so regroup..

turn3part2

  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Tau Third Phase fail to activate Tetra 4 and so regroup..
  • Ghazgkhull Thraka's War Horde marshal KULT OF SPEED, so move and remove all BM’s
  • Ghazgkhull Thraka's War Horde fail to keep MEKBOY GUNZMOB on overwatch, so takes BM and shoots Tetra 3, giving it a BM..

tURN3PART3

  • No aircraft were shot down in the disengage section.
  • Ghazgkhull Thraka's don’t rally KULT OF SPEED.Ghazgkhull Thraka's don’t remove BM’s from KULT OF SPEED.Tau Third Phase fail to rally 3xARMOUR SUPPORT GROUP and don’t remove BM’s from ARMOUR SUPPORT GROUP..

END OF TURN SHOT

end of turn 3

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Turn 4

  • Ghazgkhull Thraka's War Horde wins SR and goes first..
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, giving it a BM.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the ARMOUR SUPPORT GROUP, killing 1 and so the formation breaks and flees back to it deployment zone.
  • Tau Third Phase fail to activate Tetra 3 and so take BM and shoot WARBAND, killing 1 and giving it 2 BM’s.
  • Ghazgkhull Thraka's War Horde sustain fire with WARBAND and shoots Tetra 5,giving it a BM.

Turn4part1

  • Ghazgkhull Thraka's War Horde does engage action with WARBAND and targets Tetra 3.The dice are rolled and the WARBAND wins the combat and the Tetra 3 is broken.The Tetra 3 flees back and the WARBAND consolidate 5..
  • Tau Third Phase fail to activate Tetra 5 and so take BM and shoot WARBAND, killing 1 and breaking it so it flees.
  • Ghazgkhull Thraka's War Horde bring in FIGHTA SKWADRON and shoots the Tetra 2, killing 3 and giving it 4 BM’s.
  • Tau Third Phase marshal Tetra 2, so move and remove 2 BM’s

Turn4part2

  • Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots Tetra 4, killing 1 and breaking the formation, so it flees down its base line....
  • Tau Third Phase double move Tetra 1 and shoots KULT OF SPEED, giving it a BM.
  •  Ghazgkhull Thraka's War Horde double move KULT OF SPEED and shoots Tetra 1, giving it A bm....
  • Tau Third Phase double FIRE WARRIOR CADRE and shoots KULT OF SPEED, killing 3 and breaking the formation and so it flee backwards..
  • Ghazgkhull Thraka's War Horde double move MEKBOY GUNZMOB into woods..

Turn4part3

  • No aircraft were shot down in the disengage section.
  • Ghazgkhull Thraka's don’t rally KULT OF SPEED and WARBAND.Ghazgkhull Thraka's don’t remove BM’s from Warband.Tau Third Phase fail to rally 2xARMOUR SUPPORT GROUP and Tetra 4...
  • Ghazgkhull Thraka's War Horde wins on count back 1135 to 2038…
Victory Condition Tau Third Phase Ghazgkhull Thraka's
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 End of tur4

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Summary
 
Cool another fun game with Mathew..I enjoyed it. It will be a fortnight till the next one is done, since I will be away..
 
 
Regards
Greg

Thursday, July 21, 2016

Scions of Iron (NetEA Tournament Pack 2016) Vs Scions of Iron (NetEA Tournament Pack 2016)

We manage another game of epic. It was 3000 point per side and it was between Alaitoc Craftworld (4.2.0) and Scions of Iron (NetEA Tournament Pack 2016)

Trent and Me played the Alaitoc Craftworld (4.2.0),and Britt played the Scions of Iron (NetEA Tournament Pack 2016)

The below is the link to Alaitoc Craftworld (4.2.0)…

Yep, not up on taccom…. I’m still waiting on a fix, to allow me to log back in, after the 11th Feb hiccup..

Changes that were tested.. ..

· Changes made to the Alaitoc Ranger Warhost.

· Added War Walker Warhost.

· Pathfinders were brought in line with the UK version.

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Armies used

Alaitoc Craftworld (4.2.0)

ALAITOC RANGER WARHOST [200] 8 Rangers

ALAITOC RANGER WARHOST [200] 8 Rangers

WAR WALKER WARHOST [250] 8 War Walker

WAR WALKER WARHOST [250] 8 War Walker

SWORDS OF VAUL TROUPE [300] 4 Falcon, 2 Firestorms

ENGINE OF VAUL TROUPE [250] Storm serpent

VAMPIRE [200]

REVENANT TITANS [650] 2 Revenant Titans

GUARDIANS [200] Farseer, 7 Guardians. 3 support weapons

PATHFINDER TROUPE [225] 6 Pathfinder

ASPECT WARRIOR TROUPE [250] Exarch, 6 Swooping Hawk

DSCF6527

Scions of Iron (NetEA Tournament Pack 2016) 

HEAVY TACTICAL [375]
4 Tactical units, 2 Land Raider, Captain
TACTICAL [475]
4 Tactical units plus transport, 2 Predator Annihilator, 2 Predator Destructor, Hunter
HELIOS [500]
4 Land Raider Helios, Hunter
VINDICATOR [275]
4 Vindicators, Vindicator
VINDICATOR [275]
4 Vindicators, Vindicator
LANDING CRAFT [350]
HEAVY TACTICAL [375]
4 Tactical units, 2 Land Raider, Chaplain
SCOUT [200]
4 Scout units plus transport, 4x Snipers
FIGHTER SQUADRON [175]
2 Thunderbolt Fighters

DSCF6526

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Deployment

  •   Deployment of Alaitoc Craftworld(4.2.0),Scions of Iron (NetEA Tournament Pack 2016) and Objective Markers..

DSCF6528

  • Off board forces..

DSCF6529DSCF6530

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Turn 1

  • Scions of Iron win SR and make the Alaitoc Craftworld go first.
  • Alaitoc Craftworld bring VAMPIRE&ALAITOC RANGER WARHOST and target the HELIOS(Photo1).The dice are rolled and the HELIOS wins combat and the VAMPIRE(Destroyed)&ALAITOC RANGER WARHOST is broken(Photo2).The Helios stay put and ALAITOC RANGER WARHOST flees back into the ruins(Photo3)

DSCF6531DSCF6532DSCF6533

  • Scions of Iron double move up the VINDICATOR up and shoots the ALAITOC RANGER WARHOST, killing 1 and giving it a BM(Photo1)

DSCF6535

  • Alaitoc Craftworld move REVENANT TITANS up(Photo1) and shoots VINDICATOR,killing 2 and giving it 3 BM’s(Photo2).Then they move back(Photo3)..

DSCF6536DSCF6537DSCF6538

  • Scions of Iron place TATCICAL on overwatch(Photo1)..

DSCF6539

  • Alaitoc Craftworld move GUARDIANS up into the crater(Photo1).

DSCF6540

  • Scions of Iron does sustain fire with HELIOS(Photo1) and shoot the GUARDIANS, killing 5 and breaking the formation, which flees back(Photo2)..

DSCF6541DSCF6543

  • Alaitoc Craftworld move SoV up(Photo1) and shoots SCOUTS,killing 2 and giving it 3 BM’s(Photo2).Then they move back(Photo3)..

DSCF6544DSCF6545DSCF6546

  • Scions of Iron move VINDICATOR up and shoots Broken ALAITOC RANGER WARHOST, killing it out right(Photo1)

DSCF6548

  • Alaitoc Craftworld move EoV up, so it was under more AA cover and support(Photo1)..

DSCF6549

  • Scions of Iron bring FIGHTER SQUDRON(2BM’s from AA fire) and shoots the SoV, killing 1 and 2BM’s(Photo1).

DSCF6550

  • Scions of Iron bring LANDING CRAFT(1DC/3BM’s  from AA Fire)&2xHEAVY TACTICAL(One of the HT gets BM from OWF) and engaged the SoV(Photo1).The dice are rolled and the LANDING CRAFT&2xHEAVY TACTICAL wins the combat and the SoV is wiped from the board(Photo2).The 2xHEAVY TACTICAL consolidate 5(Photo3).

DSCF6551DSCF6552DSCF6553

  • Alaitoc Craftworld keep ALAITOC RANGER WARHOST on overwatch(Photo1)..

DSCF6554

  • Scions of Iron sustain fire with SCOUTS and shoots the WAR WALKER WARHOST, killing 1 and giving it 2 BM’s(Photo1)

DSCF6555

  • Alaitoc Craftworld move WAR WALKER WARHOST(Portal)(Photo1) and shoots HEAVY TACTICAL, giving it a BM(Photo2)..

DSCF6556DSCF6557

  • Alaitoc Craftworld don't rally GUARDIANS.Both side remove BM’s
  • Scions of Iron FIGHTER SQUADRON is shot out of the sky in the disengage section.

END OF TURN SHOT

DSCF6558

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Turn 2

  • Alaitoc Craftworld teleport in ASPECT WARRIOR TROUPE(Photo1) and PATHFINDER TROUPE(Photo2).

DSCF6559DSCF6560

  • Scions of Iron win SR and go first.
  • Scions of Iron do a engagement with HEAVY TACTICAL and target the REVENANT TITANS(Photo1).The dice are rolled and the REVENANT TITANS(1DC/BM) and the HEAVY TACTICAL is broken(Photo2).The HEAVY TACTICAL flee back and the REVENANT TITANS stay put(Photo3)..

DSCF6561DSCF6562DSCF6563

  • Scions of Iron do a engagement with HEAVY TACTICAL and target the REVENANT TITANS(Photo1).The dice are rolled and the REVENANT TITANS(1DC/BM) and the HEAVY TACTICAL is broken(Photo2).The HEAVY TACTICAL flee back and the REVENANT TITANS stay put(Photo3)..

DSCF6564DSCF6565DSCF6566

  • Alaitoc Craftworld do a engage action with PATHFINDER TROUPE and target the HELIOS(Photo1).The dice are rolled and the PATHFINDER TROUPE(BM) win the combat and the HELIOS is broken(Photo2).The HELIOS flees down bases line and the PATHFINDER TROUPE consolidate full move towards VINDICATOR(Photo3).

DSCF6567DSCF6570DSCF6571

  • Alaitoc Craftworld fail to activate REVENANT TITANS, so take BM(Photo1) and shoots the broken HEAVY TACTICAL, killing it out right(Photo2)..

DSCF6573DSCF6574

  • Scions of Iron do a engagement with VINDICATOR and target the PATHFINDER TROUPE (Photo1).The dice are rolled and the VINDICATOR(BM) and the PATHFINDER TROUPE is broken(Photo2).The PATHFINDER TROUPE flee to crater and the VINDICATOR stay put(Photo3)..

DSCF6575DSCF6577DSCF6578

  • Scions of Iron do a engagement with TACTICAL and target the ASPECT WARRIOR TROUPE(Photo1).The dice are rolled and the TACTICAL(2BM) and the ASPECT WARRIOR TROUPE is broken(Photo2).The PATHFINDER TROUPE flee to back to deployment zone and the TACTICAL stay put(Photo3)..

DSCF6579DSCF6580DSCF6581

  • Alaitoc Craftworld double move EoV(Photo1) and shoots the VINDICATOR and kills 1 and giving it 2 BMs(Photo2)..

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  • Alaitoc Craftworld move ALAITOC RANGER WARHOST up(Photo1) and shoots VINDICATOR, breaking the formation which flees(Photo2) and then the ALAITOC RANGER WARHOST up to contest objective markers(Photo3)..

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  • Scions of Iron bring in LANDING CRAFT and shoot broken GUARDIANS, killing 1(Photo1)

DSCF6589

  • Alaitoc Craftworld double move WAR WALKER WARHOST up(Photo1) and shoots SCOUTS, killing 1 and giving it 2 BM’S(Photo2)..

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  • Scions of Iron do a marshalling action with SCOUTS and shoots the WAR WALKER WARHOST, killing 2 and giving it 3 BM’s and than they remove all BM’s(Photo1)

DSCF6592

  • Alaitoc Craftworld failed to activate WAR WALKER WARHOST, so take BM and shoots SCOUTS, giving them a BM(Photo1)

DSCF6593

  • Alaitoc Craftworld don't rally GUARDIANS.Scions of Iron don’t rally HEAVY TACTICAL and VINDICATOR.Alaitoc Craftworld don’t remove BM’s from 2xWAR WALKER WARHOST and PATHFINDER TROUPE. Scions of Iron don’t remove BM’s from TACTICAL.
  • No aircraft were shot down in the disengage section.

END OF TURN SHOT

DSCF6558

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Turn 3

  • Scions of Iron win SR and go first.
  • Scions of Iron does sustain fire with HELIOS(Photo1) and shoot the ALAITOC RANGER WARHOST, killing 2 and giving 3 BM’s(Photo2)..

DSCF6595DSCF6596

  • Scions of Iron fail to activate VINDICATOR and so take BM and move to contest objective marker(Photo1).

DSCF6597

  • Alaitoc Craftworld double move EoV up to contest objective marker(Photo1) and shoots VINDICATOR, killing 1 and breaking it, so it flees forward(Photo2)..

DSCF6598DSCF6600

  • Scions of Iron march move SCOUTS across to contest objective marker(Photo1)..

DSCF6601

  • Alaitoc Craftworld double move WAR WALKER WARHOST up and shoots the Broken VINDICATOR, doing nothing(Photo1)..

DSCF6603

  • Scions of Iron bring in LANDING CRAFT and land it near the Blitz to contest it(Photo1)..

DSCF6604

  • Alaitoc Craftworld double move REVENANT TITANS up the centre and shoots HELIOS, killing 1 and breaking the formation(Photo1).So it flees towards objective marker(Photo2).

DSCF6605DSCF6606

  • Scions of Iron move TACTICAL up and shoots ALAITOC RANGER WARHOST, giving it a BM(Photo1)..

DSCF6607

  • Alaitoc Craftworld double move ASPECT WARRIOR TROUPE and contest objective marker(Photo1)..

DSCF6608

  • Alaitoc Craftworld move ALAITOC RANGER WARHOST and shoot SCOUTS, giving them a BM(Photo1)..

DSCF6609

  • Alaitoc Craftworld double move WAR WALKER WARHOST up and shoots the SCOUT, giving it a BM(Photo1)..

DSCF6610

  • Alaitoc Craftworld don't rally GUARDIANS and PATHFINDER TROUPE.Alaitoc Craftworld don’t remove BM’s from 2xWAR WALKER WARHOST. Scions of Iron don’t remove BM’s from SCOUT.
  • No aircraft were shot down in the disengage section.
  • Game called due to time and Alaitoc Craftworld win on count back 1050 to 1175
Victory Condition Scions of Iron Alaitoc Craftworld
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

No end of turn shoot

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Summary
 
Vey interesting game…Again after 4 hours still no results on goals. I think the Alaitoc Craftworld, were just in front on activation on the board..
 
Regards
Greg